Originally posted by BTTF Forever
And i was wondering about keys and the massive star...
are they changable too?, and there are also some non bosses that spawn stars, like toad on the second floor, he gives you a star...
Bowser keys don't haxe fixed positions, they work just fine without any change. Not sure about Toad and the "massive star" at the end though, I can't remember it.
Originally posted by Eedan
Well this is the hex data from the object that isn't showing up;
24 18 DF 1C FF D8 FF 1E 02 BC 00 00 00 00 00 00 00 66 00 00 13 00 0A FC
Ah, that's what I suspected, as I had the same problem when working on "The Missing Stars". There's a bug on TT64 act selectors, so sometimes it produces invalid data (enabling the first-bit when it shouldn't).
There are a few workarounds. The simplest is just to ignore object number #6, disable all acts from it and use object #7 instead. Objects don't have to be sequential.
If you want to fix your object, open your ROM in some hex editor and go to the "ROM Address" of that specific 0x24 item (remember to close TT64 before doing it).
Now change this:
24 18 DF 1C FF D8 FF 1E 02 BC 00 00 00 00 00 00 00 66 00 00 13 00 0A FC
To:
24 18 3F 1C FF D8 FF 1E 02 BC 00 00 00 00 00 00 00 66 00 00 13 00 0A FC.
The object will now be properly enabled in all 6 acts.
Another possible solution is to use the "Copy Params" function to copy the act settings from one object to another, but I haven't tested this one.
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