| 7HeroesForceBattle Member Level: 13 Posts: 1/25 EXP: 8263 For next: 2004 Since: 05-07-10 Since last post: 1.2 years Last activity: 7 days |
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| Xkeeper pointed me this way when I posted this at Lost Levels... It is my somewhat unsubstantiated theory that Gunstar Super Heroes (the GBA sequel to that one Treasure game - Stretch Panic, I think) contains a number of hidden/dummied elements that remain undiscovered, some of which are likely homages to classic Sega franchises. This theory was birthed when a GSF set was finally ripped a few months ago, and posters over at HCS64 and 2ch discovered that the game contained seven classic Sega themes that aren't normally heard in the game: Topic at a Treasure forum with links to the music Some of you may be aware that when the game was first announced, the Sega homages were presented upfront - an air battle with Afterburner-style rotation, a top-down Thunder Blade stage, a brief Flicky sequence, stuff like that you can still find in the game. The first wave of previews indicated there would also be music from old Sega games, but mention of this vanished afterwards. As far as I'm aware, there's no way that these arrangements can be heard in the retail game - only the tracks featured on the official soundtrack. There was also an early screenshot of what appeared to be GSH Red fighting the hero from Altered Beast - but I can no longer find it on the internet. Given that the music is still in the game, I'm very eager to see if it's possible that other data has been left in it - code, sprites, perhaps even entire stages. Unfortunately, I have no hacking skills at all, or any idea how to create something like a level select code. That's why I'm posting here - in the hopes I can attract the attention of anyone who is equally interested in finding what else might be lurking in the code. Any help at all is appreciated! |














