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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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messiaen
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Posted on 03-10-10 06:48:34 PM Link | Quote
I didn't thought I would arrive so early at 0.9, usually my programs don't come close to 1.0 . I could number them now 0.91, 0.92, ...

Some features I would need to work before calling it a "1.0" program (in order of priority)

- Some form of water/toxic haze insertion
- A "ROM modifications" menu to customize some stuff, such as Boss Star positions
- Importing bitmaps as background
- Better texture handling (non-squarish sizes such as 32x64, etc)
- Proper intro screen replacement

Not sure If I'll ever get some of them to work, however even without them a complete hack is still feasible.
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Posted on 03-10-10 07:39:17 PM Link | Quote
Originally posted by messiaen

Link for v0.9

(in case you missed it up there).


I tried importing my new level, i opened in toad's tool and after loading the replaced level it gives an error:

Propety not found


#texture

Script Error, Continue?

I also tried it without using the mtl file, same result...

Can you help?

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Posted on 03-10-10 09:56:10 PM (last edited by vinnyboiler at 03-10-10 07:05 PM) Link | Quote
Ok, I think I finished all my 8 sub-worlds and two main areas, the city one I showed and a one based on Super Mario World, it is the overworld with the vanilla dome area(I will replace the secret aqurium and warp it to my main area) I will show images as soon as I can get on to a computer with internet.(why am I still comdemed to using mobile devises to go on the internet )
edit: why do people talk about importing models, I mean is not the SM64 logo a model and has been shown to show up in levels?
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Posted on 03-10-10 11:24:26 PM Link | Quote
Wow, I tested my rom with a alpha texture and use fog and it works great. I see maczkopeti had a property not found error in toads tool. I got that too so I was thinking it had something to do with the fog. So I tried importing my map again but with out fog enable and then the level did load fine in toads tool. So it must be the fog that seems to be causing that error to come up.
messiaen
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Posted on 03-11-10 12:41:10 AM Link | Quote
maczkopeti: Please send me your .obj, .mtl file and textures. Also, a settings file would be nice, so I can reproduce
the bug here. So far, the #texture error has happened to me when there's many textures in the level, but let's see if its something else.
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Posted on 03-11-10 02:37:55 AM Link | Quote
03-10-10 09:37:55 PM
Post #2897
Originally posted by messiaen
I didn't thought I would arrive so early at 0.9, usually my programs don't come close to 1.0 . I could number them now 0.91, 0.92, ...
This is why my version numbers are a binary date code instead. Avoids the "this isn't worthy of being called 1.0 but it's too improved to just be 0.91" issue, as well as carrying more information about just how old a version is.

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BTTF Forever
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Posted on 03-11-10 03:47:52 AM (last edited by BTTF Forever at 03-11-10 12:57 AM) Link | Quote
the importer works great! and i love the fog effect im getting!

there's just one small problem... the objects that originally had alphas with there textures (eg: coins, Bob-omb), the alphas no longer work, the coin has a black box around it, and so does the bob-omb, can this be fixed?

EDIT: the texture error happened to me too in toads tool, the level i imported was the bedroom one again, so you should have it Messiaen if you wanna check it...

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Me-me
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Posted on 03-11-10 04:53:56 AM Link | Quote

The picture kinda explains itself (Lol litteraly)
Also, sorry for the huge picture. Please don't quote this post.

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maczkopeti
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Posted on 03-11-10 06:07:11 AM (last edited by maczkopeti at 03-11-10 09:36 AM) Link | Quote
Originally posted by messiaen
maczkopeti: Please send me your .obj, .mtl file and textures. Also, a settings file would be nice, so I can reproduce
the bug here. So far, the #texture error has happened to me when there's many textures in the level, but let's see if its something else.


http://www.mediafire.com/?mjlmzwonjym

EDIT: Tried it in the game,
Without fog: Works Fine
With Hardcore Fog: Level is nearly invisible expect for some polygons in the middle point
With Subtle Fog #1: Works Fine

Another thing i discovered is that the textures gets vertically flipped when i import a level.

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messiaen
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Posted on 03-11-10 11:17:57 AM (last edited by messiaen at 03-12-10 12:17 AM) Link | Quote
Me-me: please post the "log.txt" file generated when the "revert level" option fails (it will be on your obj_import folder). Judging by the exitcode, your ROM couldn't be opened for some reason.

As for the Peach's Slide #getProp error, I tried replacing it on a clean ROM and it worked fine, however using and older ROM resulted in problems. It works in the game, however, so it may be hard to find exactly what's causing the error.

Now that I've tried a few older levels, I am also getting #texture errors from Toad's Tool. I'll have to recheck and clean up my display list code, it isn't very clean when it comes to generating unused commands, so that might be what's bugging Toad's Tool.

edit:
Originally posted by BTTF Forever
there's just one small problem... the objects that originally had alphas with there textures (eg: coins, Bob-omb), the alphas no longer work, the coin has a black box around it, and so does the bob-omb, can this be fixed?


Does this happens only if your .obj file has a texture with alpha or every time? Can you post screenshots? Also, can you try other video plug-ins and see if you still get the same error?
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Posted on 03-12-10 03:30:34 AM Link | Quote
this happens only with .obj files with alphas (eg: my bedroom .obj i always import), ill try to get screen shots later, i'll edit this post...

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messiaen
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Posted on 03-12-10 03:09:34 PM (last edited by messiaen at 03-12-10 12:14 PM) Link | Quote
Right, will try to check on that.

I'm working on a new menu for the next release:



Setting the start level/number of lives is already functional, however I haven't start to work on the star positions yet, and the first version with the menu will probably include only a few star positions, since each star position requires a specific hack.

If someone could make a list of ALL star spawned from bosses (with hardcoded positions), that would be helpful.

Other possible features is to set trajectories for a few objects, such as Koopa-the-Quick. Probably it would require the user creating a text file in a specific format with all the coordinates, and importer would deal replacing/repointing it.
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Posted on 03-12-10 09:24:27 PM (last edited by BTTF Forever at 03-12-10 06:29 PM) Link | Quote
Originally posted by messiaen

Other possible features is to set trajectories for a few objects, such as Koopa-the-Quick. Probably it would require the user creating a text file in a specific format with all the coordinates, and importer would deal replacing/repointing it.


how about instead of using a text file, we use the koopa trajectory modifier in a different ROM, so you can open that different ROM in the importer and import the level exactly the same as the ROM your going to use, so you have ROM A (the main ROM) and ROM B (ROM you use to change trajectory's), so you open ROM B in toads tool (after you apply the koopa patch to it), and you change the trajectory of koopa in your new level. save the level!!, then go into wavefront importer 0.91 (if that's what it's called) go into ROM Settings, go down the scroll down list to Koopa-The-Quick Path/Trajectory, then there is a button to import ROM B, once imported, the program will either come up with a dialog box saying:

"New trajectory imported successfully! here is the list of the new X, Y, Z co-ordinates:
Example only:

(positions are shown as X, Y, Z in that order)

Starting Position:
1293, 194, 832

#1
1347, 239, 583

#2
3233, 544, 102......................ECT

when you click ok, you have a choice to save the above text as a file for future reference

IF the trajectory does not import successfully OR there were no changes found in the koopa trajectory part of ROM B, it could say "ROM did not import correctly save log file?" or no "no changes found in ROM, did you save the ROM in toads tool correctly? Save log file?"

well that's just my opinion on how you could do it.......what do you think?

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Posted on 03-12-10 11:09:53 PM Link | Quote
This program works like a charm

But the only problem is that I've NEVER been able edit my levels in toad's tool, although they work perfect in-game. Toad's tool can open the game, but can't "draw" the custum levels I make; I get the following error when it's drawing my map;

____________________
Property not found


#texture

Script Error. Continue?

[Yes] [No]
____________________

I've tried different roms, different objects, with and without textures and i still get that error :/

And also just a suggestion; could you make a compressor? with the new size of 49MB, my game is too big to get injected into a wad (wii) and i rather wad since the game lags in the wii's n64 emulator

Keep up the great work




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Posted on 03-13-10 12:27:02 AM Link | Quote
so you wanna play your custom levels on your wii huh? well i do already!!

i use wii64 emulator version 1.1 "Honey"

it does a great job of emulating nearly all games, and i can play my custom .obj injected ROM's on it as well.

and my games don't lag and you don't need a compressor, just put the ROM on the SD card and it works.

oh, and about the texture error thing, Messiaen is looking into that, he will get back to us soon...i hope!

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Posted on 03-13-10 03:20:04 AM (last edited by Eedan at 03-13-10 12:22 AM) Link | Quote
Oh, never realized they made a new wii64, thanks for the heads up

But I'm having a problem with one of my models, it's the first model i've made with google sketchup pro (i usually use blender) Because i thought a maze would be way easier to do in sketchup. But whenever i import it into the game. Tried many different settings and it gives either an empty map or random walls all over the place (and mario keeps falling down, through the walls and dies) :/

Is there something special we need to do when using sketchup?

link to my project ; http://www.mediafire.com/?zalnwedoamh
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Posted on 03-13-10 07:48:13 AM Link | Quote
Originally posted by BTTF Forever
oh, and about the texture error thing, Messiaen is looking into that, he will get back to us soon...i hope!


I hope so. i cant get any of my levels loaded in TT cause #texture error.
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Posted on 03-13-10 09:10:48 AM Link | Quote
Originally posted by Eedan

But I'm having a problem with one of my models, it's the first model i've made with google sketchup pro (i usually use blender) Because i thought a maze would be way easier to do in sketchup. But whenever i import it into the game. Tried many different settings and it gives either an empty map or random walls all over the place (and mario keeps falling down, through the walls and dies) :/

Is there something special we need to do when using sketchup?

link to my project ; http://www.mediafire.com/?zalnwedoamh



You need to export it to .obj first, dummy

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Posted on 03-13-10 10:21:16 AM (last edited by BTTF Forever at 03-13-10 07:25 AM) Link | Quote
that was a bit harsh...

@Eedan: Use this...

http://jim.foltz.googlepages.com/ObjExporter.rb

Put that file in the plug-ins folder of Google sketch-up, then open up your model in sketchup, and go up the top where it says "File, Edit, View.....ECT" until you come to "Plugins", click on plugins, then click on "Obj Exporter"choose your settings (NOTE: I would just leave the settings as it is, where it says "guess which faces to export", leave that ticked, because it usually guesses right!). Browse for a destination, and name the obj file what you want. then click export.

it should save your .obj, .mtl, and all your textures (if any) in the folder that you chose, you can now import that .obj file into the importer, choose your settings, and wallah!!

CUSTOM LEVEL IMPORTATION...........COMPLETE..........

EDIT: Hey Messiaen, you should include that plugin in your releases of the exporter, so people who are new at this have some help...

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Posted on 03-13-10 04:29:38 PM (last edited by Eedan at 03-13-10 02:16 PM) Link | Quote
Originally posted by maczkopeti


You need to export it to .obj first, dummy


I did, I just uploaded the unexported version incase there would be something wrong, if it wasn't an obj. i wouldn't be seeing those random walls >.>

Edit: noticed I wasn't using the same exporter so i tried it and it worked, but I can walk through all my walls
Link to object http://www.mediafire.com/?qfdjxnnykzi
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 11 query cache hits.
Query execution time:  0.099415 seconds
Script execution time:  0.029136 seconds
Total render time:  0.128551 seconds


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line 835 column 415 - Warning: unescaped & or unknown entity "&page"
line 835 column 449 - Warning: unescaped & or unknown entity "&page"
line 835 column 483 - Warning: unescaped & or unknown entity "&page"
line 835 column 517 - Warning: unescaped & or unknown entity "&page"
line 835 column 554 - Warning: unescaped & or unknown entity "&page"
line 835 column 588 - Warning: unescaped & or unknown entity "&page"
line 835 column 622 - Warning: unescaped & or unknown entity "&page"
line 835 column 656 - Warning: unescaped & or unknown entity "&page"
line 835 column 694 - Warning: unescaped & or unknown entity "&page"
line 835 column 728 - Warning: unescaped & or unknown entity "&page"
line 835 column 762 - Warning: unescaped & or unknown entity "&page"
line 835 column 796 - Warning: unescaped & or unknown entity "&page"
line 835 column 830 - Warning: unescaped & or unknown entity "&page"
line 835 column 864 - Warning: unescaped & or unknown entity "&page"
line 835 column 898 - Warning: unescaped & or unknown entity "&page"
line 835 column 932 - Warning: unescaped & or unknown entity "&page"
line 835 column 966 - Warning: unescaped & or unknown entity "&page"
line 835 column 1000 - Warning: unescaped & or unknown entity "&page"
line 835 column 50 - Warning: missing </font> before </td>
line 835 column 1037 - Warning: missing </font> before </table>
line 837 column 35 - Warning: missing <tr>
line 837 column 50 - Warning: missing </font> before </td>
line 838 column 37 - Warning: unescaped & or unknown entity "&id"
line 837 column 194 - Warning: missing </font> before </table>
line 839 column 17 - Warning: discarding unexpected </textarea>
line 839 column 28 - Warning: discarding unexpected </form>
line 839 column 35 - Warning: discarding unexpected </embed>
line 839 column 43 - Warning: discarding unexpected </noembed>
line 839 column 53 - Warning: discarding unexpected </noscript>
line 839 column 64 - Warning: discarding unexpected </noembed>
line 839 column 74 - Warning: discarding unexpected </embed>
line 839 column 82 - Warning: discarding unexpected </table>
line 839 column 90 - Warning: discarding unexpected </table>
line 841 column 9 - Warning: missing </font> before <table>
line 853 column 25 - Warning: discarding unexpected </font>
line 862 column 58 - Warning: discarding unexpected </font>
line 840 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 167 - Warning: <img> proprietary attribute value "absmiddle"
line 179 column 167 - Warning: <img> lacks "alt" attribute
line 197 column 21 - Warning: <img> lacks "alt" attribute
line 197 column 62 - Warning: <img> lacks "alt" attribute
line 197 column 111 - Warning: <img> lacks "alt" attribute
line 197 column 161 - Warning: <img> lacks "alt" attribute
line 198 column 11 - Warning: <img> lacks "alt" attribute
line 208 column 15 - Warning: <img> lacks "alt" attribute
line 237 column 22 - Warning: <img> lacks "alt" attribute
line 237 column 63 - Warning: <img> lacks "alt" attribute
line 237 column 112 - Warning: <img> lacks "alt" attribute
line 237 column 162 - Warning: <img> lacks "alt" attribute
line 238 column 11 - Warning: <img> lacks "alt" attribute
line 248 column 15 - Warning: <img> lacks "alt" attribute
line 255 column 449 - Warning: <img> proprietary attribute value "absmiddle"
line 255 column 449 - Warning: <img> lacks "alt" attribute
line 256 column 632 - Warning: <img> proprietary attribute value "absmiddle"
line 256 column 632 - Warning: <img> lacks "alt" attribute
line 264 column 22 - Warning: <img> lacks "alt" attribute
line 264 column 63 - Warning: <img> lacks "alt" attribute
line 264 column 112 - Warning: <img> lacks "alt" attribute
line 264 column 162 - Warning: <img> lacks "alt" attribute
line 275 column 15 - Warning: <img> lacks "alt" attribute
line 290 column 22 - Warning: <img> lacks "alt" attribute
line 290 column 63 - Warning: <img> lacks "alt" attribute
line 290 column 111 - Warning: <img> lacks "alt" attribute
line 290 column 161 - Warning: <img> lacks "alt" attribute
line 301 column 15 - Warning: <img> lacks "alt" attribute
line 317 column 23 - Warning: <img> lacks "alt" attribute
line 317 column 64 - Warning: <img> lacks "alt" attribute
line 317 column 113 - Warning: <img> lacks "alt" attribute
line 317 column 163 - Warning: <img> lacks "alt" attribute
line 328 column 15 - Warning: <img> lacks "alt" attribute
line 335 column 3241 - Warning: <img> proprietary attribute value "absmiddle"
line 335 column 3241 - Warning: <img> lacks "alt" attribute
line 343 column 22 - Warning: <img> lacks "alt" attribute
line 343 column 63 - Warning: <img> lacks "alt" attribute
line 343 column 112 - Warning: <img> lacks "alt" attribute
line 343 column 162 - Warning: <img> lacks "alt" attribute
line 344 column 11 - Warning: <img> lacks "alt" attribute
line 354 column 15 - Warning: <img> lacks "alt" attribute
line 373 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 15 - Warning: <img> lacks "alt" attribute
line 373 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 58 - Warning: <img> lacks "alt" attribute
line 373 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 101 - Warning: <img> lacks "alt" attribute
line 373 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 144 - Warning: <img> lacks "alt" attribute
line 373 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 187 - Warning: <img> lacks "alt" attribute
line 373 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 230 - Warning: <img> lacks "alt" attribute
line 374 column 22 - Warning: <img> lacks "alt" attribute
line 374 column 63 - Warning: <img> lacks "alt" attribute
line 374 column 112 - Warning: <img> lacks "alt" attribute
line 374 column 162 - Warning: <img> lacks "alt" attribute
line 375 column 11 - Warning: <img> lacks "alt" attribute
line 385 column 15 - Warning: <img> lacks "alt" attribute
line 392 column 74 - Warning: <img> lacks "alt" attribute
line 402 column 21 - Warning: <img> lacks "alt" attribute
line 402 column 62 - Warning: <img> lacks "alt" attribute
line 402 column 111 - Warning: <img> lacks "alt" attribute
line 402 column 161 - Warning: <img> lacks "alt" attribute
line 403 column 11 - Warning: <img> lacks "alt" attribute
line 413 column 15 - Warning: <img> lacks "alt" attribute
line 438 column 22 - Warning: <img> lacks "alt" attribute
line 438 column 63 - Warning: <img> lacks "alt" attribute
line 438 column 111 - Warning: <img> lacks "alt" attribute
line 438 column 161 - Warning: <img> lacks "alt" attribute
line 449 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 22 - Warning: <img> lacks "alt" attribute
line 472 column 63 - Warning: <img> lacks "alt" attribute
line 472 column 112 - Warning: <img> lacks "alt" attribute
line 472 column 162 - Warning: <img> lacks "alt" attribute
line 473 column 11 - Warning: <img> lacks "alt" attribute
line 483 column 15 - Warning: <img> lacks "alt" attribute
line 499 column 22 - Warning: <img> lacks "alt" attribute
line 499 column 63 - Warning: <img> lacks "alt" attribute
line 499 column 111 - Warning: <img> lacks "alt" attribute
line 499 column 161 - Warning: <img> lacks "alt" attribute
line 510 column 15 - Warning: <img> lacks "alt" attribute
line 521 column 171 - Warning: <img> lacks "alt" attribute
line 535 column 22 - Warning: <img> lacks "alt" attribute
line 535 column 63 - Warning: <img> lacks "alt" attribute
line 535 column 112 - Warning: <img> lacks "alt" attribute
line 535 column 162 - Warning: <img> lacks "alt" attribute
line 536 column 11 - Warning: <img> lacks "alt" attribute
line 546 column 15 - Warning: <img> lacks "alt" attribute
line 585 column 21 - Warning: <img> lacks "alt" attribute
line 585 column 62 - Warning: <img> lacks "alt" attribute
line 585 column 111 - Warning: <img> lacks "alt" attribute
line 585 column 161 - Warning: <img> lacks "alt" attribute
line 596 column 15 - Warning: <img> lacks "alt" attribute
line 603 column 106 - Warning: <img> proprietary attribute value "absmiddle"
line 603 column 106 - Warning: <img> lacks "alt" attribute
line 622 column 905 - Warning: <img> proprietary attribute value "absmiddle"
line 622 column 905 - Warning: <img> lacks "alt" attribute
line 635 column 22 - Warning: <img> lacks "alt" attribute
line 635 column 63 - Warning: <img> lacks "alt" attribute
line 635 column 112 - Warning: <img> lacks "alt" attribute
line 635 column 162 - Warning: <img> lacks "alt" attribute
line 636 column 11 - Warning: <img> lacks "alt" attribute
line 646 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 21 - Warning: <img> lacks "alt" attribute
line 670 column 62 - Warning: <img> lacks "alt" attribute
line 670 column 111 - Warning: <img> lacks "alt" attribute
line 670 column 161 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 688 column 140 - Warning: <img> proprietary attribute value "absmiddle"
line 688 column 140 - Warning: <img> lacks "alt" attribute
line 703 column 22 - Warning: <img> lacks "alt" attribute
line 703 column 63 - Warning: <img> lacks "alt" attribute
line 703 column 112 - Warning: <img> lacks "alt" attribute
line 703 column 162 - Warning: <img> lacks "alt" attribute
line 704 column 11 - Warning: <img> lacks "alt" attribute
line 714 column 15 - Warning: <img> lacks "alt" attribute
line 731 column 21 - Warning: <img> lacks "alt" attribute
line 731 column 62 - Warning: <img> lacks "alt" attribute
line 731 column 111 - Warning: <img> lacks "alt" attribute
line 731 column 161 - Warning: <img> lacks "alt" attribute
line 732 column 11 - Warning: <img> lacks "alt" attribute
line 742 column 15 - Warning: <img> lacks "alt" attribute
line 765 column 22 - Warning: <img> lacks "alt" attribute
line 765 column 63 - Warning: <img> lacks "alt" attribute
line 765 column 112 - Warning: <img> lacks "alt" attribute
line 765 column 162 - Warning: <img> lacks "alt" attribute
line 766 column 11 - Warning: <img> lacks "alt" attribute
line 776 column 15 - Warning: <img> lacks "alt" attribute
line 804 column 21 - Warning: <img> lacks "alt" attribute
line 804 column 62 - Warning: <img> lacks "alt" attribute
line 804 column 111 - Warning: <img> lacks "alt" attribute
line 804 column 161 - Warning: <img> lacks "alt" attribute
line 815 column 15 - Warning: <img> lacks "alt" attribute
line 826 column 228 - Warning: <img> proprietary attribute value "absmiddle"
line 826 column 228 - Warning: <img> lacks "alt" attribute
line 828 column 550 - Warning: <img> proprietary attribute value "absmiddle"
line 828 column 550 - Warning: <img> lacks "alt" attribute
line 838 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 838 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 838 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 847 column 25 - Warning: <img> lacks "alt" attribute
line 852 column 267 - Warning: <img> lacks "alt" attribute
line 832 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 213 column 27 - Warning: <nobr> is not approved by W3C
line 253 column 27 - Warning: <nobr> is not approved by W3C
line 280 column 27 - Warning: <nobr> is not approved by W3C
line 306 column 27 - Warning: <nobr> is not approved by W3C
line 333 column 27 - Warning: <nobr> is not approved by W3C
line 359 column 27 - Warning: <nobr> is not approved by W3C
line 390 column 27 - Warning: <nobr> is not approved by W3C
line 418 column 27 - Warning: <nobr> is not approved by W3C
line 454 column 27 - Warning: <nobr> is not approved by W3C
line 488 column 27 - Warning: <nobr> is not approved by W3C
line 515 column 27 - Warning: <nobr> is not approved by W3C
line 551 column 27 - Warning: <nobr> is not approved by W3C
line 601 column 27 - Warning: <nobr> is not approved by W3C
line 651 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 719 column 27 - Warning: <nobr> is not approved by W3C
line 747 column 27 - Warning: <nobr> is not approved by W3C
line 781 column 27 - Warning: <nobr> is not approved by W3C
line 820 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 353 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md