Zero One
5170      
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129
   

Posts: 20/5173
EXP: 24545481
For next: 504173
Since: 05-24-10
From: Delta Quadrant
Since last post: 1.6 years
Last activity: 121 days
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| Posted on 05-29-10 12:05:36 PM (last edited by Zero One at 05-29-10 09:57 AM) |
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Hmm, it still comes out with the same result; triangles. I opened up Blender, opened the file, went to Edit Mode, pressed A, everything turned yellow, pressed CTRL+T, saved it, exported it as an .obj with the right settings and I still get the triangles.
Does it matter that the triangulation already existed on the model? Do I need to recreate the model again to make sure the triangulation works?
EDIT: Well, I remade the level in Blender and:

It worked. Which is odd, because I did everything exactly the same as I did it last time. It SHOULD'VE ended up failing again. Oh well, I'm not complaining BTW, in Blender, sometimes one polygon has dots covering it and I can't get rid of them. Is that a problem or just a glitch?
EDIT: I've got a weird texture glitch in TT64. It doesn't affect the game, so I'm not that worried but it does concern me a bit. The rock texture on the sides of the cuboids seems to be placed everywhere, except for one polygon which has a brick texture that I believe comes from Big Boo's Haunt. Like I said, no problems in game, so I assume TT64 just isn't reading it properly.
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~{Idiots are fun. No wonder every village wants one.}~ |