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04-23-22 11:34:26 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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BTTF Forever
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Posted on 03-05-10 03:40:20 AM Link | Quote
ok, cool, so why didn't it import when i did it?

another thing about the textures, if you take a look at the radio, the speakers are a separate texture each, and if you look, they double beside each other instead of stretching to the size of the polygon, is there any way to fix this?

and how come only .PNG is supported alpha?

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messiaen
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Posted on 03-05-10 12:18:44 PM Link | Quote
Originally posted by BTTF Forever
ok, cool, so why didn't it import when i did it?

another thing about the textures, if you take a look at the radio, the speakers are a separate texture each, and if you look, they double beside each other instead of stretching to the size of the polygon, is there any way to fix this?

and how come only .PNG is supported alpha?


Your textures uses various sizes which aren't perfectly supported by the importer (32x32 is the safest choice), eventually this may be fixed but not a priority now since what I want to see coming from this importer are custom maps designed around its limitations, not imports from other games.

24-bit .BMP file doesn't contain an alpha channel, .PNG is more widely used for that. Your .obj file, which came from a VRML file (and probably lost many important informations during this conversion), has alpha channels mapped in separate .BMP files, which is too much a hassle for me to even consider supporting.
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Posted on 03-05-10 05:29:06 PM Link | Quote
The OBJ importer looks great. Just as a suggestion, can you add a feature that lets you change the background and weather effects without changing the level.
messiaen
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Posted on 03-05-10 05:39:53 PM Link | Quote
Originally posted by vinnyboiler
The OBJ importer looks great. Just as a suggestion, can you add a feature that lets you change the background and weather effects without changing the level.


You mean, without reimporting the level .obj file ? Unfortunately that would require many changes in the program and in the interface, so it's not feasible. Just use the "Save/Load" settings feature and that should be fairly easy. When importing levels, object lists are left untouched, so don't worry about your work inside Toad's Tool 64 being lost.
BTTF Forever
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Posted on 03-05-10 07:42:49 PM Link | Quote
OK Messiaen, thanks for that, one more thing though, i don't know if you got this suggestion or not, but Ive said it 3 times before but you never replied to it.

Could you please reinsert the culling (reverse faces) option in the next version or this version if possible? i really need it.

because when i import some things from other games, i just fall through the faces when i enter the level. LOL.

please reply.

thank you.





For Metal_Man88:

Was that polite enough? LOL

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messiaen
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Posted on 03-05-10 08:07:48 PM Link | Quote
The reverse faces option shouldn't be necessary, I only included it because sometimes Google SketchUp native .OBJ exporter sometimes messes up when it comes to exporting front/back faces (not sure why, other unnoficial plugins seems to work better), but that could be my lack of expertise in dealing with it.

Send me the .obj files you are having problems with, I'm curious to see it. Do they come from .VRML exports? If so, the original game could be using different culling settings and it won't be imported correctly no matter what I do.
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Posted on 03-05-10 08:35:34 PM (last edited by TheGreatMan55580 at 03-05-10 05:35 PM) Link | Quote
here I made a model for the Importer i dosent know if it works but you all can try it i worked long on it so i will try if the model work in Super Mario 64
-------------------------------------------------------------------------
here a Screenshot of the model editing in Google Sketchup:
here a picture

download the .obj file here!

I will try if the model can be imported in Super Mario 64.

and the .obj file dosent have textures so the textures from the game will be used.
Greetings,
TheGreatMan55580

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BTTF Forever
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Posted on 03-05-10 08:56:37 PM (last edited by BTTF Forever at 03-05-10 06:21 PM) Link | Quote
To Messiaen:

yes, the .obj is from a VRML export, and i converted it from .wrl to .obj using Meshlab, but meshlab has no reverse face option (well i haven't been able to find it if there is one). For exporting from games, i use the nemu exporting plugin for the 1964 emulator, In the options for the plugin, there is no option for reverse faces.

the .obj i was trying to import was from Goldeneye, the first part where you start on the dam level, it imports fine, but when i hop in the level, i fall straight through it.

PS: in 0.4 alpha version of the importer that you made, i exported the actual dam from Goldeneye, and with the -culling option, I was able to put it in and walk along the dam, but it had no textures.

NOTE: it also does this with the south park n64 exports, the faces are reversed.
ill see if i can make a list of n64 games that have faces reversed and ones that don't when you VRML export them.

here's the .obj, .mtl......etc

http://www.megaupload.com/?d=305HZBJX -DOES NOT WORK

NEW-http://www.megaupload.com/?d=0NFC1YEI

it's in .7z format, you need 7-zip to open it, the old file didn't work for some reason?

NOTE2:some of the textures are from other VRML exports (eg: mario kart) this was because of vivaty studio i used to use, but this shouldnt effect anything, also, it exported 3d models of the people in the level, so the poly count might be a bit high, but just delete those people and it should be fine.

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Gecko
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Posted on 03-06-10 11:49:12 AM (last edited by Gecko at 03-06-10 08:50 AM) Link | Quote
Why is everyone so eager importing levels from other games? I think that these tools should be used for the creation of new material instead of ripping levels from other games turning the whole importing process into an illegal act. Think about something new, be creative. Learn a lesson from Celux.
Vinnyboiler
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Posted on 03-06-10 04:01:15 PM Link | Quote
Well I'm doing both in my hack, creating my own levels like my city level but at the same time borrow models from other games(my final boss battle is in a wwe ring). It is hard working within SM64 limitations, most of my level have collision errors which makes it even more tempting to use other game models.
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Posted on 03-06-10 05:49:32 PM Link | Quote
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Metal_Man88's Post
I, too, find the importing of other models from other games to be kind of cheap and sleazy.

If it became too common, I might daresay eliminate it where I can; at this point, though, I'd argue it will help us debug the importer stuff.

In the future, though? If it becomes an annoying, commonplace behavior in people's hacks, it may be wise to shun them.

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BTTF Forever
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Posted on 03-06-10 08:04:54 PM Link | Quote
the only reason i do it is that i find it cool!

I mean think about it, Goldeneye Dam level in SM64, how cool is that?

but i do agree with you both, that's why i have Google sketch up, and I'm making my own levels, but i just make tests here and there, whenever a new importer comes though, i always use a rip from another game (eg: the bedroom from super smash bros.) because i want to see how close the importation is to the real thing, And it being cool

i don't really think about the legal side of things though, i mean, downloading roms that you don't have already as a cartridge, is illegal too...

And i have 15 roms, and only about 7 of them i have as cartridges for my N64!

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Posted on 03-06-10 08:11:53 PM Link | Quote
It's cool to use levels from other games BUT it's so much more fun creating levels from scratch!
And about that legal-stuff: Downloading ROMs is illegal. It doesn't matter if you own the catridges in real-life.

Meh, not many cares about it being illegal or legal anyway.

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messiaen
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Posted on 03-06-10 08:32:25 PM Link | Quote
I checked the GoldenEye export. Reversing faces won't help at all, the only problem is that your .obj file orientation is different than Mario 64. Just rotate 180 degrees around the X (or Z?) axis, find a good scaling and it will be perfectly fine:



I'm releasing the final 0.8 today, which fixes a few collisions bug in the last beta as well as path problems that prevented textures from being correctly loaded. Proper alpha support will be in the next release, once I solve a few issues and rewrite some older parts of the program.
BTTF Forever
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Posted on 03-06-10 09:12:30 PM Link | Quote
hang on a second, your telling me that all i have to do is flip the entire model, upside down????

but won't the model then be upside down?

I'm confused, could you please explain a little clearer??

thanks.

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Posted on 03-06-10 09:20:34 PM Link | Quote
Originally posted by BTTF Forever
hang on a second, your telling me that all i have to do is flip the entire model, upside down????

but won't the model then be upside down?

I'm confused, could you please explain a little clearer??

thanks.


Yes, that's it. This will happen frequently with VRML exports, some models will need to be rotated 90 degrees because the orientation a specific game use is different. Remember, in 3D everything is camera-relative .
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Posted on 03-06-10 09:22:39 PM (last edited by BTTF Forever at 03-06-10 06:54 PM) Link | Quote
well what program should i use to turn everything upside down?

EDIT: ok, i turned some of it upside down, but i went int the level, an i landed on the ground, but the ground was upside down, are you sure culling wont do anything? im sure it will put them round the right way, is there a way with 0.7, that i can manually tell it to add culling, so i can see what it looks like?

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Posted on 03-06-10 10:23:47 PM Link | Quote

v0.8 up!



Changes from the earlier "beta":
- Levels should work now in TT64 (but textures will probably look weird)
- A minor collision bugs was fixed
- Path bugs were fixed, so texture problems are much less prone to happen
BTTF Forever
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Posted on 03-06-10 11:27:08 PM (last edited by BTTF Forever at 03-06-10 08:31 PM) Link | Quote
im getting annoyed now...

it still does'nt work, i imported the level, and when i start it it just stays white, just like the beta version, beforehand i tested the same .obj file on 0.7, and it worked perfectly.

whats going on?!?!?!!?

EDIT: heres the conversion log

[Environment]
Convert path = C:\N64\0.8\cvt.exe
[Import Parameteres]
ObjFile = C:\Documents and Settings\Jared Doevendans\My Documents\playground\test.obj
Scaling = 100.000000
Level = 5
Weather = 0
Background = 4
Create Death at Bottom plane = 1
Restore Level Flag = 0
Bank 0x0C = 4
Bank 0x0D = 1
Bank 0x0E = 5
Music = 0
Terrain = 0
[Material]
Material Library = test.mtl
Material #1 = __Brick_Antique__Brick_Antique_jpg
Texture File = Brick_Antique.jpg
[BMP conversion]
ShellExecute = "C:\N64\0.8\cvt.exe" "Brick_Antique.jpg" "BMP3:Brick_Antique.jpg.bmp"
[BMP Resizing]
ShellExecute = "C:\N64\0.8\cvt.exe" -resize 48x32 "Brick_Antique.jpg.bmp" "BMP3:Brick_Antique.jpg.bmp"
.BMP DataOffset = 0x36
(48x32) Texture Pointer = 0x0e000010
[ObjFile]
Average X = 195.582187
Average Y = -2.507375
Average Z = 318.259096
[ObjFile]
Vertex Count = 94
Face Count = 104
Material Count = 1
[Display List conversion]
[Collision groups]
Collision group 1 of 1
StartFace = 1
EndFace = 104
NumFaces = 104
ColType = 0
Vertex data size = 0x1fc0 bytes
Display List data size = 0x4a0 bytes
Collision data size = 0x4a0 bytes
[ROM]
Display List pointer = 0x0e001fc0 (ROM 0x1671fc0)
Collision Pointer = 0x0e002460 (ROM 0x1672460)
[Collision groups]
Collision group 1 of 1
StartFace = 1
EndFace = 104
NumFaces = 104
ColType = 0
Level Size = 0x00002938

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Posted on 03-07-10 01:20:53 AM Link | Quote
Originally posted by messiaen

v0.8 up!



Changes from the earlier "beta":
- Levels should work now in TT64 (but textures will probably look weird)
- A minor collision bugs was fixed
- Path bugs were fixed, so texture problems are much less prone to happen


Side by side configuration error has returned. The beta imports the levels, but upon entering, I freeze in a postion that looks like I was just tossed b King Bomb-Omb with out a hat in an empty area. After this I immediately hear Bowser laugh and every thing else that happens when you die. Backround is changed and the weather is changed though.

Originally posted by BTTF Forever
well what program should i use to turn everything upside down?

EDIT: ok, i turned some of it upside down, but i went int the level, an i landed on the ground, but the ground was upside down, are you sure culling wont do anything? im sure it will put them round the right way, is there a way with 0.7, that i can manually tell it to add culling, so i can see what it looks like?

Do you mean the level or the what? Post a screen. If the level is upside down, rotate it so it's right side up in an editor like blender or sketch up.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 12 query cache hits.
Query execution time:  0.080814 seconds
Script execution time:  0.027877 seconds
Total render time:  0.108691 seconds


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line 761 column 13 - Warning: missing <tr>
line 762 column 101 - Warning: unescaped & or unknown entity "&postid"
line 828 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 830 column 9 - Warning: missing <tr>
line 848 column 13 - Warning: missing <tr>
line 849 column 101 - Warning: unescaped & or unknown entity "&postid"
line 866 column 17 - Warning: missing <tr>
line 866 column 17 - Warning: discarding unexpected <table>
line 869 column 35 - Warning: missing <tr>
line 869 column 94 - Warning: unescaped & or unknown entity "&page"
line 869 column 126 - Warning: unescaped & or unknown entity "&page"
line 869 column 158 - Warning: unescaped & or unknown entity "&page"
line 869 column 190 - Warning: unescaped & or unknown entity "&page"
line 869 column 222 - Warning: unescaped & or unknown entity "&page"
line 869 column 254 - Warning: unescaped & or unknown entity "&page"
line 869 column 286 - Warning: unescaped & or unknown entity "&page"
line 869 column 318 - Warning: unescaped & or unknown entity "&page"
line 869 column 350 - Warning: unescaped & or unknown entity "&page"
line 869 column 382 - Warning: unescaped & or unknown entity "&page"
line 869 column 415 - Warning: unescaped & or unknown entity "&page"
line 869 column 452 - Warning: unescaped & or unknown entity "&page"
line 869 column 486 - Warning: unescaped & or unknown entity "&page"
line 869 column 520 - Warning: unescaped & or unknown entity "&page"
line 869 column 554 - Warning: unescaped & or unknown entity "&page"
line 869 column 592 - Warning: unescaped & or unknown entity "&page"
line 869 column 626 - Warning: unescaped & or unknown entity "&page"
line 869 column 660 - Warning: unescaped & or unknown entity "&page"
line 869 column 694 - Warning: unescaped & or unknown entity "&page"
line 869 column 728 - Warning: unescaped & or unknown entity "&page"
line 869 column 762 - Warning: unescaped & or unknown entity "&page"
line 869 column 796 - Warning: unescaped & or unknown entity "&page"
line 869 column 830 - Warning: unescaped & or unknown entity "&page"
line 869 column 864 - Warning: unescaped & or unknown entity "&page"
line 869 column 898 - Warning: unescaped & or unknown entity "&page"
line 869 column 50 - Warning: missing </font> before </td>
line 869 column 935 - Warning: missing </font> before </table>
line 871 column 35 - Warning: missing <tr>
line 871 column 50 - Warning: missing </font> before </td>
line 872 column 37 - Warning: unescaped & or unknown entity "&id"
line 871 column 194 - Warning: missing </font> before </table>
line 873 column 17 - Warning: discarding unexpected </textarea>
line 873 column 28 - Warning: discarding unexpected </form>
line 873 column 35 - Warning: discarding unexpected </embed>
line 873 column 43 - Warning: discarding unexpected </noembed>
line 873 column 53 - Warning: discarding unexpected </noscript>
line 873 column 64 - Warning: discarding unexpected </noembed>
line 873 column 74 - Warning: discarding unexpected </embed>
line 873 column 82 - Warning: discarding unexpected </table>
line 873 column 90 - Warning: discarding unexpected </table>
line 875 column 9 - Warning: missing </font> before <table>
line 887 column 25 - Warning: discarding unexpected </font>
line 896 column 58 - Warning: discarding unexpected </font>
line 874 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 192 column 22 - Warning: <img> lacks "alt" attribute
line 192 column 63 - Warning: <img> lacks "alt" attribute
line 192 column 111 - Warning: <img> lacks "alt" attribute
line 192 column 161 - Warning: <img> lacks "alt" attribute
line 203 column 15 - Warning: <img> lacks "alt" attribute
line 226 column 22 - Warning: <img> lacks "alt" attribute
line 226 column 63 - Warning: <img> lacks "alt" attribute
line 226 column 112 - Warning: <img> lacks "alt" attribute
line 226 column 162 - Warning: <img> lacks "alt" attribute
line 227 column 11 - Warning: <img> lacks "alt" attribute
line 237 column 15 - Warning: <img> lacks "alt" attribute
line 252 column 22 - Warning: <img> lacks "alt" attribute
line 252 column 63 - Warning: <img> lacks "alt" attribute
line 252 column 111 - Warning: <img> lacks "alt" attribute
line 252 column 161 - Warning: <img> lacks "alt" attribute
line 263 column 15 - Warning: <img> lacks "alt" attribute
line 280 column 22 - Warning: <img> lacks "alt" attribute
line 280 column 63 - Warning: <img> lacks "alt" attribute
line 280 column 112 - Warning: <img> lacks "alt" attribute
line 280 column 162 - Warning: <img> lacks "alt" attribute
line 281 column 11 - Warning: <img> lacks "alt" attribute
line 291 column 15 - Warning: <img> lacks "alt" attribute
line 323 column 22 - Warning: <img> lacks "alt" attribute
line 323 column 63 - Warning: <img> lacks "alt" attribute
line 323 column 111 - Warning: <img> lacks "alt" attribute
line 323 column 161 - Warning: <img> lacks "alt" attribute
line 334 column 15 - Warning: <img> lacks "alt" attribute
line 351 column 22 - Warning: <img> lacks "alt" attribute
line 351 column 63 - Warning: <img> lacks "alt" attribute
line 351 column 112 - Warning: <img> lacks "alt" attribute
line 351 column 162 - Warning: <img> lacks "alt" attribute
line 362 column 15 - Warning: <img> lacks "alt" attribute
line 389 column 22 - Warning: <img> lacks "alt" attribute
line 389 column 63 - Warning: <img> lacks "alt" attribute
line 389 column 112 - Warning: <img> lacks "alt" attribute
line 389 column 162 - Warning: <img> lacks "alt" attribute
line 390 column 11 - Warning: <img> lacks "alt" attribute
line 400 column 15 - Warning: <img> lacks "alt" attribute
line 435 column 22 - Warning: <img> lacks "alt" attribute
line 435 column 63 - Warning: <img> lacks "alt" attribute
line 435 column 112 - Warning: <img> lacks "alt" attribute
line 435 column 162 - Warning: <img> lacks "alt" attribute
line 436 column 11 - Warning: <img> lacks "alt" attribute
line 446 column 15 - Warning: <img> lacks "alt" attribute
line 461 column 22 - Warning: <img> lacks "alt" attribute
line 461 column 63 - Warning: <img> lacks "alt" attribute
line 461 column 112 - Warning: <img> lacks "alt" attribute
line 461 column 162 - Warning: <img> lacks "alt" attribute
line 462 column 11 - Warning: <img> lacks "alt" attribute
line 472 column 15 - Warning: <img> lacks "alt" attribute
line 486 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 17 - Warning: <img> lacks "alt" attribute
line 486 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 60 - Warning: <img> lacks "alt" attribute
line 486 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 103 - Warning: <img> lacks "alt" attribute
line 486 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 146 - Warning: <img> lacks "alt" attribute
line 486 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 189 - Warning: <img> lacks "alt" attribute
line 486 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 232 - Warning: <img> lacks "alt" attribute
line 486 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 275 - Warning: <img> lacks "alt" attribute
line 486 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 318 - Warning: <img> lacks "alt" attribute
line 486 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 486 column 361 - Warning: <img> lacks "alt" attribute
line 487 column 23 - Warning: <img> lacks "alt" attribute
line 487 column 64 - Warning: <img> lacks "alt" attribute
line 487 column 113 - Warning: <img> lacks "alt" attribute
line 487 column 163 - Warning: <img> lacks "alt" attribute
line 488 column 11 - Warning: <img> lacks "alt" attribute
line 498 column 15 - Warning: <img> lacks "alt" attribute
line 505 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 525 column 22 - Warning: <img> lacks "alt" attribute
line 525 column 63 - Warning: <img> lacks "alt" attribute
line 525 column 112 - Warning: <img> lacks "alt" attribute
line 525 column 162 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <img> lacks "alt" attribute
line 536 column 15 - Warning: <img> lacks "alt" attribute
line 559 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 559 column 15 - Warning: <img> lacks "alt" attribute
line 559 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 559 column 58 - Warning: <img> lacks "alt" attribute
line 559 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 559 column 101 - Warning: <img> lacks "alt" attribute
line 559 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 559 column 144 - Warning: <img> lacks "alt" attribute
line 559 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 559 column 187 - Warning: <img> lacks "alt" attribute
line 559 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 559 column 230 - Warning: <img> lacks "alt" attribute
line 560 column 22 - Warning: <img> lacks "alt" attribute
line 560 column 63 - Warning: <img> lacks "alt" attribute
line 560 column 112 - Warning: <img> lacks "alt" attribute
line 560 column 162 - Warning: <img> lacks "alt" attribute
line 561 column 11 - Warning: <img> lacks "alt" attribute
line 571 column 15 - Warning: <img> lacks "alt" attribute
line 589 column 22 - Warning: <img> lacks "alt" attribute
line 589 column 63 - Warning: <img> lacks "alt" attribute
line 589 column 111 - Warning: <img> lacks "alt" attribute
line 589 column 161 - Warning: <img> lacks "alt" attribute
line 600 column 15 - Warning: <img> lacks "alt" attribute
line 609 column 330 - Warning: <img> lacks "alt" attribute
line 619 column 22 - Warning: <img> lacks "alt" attribute
line 619 column 63 - Warning: <img> lacks "alt" attribute
line 619 column 112 - Warning: <img> lacks "alt" attribute
line 619 column 162 - Warning: <img> lacks "alt" attribute
line 620 column 11 - Warning: <img> lacks "alt" attribute
line 630 column 15 - Warning: <img> lacks "alt" attribute
line 652 column 22 - Warning: <img> lacks "alt" attribute
line 652 column 63 - Warning: <img> lacks "alt" attribute
line 652 column 111 - Warning: <img> lacks "alt" attribute
line 652 column 161 - Warning: <img> lacks "alt" attribute
line 663 column 15 - Warning: <img> lacks "alt" attribute
line 678 column 619 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 619 - Warning: <img> lacks "alt" attribute
line 686 column 22 - Warning: <img> lacks "alt" attribute
line 686 column 63 - Warning: <img> lacks "alt" attribute
line 686 column 112 - Warning: <img> lacks "alt" attribute
line 686 column 162 - Warning: <img> lacks "alt" attribute
line 687 column 11 - Warning: <img> lacks "alt" attribute
line 697 column 15 - Warning: <img> lacks "alt" attribute
line 715 column 22 - Warning: <img> lacks "alt" attribute
line 715 column 63 - Warning: <img> lacks "alt" attribute
line 715 column 111 - Warning: <img> lacks "alt" attribute
line 715 column 161 - Warning: <img> lacks "alt" attribute
line 726 column 15 - Warning: <img> lacks "alt" attribute
line 746 column 22 - Warning: <img> lacks "alt" attribute
line 746 column 63 - Warning: <img> lacks "alt" attribute
line 746 column 112 - Warning: <img> lacks "alt" attribute
line 746 column 162 - Warning: <img> lacks "alt" attribute
line 747 column 11 - Warning: <img> lacks "alt" attribute
line 757 column 15 - Warning: <img> lacks "alt" attribute
line 833 column 22 - Warning: <img> lacks "alt" attribute
line 833 column 63 - Warning: <img> lacks "alt" attribute
line 833 column 112 - Warning: <img> lacks "alt" attribute
line 833 column 162 - Warning: <img> lacks "alt" attribute
line 834 column 11 - Warning: <img> lacks "alt" attribute
line 844 column 15 - Warning: <img> lacks "alt" attribute
line 872 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 872 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 872 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 881 column 25 - Warning: <img> lacks "alt" attribute
line 886 column 267 - Warning: <img> lacks "alt" attribute
line 866 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 208 column 27 - Warning: <nobr> is not approved by W3C
line 242 column 27 - Warning: <nobr> is not approved by W3C
line 268 column 27 - Warning: <nobr> is not approved by W3C
line 296 column 27 - Warning: <nobr> is not approved by W3C
line 339 column 27 - Warning: <nobr> is not approved by W3C
line 367 column 27 - Warning: <nobr> is not approved by W3C
line 405 column 27 - Warning: <nobr> is not approved by W3C
line 451 column 27 - Warning: <nobr> is not approved by W3C
line 477 column 27 - Warning: <nobr> is not approved by W3C
line 503 column 27 - Warning: <nobr> is not approved by W3C
line 505 column 1136 - Warning: <table> proprietary attribute "height"
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 576 column 27 - Warning: <nobr> is not approved by W3C
line 605 column 27 - Warning: <nobr> is not approved by W3C
line 635 column 27 - Warning: <nobr> is not approved by W3C
line 668 column 27 - Warning: <nobr> is not approved by W3C
line 702 column 27 - Warning: <nobr> is not approved by W3C
line 731 column 27 - Warning: <nobr> is not approved by W3C
line 762 column 27 - Warning: <nobr> is not approved by W3C
line 849 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 364 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md