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04-25-22 12:28:05 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Joe
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Posted on 04-18-10 12:45:57 AM Link | Quote
Originally posted by Metal_Man88
But I'm unsure if it's feasible to force it to use the highest-poly one all the time.
I believe Toad's Tool can do this.

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Posted on 04-18-10 02:04:09 AM Link | Quote
Originally posted by system~of~a~down~guitar
I said I dont have a webcam so i cant post VIDEOS, it would be apprieciated if you could help me instead of making attemts to insult me

You don't need a webcam to post videos is what there getting at. You just need a method of recording such as Cam Studio or Hyper Cam.
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Posted on 04-18-10 04:40:30 AM Link | Quote

Originally posted by system~of~a~down~guitar
thank you, they where bitching about me not being able to hack sm64 (witch I do) because I was having trouble posting a screenshot of my Wario mod, Obviously if im hacking character mods and several texture projects, Im able to hack sm64, but its nice to talk to someone who's not being a total jerkoff


I don't know who is being the bigger jerkoff. You, or you.

For starters, it's nice that you do know how to hack roms. But that little bolded area right there? That is where you are messing up.

You're walking on thin ice Mr. Guitar. Either tune that guitar up or go down like the band.

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minimaster58
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Posted on 04-18-10 10:48:56 AM Link | Quote
Originally posted by Eedan
Can TT change where mario warps to when he die, gets a star, or exit a level? Or is one of those hard-coded stuff

I haven't used my Toadstool in a while but I think you can select to view certain objects and one of them lets you edit invisible things (it is used for warps and some ambient noises) then you will see a box around the warp, you can swap picture warps around too, I think.

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messiaen
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Posted on 04-18-10 12:35:47 PM Link | Quote
His critique is valid. Sure some computer literacy is required, but still one could simply point out in the first place there are capture softwares and that he can also capture a screenshot using Printscreen (whole screen) or Alt-Printscreen (current window). Now if he still keeps asking questions that can be answered by Google using that first piece of advice, then you should worry about him and be more direct (ie, "this don't go here, our focus is in sm64 hacking").

This is not the first guy to ask somethihng like this, so why not include it in the FAQ/Forum info thread (as well as some concrete advice about SM64 hacking, which programs to do for what, common questions such as how to do a patch, etc)?
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Posted on 04-18-10 06:39:13 PM Link | Quote
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Metal_Man88's Post
Sure, but he posted his questions all over the place, then proceeded to become emo when told not to post them in every single topic on the forum.

Additionally, I could put a lot of things in the info thread, but I think by now it has been established that the people who would use it seem to find that information elsewhere, while those who should read it to avoid things like this immediately avoid reading it and begin asking questions in their own topics and in the wrong places everywhere.

It's human nature, I'm afraid; could put all our information in that topic and still the people who don't read rules would ignore it in favor of asking all over the place instead of just in this topic.

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Posted on 04-19-10 06:48:09 AM Link | Quote

I don't even hack roms and to me it's common fucking sense.

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Posted on 05-08-10 03:49:06 PM Link | Quote
Is there any place that actually has an organized set of instructions and what not on how to use the advance functions of toads tool (the script dumps) the forum is not very organized and its hard to find a single piece of info
system~of~a~down~guitar

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Posted on 05-08-10 06:02:07 PM (last edited by system~of~a~down~guitar at 05-08-10 03:02 PM) Link | Quote
Originally posted by Willfullcookie
Is there any place that actually has an organized set of instructions and what not on how to use the advance functions of toads tool (the script dumps) the forum is not very organized and its hard to find a single piece of info
_______________________________________________________________________________________________________________________________________________

What script dumps do you wish to use? If your thinking of behavior scripts, this thread may be of use: http://jul.rustedlogic.net/thread.php?id=2190
otherwise, I dont know

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Posted on 05-09-10 12:29:12 PM Link | Quote
Hello. I have just two asks. I woud like to do a mod. Of course xD
If I jump into a picture, there is a screen, it woud ask me, which part of this level I woud like to play. I mean the level select screen. How can I delete it for evry level? So that normaly it woud start the part 1 of the level, where you can select star 1.

And my second ask is:
How can I make a Teleporter from A to B? I don´t mean things like the two holes in Bob Omb Battlefield. I mean for explain a door in Outside Castle. And I woud like to make there a door to Bob Omb Battlefield. Normaly I can´t do that.

I know, my english is bad, so here the same question in german:

Hallo. Ich habe nur eine Frage. Ich will einen Mod erstellen, deshalb bin ich ja hier xD
Wenn ich aber in ein Gemälde springe im Schloss, werde ich zu erst gefragt, welchen Star ich einsammeln will.. Also den Level-Select Screen. Der weiße vor jedem Level. Und ich möchte den gelöscht bekommen. In The secret stars war er ja weg. Allerdings glaube ich, dass Frauber einfach nur Levels genommen hat, wo von vornerein diese Abfrage nicht kam. Also zum Beispiel die Ausenwelt vom Schloss oder Bowsers Dark World. Aber wie kann ich da für jedes Level löschen?

Und meine zweite Frage: Wie kann ich eine Tür erstellen, womit ich zB in Outside Castle nach Bob Omb Battlefield teleportiert werde? Normalerweiße geht sowas ja nicht.

MfG Ubuntu
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Posted on 05-09-10 04:35:38 PM (last edited by system~of~a~down~guitar at 05-09-10 01:40 PM) Link | Quote
I think I can Help you

to make a door to bomb-omb battlefield follow these steps

1.Go to "warp destinations" in toads tool.
select any destination

in "set destination level"
click "bomb-omb battlefield"

2.Create a door (or select one)

3.Click warp ID

4.select bomb-omb battle field

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Posted on 05-21-10 01:52:33 AM Link | Quote
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Metal_Man88's Post
Do not answer anything Mega Cool Mario Master posts in here until he learns how to single-post. -Mgmt

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Posted on 05-21-10 02:26:43 AM (last edited by Mega~Cool~Mario~Master at 05-22-10 04:05 PM) Link | Quote
Sorry lol. I was told you nuke a lot of posts. So now I get what I get for posting more then one. So I'll post all I need in one post. It don't look like you guys can solve my problem anyway. So I might switch computers. There will be no more help posts after that Metal. Here's what I need that I only think Frauber can solve:

1.) I am having problems taking a OBJ. Files. out of Google Sketch-Up and to transfer it into a Rom. Do you know how to do that?

2.) My TT64 is freezes white screen and says " Out Of Memory Or Can't Read Memory. " Do you know how to fix that?

3.) My PJV1.6 freezes with the message " Could Not Allocate Memory. " Do you know how to fix that?

4.) I just need plain help from the creator of Frauber's Level Importer For SM64.

I don't really think Jul can solve this problem for me for a while. I'm going to ask Frauber.

Don't want to get on your bad side Metal, but I am posting one per Reply or Post if that's how this Jul Site thing whatever wants it.

My sites that I go to have just 80 members and they solve all of my questions. I was one of the first 50 to join. I'm not telling the site. That shows that you guys can't solve this crud? Well forget you I'm going to Frauber and You-Tube after this post. Don't like the way things are done here.

Okay thanks guys. I got everything fixed somehow when I logged off the computer and came back on toady, it helped me run BOTH programs at the same time working more then ever. Only thing left I need help with is taking a File. from Google Sketch-Up and turning it into a OBJ. File. I don't get that.

I even listened to your video still don't got all of it. How do you make a Google Sketch-Up File go into a SM64 File. I tired everything, and sorry I bug so much but my project I'm working on is too big to loose.

By the way.. it says OBJ Files. for Level Importer and I can't find any for Google Sketch-Up in loading a file...

I'm testing my almost complete File. on PJV.1.6 right now that it works.

Wait.... did I just figure out how to use " Moods " for this is ?

No more worries now. I got this .

Alright.. this close from getting my own SM64 Level... all I need is the Exported File. from Google Sketch-Up to be read by Level Importer. I don't get this part. Do you use CMD?

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Posted on 05-21-10 02:38:23 AM Link | Quote
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Okay, that is much better. Thanks.

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Posted on 05-21-10 03:01:19 AM (last edited by messiaen at 05-21-10 12:03 AM) Link | Quote
To the Mega cool Mario guy: all the help I can offer you is already at my site and on the Level Importer, unless you have a specific question which hasn't already been answered.

Edit: Lol, seems like "MegaMario" is a banned word here.
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Posted on 05-24-10 05:14:54 PM Link | Quote
Hi all. I'm relatively new to TT64. I used it at one point, then had to reformat my hard-drive, lost it and I've only just gotten it back. There are a few questions that I have:

1) As a newbie, where should I start? Does TT64 come with documentation or is it all trial-and-error?
2) I've seen screenshots of custom models imported into SM64. Will Blender allow me to do this?
3) In the event that I do make custom models to be imported into SM64, how do I go about texturing them?

Thanks.
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Posted on 05-24-10 05:45:55 PM Link | Quote
Hi. First of all, welcome to the forum! I'll try to answer the questions you have, and those I can't, someone else will.

1) First you should go to the link found in your TT64 directory named "TT64 Read Me!" if you're feeling lost.
It should have documentations, but I don't know where...

2) Blender allows it, I use Blender myself. When your model is done, select everything with "A", go to File > Export > Wavefront(.obj)
Messiaen's wavefront only imports wavefront files. After selecting where to place the file, you'll be presented with various options about what to include in your .obj file. You should at least check the following buttons: "Selection Only","Rotate X90","Copy Images(?)","Triangulate","Materials","UVs","Normals" and "Keep Vert Order".

(?) I actually don't know, but it doesn't work for me if I don't check it.

3) Texturing is done by selecting UV/Image Editor in the Window Type list. The Window Type lists is located at the very far left in Blender, on the selection bars. You should normally have two windows, one with 3D view and one with loads of buttons. It's wise to change the Button window to the UV/Image Editor window, as you'll need the 3D view too. Now select the object you want to texture and go to edit mode (with TAB). Select the faces you want and then select an image in the other window. Move your mouse to the 3D view and press "U" to get a list with various mapping options. You can play around with these options if you want. After you've chosen an option, your object'll get your chosen image as a texture!

Hope this helps

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Posted on 05-25-10 05:11:48 AM Link | Quote
Thanks for that, but for question 3, I meant texturing within TT64

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Posted on 05-25-10 01:27:11 PM Link | Quote
Sorry 'bout that
The textures in your model must be textured in Blender and written as a seperate .mtl file, as the textures used by your model isn't listed in TT64.

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Posted on 05-25-10 02:31:19 PM (last edited by Zero One at 05-25-10 03:46 PM) Link | Quote
Right. Another 2 questions!

1) Is it possible to use pre-existing textures within TT64 to texture the models that I create?
2) Is it possible to view and edit models in TT64? I want to create Super Luigi 64 to start off with. What I want to do is change Peach's colours into Daisy's colours to make it more authentic.

3rd, unrelated question: Why the HELL am I seeing a Blooper floating on the screen? I know it's part of this forum, but it's just... there...

EDIT: Wait, I think I get the texturing. Do I have to apply SM64 textures WITHIN Blender before I import it into TT64? If I do that are the textures there? Do I need to fiddle with them to get them to work? Or do I have to set up the model in Blender and do the textures in TT64?

You can just tell by the amount of questions that I'm either going to be really annoying, or a bloody brilliant hacker

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 1 query cache hits.
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Script execution time:  0.036344 seconds
Total render time:  0.163309 seconds


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line 152 column 17 - Info: <table> previously mentioned
line 467 column 9 - Warning: missing <tr>
line 485 column 13 - Warning: missing <tr>
line 486 column 100 - Warning: unescaped & or unknown entity "&postid"
line 488 column 74 - Warning: missing </div>
line 505 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 507 column 9 - Warning: missing <tr>
line 525 column 13 - Warning: missing <tr>
line 526 column 100 - Warning: unescaped & or unknown entity "&postid"
line 528 column 74 - Warning: <style> isn't allowed in <td> elements
line 528 column 9 - Info: <td> previously mentioned
line 528 column 1365 - Error: <z> is not recognized!
line 528 column 1365 - Warning: discarding unexpected <z>
line 528 column 1377 - Warning: discarding unexpected </z>
line 530 column 1409 - Error: <z> is not recognized!
Tidy found 505 warnings and 12 errors! Not all warnings/errors were shown.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md