Originally posted by Rick
1.) There seem to be two extra cheats lingering that don't have button combos? Use the PAR code 7E060B03 to always have both characters in a level and 50 lives, and 7E060B05 for just having both Kongs.
Just checked the values of $060B when each cheat is enabled, and here's what I got:
01: No DK Barrels, start with both Kongs in every level (BARRAL AX cheat)
02: Start with 50 lives (YA SAD LAD cheat)
03: BARRAL AX and YA SAD LAD cheats enabled
03 isn't unused because entering both button combos enables both cheats. Bits 0 (0x01) and 1 (0x02) are set, yielding 0x03.
However, bit 2 (0x04) is unused; you start with both Kongs in every level and DK Barrels are present. This might be a side-effect of how the game is programmed, though.
2.) Diddy and Dixie have unused spirtes.
So far those are the only unused sprites I've found in the game. Unlike the first game, Rare did an excellent job of removing all of the unused sprites from the ROM, which is unfortunate.
Here is the original source page for my sprite sheets. If I find any more unused sprites, they will posted at this link first.
3.) THere's an image of some weird character called "Mr. X". He's not really there in the final game.
There's a clearer version of the Mr. X image here.
Additionally, I know of these things:
- The subroutines that apply "lighting effects" to sprites in DKC1 are also present in this game, but are never executed.
- The K. Rool battle has death music, as well as the Diddy/Dixie victory themes, but they are disabled. B883B52C will allow the death music to play, and B8B3090A will allow the Diddy/Dixie victory themes to play in K. Rool Duel.
The code to get the victory themes working in Krocodile Kore is B8B31300, but it has a side effect: you will get a Kremkoin for beating K. Rool instead of a Hero Coin.
- The banana bunch collection sound exists in the game, but for some reason the single banana collection sound is used instead.
It can be fixed with this code: B5F92B09
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