| messiaen Catgirl Level: 68 Posts: 876/1085 EXP: 2594183 For next: 134617 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| This "level importer" started in a weekend with messy coding, even to MY low standards on that respect. There are many bad stuff I don't feel like redoing simply because it works in the current state. I doubt someone will improve it much or add new functionality if I release the source code, so its best just to suggest it to me and if it's feasible I''ll do it when I have some time. If you are really curious, here's the source code. Again, I'm highly ashamed of it, I could probably cut 1k lines by properly arranging data into arrays instead of doing switch statements, variable names are terrible, etc etc etc. Multi-area support would require many modifications to the ROM layout (probably expanding it to 64MB) and some jor changes in the GUI and importer code. Currently, TT64 doesn't support areas (it's hardcoded for a few levels), so there's no sense working on it yet. As for the "map_Kd" stuff, you can just correct the Ruby .obj exporter pluging yourselves, just open it in notepad, search for "mapKd" and replace to "map_Kd". The author of that plug-in probably did some confusion with the name. |














The best I can do so far is just insert a water box
Is there an ETA or is it just when it comes out?


