To Messiaen:
yes, the .obj is from a VRML export, and i converted it from .wrl to .obj using Meshlab, but meshlab has no reverse face option (well i haven't been able to find it if there is one). For exporting from games, i use the nemu exporting plugin for the 1964 emulator, In the options for the plugin, there is no option for reverse faces.
the .obj i was trying to import was from Goldeneye, the first part where you start on the dam level, it imports fine, but when i hop in the level, i fall straight through it.
PS: in 0.4 alpha version of the importer that you made, i exported the actual dam from Goldeneye, and with the -culling option, I was able to put it in and walk along the dam, but it had no textures.
NOTE: it also does this with the south park n64 exports, the faces are reversed.
ill see if i can make a list of n64 games that have faces reversed and ones that don't when you VRML export them.
here's the .obj, .mtl......etc
http://www.megaupload.com/?d=305HZBJX -DOES NOT WORK
NEW-http://www.megaupload.com/?d=0NFC1YEI
it's in .7z format, you need 7-zip to open it, the old file didn't work for some reason?
NOTE2:some of the textures are from other VRML exports (eg: mario kart) this was because of vivaty studio i used to use, but this shouldnt effect anything, also, it exported 3d models of the people in the level, so the poly count might be a bit high, but just delete those people and it should be fine.
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