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04-24-22 01:08:36 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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Taryn

Passed away.

Thanks for being a part of us, even if it wasn't always on the best of terms.

1987-2014


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Since: 09-01-09

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Posted on 05-31-10 04:10:13 PM Link | Quote
It's against the board rules to post links to ROMs, however. The ROM should be removed.

____________________
Play Lone Wolf at Jul's Signpost Maze.
TKB Super Mario Bros.TKB Super Mario Bros., Volume II
<@Raspberyl> BlueberryMint: Cats are so cute and have fluffy soft fur.
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
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Since: 05-24-10

From: Delta Quadrant

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Posted on 05-31-10 04:11:21 PM Link | Quote
Ok, I just thought that because it wasn't an original ROM, it wouldn't matter. I'll edit the post now.

____________________
~{Idiots are fun. No wonder every village wants one.}~
Conte de Contis
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Posted on 06-02-10 04:09:32 PM (last edited by Conte de Contis at 06-02-10 01:14 PM) Link | Quote
Do you mind those spiny rails in Bob Omb battlefield or Castle grounds?? It's a texture that shows up on both faces and has a double collision.

I actually have no idea of how to make this.
how do you make them? Is there a special collision command or something? Or a special blank texture?

And it's possible to import models to sub levels (like the Wet-Dry world underwater city)

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My current target: Cody form Disney Down Under
Emoluvjd2
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Posted on 06-02-10 08:12:24 PM (last edited by Emoluvjd2 at 06-04-10 05:07 PM) Link | Quote
If you look at the collision of the fences you'd see it is an upwards facing pentagon. Seeing that you can not create your own collision yet, I'd suggest making an 100% transparent texture to surround anything that is double sided.

Edit: Also, if it is single sided and you export with the "textured only" feature in GSU both sides will have the texture that the textured side had.
Me-me
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Posted on 06-03-10 02:39:26 PM (last edited by Me-me at 06-03-10 05:48 PM) Link | Quote
I tried to import a level with custom textures, but they just didn't show up in the game. So I tested a lot and after a lot of tries,
I got so annoyed that I made a test level, which contained many small "paintings", each with a different image format.
I tested BMP, PNG, GIF and JPEG. Strangely enough, the only texture which worked was the one in JPEG format.
Here's my test level:

Notice the arrows?
Explanation below:
^ PNG
v JPEG <-- This is the custom texture that worked
< GIF
> BMP
The last image is an original, and is in BMP format.

Any idea why this is? I thought BMP and PNG were supported. They are right?

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DarkSpacer
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Posted on 06-04-10 01:59:15 PM Link | Quote
JPEG??? GROWL! SKETCHUP EXPORTS THINGS IN JPEG!!!

im so confused...
Lyskar
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-The Chaos within trumps the Chaos without-
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Posted on 06-04-10 08:22:48 PM Link | Quote
Stats
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Metal_Man88's Post
Please be more comprehensibly confused, Darkspacer, otherwise you may as well not post about it. :p

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Don't let an old saying get in the way of a good idea.
Eisnaught - SSQ² - Mobius Roleplay - SSS
Zero One
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And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
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From: Delta Quadrant

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Posted on 06-04-10 08:52:28 PM Link | Quote
Comprehensibly confused? A confusion in itself...

If we were to comprehensibly confuse enough people, would the world implode?

____________________
~{Idiots are fun. No wonder every village wants one.}~
What should I call my unnamed Mario hack? PM me with a suggestion!
Lyskar
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Posted on 06-04-10 09:20:22 PM (last edited by Metal_Man88 at 06-04-10 06:21 PM) Link | Quote
Stats
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Metal_Man88's Post
No, now stop commenting on every time I moderate something, Zero One. I'm flattered that you're a fan of my methods, but if you truly are one, you'd know I dislike to derail topics into tangents involving moderation.

And don't bother responding in-topic to this, or I'll just delete the whole set of discussion about this--the SM64 forum is about SM64 hacking, not "Lolol Metal Man is punching SM64 morons"

____________________
Don't let an old saying get in the way of a good idea.
Eisnaught - SSQ² - Mobius Roleplay - SSS
Zero One
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And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
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From: Delta Quadrant

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Posted on 06-04-10 10:40:46 PM Link | Quote
Is moving the vertices of a cube a good way to make a complex level? I've tried subdividing to get multiple pieces that I could move, but it just looked weird. I figure that if I move the 8 vertices around a bit, I might be able to make a complex level if I start linking them up. Anybody agree or have recommendations?

____________________
~{Idiots are fun. No wonder every village wants one.}~
What should I call my unnamed Mario hack? PM me with a suggestion!
Aamelo
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Posted on 06-04-10 10:46:13 PM Link | Quote
I Got a Problem.

I Already tried a varity of levels that i made.

But everytime i go thought the paintings i end up Dying, i changed The Starts in Toad Tool and The Results are the same.

Also it says about that error of textures, but i did messian troubleshoting and it keeps giving that error.

Can anyone help?
DarkSpacer
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Posted on 06-04-10 10:52:49 PM Link | Quote
If you insist on me being more articulate, I will:

Originally posted by Me-me
I tried to import a level with custom textures, but they just didn't show up in the game. So I tested a lot and after a lot of tries, I got so annoyed that I made a test level, which contained many small "paintings", each with a different image format. I tested BMP, PNG, GIF and JPEG. Strangely enough, the only texture which worked was the one in JPEG format.


Sketchup exports my textures in JPEG. And as far as I know, the 3D modeling programs mentioned do not export in any other form of JPG other than said JPG (a.k.a. there aren't other types of JPG being used as far as I know), therefore my JPG textures should work, but they don't.

Explanation: Posted

Commence blindingly obvious solution.
hennahacker

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Posted on 06-05-10 03:47:52 AM Link | Quote
If you're exporting to obj, the solution is simple. Open your mtl file in Notepad or similar, then change all the file extensions on your textures to whatever the original extension was before you loaded it into sketchup. Then replace the jpg textures in the obj's directory with the original textures. Easy. There's no reason why this shouldn't work.

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DarkSpacer
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Posted on 06-05-10 03:23:29 PM Link | Quote
But what if I don't know the extensions? Sketchup comes with its own set of textures...
BTTF Forever
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Posted on 06-06-10 03:14:17 AM Link | Quote
i'm having the exact same problem as dark spacer, my custom jpg textures wont work, i tried converting all the textures to bmp's and changing that in the .mtl file, but no cheese. The funny thing is, it used to work on the older versions of the importer, now it doesnt, i just get in game textures, i have installed the necessary packs required for the image converter to work, but still no custom textures, i will keep trying and see what i come up with, hopefully ill get this to work, and you guys too...

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Zero One
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And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
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From: Delta Quadrant

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Posted on 06-06-10 11:12:18 AM Link | Quote
If I were to set up an animation in Blender, say a static level with one moving platform, will the platform move in game?

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"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Me-me
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Posted on 06-06-10 11:30:41 AM Link | Quote
It seems like JPEG doesn't work for me normally. I use photoshop to create new textures, then I must save them as PNG and the CONVERT them to JPEG.
As you all know, PNG is the only one with alpha, so to avoid my full images to get an unwanted alpha effect, I convert them to JPEG.
To sum it up, JPEG only works if it has been converted from a PNG image.

Zero One: I doubt that very very much. It will be static and be stuck at the first frame. You'd need to use flatworld battlefield and assign the "moving platform" behaviour to a pre-made model.

____________________
My name makes me look utterly selfish, but I assure you, that is not the case.
Zero One
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And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
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Posted on 06-06-10 11:40:14 AM Link | Quote
Aww. That would have opened UNIVERSES of possibilities...

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Aamelo
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Posted on 06-06-10 12:21:22 PM Link | Quote
Originally posted by Aamelo
I Got a Problem.

I Already tried a varity of levels that i made.

But everytime i go thought the paintings i end up Dying, i changed The Starts in Toad Tool and The Results are the same.

Also it says about that error of textures, but i did messian troubleshoting and it keeps giving that error.

Can anyone help?


Help Please? (Again)
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
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From: Delta Quadrant

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Posted on 06-06-10 12:23:10 PM Link | Quote
How do you die? What happens specifically?

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 4 query cache hits.
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