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04-23-22 11:34:24 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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Lyskar
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Posted on 03-13-10 05:27:16 PM Link | Quote
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Metal_Man88's Post
Originally posted by maczkopeti
You need to export it to .obj first, dummy


Hey, you, we don't need you attacking people who are legitimately requesting help in here. Don't do that again if you know what's good for you.

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Posted on 03-13-10 05:29:15 PM Link | Quote
Originally posted by Eedan
Originally posted by maczkopeti


You need to export it to .obj first, dummy


I did, I just uploaded the unexported version incase there would be something wrong, if it wasn't an obj. i wouldn't be seeing those random walls >.>

Edit: noticed I wasn't using the same exporter so i tried it and it worked, but I can walk through all my walls
Link to object http://www.mediafire.com/?qfdjxnnykzi


Ok, well i didn't knowed how you imported the .obj, you should've explained better.

Well, i think your walls aren't enough strength. Post a video of it to see.

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Posted on 03-13-10 05:50:31 PM Link | Quote
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Originally posted by maczkopeti
I tried importing my new level, i opened in toad's tool and after loading the replaced level it gives an error:

Propety not found


#texture

Script Error, Continue?

I also tried it without using the mtl file, same result...

Can you help?



Unfortunately there's an unintended limitation in TT64 0.5994b when it comes to the number of additional textures that it can open. The maximum number is about 112 additional textures.

It's gonna be fixed in 0.6b but I'm thinking of releasing an intermediary version that fixes a few things including this (this version would have the level importer and the sky importer disabled).


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Posted on 03-13-10 06:53:18 PM Link | Quote
Originally posted by maczkopeti



Ok, well i didn't knowed how you imported the .obj, you should've explained better.

Well, i think your walls aren't enough strength. Post a video of it to see.


If you insist...
<object width="425" height="344"><embed src="http://www.youtube.com/v/XRE5Hm3IkYo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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Posted on 03-13-10 07:49:52 PM Link | Quote
Originally posted by Eedan
Originally posted by maczkopeti



Ok, well i didn't knowed how you imported the .obj, you should've explained better.

Well, i think your walls aren't enough strength. Post a video of it to see.


If you insist...
<object width="425" height="344"><embed src="http://www.youtube.com/v/XRE5Hm3IkYo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>



Well, try using stronger walls, they aren't enough strong
Here's an Example:

http://www.megaupload.com/?d=HLRIITHI

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Posted on 03-13-10 08:27:36 PM (last edited by messiaen at 03-13-10 07:35 PM) Link | Quote
maczkopeti: I just looked at your .obj file. The problem is that both front and back faces are being exported, when only front faces should be. One of the reasons the .obj export plugin mentioned by BTT forever works better for my importer than the native SketchUp plug-in is that it "guesses" better which faces to export (that is, only front faces).

However, that's not the main problem. Only exporting front faces might still not fix your file.

Quoting from somewhere else:

"In Google SketchUp, all faces have a backface. This is no good for real-time rendering, in general, because faces that are never visible (like the interior of certain objects) are still processed, thus wasting rendering resources. "

Not only that, but Mario 64 collision goes crazy when there's two version of the same triangle (front and back face) occupying the same space.

Doing a Google Search tells me that my importer isn't the only program suffering from weird backface behaviors on Sketchup exports .

This might be of help, however I haven't used SketchUp enough to give advice about reversing faces and preventing these problems from happening. Perhaps some SketchUp power user could do a tutorial for us?

Blender doesn't seem to have these issues, since it probably doesn't even create backfaces by default.

Edit: v10 of the importer is now available for download at my site. It fixes some of the #texture errors (but not really related to textures!) generated by some messier display lists. Still, enabling fog may turn your level incompatible with TT64.

There's also a new "ROM settings" feature, still very limited until I finish researching more about some stuff I want to include. Also, from now on, further releases will simple be numbered v10, v11, etc.
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Posted on 03-13-10 11:53:51 PM Link | Quote
Is it possibe to include myst like when you first go on Jolly Rodgers Bay after you start the game.
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Posted on 03-14-10 11:10:55 AM (last edited by maczkopeti at 03-14-10 08:11 AM) Link | Quote
Originally posted by messiaen
maczkopeti: I just looked at your .obj file. The problem is that both front and back faces are being exported, when only front faces should be. One of the reasons the .obj export plugin mentioned by BTT forever works better for my importer than the native SketchUp plug-in is that it "guesses" better which faces to export (that is, only front faces).

However, that's not the main problem. Only exporting front faces might still not fix your file.

Quoting from somewhere else:

"In Google SketchUp, all faces have a backface. This is no good for real-time rendering, in general, because faces that are never visible (like the interior of certain objects) are still processed, thus wasting rendering resources. "

Not only that, but Mario 64 collision goes crazy when there's two version of the same triangle (front and back face) occupying the same space.

Doing a Google Search tells me that my importer isn't the only program suffering from weird backface behaviors on Sketchup exports .

This might be of help, however I haven't used SketchUp enough to give advice about reversing faces and preventing these problems from happening. Perhaps some SketchUp power user could do a tutorial for us?

Blender doesn't seem to have these issues, since it probably doesn't even create backfaces by default.

Edit: v10 of the importer is now available for download at my site. It fixes some of the #texture errors (but not really related to textures!) generated by some messier display lists. Still, enabling fog may turn your level incompatible with TT64.

There's also a new "ROM settings" feature, still very limited until I finish researching more about some stuff I want to include. Also, from now on, further releases will simple be numbered v10, v11, etc.


v10? isn't it v1.0? or we jumped that much?
Well, my level works on TT64 now (without fog) but... now the weather doesn't works
I wanted to give blizzard effect to it but it doesn't shows in the game.
I tried other effects, doesn't works either.
Can you fix this problem in 1.1?
Also, please fix the vertically flipped texture problem too.

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Posted on 03-14-10 11:20:58 AM Link | Quote
Are you mixing fog with weather effects?
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Posted on 03-14-10 01:41:55 PM Link | Quote
The #texture error happened to me a few seconds ago, with my new level with fog, but I disabled fog and it worked.

I also deleted my Test Level since I wasn't happy with it, and I designed a whole new one.
And I finally got it working.

I possible going to release it.
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Posted on 03-14-10 02:55:13 PM (last edited by messiaen at 03-14-10 11:57 AM) Link | Quote
My bad, indeed there was a problem with weather settings in v10 caused by some changes in the way the terrain layout is written. It will be corrected in v11.

Still waiting to read (and see) more about alpha issues.

maczkopeti: please send me the .obj / .mtl and texture files which results in vertically flipped textures. This is probably a possible quirck of the .bmp format I haven't bothered to implement yet.
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Posted on 03-14-10 03:23:45 PM Link | Quote
Originally posted by messiaen
My bad, indeed there was a problem with weather settings in v10 caused by some changes in the way the terrain layout is written. It will be corrected in v11.

Still waiting to read (and see) more about alpha issues.

maczkopeti: please send me the .obj / .mtl and texture files which results in vertically flipped textures. This is probably a possible quirck of the .bmp format I haven't bothered to implement yet.


Well it happens me on all levels i import made in Google SketchUp so i need to flip them.
But i have to flip textures with alpha in photoshop and it can mess the alpha channel up on some textures.
Well i hope you can fix this or, instead make an option to it.
Also, i used only .png format textures

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Posted on 03-14-10 03:50:54 PM Link | Quote
(Firsy, excse my bad english, i'm french)
Hi! I'm new here, but i have been following this project since a month or two. I finally tested it today, and i gotta say good job! It's really effective and easy to use, but i had some problems:
-whatever i did, i always got a "texture coordinate out of range" warning, even after subdividing the faces of my model.
-The textures i use in my editor don't load is SM64
-Some very minor collision problems
I fixed the first issue by doing a very little model and then scaling it bigger in the editor.
I still have those texture problems, which replace the ones i use by the ones of the game.
If you wanna try it, here is the link.

Th3_housetest.zip - 9.30MB


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Posted on 03-14-10 07:35:56 PM Link | Quote
Hey Messiaen, how come you didn't find King Bob-omb's star co-ordinates and made it changeable yet? I thought that would be the first thing you would have made customizable, instead of koopa-the-quick.

It really shouldn't be that hard to find his star co-ordinates, can you explain to me how you do it? I'm a bit curious...

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Posted on 03-14-10 08:22:18 PM Link | Quote
Originally posted by Th3 Lucky
-The textures i use in my editor don't load is SM64

They did load correctly in Mario 64, however you can't expect a model with high-res textures to work correctly when the N64 can only support images resolutions 8 times smaller than the ones you used. Even when the textures are shrunk by the importer, they will barely look like they did in the original model since the texture mapping was originally made for very big textures.

Just respect the N64 and the importer limitations and you'll get better results.

maczkopeti: can't guess what's going wrong if you don't send me the .obj/.mtl and textures.

Originally posted by BTTF Forever
Hey Messiaen, how come you didn't find King Bob-omb's star co-ordinates and made it changeable yet? I thought that would be the first thing you would have made customizable, instead of koopa-the-quick.

It really shouldn't be that hard to find his star co-ordinates, can you explain to me how you do it? I'm a bit curious...


Just included setting KTQ in v10 because it was easier than simply removing the unfinished menu and because that's the only star position which is actually simple to change. Others will require doing simple ASM hacks, so it's more complicated and time demanding than you think.

Also, please tone down your requests, the way you write sounds rude.
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Posted on 03-14-10 08:56:28 PM (last edited by maczkopeti at 03-14-10 05:56 PM) Link | Quote
Originally posted by messiaen
Originally posted by Th3 Lucky
-The textures i use in my editor don't load is SM64

They did load correctly in Mario 64, however you can't expect a model with high-res textures to work correctly when the N64 can only support images resolutions 8 times smaller than the ones you used. Even when the textures are shrunk by the importer, they will barely look like they did in the original model since the texture mapping was originally made for very big textures.

Just respect the N64 and the importer limitations and you'll get better results.

maczkopeti: can't guess what's going wrong if you don't send me the .obj/.mtl and textures.

Originally posted by BTTF Forever
Hey Messiaen, how come you didn't find King Bob-omb's star co-ordinates and made it changeable yet? I thought that would be the first thing you would have made customizable, instead of koopa-the-quick.

It really shouldn't be that hard to find his star co-ordinates, can you explain to me how you do it? I'm a bit curious...


Just included setting KTQ in v10 because it was easier than simply removing the unfinished menu and because that's the only star position which is actually simple to change. Others will require doing simple ASM hacks, so it's more complicated and time demanding than you think.

Also, please tone down your requests, the way you write sounds rude.


http://www.mediafire.com/?m4jzzijjjym

I posted also a SketchUp model to see the difference.

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Posted on 03-14-10 09:13:35 PM Link | Quote
Sorry, but it's way too hard to notice a flipped texture in a patterned image such as the one you used in your .obj file. Please try a more distinctive texture and see if it's really flipped. If so, send me the model.

I think I found what was causing the #texture problem on TT64 when fog was enabled: there was an error in one display list. Emulators are used to skipping faulty commands, but TT64 probably tried to parse it which resulted in an exception. Should be fixed in v11.
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Posted on 03-15-10 04:38:18 AM Link | Quote
Sorry about that Messiaen, i couldn't think of any other way to word it, but i have another question...

I started up SM64 this afternoon, and i noticed something, the waterfall...

and i was wondering how it works, is it just a set of 5 or more images that rotates through the images (like a GIF image) or is it more complicated then that.

And then i thought is it possible to import .gif image files into a level, so you could make a waterfall that moves or something like that?

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Posted on 03-15-10 05:23:35 PM (last edited by messiaen at 03-15-10 02:26 PM) Link | Quote
More complicated than that. You can't expect a tool to do everything for you.

First try at inserting a custom image as background (new feature for v11):


The importer will accept 320x256 image files as backgrounds (the file used in this image was bigger, so it got resized and lost some resolution and aspect ratio, that's why it looks so blurred).
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Posted on 03-15-10 09:46:34 PM Link | Quote
Wow, a sky background importer? Now thats just awesome.

BTW, another bug I got to report would be that objects that has alpha in it isn't working. Like the 2D coins now are coins with the black around it, only when the fog is on.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

38 database queries, 9 query cache hits.
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Script execution time:  0.034662 seconds
Total render time:  0.136428 seconds


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line 512 column 13 - Warning: missing <tr>
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line 524 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 526 column 9 - Warning: missing <tr>
line 544 column 13 - Warning: missing <tr>
line 545 column 101 - Warning: unescaped & or unknown entity "&postid"
line 554 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 556 column 9 - Warning: missing <tr>
line 574 column 13 - Warning: missing <tr>
line 575 column 101 - Warning: unescaped & or unknown entity "&postid"
line 589 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 591 column 9 - Warning: missing <tr>
line 609 column 13 - Warning: missing <tr>
line 610 column 101 - Warning: unescaped & or unknown entity "&postid"
line 627 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 629 column 9 - Warning: missing <tr>
line 647 column 13 - Warning: missing <tr>
line 648 column 101 - Warning: unescaped & or unknown entity "&postid"
line 657 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 659 column 9 - Warning: missing <tr>
line 677 column 13 - Warning: missing <tr>
line 678 column 101 - Warning: unescaped & or unknown entity "&postid"
line 696 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 698 column 9 - Warning: missing <tr>
line 716 column 13 - Warning: missing <tr>
line 717 column 101 - Warning: unescaped & or unknown entity "&postid"
line 739 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 741 column 9 - Warning: missing <tr>
line 759 column 13 - Warning: missing <tr>
line 760 column 101 - Warning: unescaped & or unknown entity "&postid"
line 767 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 769 column 9 - Warning: missing <tr>
line 787 column 13 - Warning: missing <tr>
line 788 column 101 - Warning: unescaped & or unknown entity "&postid"
line 801 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 803 column 9 - Warning: missing <tr>
line 821 column 13 - Warning: missing <tr>
line 822 column 101 - Warning: unescaped & or unknown entity "&postid"
line 832 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 834 column 9 - Warning: missing <tr>
line 852 column 13 - Warning: missing <tr>
line 853 column 101 - Warning: unescaped & or unknown entity "&postid"
line 860 column 17 - Warning: missing <tr>
line 860 column 17 - Warning: discarding unexpected <table>
line 863 column 35 - Warning: missing <tr>
line 863 column 94 - Warning: unescaped & or unknown entity "&page"
line 863 column 126 - Warning: unescaped & or unknown entity "&page"
line 863 column 158 - Warning: unescaped & or unknown entity "&page"
line 863 column 190 - Warning: unescaped & or unknown entity "&page"
line 863 column 222 - Warning: unescaped & or unknown entity "&page"
line 863 column 254 - Warning: unescaped & or unknown entity "&page"
line 863 column 286 - Warning: unescaped & or unknown entity "&page"
line 863 column 318 - Warning: unescaped & or unknown entity "&page"
line 863 column 350 - Warning: unescaped & or unknown entity "&page"
line 863 column 382 - Warning: unescaped & or unknown entity "&page"
line 863 column 419 - Warning: unescaped & or unknown entity "&page"
line 863 column 453 - Warning: unescaped & or unknown entity "&page"
line 863 column 487 - Warning: unescaped & or unknown entity "&page"
line 863 column 521 - Warning: unescaped & or unknown entity "&page"
line 863 column 558 - Warning: unescaped & or unknown entity "&page"
line 863 column 592 - Warning: unescaped & or unknown entity "&page"
line 863 column 626 - Warning: unescaped & or unknown entity "&page"
line 863 column 660 - Warning: unescaped & or unknown entity "&page"
line 863 column 698 - Warning: unescaped & or unknown entity "&page"
line 863 column 732 - Warning: unescaped & or unknown entity "&page"
line 863 column 766 - Warning: unescaped & or unknown entity "&page"
line 863 column 800 - Warning: unescaped & or unknown entity "&page"
line 863 column 834 - Warning: unescaped & or unknown entity "&page"
line 863 column 868 - Warning: unescaped & or unknown entity "&page"
line 863 column 902 - Warning: unescaped & or unknown entity "&page"
line 863 column 936 - Warning: unescaped & or unknown entity "&page"
line 863 column 970 - Warning: unescaped & or unknown entity "&page"
line 863 column 1004 - Warning: unescaped & or unknown entity "&page"
line 863 column 50 - Warning: missing </font> before </td>
line 863 column 1041 - Warning: missing </font> before </table>
line 865 column 35 - Warning: missing <tr>
line 865 column 50 - Warning: missing </font> before </td>
line 866 column 37 - Warning: unescaped & or unknown entity "&id"
line 865 column 194 - Warning: missing </font> before </table>
line 867 column 17 - Warning: discarding unexpected </textarea>
line 867 column 28 - Warning: discarding unexpected </form>
line 867 column 35 - Warning: discarding unexpected </embed>
line 867 column 43 - Warning: discarding unexpected </noembed>
line 867 column 53 - Warning: discarding unexpected </noscript>
line 867 column 64 - Warning: discarding unexpected </noembed>
line 867 column 74 - Warning: discarding unexpected </embed>
line 867 column 82 - Warning: discarding unexpected </table>
line 867 column 90 - Warning: discarding unexpected </table>
line 869 column 9 - Warning: missing </font> before <table>
line 881 column 25 - Warning: discarding unexpected </font>
line 890 column 57 - Warning: discarding unexpected </font>
line 868 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 17 - Warning: <img> lacks "alt" attribute
line 160 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 60 - Warning: <img> lacks "alt" attribute
line 160 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 103 - Warning: <img> lacks "alt" attribute
line 160 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 146 - Warning: <img> lacks "alt" attribute
line 160 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 189 - Warning: <img> lacks "alt" attribute
line 160 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 232 - Warning: <img> lacks "alt" attribute
line 160 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 275 - Warning: <img> lacks "alt" attribute
line 160 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 318 - Warning: <img> lacks "alt" attribute
line 160 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 361 - Warning: <img> lacks "alt" attribute
line 161 column 23 - Warning: <img> lacks "alt" attribute
line 161 column 64 - Warning: <img> lacks "alt" attribute
line 161 column 113 - Warning: <img> lacks "alt" attribute
line 161 column 163 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 197 column 21 - Warning: <img> lacks "alt" attribute
line 197 column 62 - Warning: <img> lacks "alt" attribute
line 197 column 111 - Warning: <img> lacks "alt" attribute
line 197 column 161 - Warning: <img> lacks "alt" attribute
line 198 column 11 - Warning: <img> lacks "alt" attribute
line 208 column 15 - Warning: <img> lacks "alt" attribute
line 219 column 302 - Warning: <img> proprietary attribute value "absmiddle"
line 219 column 302 - Warning: <img> lacks "alt" attribute
line 221 column 624 - Warning: <img> proprietary attribute value "absmiddle"
line 221 column 624 - Warning: <img> lacks "alt" attribute
line 234 column 22 - Warning: <img> lacks "alt" attribute
line 234 column 63 - Warning: <img> lacks "alt" attribute
line 234 column 112 - Warning: <img> lacks "alt" attribute
line 234 column 162 - Warning: <img> lacks "alt" attribute
line 245 column 15 - Warning: <img> lacks "alt" attribute
line 252 column 694 - Warning: <img> lacks "alt" attribute
line 268 column 2422 - Warning: <img> lacks "alt" attribute
line 268 column 2581 - Warning: <img> lacks "alt" attribute
line 276 column 21 - Warning: <img> lacks "alt" attribute
line 276 column 62 - Warning: <img> lacks "alt" attribute
line 276 column 111 - Warning: <img> lacks "alt" attribute
line 276 column 161 - Warning: <img> lacks "alt" attribute
line 287 column 15 - Warning: <img> lacks "alt" attribute
line 310 column 21 - Warning: <img> lacks "alt" attribute
line 310 column 62 - Warning: <img> lacks "alt" attribute
line 310 column 111 - Warning: <img> lacks "alt" attribute
line 310 column 161 - Warning: <img> lacks "alt" attribute
line 311 column 11 - Warning: <img> lacks "alt" attribute
line 321 column 15 - Warning: <img> lacks "alt" attribute
line 349 column 22 - Warning: <img> lacks "alt" attribute
line 349 column 63 - Warning: <img> lacks "alt" attribute
line 349 column 111 - Warning: <img> lacks "alt" attribute
line 349 column 161 - Warning: <img> lacks "alt" attribute
line 360 column 15 - Warning: <img> lacks "alt" attribute
line 377 column 1094 - Warning: <img> proprietary attribute value "absmiddle"
line 377 column 1094 - Warning: <img> lacks "alt" attribute
line 394 column 22 - Warning: <img> lacks "alt" attribute
line 394 column 63 - Warning: <img> lacks "alt" attribute
line 394 column 112 - Warning: <img> lacks "alt" attribute
line 394 column 162 - Warning: <img> lacks "alt" attribute
line 395 column 11 - Warning: <img> lacks "alt" attribute
line 405 column 15 - Warning: <img> lacks "alt" attribute
line 420 column 21 - Warning: <img> lacks "alt" attribute
line 420 column 62 - Warning: <img> lacks "alt" attribute
line 420 column 111 - Warning: <img> lacks "alt" attribute
line 420 column 161 - Warning: <img> lacks "alt" attribute
line 421 column 11 - Warning: <img> lacks "alt" attribute
line 431 column 15 - Warning: <img> lacks "alt" attribute
line 448 column 1171 - Warning: <img> proprietary attribute value "absmiddle"
line 448 column 1171 - Warning: <img> lacks "alt" attribute
line 459 column 2271 - Warning: <img> proprietary attribute value "absmiddle"
line 459 column 2271 - Warning: <img> lacks "alt" attribute
line 471 column 22 - Warning: <img> lacks "alt" attribute
line 471 column 63 - Warning: <img> lacks "alt" attribute
line 471 column 112 - Warning: <img> lacks "alt" attribute
line 471 column 162 - Warning: <img> lacks "alt" attribute
line 472 column 11 - Warning: <img> lacks "alt" attribute
line 482 column 15 - Warning: <img> lacks "alt" attribute
line 497 column 22 - Warning: <img> lacks "alt" attribute
line 497 column 63 - Warning: <img> lacks "alt" attribute
line 497 column 112 - Warning: <img> lacks "alt" attribute
line 497 column 162 - Warning: <img> lacks "alt" attribute
line 508 column 15 - Warning: <img> lacks "alt" attribute
line 529 column 22 - Warning: <img> lacks "alt" attribute
line 529 column 63 - Warning: <img> lacks "alt" attribute
line 529 column 111 - Warning: <img> lacks "alt" attribute
line 529 column 161 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 559 column 21 - Warning: <img> lacks "alt" attribute
line 559 column 62 - Warning: <img> lacks "alt" attribute
line 559 column 111 - Warning: <img> lacks "alt" attribute
line 559 column 161 - Warning: <img> lacks "alt" attribute
line 560 column 11 - Warning: <img> lacks "alt" attribute
line 570 column 15 - Warning: <img> lacks "alt" attribute
line 594 column 21 - Warning: <img> lacks "alt" attribute
line 594 column 62 - Warning: <img> lacks "alt" attribute
line 594 column 111 - Warning: <img> lacks "alt" attribute
line 594 column 161 - Warning: <img> lacks "alt" attribute
line 605 column 15 - Warning: <img> lacks "alt" attribute
line 623 column 935 - Warning: <img> lacks "alt" attribute
line 624 column 1103 - Warning: <img> lacks "alt" attribute
line 632 column 22 - Warning: <img> lacks "alt" attribute
line 632 column 63 - Warning: <img> lacks "alt" attribute
line 632 column 112 - Warning: <img> lacks "alt" attribute
line 632 column 162 - Warning: <img> lacks "alt" attribute
line 633 column 11 - Warning: <img> lacks "alt" attribute
line 643 column 15 - Warning: <img> lacks "alt" attribute
line 662 column 22 - Warning: <img> lacks "alt" attribute
line 662 column 63 - Warning: <img> lacks "alt" attribute
line 662 column 111 - Warning: <img> lacks "alt" attribute
line 662 column 161 - Warning: <img> lacks "alt" attribute
line 673 column 15 - Warning: <img> lacks "alt" attribute
line 701 column 21 - Warning: <img> lacks "alt" attribute
line 701 column 62 - Warning: <img> lacks "alt" attribute
line 701 column 111 - Warning: <img> lacks "alt" attribute
line 701 column 161 - Warning: <img> lacks "alt" attribute
line 702 column 11 - Warning: <img> lacks "alt" attribute
line 712 column 15 - Warning: <img> lacks "alt" attribute
line 744 column 22 - Warning: <img> lacks "alt" attribute
line 744 column 63 - Warning: <img> lacks "alt" attribute
line 744 column 111 - Warning: <img> lacks "alt" attribute
line 744 column 161 - Warning: <img> lacks "alt" attribute
line 755 column 15 - Warning: <img> lacks "alt" attribute
line 772 column 22 - Warning: <img> lacks "alt" attribute
line 772 column 63 - Warning: <img> lacks "alt" attribute
line 772 column 112 - Warning: <img> lacks "alt" attribute
line 772 column 162 - Warning: <img> lacks "alt" attribute
line 773 column 11 - Warning: <img> lacks "alt" attribute
line 783 column 15 - Warning: <img> lacks "alt" attribute
line 806 column 22 - Warning: <img> lacks "alt" attribute
line 806 column 63 - Warning: <img> lacks "alt" attribute
line 806 column 111 - Warning: <img> lacks "alt" attribute
line 806 column 161 - Warning: <img> lacks "alt" attribute
line 817 column 15 - Warning: <img> lacks "alt" attribute
line 827 column 237 - Warning: <img> lacks "alt" attribute
line 837 column 22 - Warning: <img> lacks "alt" attribute
line 837 column 63 - Warning: <img> lacks "alt" attribute
line 837 column 112 - Warning: <img> lacks "alt" attribute
line 837 column 162 - Warning: <img> lacks "alt" attribute
line 848 column 15 - Warning: <img> lacks "alt" attribute
line 855 column 130 - Warning: <img> proprietary attribute value "absmiddle"
line 855 column 130 - Warning: <img> lacks "alt" attribute
line 866 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 866 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 866 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 875 column 25 - Warning: <img> lacks "alt" attribute
line 880 column 267 - Warning: <img> lacks "alt" attribute
line 252 column 1502 - Warning: trimming empty <font>
line 860 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 179 column 1136 - Warning: <table> proprietary attribute "height"
line 213 column 27 - Warning: <nobr> is not approved by W3C
line 250 column 27 - Warning: <nobr> is not approved by W3C
line 252 column 158 - Warning: <table> proprietary attribute "height"
line 252 column 223 - Warning: <td> proprietary attribute "background"
line 252 column 319 - Warning: <td> proprietary attribute "background"
line 252 column 409 - Warning: <table> proprietary attribute "height"
line 252 column 489 - Warning: <td> proprietary attribute "background"
line 252 column 1434 - Warning: <td> proprietary attribute "background"
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 326 column 27 - Warning: <nobr> is not approved by W3C
line 365 column 27 - Warning: <nobr> is not approved by W3C
line 410 column 27 - Warning: <nobr> is not approved by W3C
line 436 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 513 column 27 - Warning: <nobr> is not approved by W3C
line 545 column 27 - Warning: <nobr> is not approved by W3C
line 575 column 27 - Warning: <nobr> is not approved by W3C
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 648 column 27 - Warning: <nobr> is not approved by W3C
line 678 column 27 - Warning: <nobr> is not approved by W3C
line 717 column 27 - Warning: <nobr> is not approved by W3C
line 760 column 27 - Warning: <nobr> is not approved by W3C
line 788 column 27 - Warning: <nobr> is not approved by W3C
line 822 column 27 - Warning: <nobr> is not approved by W3C
line 853 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 406 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md