Originally posted by Me-Me
Yeah I know what they do, it's just something I thought should be in the FAQ.
So...were you just providing an image? Or were you seriously seriously curious? Because you could've just ...nevermind.
I think that should be in the FAQ too, actually, so people don't explode looking for a use for those object lists.
Originally posted by vinnyboiler
Heres a question, is their a way to show this area in TT64,

If their is not currently a way to show this area in TT64, then is their a way to find the position co-ordernates in-game so I can just type it into TT64. This problem is case for all my levels and some are so bad I cant even see most of it in the editor
TT64 currently only reads the first 2000 polygons in a level (which was to prevent Toad's Tool from reading the entire ROM to the end). The collision map, however, for some reason can display more than 2000 polygons. Use Breegullbeak's idea.
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