| Fuzzyfreak User Level: 12 ![]() Posts: 13/22 EXP: 7366 For next: 555 Since: 05-11-08 From: Overberg, Netherlands Since last post: 10.8 years Last activity: 10.7 years |
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| As I said, I was working on the Mode 7 overworld project. It is nearly finished, but I want to add/change the last couple of things before finally releasing it as an .asm file (which can be between now and April 1st, or at SMWCentral's C3 in May): -> Overworld sprites, such as hills, which scroll along with Layer 1 and interact with the player. This gives Mario's/Luigi's Y position some use, too (I have a jumping function implemented, as can be seen in the video). -> Fix the bug that occurs with the player sprite at OW load : it's a little bit displaced -> Fix the bug that occurs when scrolling the camera vertically (changing zenith angle) : the HDMA gradient is a little bit displaced. -> No use of DSP-1. I shouldn't be using a chip when it's not 100% necessary. -> Make SNES9x not poop on Mode 5's graphics (the clouds). In the video, it's not very noticable, but if you play it with SNES9x, the clouds look a bit choppy. I've always had problems with Mode 5 and SNES9x - they just don't seem to like eachother very well (although I got it to work in a homebrew ROM, for some reason). -> Customizability. I even want people who know no ASM at all to edit this patch to their likings. IPS patch can be found here. <object width="480" height="385"><embed src="http://www.youtube.com/v/nWNJeB-vXTA&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> (If it isn't yet processed, view it at my channel. It works there.) (On a side note, it's been exactly 2 years ago since I started learning ASM.) |










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