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04-24-22 09:07:35 AM
Jul - The Cutting Room Floor - Hidden JPGs in GBA Games New poll - New thread - New reply
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The Dharmatist

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Posted on 05-15-10 04:47:28 PM (last edited by The Dharmatist at 05-15-10 01:50 PM) Link | Quote
I just created a page for Baldur's Gate - Dark Alliance which shows the hidden JPGs that were extracted from the game. (For those that don't know, the GBA is capable of displaying JPGs but only 30 or so games actually make use of this for whatever reason.)

I have all of the data for the other 4 or 5 games that contained hidden JPGs but I wanted to make sure this was appropriate information for TCRF before creating the rest of the pages. I don't know why it wouldn't be but since it's something a bit different than most of the information that appears on the site, I thought I'd double check.

Edit: Slaiked the link.
Liliana
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Posted on 05-15-10 04:49:13 PM Link | Quote
Go ahead. It's quite interesting, and after all, it is unused.

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Posted on 05-15-10 04:56:19 PM Link | Quote
JPEG? In a GBA game? What.


And yes, this falls squarely under content for us, I'd think.

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The Dharmatist

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Posted on 05-15-10 09:44:44 PM Link | Quote
Here's the list of all of the Gameboy Advance games I've come across that contain hidden jpegs.

For those interested, I found these by running a JPEG Extractor batch on a GoodMerge 3.14 set.

I first heard about this when someone linked a blog post about the JPGs in Baldur's Gate from the ROM Hacking Repository (RIP) back in either late 2003 or very early 2004.

I experimented with Baldur's Gate at the time and figured out that if you had a JPEG of approximately the same file size as one in the game, it was a simple matter to replace it. (I'm sure an insertion tool could be written but I just cut & pasted in a hex editor.) At the time, I did a quick hack that replaced the map image that acts as the background of the chapter titles with a picture of a topless chick. It looks like I still have the files from that, the last modified date on the ROM is January 21, 2004 and the screen shot I took of it is dated a week later, January 28, 2004.

For those that interested, here are the URLs to see the original and hacked chapter screens. (Didn't want to link them inline since the new one is NSFW:

Baldur's Gate - Original Chapter Screen &
Baldur's Gate - New Chapter Screen

Also, for those who are interested, here's a list of all Gameboy Advance games that contain JPEGs which are actually used in the game.

Action Man - Robot Atak
Adventures of Jimmy Neutron - Attack Of The Twonkies
All-Star Baseball 2003
All-Star Baseball 2004 (Contains 1 Unused Image As Well)
Baldur's Gate - Dark Alliance (Contains Several Hidden Images As Well)
Big Mutha Truckers
Broken Sword - The Shadow of the Templars
Cars
Catwoman
Cocoto - Platform Jumper
Disney's That's SO Raven
Dragon Ball Z - The Collectible Card Game
Elf - The Movie
Ghost Rider
Harry Potter - Quidditch World Cup
Ice Age
Incredibles, The
Jimmy Neutron - Boy Genius
Madagascar
Madagascar - Operation Penguin
Over The Hedge
Polar Express, The (Contains 1 Hidden Image As Well)
Ratatouille (Contains 1 Image from Cars, Still Trying To Find Out If It's Used As An Advert or Somesuch)
Rayman - Hoodlum's Revenge
Spirits & Spells (Contains Several Hidden Images As Well)
Urban Yeti
WinX Club

The only 2 games that contained hidden jpgs but no in-game jpgs are F1 2002 and Road Rash - Jailbreak.

I had started to include a bunch of random information regarding the developers but after looking into it, it looks like GameFAQs (not surprisingly, I suppose) has a lot of information wrong regarding the publishers, so I'm going to do some more research and then add that later.
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Posted on 05-16-10 12:40:52 AM Link | Quote
Wow, that's a lot of movie/TV licenses.

Were a lot of those made by the same developer?

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The Dharmatist

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Posted on 05-16-10 02:29:56 AM Link | Quote
Originally posted by Gunstar Green
Were a lot of those made by the same developer?


I'm glad you asked. I just spent the last few hours hunting down the proper developer/publisher info (and submitting the correct data to GameFAQs when their info was incorrect.) I have no f'ing clue why I found this so interesting that I could actually focus on it for so long (I'm stuck on dialup, so even simple research takes forever, nevermind the fact that every f'ing game company in existence has to pack their website full of flash.) But I'd been kicking around the idea of putting together a web page with all of this information on it, so when I saw the new rendition of TCRF, I figured it was the perfect opportunity to do something with it.

Here's what I've extrapolated:

Not surprisingly, many of those games were developed by the same companies.

Of the 30 games that contain jpg images (used or hidden), Magic Pocket developed 8 of them. Vicarious Visions developed 4, Helixe and HumanSoft each developed 3 while Tantalus Interactive, Acclaim and Backbone Entertainment developed 2 each. (ImaginEngine is a subsidiary of Backbone.) One game each was developed by Artificial Mind & Movement, Cave Barn, Neko Entertainment, Rainbow Studios, Raylight Studios and Revolution Software.

Of the thirteen developers who utilized jpgs, 7 are located in the US and 2 are located in France while Australia, Canada, England and Italy host one developer each.

Other random stats:

22 of the 30 games are licensed properties, based on TV shows or movies.
10 of the 30 games are based on CGI animated properties
4 of the 30 games include photo-realistic jpgs in game (both baseball games, That's So Raven, and Elf)

Of the 30 games, 9 were US only releases, 2 were European only releases, 13 were released in both the US and Europe and only six were released the US, Europe and Japan.

In total, there are approximately 1,820 unique images. That's counting the images from one version of each game. (i.e. only the US version if the game were also released in Europe and Japan.) Altogether there were 3711 images. (Almost all of the CGI movie-based games (Pixar and Fox) appear in multiple 2-in-1 carts.)

One game, Legendz: Yomigaeru Shiren no Shima, produced a file that contained a valid JPEG header and footer but is not viewable. (I tried Windows Preview, GiMP and XnView. XnView claims the file is corrupt and if XnView can't view it, I don't suppose anything can.) Also, the file is 80.5KB, which is exceptionally large for the GBA jpgs. (Actually, looking into this, I see there is also an unusually large image (310KB) from Winx Club that isn't viewable either.)

The largest viewable image is 41.4KB from Elf. The smallest is 419 bytes, from The Incredibles. The average file size is 6.1KB. The smallest one is just a black screen. I might have thought that was a bug except Broken Sword also has an all black jpg, albeit 89 bytes larger. (The Incredibles black image is 240x96, Broken Swords is 240x160, which is, of course, the GBA's native resolution.) I can't find a way to sort images by resolution in XP or I'd comment on those, as well.

The game with the most images is Dragon Ball Z - The Collectible Card Game with, I shit you not, 666 images. (Had it been any other #, I would have went with Over 9000.) The game with the least number of images is Big Mutha Truckers, with 1. (Boy does that game suck ass.)

Not included in any of the data is the game labeled by GoodGBA as Kibouiri Pangasi DEMO. I'm not entirely sure but this seems to be a port of a PC hentai game to GBA. I couldn't tell if it was an official port or fan made but I thought it best to deem it irrelevant for the purposes of... whatever the fuck it is I've been doing for the last 9 hours. Not having a life, that's what I've been doing.

Anywayz, there are 2 images which might be unused, I'm not entire sure:

http://picpaste.com/Ratatouille__U__gba_25.jpg (Apparently PicPaste doesn't allow posting inline images.

This one is definitely used in Cars. However, this particular jpg was ripped from Ratatouille. It's the very last jpg contained in the game. I'm not sure if it was accidentally included (both games were developed by Helixe) or if there's an advertisement for Cars somewhere in Ratatouille (both movies were made by Pixar.) I started playing Ratatouille today and it's a surprisingly fun game (lots of variety) so I'll probably play all the way through it and see if I can find that image.

http://picpaste.com/Urban_Yeti__U__gba_1.jpg

This one is from Urban Yeti. I'm not entirely sure what's up with it. All of the other Urban Yeti jpgs are images of the Yeti. This one is actually the first one contained in the ROM, as well. It might be part of the game or it could be some sort of developer's joke. Personally, I think the entire GAME is a developer's joke... you start out as a yeti rampaging through the city, looking to get laid. After hearing a female yeti's call, you determine that she's located on the other side of a toll bridge. Being a yeti, you aren't in possession of any cash, so you get a job in a soup kitchen and have to earn $4 so you can cross the bridge. And that's just the very beginning of the game. I promise you I am not high. That's really what the game is about. Not coincidentally, the developer isn't just out of business, the technology company he formed after the game development company died also went out of business. But yeah, I don't know if that image appears in the game or not. And I'm not sure I have the testicular fortitude to find out.

So yeah, I've no spent more time gathering useless information regarding GBA jpgs than I have looking for a job and/or getting laid in the last month. I'm going to bed.
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Posted on 05-16-10 03:03:14 AM Link | Quote
Originally posted by The Dharmatist
One game, Legendz: Yomigaeru Shiren no Shima, produced a file that contained a valid JPEG header and footer but is not viewable. (Actually, looking into this, I see there is also an unusually large image (310KB) from Winx Club that isn't viewable either.)
I'm inclined to believe it's a misdetection, but in the off-chance there's valid JPEG data I'd love to take a look.

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Posted on 05-16-10 05:07:37 PM Link | Quote
Originally posted by Joe
Originally posted by The Dharmatist
I'm inclined to believe it's a misdetection, but in the off-chance there's valid JPEG data I'd love to take a look.


Well, I rar'd them together and uploaded them here but for whatever reason, I decided to try opening them up in Firefox as I was typing up this replay. Lo-and-behold, they both open in Firefox just fine.

The Winx Club image is just a typical image from the game.

The Legions - Yomigaeru Shiren no Shima (I'm not sure how I got from Legions to Legendz in my last post. Wait.. the ROM is named Legions but the title screen of the game says Legendz.) appears to be.... a hamster wearing a bowler hat? WTF? I'm thinking this one will be chalked up to another hidden jpeg, since it definitely doesn't fit the graphical style of the game. And I just noticed that I have another ROM named Legendz, which confuses me even more. The jpeg definitely came from the ROM bearing the file name Legeions - Yomigaeru Shiren no Shima (JPEG Extractor gives the images the same name as the file it was extracted from by default.) Whether those file names are accurate, I don't know. I haven't did much sorting since downloading the set.

Anyway, if anyone can figure out a way to make these viewable in something other than a web browser (it's viewable in Firefox, Opera and Internet Explorer but not Chrome (and apparently I uninstalled Safari, so I couldn't test it there)) then we can proceed from there.
Liliana
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Posted on 05-16-10 05:48:12 PM (last edited by Prince Kassad at 05-16-10 02:49 PM) Link | Quote
"Legions - Yomigaeru Shiren no Shima (J)_gba_1.jpg" appears to be missing an end marker. Therefore, it contains data that is not part of the JPEG image.

Open the JPEG file with a hex editor, and remove everything from offset 0x15BA. Then, append the bytes FF D9, and save. The file will now open correctly in all applications.

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The Dharmatist

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Posted on 05-20-10 08:32:51 PM Link | Quote
Just added Legions - Yomigaeru Shiren no Shima to the TCRF as well. How did you determine where to place the EOF marker?
Liliana
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Posted on 05-20-10 08:38:48 PM Link | Quote
It is pretty easy actually.

After the header comes some random gibberish, which is quite obviously the JPEG image data. However, somewhat further down comes a small break and then a perfectly regular string of 3s and 2s. This cannot possibly be a normal JPEG image, so I simply cut off everything after that first chunk, and lo and behold it worked perfectly.

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Posted on 06-01-10 04:50:43 AM Link | Quote
05-31-10 11:50:43 PM
Post #3279
JPEG is pretty simple. After the header is just a series of blocks, which begin with a 16-bit block type followed by a 16-bit length. You could easily determine when you've hit the end by looking at the type and/or length of blocks after the image data.

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why not?
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Jul - The Cutting Room Floor - Hidden JPGs in GBA Games New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries.
Query execution time:  0.089849 seconds
Script execution time:  0.031302 seconds
Total render time:  0.121152 seconds


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line 491 column 771 - Warning: trimming empty <span>
line 545 column 790 - Warning: trimming empty <span>
line 574 column 17 - Warning: trimming empty <tr>
line 577 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 209 column 74 - Warning: <div> proprietary attribute "width"
line 209 column 350 - Warning: <div> proprietary attribute "width"
line 233 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 27 - Warning: <nobr> is not approved by W3C
line 333 column 27 - Warning: <nobr> is not approved by W3C
line 335 column 74 - Warning: <table> proprietary attribute "height"
line 335 column 155 - Warning: <td> proprietary attribute "background"
line 335 column 366 - Warning: <td> proprietary attribute "background"
line 335 column 460 - Warning: <td> proprietary attribute "background"
line 335 column 543 - Warning: <td> proprietary attribute "background"
line 335 column 646 - Warning: <td> proprietary attribute "background"
line 335 column 728 - Warning: <td> proprietary attribute "background"
line 337 column 999 - Warning: <td> proprietary attribute "background"
line 337 column 1090 - Warning: <td> proprietary attribute "background"
line 337 column 1267 - Warning: <td> proprietary attribute "background"
line 337 column 1451 - Warning: <td> proprietary attribute "background"
line 361 column 27 - Warning: <nobr> is not approved by W3C
line 427 column 27 - Warning: <nobr> is not approved by W3C
line 429 column 1081 - Warning: <marquee> is not approved by W3C
line 453 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 489 column 74 - Warning: <div> proprietary attribute "width"
line 491 column 634 - Warning: <div> proprietary attribute "width"
line 515 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 543 column 74 - Warning: <div> proprietary attribute "width"
line 545 column 653 - Warning: <div> proprietary attribute "width"
line 569 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 227 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md