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04-24-22 10:50:22 AM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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BTTF Forever
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Posted on 03-07-10 01:46:07 AM Link | Quote
no, Messiaen told me to turn everything upside down, and said that turning it upside down would fix it, but it didn't, I think it has something to do with culling, but Messiaen said it didn't.

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hennahacker

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Posted on 03-07-10 04:42:49 AM Link | Quote
Try flipping the face normals on your model, that might be what he meant.

Also, by culling do you mean backface culling (having the texture show up on one side, the other, or both)?

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wwwarea
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Posted on 03-07-10 05:46:29 AM (last edited by wwwarea at 03-07-10 03:05 AM) Link | Quote
Hmm, I get the white screen too. But its because of some obj files. Most of them I tried importing gives me the white screen when I start the level. I only got 1 map imported with out the white screen. I tried importing the same obj file in another level also and still no freeze so then I tried another obj file, it freezes again. =/

One of the obj files that froze in the game looks OK in toads tool 64 though.

Edit: It seems the obj files that are working for me are the ones exported from Wings 3D. The ones that freezes the game is the ones from google sketch up. I think I tried to import a obj that was exported from google sketch up and then exported from Wings 3D but still diddn't work. Some obj files that were from something else and then exported from Wings 3D or made in Wings 3D and then export from it did work. So I'm guessing its google sketch up again.
Gecko
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Posted on 03-07-10 06:09:22 AM (last edited by Gecko at 03-07-10 03:37 AM) Link | Quote
Originally posted by messiaen

v0.8 up!



Changes from the earlier "beta":
- Levels should work now in TT64 (but textures will probably look weird)
- A minor collision bugs was fixed
- Path bugs were fixed, so texture problems are much less prone to happen

Maybe it's just a false alarm.


Edit: Yep, it was.




For those of who are experiencing whitescreens, if you're using savestates, create a new savestate after updating your object importer files. Each update makes former savestates unusable resulting in a white screen.
Rena
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Posted on 03-07-10 07:31:40 AM Link | Quote
03-07-10 02:31:40 AM
Post #2881
So for those of you playing with the microcode, is there something I'm missing with texture modes? For Mario Kart, I extract the modes from G_SETTILE like so:ROM.RSP.TileCache[idx] = {
Format = ROM.RSP.TextureFormat[tonumber(param[1] >> 5)],
Size = (param[1] >> 3) & 3,
Line = ((param[1] & 3) << 7) | (param[2] >> 1),
TMem = ((param[2] & 1) << 8) | param[3],
Palette = param[5] >> 4,
TFlags = (param[5] >> 2) & 3,
TMask = ((param[5] & 3) << 2) | (param[6] >> 6),
TShift = (param[6] >> 2) & 15,
SFlags = param[7] & 3,
SMask = param[7] >> 4,
SShift = param[7] & 0xF }
then pass the SFlags and TFlags to glTexParameter, where 0=GL_REPEAT, 1=GL_MIRRORED_REPEAT, 2=GL_CLAMP_TO_EDGE, 3=GL_CLAMP. The result is that everything displays fine, except all of the track polygons are using GL_REPEAT when they should use GL_MIRROR.

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messiaen
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Posted on 03-07-10 09:25:17 AM Link | Quote
Originally posted by Gecko
Maybe it's just a false [virus] alarm.

Edit: Yep, it was.



Hmm, I was expecting some false positive like this. My program now uses "ShellExecuteEx" to create hidden sub-processes (to launch ImageMagick's converter) and probably that specific Anti-Virus find it a sign of this specific trojan.

About whitescreens, I just found an error in one of the bank loading commands, I will fix it today and release a 0.8b version. Also, what Gecko said about savestates is valid.
Me-me
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Posted on 03-07-10 05:22:38 PM (last edited by Me-me at 03-07-10 02:23 PM) Link | Quote
The new importer works nicely, but in addition to the texture glitch in TT64, half of my level don't show up:

This can be "fixed" by ticking the "collision map" box, but still. Any ideas?

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Aamelo
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Posted on 03-07-10 05:24:30 PM Link | Quote
Thanks for Bug Fixing, Mess.

and now...
Test Level V0.85 is Done.

The level had some updates but still got to get some stuff fixed.
Ah, Messiaen are you still devolving the water feature?
messiaen
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Posted on 03-07-10 06:17:44 PM Link | Quote
Uploaded the v0.8b to the Level Importer site.

Me-me: If your object has more than 2000 faces or so, the exceeding faces won't show up in TT64. It's a limitation of TT64, and indeed a logical limitation since none of the original levels contains more than 2000 faces.

Aamelo: my priority now is getting the alpha support to work correctly, then I'll think about the best way to implement water box/toxic haze creation.

By the way, if anyone wants to help creating textures packs (with only 32x32 textures), that would be nice. A quick way to dump textures is either using TR64's plugin or doing a VRML export and then saving the textures. A nice texture database from a variety of N64 games would be a very nice resource for creating new levels.
wwwarea
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Posted on 03-07-10 06:53:47 PM Link | Quote
Thanks for the new release. My map from google sketch up works now.

You should add a fog feature for version 0.9 like in Peach's secret slide, it has this dark fog in it.
messiaen
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Posted on 03-07-10 08:19:36 PM Link | Quote
Originally posted by wwwarea
Thanks for the new release. My map from google sketch up works now.

You should add a fog feature for version 0.9 like in Peach's secret slide, it has this dark fog in it.


Ah, good to hear that!

Fog is a nice suggestion, I did some tests on it a few weeks ago, and it wouldn't be hard to add it as a global parameters, that is, something that will affect the whole level. Finding good values, however, takes some time.

Another useful feature I forgot to add is the option to have non-solid textures, ie, in case you want a decorative texture (this might be very useful with alpha). It would be done by assigning a specific collisionType parameter.
Aamelo
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Posted on 03-07-10 08:33:56 PM Link | Quote
Originally posted by messiaen

Ah, good to hear that!

Fog is a nice suggestion, I did some tests on it a few weeks ago, and it wouldn't be hard to add it as a global parameters, that is, something that will affect the whole level. Finding good values, however, takes some time.

Another useful feature I forgot to add is the option to have non-solid textures, ie, in case you want a decorative texture (this might be very useful with alpha). It would be done by assigning a specific collisionType parameter.



I Don't know if you able, but, what about making the importer compatible with other games than just SM64?
Lyskar
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Posted on 03-07-10 09:16:28 PM Link | Quote
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Metal_Man88's Post
That would be missing the point, Aamelo.

Other games have other systems and working with SM64 is hard enough as it is.

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wwwarea
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Posted on 03-08-10 03:04:17 AM Link | Quote
Just found another bug. This one is major... =/ Seems if I import more then 1 map into the game like 2 levels replaced with 2 diffrent obj files, it could crash the game when I enter the next custom obj level, and opening the rom with toads tool 64 doesn't work. It gives me this error pop up saying Handler not found or something or List expected for handler.

Another bug, would be other texture sizes like 64 x 32 I think but when importing, the texture comes repeated in the texture. Kind of like: Before import, texture looked like (1234) and after import, it looked strange in the game so I ripped it and the texture was still 64 x 32 but the texture diddn't look the same, it did something like (1212).
BTTF Forever
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Posted on 03-08-10 04:03:10 AM (last edited by BTTF Forever at 03-08-10 01:27 AM) Link | Quote
Originally posted by wwwarea

It seems the obj files that are working for me are the ones exported from Wings 3D. The ones that freezes the game is the ones from google sketch up. I think I tried to import a obj that was exported from google sketch up and then exported from Wings 3D but still diddn't work. Some obj files that were from something else and then exported from Wings 3D or made in Wings 3D and then export from it did work. So I'm guessing its google sketch up again.



well i tried importing an .obj from google sketchup into wings 3d, then exported it as an .obj file, it still gave me the white screen, anyone who has it working, could they please post there settings so i could try to import with the same settings you have to see if it makes a difference?

EDIT: oh and by the way, 0.8b is up

EDIT2: tried 0.8b, white screen........

EDIT3: tried opening in toads tool, it freezes at loading script bank 2346188, does this mean anything?

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messiaen
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Posted on 03-08-10 10:17:54 AM Link | Quote
wwwarea: Can you try reproducing the bug in a new ROM? Also, please say exactly what levels have you replaced and send the logs for each level, ok?

BTT: Try working from a clean ROM too. If it still gives you the white screen error, please send the the .obj file, your log AND your ROM (upload everything to mediafire or another free file host).
BTTF Forever
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Posted on 03-08-10 05:51:49 PM (last edited by Metal_Man88 at 03-08-10 03:53 PM) Link | Quote
the rom i tried importing was a clean rom by the way, ill see if i can upload it by tomorrow, since i have stuff to do.

User Should really learn how to edit their posts instead of double posting -MM88

i was able to upload it just now, had to compress 50mb of data to 7mb...

http://www.megaupload.com/?d=IRZXKX14

if it says the file is temporarily unavailable, wait till the next day, it will say its fine in about 24 hours, at most, from this post onwards.

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wwwarea
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Posted on 03-08-10 09:55:32 PM (last edited by wwwarea at 03-08-10 06:57 PM) Link | Quote
messiaen: Oh like re try importing obj files into levels on a clean rom? And the levels I was replaceing was Secret Aquarium and then bomb-omb's battlefield. Then in the game, the Bomb-Omb's Battlefield gives me that white screen but I think the Secret Aquarium level still works, I kind of forgot. And then couldn't open the rom in toads tool 64 anymore, even when I restore the levels. I did repleace other levels in another rom, but the only other ones I could only seem to remember was wet dry world and I think it was the 2nd try witch crashed the rom. But I think that part already had some maps imported from version 8 final. Not the 8b one. As for logs, you mean import a obj file into every level and send you the log txt file after?
messiaen
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Posted on 03-09-10 02:37:17 AM Link | Quote
BTTForever: Thanks, I found what went wrong with your ROM. There was an error in the level script caused by the specific bank combination you chosed which corrupted your ROM.

Please refrain from using "Rainbow Ride", "Lethal Lava Land", "Whomp Fortress" and any of the "Bowser Courses" as Bank 0x0E for now. Also, don't use this corrupted ROM anymore.

Wwwarea: You probably had the same problem.

This will be fixed in the next release (v0.9).
BTTF Forever
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Posted on 03-09-10 03:29:43 AM Link | Quote
YES!!!!!!!

It Works!!!!

thank you Messiaen.

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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 11 query cache hits.
Query execution time:  0.099834 seconds
Script execution time:  0.029100 seconds
Total render time:  0.128934 seconds


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line 796 column 728 - Warning: unescaped & or unknown entity "&page"
line 796 column 762 - Warning: unescaped & or unknown entity "&page"
line 796 column 796 - Warning: unescaped & or unknown entity "&page"
line 796 column 830 - Warning: unescaped & or unknown entity "&page"
line 796 column 864 - Warning: unescaped & or unknown entity "&page"
line 796 column 898 - Warning: unescaped & or unknown entity "&page"
line 796 column 932 - Warning: unescaped & or unknown entity "&page"
line 796 column 50 - Warning: missing </font> before </td>
line 796 column 969 - Warning: missing </font> before </table>
line 798 column 35 - Warning: missing <tr>
line 798 column 50 - Warning: missing </font> before </td>
line 799 column 37 - Warning: unescaped & or unknown entity "&id"
line 798 column 194 - Warning: missing </font> before </table>
line 800 column 17 - Warning: discarding unexpected </textarea>
line 800 column 28 - Warning: discarding unexpected </form>
line 800 column 35 - Warning: discarding unexpected </embed>
line 800 column 43 - Warning: discarding unexpected </noembed>
line 800 column 53 - Warning: discarding unexpected </noscript>
line 800 column 64 - Warning: discarding unexpected </noembed>
line 800 column 74 - Warning: discarding unexpected </embed>
line 800 column 82 - Warning: discarding unexpected </table>
line 800 column 90 - Warning: discarding unexpected </table>
line 802 column 9 - Warning: missing </font> before <table>
line 814 column 25 - Warning: discarding unexpected </font>
line 823 column 58 - Warning: discarding unexpected </font>
line 801 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 187 column 11 - Warning: <img> lacks "alt" attribute
line 188 column 22 - Warning: <img> lacks "alt" attribute
line 188 column 63 - Warning: <img> lacks "alt" attribute
line 188 column 112 - Warning: <img> lacks "alt" attribute
line 188 column 161 - Warning: <img> lacks "alt" attribute
line 189 column 11 - Warning: <img> lacks "alt" attribute
line 199 column 15 - Warning: <img> lacks "alt" attribute
line 216 column 22 - Warning: <img> lacks "alt" attribute
line 216 column 63 - Warning: <img> lacks "alt" attribute
line 216 column 112 - Warning: <img> lacks "alt" attribute
line 216 column 162 - Warning: <img> lacks "alt" attribute
line 227 column 15 - Warning: <img> lacks "alt" attribute
line 246 column 22 - Warning: <img> lacks "alt" attribute
line 246 column 63 - Warning: <img> lacks "alt" attribute
line 246 column 112 - Warning: <img> lacks "alt" attribute
line 246 column 162 - Warning: <img> lacks "alt" attribute
line 247 column 11 - Warning: <img> lacks "alt" attribute
line 257 column 15 - Warning: <img> lacks "alt" attribute
line 271 column 531 - Warning: <img> lacks "alt" attribute
line 274 column 613 - Warning: <img> lacks "alt" attribute
line 286 column 23 - Warning: <img> lacks "alt" attribute
line 286 column 64 - Warning: <img> lacks "alt" attribute
line 286 column 113 - Warning: <img> lacks "alt" attribute
line 286 column 163 - Warning: <img> lacks "alt" attribute
line 297 column 15 - Warning: <img> lacks "alt" attribute
line 315 column 4091 - Warning: <img> proprietary attribute value "absmiddle"
line 315 column 4091 - Warning: <img> lacks "alt" attribute
line 323 column 22 - Warning: <img> lacks "alt" attribute
line 323 column 63 - Warning: <img> lacks "alt" attribute
line 323 column 111 - Warning: <img> lacks "alt" attribute
line 323 column 161 - Warning: <img> lacks "alt" attribute
line 334 column 15 - Warning: <img> lacks "alt" attribute
line 355 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 355 column 15 - Warning: <img> lacks "alt" attribute
line 355 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 355 column 58 - Warning: <img> lacks "alt" attribute
line 355 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 355 column 101 - Warning: <img> lacks "alt" attribute
line 355 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 355 column 144 - Warning: <img> lacks "alt" attribute
line 355 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 355 column 187 - Warning: <img> lacks "alt" attribute
line 355 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 355 column 230 - Warning: <img> lacks "alt" attribute
line 356 column 22 - Warning: <img> lacks "alt" attribute
line 356 column 63 - Warning: <img> lacks "alt" attribute
line 356 column 112 - Warning: <img> lacks "alt" attribute
line 356 column 162 - Warning: <img> lacks "alt" attribute
line 357 column 11 - Warning: <img> lacks "alt" attribute
line 367 column 15 - Warning: <img> lacks "alt" attribute
line 375 column 187 - Warning: <img> lacks "alt" attribute
line 384 column 22 - Warning: <img> lacks "alt" attribute
line 384 column 63 - Warning: <img> lacks "alt" attribute
line 384 column 112 - Warning: <img> lacks "alt" attribute
line 384 column 162 - Warning: <img> lacks "alt" attribute
line 395 column 15 - Warning: <img> lacks "alt" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 111 - Warning: <img> lacks "alt" attribute
line 416 column 161 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 448 column 22 - Warning: <img> lacks "alt" attribute
line 448 column 63 - Warning: <img> lacks "alt" attribute
line 448 column 112 - Warning: <img> lacks "alt" attribute
line 448 column 162 - Warning: <img> lacks "alt" attribute
line 459 column 15 - Warning: <img> lacks "alt" attribute
line 466 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 466 column 102 - Warning: <img> lacks "alt" attribute
line 476 column 22 - Warning: <img> lacks "alt" attribute
line 476 column 63 - Warning: <img> lacks "alt" attribute
line 476 column 111 - Warning: <img> lacks "alt" attribute
line 476 column 161 - Warning: <img> lacks "alt" attribute
line 487 column 15 - Warning: <img> lacks "alt" attribute
line 494 column 178 - Warning: <img> proprietary attribute value "absmiddle"
line 494 column 178 - Warning: <img> lacks "alt" attribute
line 511 column 22 - Warning: <img> lacks "alt" attribute
line 511 column 63 - Warning: <img> lacks "alt" attribute
line 511 column 112 - Warning: <img> lacks "alt" attribute
line 511 column 162 - Warning: <img> lacks "alt" attribute
line 522 column 15 - Warning: <img> lacks "alt" attribute
line 544 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 17 - Warning: <img> lacks "alt" attribute
line 544 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 60 - Warning: <img> lacks "alt" attribute
line 544 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 103 - Warning: <img> lacks "alt" attribute
line 544 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 146 - Warning: <img> lacks "alt" attribute
line 544 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 189 - Warning: <img> lacks "alt" attribute
line 544 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 232 - Warning: <img> lacks "alt" attribute
line 544 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 275 - Warning: <img> lacks "alt" attribute
line 544 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 318 - Warning: <img> lacks "alt" attribute
line 544 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 361 - Warning: <img> lacks "alt" attribute
line 545 column 23 - Warning: <img> lacks "alt" attribute
line 545 column 64 - Warning: <img> lacks "alt" attribute
line 545 column 113 - Warning: <img> lacks "alt" attribute
line 545 column 163 - Warning: <img> lacks "alt" attribute
line 546 column 11 - Warning: <img> lacks "alt" attribute
line 556 column 15 - Warning: <img> lacks "alt" attribute
line 563 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 581 column 22 - Warning: <img> lacks "alt" attribute
line 581 column 63 - Warning: <img> lacks "alt" attribute
line 581 column 112 - Warning: <img> lacks "alt" attribute
line 581 column 162 - Warning: <img> lacks "alt" attribute
line 592 column 15 - Warning: <img> lacks "alt" attribute
line 609 column 22 - Warning: <img> lacks "alt" attribute
line 609 column 63 - Warning: <img> lacks "alt" attribute
line 609 column 112 - Warning: <img> lacks "alt" attribute
line 609 column 162 - Warning: <img> lacks "alt" attribute
line 610 column 11 - Warning: <img> lacks "alt" attribute
line 620 column 15 - Warning: <img> lacks "alt" attribute
line 646 column 22 - Warning: <img> lacks "alt" attribute
line 646 column 63 - Warning: <img> lacks "alt" attribute
line 646 column 111 - Warning: <img> lacks "alt" attribute
line 646 column 161 - Warning: <img> lacks "alt" attribute
line 657 column 15 - Warning: <img> lacks "alt" attribute
line 674 column 22 - Warning: <img> lacks "alt" attribute
line 674 column 63 - Warning: <img> lacks "alt" attribute
line 674 column 112 - Warning: <img> lacks "alt" attribute
line 674 column 162 - Warning: <img> lacks "alt" attribute
line 675 column 11 - Warning: <img> lacks "alt" attribute
line 685 column 15 - Warning: <img> lacks "alt" attribute
line 709 column 22 - Warning: <img> lacks "alt" attribute
line 709 column 63 - Warning: <img> lacks "alt" attribute
line 709 column 112 - Warning: <img> lacks "alt" attribute
line 709 column 162 - Warning: <img> lacks "alt" attribute
line 720 column 15 - Warning: <img> lacks "alt" attribute
line 735 column 22 - Warning: <img> lacks "alt" attribute
line 735 column 63 - Warning: <img> lacks "alt" attribute
line 735 column 111 - Warning: <img> lacks "alt" attribute
line 735 column 161 - Warning: <img> lacks "alt" attribute
line 746 column 15 - Warning: <img> lacks "alt" attribute
line 767 column 22 - Warning: <img> lacks "alt" attribute
line 767 column 63 - Warning: <img> lacks "alt" attribute
line 767 column 112 - Warning: <img> lacks "alt" attribute
line 767 column 162 - Warning: <img> lacks "alt" attribute
line 768 column 11 - Warning: <img> lacks "alt" attribute
line 778 column 15 - Warning: <img> lacks "alt" attribute
line 799 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 799 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 799 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 808 column 25 - Warning: <img> lacks "alt" attribute
line 813 column 267 - Warning: <img> lacks "alt" attribute
line 793 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 204 column 27 - Warning: <nobr> is not approved by W3C
line 232 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 27 - Warning: <nobr> is not approved by W3C
line 302 column 27 - Warning: <nobr> is not approved by W3C
line 339 column 27 - Warning: <nobr> is not approved by W3C
line 372 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 432 column 27 - Warning: <nobr> is not approved by W3C
line 464 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 561 column 27 - Warning: <nobr> is not approved by W3C
line 563 column 1136 - Warning: <table> proprietary attribute "height"
line 597 column 27 - Warning: <nobr> is not approved by W3C
line 625 column 27 - Warning: <nobr> is not approved by W3C
line 662 column 27 - Warning: <nobr> is not approved by W3C
line 690 column 27 - Warning: <nobr> is not approved by W3C
line 725 column 27 - Warning: <nobr> is not approved by W3C
line 751 column 27 - Warning: <nobr> is not approved by W3C
line 783 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 366 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md