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04-23-22 11:21:11 PM
Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) New poll - New thread - Thread closed
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Polygon model importer, how soon do you want it?
Please vote or be transformed into Walluigi!
Now! Even if it means it will be buggy and limited to a single untextured model!
 
11.4%, 14 votes
I could wait a month for more features and textured model import.
 
22.8%, 28 votes
I want all the features you can cram in, even if it means waiting indefinitely!
 
56.9%, 70 votes
You shouldn't have announced anything and released it when ready!
 
4.1%, 5 votes
Me don't care!
 
4.9%, 6 votes
Multi-voting is disabled. 123 users have voted.

Vinnyboiler
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Posted on 04-10-10 03:50:02 AM Link
I was just saying that Vl-Tone could make a bug fix update so it make messian's job a lot easier (as messian is currently not only dealing with the limitation of SM64 but TT64 also).
We all know that it going to be a long time since this program is ready to be realesed and while VL-Tone is finishing his work it would be nice to have an small update reflecting what we now know about SM64 and squash some bugs present in the other version.
Im sorry about not making my last post clear.
Lyskar
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Posted on 04-10-10 03:54:31 AM Link
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Metal_Man88's Post
Well, perhaps, only depending on how he manages his code, that might take more effort (having to disable the new additions in addition to fixing the minor bugs he hasn't touched yet) which he may or may not be able to do with what time he has.

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messiaen
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Posted on 04-10-10 02:27:25 PM Link
You can all blame me for the lack of an intermediate version of TT64, VL-Tone sent me a test version a few weeks ago, but since I was very busy at that time I simply forgot to test all the stuff I should, so he can't even start to work on it without some proper feedback first.

Still, TT64 is compatible enough with the importer, most of the problems I had earlier on were my fault. The only limitation is the GBI command buffer, which limits the number of polygons shown in TT64.
Hectamatatortron
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Posted on 04-10-10 07:23:19 PM Link
Are you implying people have the right to blame you for anything? Even if you were getting paid to do this?

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VL-Tone
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Posted on 04-12-10 12:38:56 AM Link
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Well nobody should be blamed for anything here We're doing this on our free time, and there's that "real life" thing outside of this virtual community.

The version I sent to messiaen is essentially v0.6, but the sky bg and model importer are unfinished and buggy. The goal was to test a version where some basic stuff was fixed (for example, the limit in the GBI command buffer and maximum number of textures), and releasing some intermediary version (0.5995b?) with the bg and model importers disabled. So I was asking messiaen to test the main functionality, because I changed a few things in the main interface.

But now I'm thinking of changing my plans... I may release the same version I sent to messiaen , as is (with the new importers enabled) right here in this forum but not on my webpage.

This version would be clearly labeled as "Pre-Alpha" and buggy, and not intended for real work. I already put some disclaimer in big red letters right on the title screen.

I do have more time these days than I had a few weeks ago. My main problem at this point is not the lack of time, but that since I've only seldom worked on it over the last couple of months, I forgot about many of the remaining issues, and I'm really stressed about the fact that I don't know where to start when it comes to fixing and finishing that thing.

The debugging feedback would help me get back into working on TT64, and focus on specific issues, without feeling alone in all this.

I just don't want this debug/pre-alpha version to spread into the wild. I don't want people to complain that this version corrupted their ROM or crashed before they saved their changes.

So what do you guys think about this?

____________________
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Posted on 04-12-10 12:44:30 AM Link
04-11-10 07:44:30 PM
Post #3093
I think if your startup screen clearly warns in big bold red letters that this is a testing version that could crash, destroy your ROM, etc, then anyone who still doesn't keep backups while using it has only themselves to blame.

____________________


witty comment
why not?
BigBrain
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Posted on 04-12-10 12:27:10 PM Link
Not sure, but if you're really that overstrained with development, you might want to think about open-sourcing it and stuff. Of course, you won't have as much control over the project but you aren't that much under mental pressure either. Don't either whether it's practical to release any form of source code (thinking about your devel tools), but well...

About releasing a pre-alpha: I guess it's not worth the trouble, it wouldn't be useful for the few serious people who want to do "real work" and all the noobs (sorry guys^^) will always complain about brokenness, no matter how big and red and unignorable (etc) you put the disclaimer.
So... just take as much time as you need
Lyskar
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Posted on 04-12-10 06:31:37 PM Link
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Metal_Man88's Post
That said, I would destroy the ones coming in here to yell about it if you did release it and it became a problem.

Screw those people. Seriously.

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Vinnyboiler
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Posted on 04-13-10 12:15:40 PM Link
How about if you PM this version to other users like what you did with Messiean. This way we can leave out the noobs.
Conte de Contis
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Posted on 04-13-10 06:05:25 PM (last edited by Conte de Contis at 04-13-10 03:05 PM) Link
Originally posted by vinnyboiler
How about if you PM this version to other users like what you did with Messiean. This way we can leave out the noobs.


I don't think this is a good idea. Sooner or later, noobs would get to know other use the new TT64 and get worse. If i am wrong, this is not a good idea anyway, imo. It would also be unfair.

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Lyskar
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Posted on 04-14-10 03:29:01 AM Link
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Metal_Man88's Post
Ideally, one puts out a 'beta' release which has flashing alarms and stuff to warn people, then anyone who goes 'OMGZ ZE BETA KEELED MEIN HAK' gets a boilerplate PM sent to them that says 'That is a beta/alpha. It is not stable. DO NOT USE IT WITH YOUR IMPORTANT FILES. BACK UP EVERYTHING. IF YOU HAVE LOST DATA, YOU ARE RESPONSIBLE FOR NOT BACKING IT UP. CONTINUE TO PESTER US ABOUT IT AND YOU WILL BE BANNED.'

Simple and to the point.

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arika
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Posted on 04-21-10 11:09:08 AM Link
Can TT64 0.6b be released by the end of this year?
Lyskar
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Posted on 04-21-10 07:06:39 PM Link
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Metal_Man88's Post
There is no deadline, so nothing can be said for sure on that subject.

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galladeslicer

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Posted on 05-09-10 06:32:08 PM (last edited by galladeslicer at 05-09-10 03:33 PM) Link
My first test level with Fraubers obj. Importer. The textures are messed up, but I'm trying to get used to it. This level was made in Google Sketchup PRO.

<object width="660" height="525"><embed src="http://www.youtube.com/v/GNGe9y-vWlk&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object>

BTW Anyone know a good Video recorder that records sound on Vista?
mariofanatic64
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Posted on 05-10-10 06:15:03 AM Link
Originally posted by galladeslicer
My first test level with Fraubers obj. Importer. The textures are messed up, but I'm trying to get used to it. This level was made in Google Sketchup PRO.

<object width="660" height="525"><embed src="http://www.youtube.com/v/GNGe9y-vWlk&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object>

BTW Anyone know a good Video recorder that records sound on Vista?


Try Camtasia Studio.
And next time you should post your video here:
http://jul.rustedlogic.net/thread.php?id=436
Mega~Cool~Mario~Master
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Posted on 05-22-10 03:52:39 AM (last edited by Metal_Man88 at 05-22-10 01:29 AM) Link
Is it released yet? Can people download TT64 0.6.0 now? I'm confused, I looked at the links. Where is it .

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Lyskar
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Posted on 05-22-10 04:23:46 AM (last edited by Metal_Man88 at 05-22-10 01:24 AM) Link
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Metal_Man88's Post
Originally posted by Mega~Cool~Mario~Master
My Bunnies :
(\_/) Surprised Bunny.
(0_0)
C(")(")

(\_/) Laughing Bunny.
^ ^
(___)0

( )_( ) Sitting Bunny.
(='.'=)
(")_(")

(\_/) Angry Bunny.
(>.<)
(")_(")

(\-/) Cute Bunny.
(='.'=)
(")-(")o

!___! Robot Bunny.
/^-^\
| � |
U U

()_() Another Robot Bunny.
(^.^)
(")(")

Who likes my Bunnies??? ?

If like to join other Blog Sites:
Please Register To: http://toontownagentforums.tk/ when we update. !




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messiaen
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Posted on 05-22-10 12:14:56 PM Link
Originally posted by Metal_Man88


Kenshi
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Posted on 05-25-10 09:35:01 AM (last edited by mortalkenshi2 at 05-25-10 06:37 AM) Link
Originally posted by VL-Tone
Well nobody should be blamed for anything here We're doing this on our free time, and there's that "real life" thing outside of this virtual community.

The version I sent to messiaen is essentially v0.6, but the sky bg and model importer are unfinished and buggy. The goal was to test a version where some basic stuff was fixed (for example, the limit in the GBI command buffer and maximum number of textures), and releasing some intermediary version (0.5995b?) with the bg and model importers disabled. So I was asking messiaen to test the main functionality, because I changed a few things in the main interface.

But now I'm thinking of changing my plans... I may release the same version I sent to messiaen , as is (with the new importers enabled) right here in this forum but not on my webpage.

This version would be clearly labeled as "Pre-Alpha" and buggy, and not intended for real work. I already put some disclaimer in big red letters right on the title screen.

I do have more time these days than I had a few weeks ago. My main problem at this point is not the lack of time, but that since I've only seldom worked on it over the last couple of months, I forgot about many of the remaining issues, and I'm really stressed about the fact that I don't know where to start when it comes to fixing and finishing that thing.

The debugging feedback would help me get back into working on TT64, and focus on specific issues, without feeling alone in all this.

I just don't want this debug/pre-alpha version to spread into the wild. I don't want people to complain that this version corrupted their ROM or crashed before they saved their changes.

So what do you guys think about this?


I haven't even touched M64 hacking in about 6 months but I do keep up with the progress you guys make and to both you and Messiaen I'm impressed. (who's not?) Anyway, if you were to release a pre 6.0 or the test that you sent Messiaen then I would definitely go and try and find out any bugs it has. Since I am one of the few people on this forum that has a mac (PPC & Intel) I can let you know the bugs it has on a Mac operating system other than your own and I guess pretty much anyone else can let you know what happens on Windows.


-On a side note, A part of the FAQ should say if you ask for a TT64 release date you will be banned. Something like that, just to discourage the people that only sign up to ask that question-
Zero One
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Posted on 05-26-10 12:37:20 PM Link
Can TT64 import .OBJ as is? Or do I need another program, like Text Wrangler? Or will I need to wait for the awesomeness of .6?

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Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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