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04-21-22 05:01:49 PM
Jul - SM64 Hacking (Archive) - ToadsTool Suggestions New poll - New thread - Thread closed
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fiercelink
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Posted on 08-26-07 11:07:37 PM; last edit by fiercelink on 09-11-07 05:56 PM Link
Im Making This Thread So We Can Post our suggestions so VL-tone can put the ones he likes in ToadsTool


EDIT:
Here's My Suggestions

1 A script editor (TO make stuff like a fire mario (shooting fireballs)

2 Model Importer/Exporter

3 if not the 1 above a model editor

Ill post more
blakerobinson2u
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Posted on 08-27-07 12:34:51 AM Link
you might be able to make a fire mario if you extend the punch attack to go on infedinentally, but there would be side effects...
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Posted on 08-27-07 12:39:12 AM; last edit by Ebeb on 08-28-07 08:20 PM Link
I think VL Tone already said it was impossible import/export objects in SM64.

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Posted on 08-27-07 01:49:43 AM Link
Originally posted by Ebeb
I think VL Tone already said it was impossible import/export objects in SM64.


I don't think they're "impossible" but I don't think the specific model format is known yet, so there's no way to make a converter.

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VL-Tone
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Posted on 08-27-07 03:35:56 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by fiercelink
Im Making This Thread So We Can Post our suggestions so VL-tone can put the ones he likes in ToadsTool


(VL-Tone Plz Sticky)

EDIT:
Here's My Suggestions

1 A script editor (TO make stuff like a fire mario (shooting fireballs)

2 Model Importer/Exporter

3 if not the 1 above a model editor

Ill post more



1. No... You don't seem to understand how this works. While there are "behavior scripts", these are usually 3-10 commands that refer to ASM code. Editing the actual behavior would require a Dissasembler/Assembler, and some deep knowledge of the variables/registers used. We're far from that point.

2. You're the 100th person to ask this! You win a prize! Click HERE to claim your prize.

3. Look for the link found in number 2.

So if you have other suggestions, please try not to ask for obvious things. It's obvious that everyone would like to import/export objects. It's obvious that everyone would like to at least edit the geometry. It's also obvious that people would like to make heavy modifications to behaviors. I would like these myself to happen someday, I don't need them to be suggested to me.

Sorry if that sounded rude, but if you read the TT64 FAQ you'd know why number 2 and 3 are not planned anytime soon, and that these are frequently requested features.




I never said it was impossible to import objects, and the model format is known up to a point, because if I didn't find how, I wouldn't have been able to decode the level and object geometry that's displayed in TT64.

The SM64 model format is not simply a bunch of data fields, they are sequences of commands that control the RSP graphic chip. These commands include features that don't exist as-is in popular 3d model formats. For example, some command initialize the RSP chip, other set multiple parameters affecting how polygons are drawn, or reset them. Commands are used to jump all around the drawing script. Models like Mario's head with animated eyes have different entry points for each eye animation, setting a different eye texture, but then jumping back to a shared set of commands.

And this is only part of the problem. Importing new models would mean having to manage polygon data banks that can vary in size, and I'm sure there would be endless problems with trying to import certain models that happen to produce unsuitable n64 drawing code.

I'm a little tired of having to explain these things, especially since many people asking for it probably don't understand why it wouldn't be easy, despite my explanations. I while some smarter people might be able to tell me how to get around each of the issues I could have, the total amount of problems/issues I could run into just doesn't inspire me to do it.

I simply don't feel like working on this and no amount of begging will change a thing.


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The Glitch
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Posted on 08-27-07 09:54:38 AM; last edit by The Glitch on 08-27-07 09:55 AM Link
Well, Before this thread goes away, I'll use it to post my ideas.

1.This is a minor feature, but I would still view it as cool, You could make skins for the TT64 program, and ethier use skins you made for yourself, or put it up for DL for others to use.

2.Merging the Text Editor with TT64, and making it appear as a menu by using a button next to the edit textures button.

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Posted on 08-27-07 08:28:03 PM; last edit by Ebeb on 08-28-07 08:20 PM Link
Skins would be cool, but I'd rather have bug fixes and useful new features.
I would like the text editor integrated into TT64 as well.

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John2k4
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Posted on 08-27-07 09:55:31 PM; last edit by roger3245 on 09-01-07 01:27 PM Link

It already is...

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Roger3245
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Posted on 08-27-07 10:08:54 PM; last edit by Ebeb on 08-29-07 10:16 AM Link
Wow, you're right- I didn't even notice. Thanks for pointing that out.
EDIT: Wait, no it's not!

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VL-Tone
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Posted on 08-29-07 07:13:08 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Integrating the text editor was always in the plans. Currently it's not integrated. The menus for signs and Toad will show you the text from the game, but won't let you edit it. Actually it only shows the original text, it doesn't load it from the ROM.

The main issue is that the Text Wrangler shares some function names but the functions are sometimes different. Also, TT64 uses a different Binary I/O Xtra (Director Plug-in), so I'll have to change the code so it uses the same one (using both Xtras at the same time creates problems).

It won't be that hard, but the fact that it's not straightforward kept me from adding it sooner.

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The Glitch
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Posted on 08-29-07 03:59:42 PM; last edit by The Glitch on 08-29-07 04:03 PM Link
What about getting rid of the "images" folder?
I deleted it and loaded up TT64, and nothing happened to it.

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Posted on 08-29-07 11:23:49 PM; last edit by Dark Mario on 08-29-07 11:25 PM Link
My suggestions

1.Windows vista bug fixes (Optional) I can still use it thats all that really matters but it would be nice.

2.Make Mario fully customizable. (including collision sphere.)

3.Labeled audio editor. (secondary tool not embedded in toads tool unless you want to.)

4.More editable textures.

5.modle exporter and importer. (I know this was suggested before.)
But it would probably be in the category of xml models.
And yes i know that this would probably be impossible so it's (Optinal)

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Posted on 08-30-07 08:03:47 PM Link
1. Will Happen, by December I belive.
2. Will never fully happen, but more and more stuff is bound to happen however.
3. Will happen, no Problems here.
4. Same.
5. Read the post VL made, unless a miracle from God himself happenes, it will not occur.

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blakerobinson2u
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Posted on 08-30-07 10:08:47 PM Link
Is there any way you could make a punch's range infinity? Or rediculusly far?
Dark Mario
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Posted on 08-30-07 10:21:36 PM Link
Originally posted by blakerobinson2u
Is there any way you could make a punch's range infinity? Or rediculusly far?

Thats basically what i asked here.
Originally posted by Dark Mario
2.Make Mario fully customizable. (including collision sphere.)

And here's the answer.
Originally posted by The Glitch
2. Will never fully happen, but more and more stuff is bound to happen however.


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JensTheComposer
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Posted on 08-31-07 12:04:35 PM Link
Originally posted by Dark Mario
3.Labeled audio editor. (secondary tool not embedded in toads tool unless you want to.)

Originally posted by VL-Tone
Well I'll probably work on sound importing/exporting someday. But like many other things of this nature, the problem will be that importing larger sounds will be impossible unless the data is moved around to free up space.
KINGDUDE139

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Posted on 08-31-07 08:40:02 PM Link


Originally posted by The Glitch
1. Will Happen, by December I belive.
2. Will never fully happen, but more and more stuff is bound to happen however.
3. Will happen, no Problems here.
4. Same.
5. Read the post VL made, unless a miracle from God himself happenes, it will not occur.


Actually , and audio editor would be pretty hard to do, cause you'd have to find some way to move and compress data to make room for sounds that wern't intended for that specific behavior, wether or not you add in your own sounds or just changed the exsiting ones. Not impossible though.

And on the model import/export/editor, theroreticly, it COULD happen, not anytime soon though, but VL is working on adding prexisting objects into a level, as he says in his FAQ.

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NintendoMasters
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Posted on 09-01-07 02:16:01 PM Link
Ok, This is only a small suggestion, but is it possible to make all the model ID's appear in the geometry layout data so you can turn mario into almost anything. Cuz it could make it more funny, like monkey Mario lol.
(I know it'll look glitchy but still would be good fun)
John2k4
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Posted on 09-01-07 03:29:54 PM Link

Maybe support mouse wheel zooming in with the camera, so you don't have to click and drag if you have a mouse wheel.

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Roger3245
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Posted on 09-02-07 04:27:39 AM Link
JL2 - Post #857 - 09-01-07 11:27:39 PM
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Originally posted by NintendoMasters
Ok, This is only a small suggestion, but is it possible to make all the model ID's appear in the geometry layout data so you can turn mario into almost anything. Cuz it could make it more funny, like monkey Mario lol.
(I know it'll look glitchy but still would be good fun)
Not much point. Swapping other models in place of Mario will just get you garbage, basically, since they aren't compatible with his complex animations and structures.

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Jul - SM64 Hacking (Archive) - ToadsTool Suggestions New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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Total render time:  0.126877 seconds


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line 398 column 15 - Warning: <img> lacks "alt" attribute
line 398 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 58 - Warning: <img> lacks "alt" attribute
line 398 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 101 - Warning: <img> lacks "alt" attribute
line 398 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 144 - Warning: <img> lacks "alt" attribute
line 398 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 187 - Warning: <img> lacks "alt" attribute
line 398 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 230 - Warning: <img> lacks "alt" attribute
line 398 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 273 - Warning: <img> lacks "alt" attribute
line 398 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 316 - Warning: <img> lacks "alt" attribute
line 398 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 398 column 359 - Warning: <img> lacks "alt" attribute
line 399 column 22 - Warning: <img> lacks "alt" attribute
line 399 column 63 - Warning: <img> lacks "alt" attribute
line 399 column 112 - Warning: <img> lacks "alt" attribute
line 399 column 162 - Warning: <img> lacks "alt" attribute
line 400 column 11 - Warning: <img> lacks "alt" attribute
line 410 column 15 - Warning: <img> lacks "alt" attribute
line 417 column 2903 - Warning: <td> anchor "lotoptd" already defined
line 417 column 2944 - Warning: <td> anchor "lolefttd" already defined
line 417 column 2967 - Warning: <td> anchor "lomaintd" already defined
line 418 column 3019 - Warning: <img> lacks "alt" attribute
line 418 column 3198 - Warning: <img> lacks "alt" attribute
line 419 column 3470 - Warning: <td> anchor "lorighttd" already defined
line 419 column 3503 - Warning: <td> anchor "lobottomtd" already defined
line 426 column 11 - Warning: <img> lacks "alt" attribute
line 427 column 22 - Warning: <img> lacks "alt" attribute
line 427 column 63 - Warning: <img> lacks "alt" attribute
line 427 column 112 - Warning: <img> lacks "alt" attribute
line 427 column 162 - Warning: <img> lacks "alt" attribute
line 428 column 11 - Warning: <img> lacks "alt" attribute
line 438 column 15 - Warning: <img> lacks "alt" attribute
line 446 column 203 - Warning: <img> lacks "alt" attribute
line 454 column 22 - Warning: <img> lacks "alt" attribute
line 454 column 63 - Warning: <img> lacks "alt" attribute
line 454 column 112 - Warning: <img> lacks "alt" attribute
line 454 column 162 - Warning: <img> lacks "alt" attribute
line 465 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 693 - Warning: <img> lacks "alt" attribute
line 476 column 2308 - Warning: <img> lacks "alt" attribute
line 476 column 2467 - Warning: <img> lacks "alt" attribute
line 484 column 22 - Warning: <img> lacks "alt" attribute
line 484 column 63 - Warning: <img> lacks "alt" attribute
line 484 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 161 - Warning: <img> lacks "alt" attribute
line 495 column 15 - Warning: <img> lacks "alt" attribute
line 511 column 22 - Warning: <img> lacks "alt" attribute
line 511 column 63 - Warning: <img> lacks "alt" attribute
line 511 column 111 - Warning: <img> lacks "alt" attribute
line 511 column 161 - Warning: <img> lacks "alt" attribute
line 522 column 15 - Warning: <img> lacks "alt" attribute
line 549 column 22 - Warning: <img> lacks "alt" attribute
line 549 column 63 - Warning: <img> lacks "alt" attribute
line 549 column 112 - Warning: <img> lacks "alt" attribute
line 549 column 161 - Warning: <img> lacks "alt" attribute
line 560 column 15 - Warning: <img> lacks "alt" attribute
line 579 column 22 - Warning: <img> lacks "alt" attribute
line 579 column 63 - Warning: <img> lacks "alt" attribute
line 579 column 112 - Warning: <img> lacks "alt" attribute
line 579 column 162 - Warning: <img> lacks "alt" attribute
line 590 column 15 - Warning: <img> lacks "alt" attribute
line 605 column 22 - Warning: <img> lacks "alt" attribute
line 605 column 63 - Warning: <img> lacks "alt" attribute
line 605 column 111 - Warning: <img> lacks "alt" attribute
line 605 column 161 - Warning: <img> lacks "alt" attribute
line 616 column 15 - Warning: <img> lacks "alt" attribute
line 635 column 21 - Warning: <img> lacks "alt" attribute
line 635 column 62 - Warning: <img> lacks "alt" attribute
line 635 column 111 - Warning: <img> lacks "alt" attribute
line 635 column 161 - Warning: <img> lacks "alt" attribute
line 646 column 15 - Warning: <img> lacks "alt" attribute
line 661 column 11 - Warning: <img> lacks "alt" attribute
line 662 column 22 - Warning: <img> lacks "alt" attribute
line 662 column 63 - Warning: <img> lacks "alt" attribute
line 662 column 112 - Warning: <img> lacks "alt" attribute
line 662 column 162 - Warning: <img> lacks "alt" attribute
line 663 column 11 - Warning: <img> lacks "alt" attribute
line 673 column 15 - Warning: <img> lacks "alt" attribute
line 680 column 73 - Warning: <img> proprietary attribute value "absmiddle"
line 680 column 73 - Warning: <img> lacks "alt" attribute
line 690 column 1173 - Warning: <img> lacks "alt" attribute
line 698 column 22 - Warning: <img> lacks "alt" attribute
line 698 column 63 - Warning: <img> lacks "alt" attribute
line 698 column 112 - Warning: <img> lacks "alt" attribute
line 698 column 162 - Warning: <img> lacks "alt" attribute
line 699 column 11 - Warning: <img> lacks "alt" attribute
line 709 column 15 - Warning: <img> lacks "alt" attribute
line 724 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 15 - Warning: <img> lacks "alt" attribute
line 724 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 58 - Warning: <img> lacks "alt" attribute
line 724 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 101 - Warning: <img> lacks "alt" attribute
line 724 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 144 - Warning: <img> lacks "alt" attribute
line 724 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 187 - Warning: <img> lacks "alt" attribute
line 724 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 230 - Warning: <img> lacks "alt" attribute
line 724 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 273 - Warning: <img> lacks "alt" attribute
line 724 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 316 - Warning: <img> lacks "alt" attribute
line 724 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 724 column 359 - Warning: <img> lacks "alt" attribute
line 725 column 22 - Warning: <img> lacks "alt" attribute
line 725 column 63 - Warning: <img> lacks "alt" attribute
line 725 column 112 - Warning: <img> lacks "alt" attribute
line 725 column 162 - Warning: <img> lacks "alt" attribute
line 726 column 11 - Warning: <img> lacks "alt" attribute
line 736 column 15 - Warning: <img> lacks "alt" attribute
line 743 column 2903 - Warning: <td> anchor "lotoptd" already defined
line 743 column 2944 - Warning: <td> anchor "lolefttd" already defined
line 743 column 2967 - Warning: <td> anchor "lomaintd" already defined
line 744 column 3019 - Warning: <img> lacks "alt" attribute
line 744 column 3298 - Warning: <img> lacks "alt" attribute
line 745 column 3570 - Warning: <td> anchor "lorighttd" already defined
line 745 column 3603 - Warning: <td> anchor "lobottomtd" already defined
line 753 column 23 - Warning: <img> lacks "alt" attribute
line 753 column 64 - Warning: <img> lacks "alt" attribute
line 753 column 113 - Warning: <img> lacks "alt" attribute
line 753 column 163 - Warning: <img> lacks "alt" attribute
line 764 column 15 - Warning: <img> lacks "alt" attribute
line 773 column 4432 - Warning: <img> proprietary attribute value "absmiddle"
line 773 column 4432 - Warning: <img> lacks "alt" attribute
line 782 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 782 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 782 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 791 column 25 - Warning: <img> lacks "alt" attribute
line 796 column 267 - Warning: <img> lacks "alt" attribute
line 297 column 1511 - Warning: trimming empty <font>
line 776 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 215 column 27 - Warning: <nobr> is not approved by W3C
line 241 column 27 - Warning: <nobr> is not approved by W3C
line 267 column 27 - Warning: <nobr> is not approved by W3C
line 295 column 27 - Warning: <nobr> is not approved by W3C
line 297 column 157 - Warning: <table> proprietary attribute "height"
line 297 column 222 - Warning: <td> proprietary attribute "background"
line 297 column 318 - Warning: <td> proprietary attribute "background"
line 297 column 408 - Warning: <table> proprietary attribute "height"
line 297 column 488 - Warning: <td> proprietary attribute "background"
line 297 column 1443 - Warning: <td> proprietary attribute "background"
line 358 column 27 - Warning: <nobr> is not approved by W3C
line 388 column 27 - Warning: <nobr> is not approved by W3C
line 415 column 27 - Warning: <nobr> is not approved by W3C
line 443 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 472 column 157 - Warning: <table> proprietary attribute "height"
line 472 column 222 - Warning: <td> proprietary attribute "background"
line 472 column 318 - Warning: <td> proprietary attribute "background"
line 472 column 408 - Warning: <table> proprietary attribute "height"
line 472 column 488 - Warning: <td> proprietary attribute "background"
line 472 column 1443 - Warning: <td> proprietary attribute "background"
line 500 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 565 column 27 - Warning: <nobr> is not approved by W3C
line 595 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 651 column 27 - Warning: <nobr> is not approved by W3C
line 678 column 27 - Warning: <nobr> is not approved by W3C
line 714 column 27 - Warning: <nobr> is not approved by W3C
line 741 column 27 - Warning: <nobr> is not approved by W3C
line 769 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 364 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md