| wowfunhappy Member Level: 16 Posts: 3/40 EXP: 18485 For next: 1771 Since: 09-10-07 Since last post: 12.9 years Last activity: 12.9 years |
|
||
Last night I couldn't fall asleep for some reason, and because I find counting sheep torturous, I thought about ways that TT64 could be easier to use. This did two things, it helped me fall asleep, and it turned out to be much more productive than counting sheep. ************************ Though I have no way of knowing for sure, I think that my first idea would be fairly easy to implement. Say that I wanted to put a 27 giant goombas outside the castle. (Which I probably wouldn't do since it's been done SO many times) To do this, I'd have to select an object that isn't really needed, (Say, water mist) select "three goombas," and then change the three goombas into giant goombas. Now that's all fine and dandy, but I want to put 27 goombas outside the castle. So what would I have to do? I'd have to repeat the above process 27 TIMES. It's quite boring, and it feels like something that you shouldn't have to do. So, imagine a feature like this. I select ALL of the water-mist's in a level at once by holding down CTRL while clicking on each of the Water-mist's listed in the sidebar. I then select "Three Goombas." Because all of the water-mist's in the sidebar were selected, all of the water-mist's will become three goombas. This gives me 27 goombas for 1/9 the time. Now, you could say that by wanting this feature I'm being lazy and that I should just get up and change all of the water mist manually. Maybe I am being lazy, but I seem to run into the above problem (Except without goombas of course) again and again. This feature would make TT64 much easier to use, and would allow users to concentrate on their hacks instead of concentrating on repetitive tasks. ************************ Here is my other idea. It's more complex than the last one, and I can imagine it would take quite a bit of work to implement. For the far future however, this may be something to consider. It has been inspired by SM64DS as well as the concept that using 2-D is easier than working with a three-dimensional world on a 2-D screen. When you play SM64DS what is on the bottom screen. Yeah, it's a map, but it's also a 2-d version of the game. That map would be much easier to edit than the 3-D world on the top screen. Obviously, you couldn't always rely on a 2-D map, since there is no way to move an object up or down. However, if you were able to switch between editing in 2-D or 3-D, this would be a very nice feature indeed. *************************** These are just suggestions. What is to be done with the suggestions is up to VL-tone. But I think they would be very nice. |




You don't have to support the second, sorry if I'm acting pushy.
