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mariomesser
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Posted on 03-03-10 09:13:51 AM Link
Let me start off by saying, if anyone has a btter idea where I should put this, feel free to do so. I'm just a n00b. But a n00b with ideas.

So far, I've been focussing on two things: More research into SM64 beta and ideas for new levels.
(I had some files, but because I'm a n00b...where's the upload file button, OR how do I upload a file)

Let me start off with some interesting new footage of SM64 beta. Some of it is foreign, but it's still a good source.

Kicking off with:
A totally new vid!

<object width="425" height="344"><embed src="http://www.youtube.com/v/5Kl3h9BP7ZI&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Things i've noticed:
-there is a code that mario's face doesn't return to normal, but that you can keep stretching it. In this beta vid, you can see that that was normal (0:11)

-different 1st bowser room (0:36)

-Shiny spawn at (0:41-0:43). I don't rember that from the original

-BETA UNDERWATER MINE at (1:30)

-The stars were sprites: look at (1:44)

<object width="560" height="340"><embed src="http://www.youtube.com/v/6IFGuS3UymY&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

-beta jump at (O:14)

-the doors has plain numbers on them, not stars (0:40)

-beta chests? I think that they're a bit smaller then the real ones. decide for yourself at(0:47)

-bowser drops a lot of coins(BTW the coins do not have stars, just a vertical stripe) at (1:12)

-second time of proof that stars were originally goin to be sprites : (aslo 1:12)

-Mario runs fast (at 1:14)

-wierd star poof at (1:15)

other vid:

<object width="425" height="344"><embed src="http://www.youtube.com/v/OZ7rVETzIwc&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

-clear shot of underwater mines at (1:51)

-underwater ship???? look at (2:12-2:14) it's totally diffent. The final didn't have a pole.

-beta level (2:14-2:15) cool cool mountain? snowman's land beta? contains launcher on the left!

<object width="425" height="344"><embed src="http://www.youtube.com/v/jYCuvO3sFew&hl=nl_NL&fs=1" type="application/x-shockwave-flash" width="425" height="344" allowscriptaccess="always" allowfullscreen="true"></embed></object>
0:03
<object width="425" height="344"><embed src="http://www.youtube.com/v/uKOfyzZ8saU&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
1:12 (changed box position: the map: the monster color: the bat:


<object width="425" height="344"><embed src="http://www.youtube.com/v/JkpOubPWvII&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
the bullies clearly don't have horns
hennahacker

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Posted on 03-03-10 09:36:44 AM Link
With stretching the Mario face in the final release version, there's actually a button (R, I think) that you can hold down to prevent it from springing back to normal.

____________________
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mariomesser
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Posted on 03-03-10 11:24:22 AM Link
I found something big! Well...I think that this was the E3 version. Look!

<object width="425" height="344"><embed src="http://www.youtube.com/v/SXtx10UInG8&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

beta castle insides! I suspect this to be the earliest version of the insides. Really early. Different texture, no stairs and the steps in the middle differ from the "stairless" version as seen in other Beta vids. Also, it's entirely different from the final version. But the thing is. that the door witch normally leads to the stairs into the tower....leads to the first bowser battle. I suspect that that's for the E3, a small demo, with like 5 levels and one bowser battle.

oh and (0:20). Look at the doorknobs. Not round at all

so far fort the beta stuff...let's go to my ideas for levels/obstacles/enemies etc.
Before you continue, not this:

I have NO experience with hacking, modding or anything else. I only have ideas. And suggestions on how to create those ideas.

Lazers in Super Mario 64?

<object width="425" height="344"><embed src="http://www.youtube.com/v/Gi3eDVJ0HC0&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

now, if you would take the final version of the beta flame, and replace the fire texture with a simple lazer (straight line for test puruposes). If mario touches the lazer, he should be electrocuted (little coding here and there could fix that) then, you take the lazer beam, and put like 5 of the next to each other, so that you have a LAZAR moving back and forth.

Rainbow Starman?

<object width="425" height="344"><embed src="http://www.youtube.com/v/q23Z1qArEpE&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Just a little suggestion. Yoshielectron has created a code to make a starman mario. my suggestion is that you take this code, than put in the "timer" from the caps. Then he has this thing:

<object width="425" height="344"><embed src="http://www.youtube.com/v/aXCargfh1yo&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

if you could apply that to a starman (maybe a totally new wireframe/shape or sutch), and take the "collect item=transform" and "item" part from the caps. You could have a starman, fully functioning like it did in the 2D mario games. If it works, you should make a stage where it is impossible to get a star without being invincible (for example Banjo-Kazooie)
And...how about some sparkles to come with it?

<object width="425" height="344"><embed src="http://www.youtube.com/v/HlLmoCuqkyg&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
like this.

Another item idea that could work:

A poison mushroom. Idea applied here:

<object width="425" height="344"><embed src="http://www.youtube.com/v/-buUwrQHjos&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

aslo, I think that SM64

lacked a star for witch you need to use the spin jump.
Create a lava level and make stationary rocks with snowmen on top of them(or use the trampoline to give you a spin jump) (just showing the basics. It's not final.) So that Mario has to jump on one, get a spin jump, float over to the next one, and so on. (I don't know if it's possible to do a spin jump out of a spin jump. We'll have to find out.) making a course...if mario misses one, he would get BURNED!

I'm finishing with the little thing: this could also be used to rise. I would suggest building a volcano, in witch you start below, jump onto somethign that gives the spin jump, and so on untill you reach the star on the top.

I hope that it's clear where i'm heading and that you understand my ideas. If you don't, just tell me!
Lyskar
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Posted on 03-03-10 05:58:21 PM Link
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Metal_Man88's Post
This is a topic filled with random old videos and some random ideas.

This is the SM64 hacking forum, not the SM64 Beta forum.

If you must post beta videos, put them in the beta stuff topic, not in your own topic.

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Eisnaught - SSQ² - Mobius Roleplay - SSS
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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