| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 35/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - All Super Mario 64 Hacking Docs | - - ![]() |
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| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 35/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| blakerobinson2u Member holly1 Level: 14 Posts: 11/29 EXP: 11441 For next: 1630 Since: 08-13-07 Since last post: 14.6 years Last activity: 14.7 years |
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| do you have anything on coin physics? |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 55/621 EXP: 1135503 For next: 21616 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 6/1085 EXP: 2594038 For next: 134762 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Hello, Just to update this thread and keep all information here, here is VL-Tone's commented Hex Data for Flatworld Battlefield. FlatWorldBattleFieldHexData.txt Some improvements on the Flatworld Commented Hex Data: 00 00 00 02 <----- Loads 2 collision triangles to [00 00] [00 02] <----- Loads 2 "0000" terrain type (first 2 bytes) collision triangles Also, these are inverted: BB 00 00 00 FF FF FF FF B8 00 00 00 00 00 00 00 <------ End of polygon commands 0xB8 is the command to return from a 0x06 jump and 0xBB is actually the End of polygon command. Since the data is linear, this doesn't really matter here, but it is good to clarify this so that you don't get confused by this when looking at other geometry data. -- Collision Data/Terrain Info Super Mario 64 Level Format Diagram by VL-Tone (Possibly outdated, but still very useful) |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 1943/12211 EXP: 99235520 For next: 638051 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| Jul - SM64 Hacking (Archive) - All Super Mario 64 Hacking Docs | - - ![]() |
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