Register - Login
Views: 99376513
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-23-22 09:20:29 PM
Jul - NO! GO TO STAR! - Two ideas to make TT64 easier to use. New poll - New thread - Thread closed
Next newer thread | Next older thread
wowfunhappy
Member
Level: 16


Posts: 3/40
EXP: 18485
For next: 1771

Since: 09-10-07


Since last post: 12.9 years
Last activity: 12.9 years

Posted on 09-10-07 09:39:31 PM Link

Last night I couldn't fall asleep for some reason, and because I find counting sheep torturous, I thought about ways that TT64 could be easier to use. This did two things, it helped me fall asleep, and it turned out to be much more productive than counting sheep.

************************

Though I have no way of knowing for sure, I think that my first idea would be fairly easy to implement. Say that I wanted to put a 27 giant goombas outside the castle. (Which I probably wouldn't do since it's been done SO many times) To do this, I'd have to select an object that isn't really needed, (Say, water mist) select "three goombas," and then change the three goombas into giant goombas.

Now that's all fine and dandy, but I want to put 27 goombas outside the castle. So what would I have to do? I'd have to repeat the above process 27 TIMES. It's quite boring, and it feels like something that you shouldn't have to do.

So, imagine a feature like this. I select ALL of the water-mist's in a level at once by holding down CTRL while clicking on each of the Water-mist's listed in the sidebar. I then select "Three Goombas." Because all of the water-mist's in the sidebar were selected, all of the water-mist's will become three goombas. This gives me 27 goombas for 1/9 the time.

Now, you could say that by wanting this feature I'm being lazy and that I should just get up and change all of the water mist manually. Maybe I am being lazy, but I seem to run into the above problem (Except without goombas of course) again and again. This feature would make TT64 much easier to use, and would allow users to concentrate on their hacks instead of concentrating on repetitive tasks.

************************

Here is my other idea. It's more complex than the last one, and I can imagine it would take quite a bit of work to implement. For the far future however, this may be something to consider. It has been inspired by SM64DS as well as the concept that using 2-D is easier than working with a three-dimensional world on a 2-D screen.

When you play SM64DS what is on the bottom screen. Yeah, it's a map, but it's also a 2-d version of the game. That map would be much easier to edit than the 3-D world on the top screen.

Obviously, you couldn't always rely on a 2-D map, since there is no way to move an object up or down. However, if you were able to switch between editing in 2-D or 3-D, this would be a very nice feature indeed.

***************************

These are just suggestions. What is to be done with the suggestions is up to VL-tone. But I think they would be very nice.

The Glitch
Member
Speaks his mind
Level: 32


Posts: 71/199
EXP: 205470
For next: 972

Since: 08-23-07

From: Pittsburgh, PA.

Since last post: 14.5 years
Last activity: 14.5 years

Posted on 09-10-07 09:49:03 PM Link
The Last feature would be a waste of time, as there are different camera positions you can select.
I do however, support the first idea.

____________________
Why are you reading this?
wowfunhappy
Member
Level: 16


Posts: 5/40
EXP: 18485
For next: 1771

Since: 09-10-07


Since last post: 12.9 years
Last activity: 12.9 years

Posted on 09-10-07 09:58:26 PM Link
Except the 3-D camera in general is a bit hard to operate. You can't just click-and-Drag and object from one place to another... or you can click and drag I guess, but it doesn't feel very fluent. I think this is because it's 3-D.

But now that you have made me think about it, maybe the cause of the problem is simply that the computer has to render a 3-D world, therefor not giving a good "Feel" to the program. A 2-D editing mode would still solve the problem, but for different reasons.


I'm glad you like my first idea You don't have to support the second, sorry if I'm acting pushy.
VL-Tone
Member
Super Mario 64 forum moderator
Level: 53


Posts: 68/621
EXP: 1135496
For next: 21623

Since: 07-27-07

From: Montreal, Canada

Since last post: 4.7 years
Last activity: 1.2 years

Posted on 09-11-07 02:22:19 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by wowfunhappy

...

So, imagine a feature like this. I select ALL of the water-mist's in a level at once by holding down CTRL while clicking on each of the Water-mist's listed in the sidebar. I then select "Three Goombas." Because all of the water-mist's in the sidebar were selected, all of the water-mist's will become three goombas. This gives me 27 goombas for 1/9 the time.

************************

Here is my other idea. It's more complex than the last one, and I can imagine it would take quite a bit of work to implement. For the far future however, this may be something to consider. It has been inspired by SM64DS as well as the concept that using 2-D is easier than working with a three-dimensional world on a 2-D screen.

When you play SM64DS what is on the bottom screen. Yeah, it's a map, but it's also a 2-d version of the game. That map would be much easier to edit than the 3-D world on the top screen.

Obviously, you couldn't always rely on a 2-D map, since there is no way to move an object up or down. However, if you were able to switch between editing in 2-D or 3-D, this would be a very nice feature indeed.

***************************

These are just suggestions. What is to be done with the suggestions is up to VL-tone. But I think they would be very nice.




First, there is a suggestion thread already...

Thanks for your suggestions anyway, but both of these are already implemented in TT64.

You CAN select multiple objects using the SHIFT key. When multiple objects are selected, you can chose the 3 Goombas combo and it will be applied to all selected objects.

You can even edit the coordinates of multiple objects at the same time. If you want to have multiple objects at the same height, select all of them (using the SHIFT key) then edit the Y coordinates. Every parameter can be edited while multiple objects are selected. Parameters that appear as "-----" means that they're not the same for all objects, but you can modify them so it applies to all the selected objects.

As for the SM64DS-style map, have you ever pressed the "TOP" camera button? This will give you a top-view that's exactly the same as the SM64DS maps, you can even drag objects around.

____________________
wowfunhappy
Member
Level: 16


Posts: 6/40
EXP: 18485
For next: 1771

Since: 09-10-07


Since last post: 12.9 years
Last activity: 12.9 years

Posted on 09-11-07 10:51:19 PM Link
Oops... Sorry VL-tone.

You DID just help me though, now I can make my hack much more quickly.
Next newer thread | Next older thread
Jul - NO! GO TO STAR! - Two ideas to make TT64 easier to use. New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 2 query cache hits.
Query execution time:  0.306088 seconds
Script execution time:  0.010094 seconds
Total render time:  0.316182 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 299 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 201 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 91 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 207 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 209 column 9 - Warning: missing <tr>
line 227 column 13 - Warning: missing <tr>
line 234 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 236 column 9 - Warning: missing <tr>
line 254 column 13 - Warning: missing <tr>
line 265 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 267 column 9 - Warning: missing <tr>
line 285 column 13 - Warning: missing <tr>
line 288 column 73 - Warning: <style> isn't allowed in <td> elements
line 288 column 9 - Info: <td> previously mentioned
line 288 column 1511 - Warning: missing </font> before <blockquote>
line 288 column 1590 - Warning: inserting implicit <font>
line 288 column 1590 - Warning: missing </font> before <hr>
line 289 column 1 - Warning: inserting implicit <font>
line 289 column 1 - Warning: missing </font> before <hr>
line 305 column 2987 - Warning: inserting implicit <font>
line 306 column 1 - Warning: inserting implicit <font>
line 288 column 137 - Warning: missing </div>
line 318 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 320 column 9 - Warning: missing <tr>
line 338 column 13 - Warning: missing <tr>
line 346 column 17 - Warning: missing <tr>
line 346 column 17 - Warning: discarding unexpected <table>
line 349 column 35 - Warning: missing <tr>
line 349 column 50 - Warning: missing </font> before </td>
line 349 column 91 - Warning: missing </font> before </table>
line 351 column 35 - Warning: missing <tr>
line 351 column 50 - Warning: missing </font> before </td>
line 352 column 37 - Warning: unescaped & or unknown entity "&id"
line 351 column 201 - Warning: missing </font> before </table>
line 353 column 17 - Warning: discarding unexpected </textarea>
line 353 column 28 - Warning: discarding unexpected </form>
line 353 column 35 - Warning: discarding unexpected </embed>
line 353 column 43 - Warning: discarding unexpected </noembed>
line 353 column 53 - Warning: discarding unexpected </noscript>
line 353 column 64 - Warning: discarding unexpected </noembed>
line 353 column 74 - Warning: discarding unexpected </embed>
line 353 column 82 - Warning: discarding unexpected </table>
line 353 column 90 - Warning: discarding unexpected </table>
line 355 column 9 - Warning: missing </font> before <table>
line 367 column 25 - Warning: discarding unexpected </font>
line 376 column 57 - Warning: discarding unexpected </font>
line 354 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 212 column 22 - Warning: <img> lacks "alt" attribute
line 212 column 63 - Warning: <img> lacks "alt" attribute
line 212 column 112 - Warning: <img> lacks "alt" attribute
line 212 column 161 - Warning: <img> lacks "alt" attribute
line 223 column 15 - Warning: <img> lacks "alt" attribute
line 239 column 22 - Warning: <img> lacks "alt" attribute
line 239 column 63 - Warning: <img> lacks "alt" attribute
line 239 column 112 - Warning: <img> lacks "alt" attribute
line 239 column 162 - Warning: <img> lacks "alt" attribute
line 250 column 15 - Warning: <img> lacks "alt" attribute
line 262 column 614 - Warning: <img> proprietary attribute value "absmiddle"
line 262 column 614 - Warning: <img> lacks "alt" attribute
line 270 column 22 - Warning: <img> lacks "alt" attribute
line 270 column 63 - Warning: <img> lacks "alt" attribute
line 270 column 112 - Warning: <img> lacks "alt" attribute
line 270 column 162 - Warning: <img> lacks "alt" attribute
line 281 column 15 - Warning: <img> lacks "alt" attribute
line 288 column 693 - Warning: <img> lacks "alt" attribute
line 315 column 4029 - Warning: <img> lacks "alt" attribute
line 315 column 4188 - Warning: <img> lacks "alt" attribute
line 323 column 22 - Warning: <img> lacks "alt" attribute
line 323 column 63 - Warning: <img> lacks "alt" attribute
line 323 column 112 - Warning: <img> lacks "alt" attribute
line 323 column 162 - Warning: <img> lacks "alt" attribute
line 334 column 15 - Warning: <img> lacks "alt" attribute
line 352 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 352 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 352 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 361 column 25 - Warning: <img> lacks "alt" attribute
line 366 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 288 column 1511 - Warning: trimming empty <font>
line 305 column 2987 - Warning: trimming empty <font>
line 346 column 17 - Warning: trimming empty <tr>
line 349 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 228 column 27 - Warning: <nobr> is not approved by W3C
line 255 column 27 - Warning: <nobr> is not approved by W3C
line 286 column 27 - Warning: <nobr> is not approved by W3C
line 288 column 157 - Warning: <table> proprietary attribute "height"
line 288 column 222 - Warning: <td> proprietary attribute "background"
line 288 column 318 - Warning: <td> proprietary attribute "background"
line 288 column 408 - Warning: <table> proprietary attribute "height"
line 288 column 488 - Warning: <td> proprietary attribute "background"
line 288 column 1443 - Warning: <td> proprietary attribute "background"
line 339 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 122 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md