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Jul - The Cutting Room Floor - NBA Jam Tournament Edition (SNES) New poll - New thread - New reply
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Mattrizzle
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Posted on 03-18-10 10:50:00 PM (last edited by Mattrizzle at 07-29-11 04:19 PM) Link | Quote
Over the few years I've been working on NBA Jam Old-School Edition, I've made numerous discoveries in NBA Jam Tournament Edition.

Note: All patches and codes here are for the North American (U) version of the game.

Unused Players


No less than 4 unused players reside in NBA Jam T.E.'s code.

Steven Tyler

The lead singer of Aerosmith was at one point planned to appear as a secret player. A button combo exists to unlock him, but his initials are dummied out with backspace characters, so he cannot be unlocked be normal means.

However, through the use of PAR codes, Steven Tyler can be accessed. Just enter one of the following at the Title Screen:
7E169F7A, 7E16A000 (1st Player of Team 1)
7E16A17A, 7E16A200 (2nd Player of Team 1)
7E16A37A, 7E16A400 (1st Player of Team 2)
7E16A57A, 7E16A600 (2nd Player of Team 2)


Tyler is in a very incomplete state, with placeholder text instead of a digitized portrait.


Additionally, his in-game head sprite looks less like the real Steven Tyler and more like now-former Iguana UK employee Darren Hodgson, who occupied Tyler's value in the dumped prototype of the game. Hodgson didn't have an in-game head sprite in said proto.

Juwan Howard & Clifford Rozier


The portraits and names are all that exist of the fifth and sixteenth 1994 NBA Draft picks in the final version of the game. Their stats and in-game appearance data default to those of Mookie Blaylock.

Here are the PAR codes used to access them:
Howard:
7E169F83, 7E16A000 (1st Player of Team 1)
7E16A183, 7E16A200 (2nd Player of Team 1)
7E16A383, 7E16A400 (1st Player of Team 2)
7E16A583, 7E16A600 (2nd Player of Team 2)

Rozier:
7E169F93, 7E16A000 (1st Player of Team 1)
7E16A193, 7E16A200 (2nd Player of Team 1)
7E16A393, 7E16A400 (1st Player of Team 2)
7E16A593, 7E16A600 (2nd Player of Team 2)

Shaquille O'Neal


Orlando Magic center Shaquille O'Neal was cut prior to release, possibly due to the high costs of licensing him. Unlike the other unused players, his data remains almost completely intact. The only thing missing is his portrait, which is a duplicate of A.C. Green's.

Here are Shaq's stat rankings:
Spd: 5
3pts: 0
Dunk: 10 (shows up as 9 on the team select screen)
Pass: 2
Power: 9
Steal: 2
Block: 9
Clutch: 5

This patch adds Shaq to the Orlando Magic roster, while leaving all other elements of the game unchanged.

If you don't want to bother with applying the IPS, you can use one of these PAR codes to access Shaq. Keep in mind that his stats will appear as question marks using this method.
7E169F88, 7E16A000 (1st Player of Team 1)
7E16A188, 7E16A200 (2nd Player of Team 1)
7E16A388, 7E16A400 (1st Player of Team 2)
7E16A588, 7E16A600 (2nd Player of Team 2)

Secret Player Stats


All but two secret players, Mark Turmell and Jay Moon, have exactly the same stat rankings. They are as follows:
Spd: 10
3pts: 10
Dunk: 10
Pass: 2
Power: 3
Steal: 6
Block: 8
Clutch: 8

Here are Turmell's stats:
Spd: 10
3pts: 10
Dunk: 10
Pass: 9
Power: 9
Steal: 6
Block: 8
Clutch: 8

...and Moon's:
Spd: 2
3pts: 10
Dunk: 10
Pass: 2
Power: 3
Steal: 6
Block: 8
Clutch: 8

Unused Heads



TODO: Add description.

More to come...
Rick
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Posted on 03-19-10 01:17:07 AM Link | Quote
Nice! I always did wonder a little if there was something unused in the game, and now I know!

Funny enough, I don't know if sports games, unless they're something associated with something popular, are ones that are normally looked at. Kudos.
Mattrizzle
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Posted on 03-22-10 02:34:27 AM (last edited by Mattrizzle at 05-31-10 02:14 PM) Link | Quote
Yeah, sports games can potentially contain quite a few unused elements due to real life roster changes and big-name athletes who are too expensive to license. For the latter, the developers may want these players in the game so badly, they implement them anyway despite the fact they'll have to be removed for the final release.

As I said in my last post, I'm not finished yet. Here's some more:

Courtside Advertisements


17 different ads exist in the game, but five are unused. Here's the rundown on each one:


This mock shoe ad stars Willie "Air" Morris Jr., who was one of the body models for the original arcade version. Air Morris doesn't appear in the home versions, so it wouldn't make sense to keep this.


I wonder why this was removed...could it be the improper grammar? (Dont instead of Don't)


These three ads are related to Mortal Kombat II, another game developed by Midway. These were scrapped because the NBA did not want to be associated with the controversial levels of violence in the Mortal Kombat games.

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Rick
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Posted on 03-23-10 04:04:09 PM Link | Quote
Is there a way to call up those ads during regular gameplay using a code, or is that code long gone, do you know?
Mattrizzle
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Posted on 03-23-10 11:34:28 PM (last edited by Mattrizzle at 03-23-10 08:42 PM) Link | Quote
These ad graphics aren't referenced in the pointer table because the pointers were replaced by repeats. My proof is in the way the table is are organized.

Here is said pointer table. The first three-byte pointer on each line is for the ad on the left side of the announcer's booth, while the second is for the right side. Notice how the pointers appear to be in increasing order except for these repeats, which are displayed in bold and italicized:
1FD418: 00 80 58 A0 85 58 (NBA logo, Jam logo)
1FD41E: 40 8B 58 E0 90 58 (Acclaim logo, Iguana logo)
1FD424: 40 8B 58 20 9C 58 (Acclaim logo, NBA Jam Session logo)
1FD42A: C0 A1 58 60 A7 58 (Midway logo, "Recycle")
1FD430: 00 AD 58 A0 B2 58 (Basketball with motion blur, "I love this game")
1FD436: 40 B8 58 E0 90 58 ("Don't Smoke," Iguana logo)
1FD43C: 40 8B 58 20 C9 58 (Acclaim logo, "Please handle with care")
1FD442: C0 CE 58 E0 90 58 (NBA Jam T.E. logo, Iguana logo)

Fortunately, all this means is that the pointers to the unused ads must be placed back into these spots (save for the 17th icon).

The changes can either be made directly to the ROM or a PAR code can be used.

For the former, change these addresses as follows:
1FD424: Change to 80 96 58 (Pairs the MKII logo with the NBA Jam Session logo)
1FD439: Change to E0 BD 58 (Pairs the shoe ad with the "Don't Smoke" ad)
1FD43C: Change to 80 C3 58 (Pairs "Winners don't use drugs" with "Please handle with care")
1FD445: Change to 60 D4 58 (Pairs the Mortal Kombat logo with the NBA Jam T.E. logo)

If you want to see the ad with Liu Kang from Mortal Kombat, you'll have to replace one of the left-side ad pointers that isn't duplicated. Its pointer(in SNES format) is 58DA00.

These are the codes for the latter method:
3FD42580
3FD42696
3FD43ABD
3FD43C80
3FD43DC3
3FD44560
3FD446D4

In short, there's too many bytes that need to be changed. There aren't any RAM addresses that can be modified to make the ads appear, as they are sent to VRAM by DMA. Should I just make a patch?

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Rick
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Posted on 05-31-10 04:04:01 PM Link | Quote
Not to necro post on this, but you found any new stuff with this, Mattrizzle?

Also, a couple of the images are broken. If you want me to add this stuff to the wiki, I can do that, I have the coding and stuff all ready to go at a moment's notice.
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Posted on 05-31-10 07:50:36 PM (last edited by Mattrizzle at 05-31-10 05:06 PM) Link | Quote
The images are fixed now. Imageshack ate those two for some reason.

I do have a few more things to add to this, but feel free to add what you already have to the wiki!

Here's more:

Stud Muffin




Strangely, a secret player called Stud Muffin requires a button code be entered in addition to the usual initials before he can be unlocked. VampX, a user at the Streets of Rage Remake Community Forums, quoted a post which describes how to unlock him in both the SNES and Sega Genesis versions:

Secret Player: Stud Muffin
This secret player requires a special extra step before he can be used.
No other secret players require such a thing.
At the first "Licensed by ..." screen,
(this will be the very first screen displayed on SNES, and the first screen after the Sega logo on Genesis)
push and hold the following button combination:

Left + L + R (SNES)
Left + Start + C (Genesis)

You will NOT receive any confirmation that the cheat has been activated.
So press and release the buttons a few times if you have to, just to get it right.

With this done, go to the "enter initials" screen and enter the following:

Highlight "G", hold Start, press A.
Highlight space, hold Start, press A.
Highlight "F", hold Start, press Y (SNES) or C (Genesis).

If all steps where done properly, you will get the standard "Secret Player" message.
And you will see it is "Stud Muffin" once you get to the team select.
Considering the Sega 32X version has a dummied out player named Fischbach in the place of Stud Muffin, he is presumed to be Greg Fischbach. Fischbach is the founder and former CEO of Acclaim Entertainment, the game's publisher.
(secondhand source: VampX; original source unknown)

Starring Screen Names



Among the player name text appearing in the starring screen are the names of 29 of the game's secret players. As no secret players appear in this screen, this text is unused. Also of note, Carol Blazejowski's name is misspelled.

JOHN CARLTON

SAL DI-VITA
SHAUN LIPTAK
MARK TURMELL
TONY GOSKIE
JAMIE RIVETT
WES LITTLE
SCOTT SCHENO
CHRIS KIRBY
STEVE SNAKE
JASON FALCUS
MAD MIKE MUSKETT
NEIL ZIGGY HILL
LARRY BIRD
CAROL BLAZEKOWSKI
BENNY
HUGO
CRUNCH
SUNS GORILLA
BILL CLINTON
PRINCE CHARLES
STEVEN TYLER
ASIF CHAUDHRI
BRETT GOW
DAN FEINSTEIN
ERIC SAMULSKI
ALEX DE LUCIA
JAY MOON
ERIC KUBY



I could also mention some more about the prototype.
Here's a list of known differences:
  • Text is aligned differently in the disclaimer screens; 'V1.8' appears at the bottom of the second screen
  • Iguana screen is the same as in NBA Jam.
  • Different/fewer sound effects (very noticeable in the menus)
  • The "Tournament Edition Features" screen only lists eight features (there are twelve in the final version)
  • No SRAM: instead, there's a password function largely similar to the one in NBA Jam.
  • Switching Tournament Mode on doesn't disable special features or computer assistance.
  • Different players/rosters: Shaq is present in Orlando; Dumars and Mills are the only two players in Detroit!
  • No Rookies team: A few of the rookies are present as secret players, though.
  • Dennis Rodman's portrait has black hair
  • All-Stars team is called 'Jam' and uses the NBA Jam T.E. logo instead of the NBA logo (just as in the arcade version)
  • Other team logos have minor differences: Sacramento Kings is missing 'Sacramento', 'Dallas Mavericks' is in blue instead of white.
  • Two of the courtside ads have different graphics: the Iguana ad has a smaller logo and darker background, while the "I love this game" ad is "SUPER SLAM" instead. The five ads unused in the final version are also unused in this prototype!
  • When finishing a game, the GAME OVER screen appears before the scorecard screen instead of after it.


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Joe
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Posted on 05-31-10 08:04:35 PM Link | Quote
Originally posted by Mattrizzle
Considering the Sega 32X version has a dummied out player named Fischbach in the place of Stud Muffin, he is presumed to be Greg Fischbach. Fischbach is the founder and former CEO of Acclaim Entertainment, the game's publisher.
You mised a quotation mark in one of your links.

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Posted on 05-31-10 08:36:14 PM Link | Quote
Pretty spiffy, I have to admit. I think also that the initials you put in for the "Stud Muffin" are a good giveaway that it is Greg Fischbach (G_F). Interesting little find, I wonder if anyone would have been clever enough to find that on their own.

Adding everything to the wiki now. If you see something out of place or you don't like, go ahead and fix it up.
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Posted on 07-28-11 05:44:21 AM Link | Quote
If I recall correctly, Parasyte was the founder of Stud Muffin. He posted his find on the old GSCentral forums back in '04 or '05. The complete method wasn't released at the time (unknown to him); just a PAR code and the initials to enter. A lot of cool finds, Mattrizzle!
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Jul - The Cutting Room Floor - NBA Jam Tournament Edition (SNES) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries.
Query execution time:  0.092576 seconds
Script execution time:  0.021186 seconds
Total render time:  0.113762 seconds


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line 557 column 15 - Warning: <img> lacks "alt" attribute
line 564 column 1058 - Warning: <img> proprietary attribute value "absmiddle"
line 564 column 1058 - Warning: <img> lacks "alt" attribute
line 572 column 23 - Warning: <img> lacks "alt" attribute
line 572 column 64 - Warning: <img> lacks "alt" attribute
line 572 column 113 - Warning: <img> lacks "alt" attribute
line 572 column 163 - Warning: <img> lacks "alt" attribute
line 573 column 11 - Warning: <img> lacks "alt" attribute
line 583 column 15 - Warning: <img> lacks "alt" attribute
line 599 column 11 - Warning: <img> lacks "alt" attribute
line 600 column 22 - Warning: <img> lacks "alt" attribute
line 600 column 63 - Warning: <img> lacks "alt" attribute
line 600 column 112 - Warning: <img> lacks "alt" attribute
line 600 column 162 - Warning: <img> lacks "alt" attribute
line 611 column 15 - Warning: <img> lacks "alt" attribute
line 627 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 627 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 627 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 636 column 25 - Warning: <img> lacks "alt" attribute
line 641 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 392 column 704 - Warning: trimming empty <b>
line 395 column 945 - Warning: trimming empty <b>
line 396 column 1017 - Warning: trimming empty <b>
line 397 column 1134 - Warning: trimming empty <b>
line 621 column 17 - Warning: trimming empty <tr>
line 624 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 293 column 27 - Warning: <nobr> is not approved by W3C
line 321 column 27 - Warning: <nobr> is not approved by W3C
line 359 column 27 - Warning: <nobr> is not approved by W3C
line 385 column 27 - Warning: <nobr> is not approved by W3C
line 444 column 27 - Warning: <nobr> is not approved by W3C
line 472 column 27 - Warning: <nobr> is not approved by W3C
line 562 column 27 - Warning: <nobr> is not approved by W3C
line 564 column 1162 - Warning: <marquee> is not approved by W3C
line 588 column 27 - Warning: <nobr> is not approved by W3C
line 616 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 229 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md