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Jul - SM64 Hacking (Archive) - Using Blender New poll - New thread - New reply
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Gecko
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Posted on 05-01-09 08:57:21 AM (last edited by Gecko at 05-01-09 06:06 AM) Link | Quote

some texture on the sides begin to get screwed much like they were with the other bug.


This must be an error in my level. Have you tried importing the latest obj file into Mario64?

The former obj file included some faces with scaling issues like on this screenshot:

If you look at the top, there's a face with a wrongly scaled face next to the "entrance" of the walk-in skyscraper. I had created an uv map for each of the wrongly scaled faces and they had different scaling values.

The latest .obj should have most if not all UV map problems fixed.
messiaen
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Posted on 05-01-09 12:52:03 PM (last edited by messiaen at 05-01-09 09:53 AM) Link | Quote
(In reply to VL-Tone's last post)
Looking really great! It seems that Mario64 collision just fails on certain angles. The lightning ingame looks a bit weird, are the vertex normals correct?
VL-Tone
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Posted on 05-01-09 01:46:22 PM (last edited by VL-Tone at 05-01-09 10:54 AM) Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Gecko

some texture on the sides begin to get screwed much like they were with the other bug.


This must be an error in my level. Have you tried importing the latest obj file into Mario64?

The former obj file included some faces with scaling issues like on this screenshot:
...

If you look at the top, there's a face with a wrongly scaled face next to the "entrance" of the walk-in skyscraper. I had created an uv map for each of the wrongly scaled faces and they had different scaling values.

The latest .obj should have most if not all UV map problems fixed.



I did use the newer version and I did notice that the old one had some UV coords errors. But the bug happens precisely when I scale the textures over a certain amount, even with the new version.

But if the multiplying value is 50 or lower, all textures are perfect (there are still like 3 little triangles on the floor that are messed up, but I'm pretty certain it's a little mistake on your part, is these show in the 3d preview and in Wings 3d).

Originally posted by messiaen
(In reply to VL-Tone's last post)
Looking really great! It seems that Mario64 collision just fails on certain angles. The lightning ingame looks a bit weird, are the vertex normals correct?



I think that the normals are correct, by I may be wrong, the axis may be swapped or something. The floor on the left of Mario seems a little messed up, but it's because of that lower ground part (which is in front of the little bridge). Another thing, it seems that the texture setting I'm using is used for "flat shaded" polygons, and I should turn on "smooth shading" (aiming at making it a parameter that you can set for each material in TT64.)

It is somewhat dark though, I actually had to brighten the brown texture because it was turning out to be too dark on the sides.

But there is some other weird lighting bug happening when I offset the level geometry on the horizontal plane by a certain amount. Every texture becomes tinted with dark orange light. I really don't understand why the level position could result in this problem?


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Breegullbeak
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Posted on 02-26-10 04:50:15 PM Link | Quote
How to get Google Sketch Up models into Blender

Now I just need to get it to work.
Gecko
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Posted on 02-28-10 03:10:20 PM (last edited by Gecko at 02-28-10 12:34 PM) Link | Quote
I've uploaded a basic texturization tutorial showing breegullbeak's level. All of you should now be able to texturize your levels and import it with Messiaen's 0.7 level importer.

Blender - Texturization Tutorial
Note, the quality will become better as soon as YouTube has finished reencoding it.
Me-me
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Posted on 03-11-10 04:10:33 AM Link | Quote
In the big picture above posted by Gecko, I noticed that the model have various colours.
Has this something to do with collision types, or do you just like to paint your models?

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Gecko
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Posted on 03-11-10 03:53:44 PM Link | Quote
Originally posted by Me-me
In the big picture above posted by Gecko, I noticed that the model have various colours.
Has this something to do with collision types, or do you just like to paint your models?

You are able to colorize vertex groups, e.g. assigning 12 faces to a group called "chest" and giving them a red tint which helps you differentiating vertex groups from each other when you do not use the texturized viewport, but a flat shaded one instead. See the vertex groups tutorial from my first post.
Zero One
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Posted on 06-14-10 08:29:58 PM (last edited by Zero One at 06-14-10 05:30 PM) Link | Quote
I'm having a bit of a problem. I've been following your tutorials, all of which helped me infinately, but I'm having a problem with making the house that you did in Creating a 3D Envrionment Part 3. I carve out the path that Mario will take by extruding the faces around the path, then I join up 4 vertices to make a face. However, when I extrude the faces to make the dome shape, if you look in, you can see a gap that goes to the roof where the faces should be.



The red triangle is where the face SHOULD be. However, when I extrude it, the face doesn't extrude, it just moves up.

EDIT: I'm using Blender 2.5 Alpha 2 if it makes any difference.

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Gecko
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Posted on 06-15-10 12:08:11 PM (last edited by Gecko at 06-15-10 09:08 AM) Link | Quote
That always happens after extruding faces. Just select the lower four vertices (or select two opposing edges) again and create another face by hitting F in edit mode in order to cover up that gap.

If the newly created face does not show any texture in textured view mode, simply flip the normal like described in my tutorial.

Feel free to ask if you did not understand everything or if you have another question.
Zero One
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Posted on 06-15-10 02:14:46 PM Link | Quote
Whoo! Thank you. I haven't tested textures yet because I just want to get the house built first.

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messiaen
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Posted on 06-16-10 01:34:42 PM Link | Quote
Gecko, would you mind if I incorporate some of your tutorials in the help file of the new Level Importer version? I'll just reproduce selected content, such as screenshots from export settings and some advice, as well as post link to your videos and maybe to this thread.
Gecko
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Posted on 06-16-10 04:20:09 PM (last edited by Gecko at 06-16-10 01:20 PM) Link | Quote
Of course! Feel free to use every work from me freely without asking for permission. Thank you if I can be of any help to you. You did so much for the community, I'd be happy to contribute to your work.
Gecko
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Posted on 07-05-10 04:56:03 PM (last edited by Gecko at 07-05-10 04:13 PM) Link | Quote
There a some things I noticed while creating a new map which are:

----------------------------------------------------------------

Mario often fell through the ground around the tree bark which is covered by that rose texture at first or there were invisible walls which made it possible for Mario to pass through even though there were no obstacles.
I started rebuilding that ground after having deleted all faces and even could save some polygons and it worked afterwards. Mario did not push against invisible walls anymore. It could be that the engine has problems with planar grounds consisting of more polygons than actually needed like in the upper part of the picture. At the botton there are no unneeded faces anymore.


----------------------------------------------------------------

Something else bugging me was when Mario fell through the ground at some points. That always was due to the level geometry. I could trick the engine by extruding all those foul faces and put them minimally above their surrounding ground:
1. Select foul faces or the whole connected ground (edit mode - face selection - right click on faces holding shift)
2. Press E for extrusion
3. Press Z in order to move the extruded faces up on the Z axis.
4. Press e.g. 0.01 (zero point zero one or any other minimal value)
5. Press Enter
The polygon count becomes bigger, but the buggy grounds vanished, at least for those I tried.
It would be nice if someone checked and veryfied/falsified this.

----------------------------------------------------------------

Next thing was disappearing objects and water after having added objects to the game in TT64.

I excluded object by object and found out that the Bullet Bill cannon was responsible for this. After deleting them everything worked fine again.
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Posted on 07-05-10 06:13:17 PM Link | Quote
Interesting stuff, probably with consistent modelling it's possible to make a map with perfect collision. I am not sure if I understand 100% what you meant by "planar grounds consisting of more polygons than actually needed", but keep in mind that overlapping polygons will always result in collision errors, as well as polygons with both front and back faces.

Could you show these findings in more detail? Or try to reproduce in a new map some collision errors?

Also, is there any chance of maps having duplicate faces? If so, I could check for those and getting rid of them when writing the collision data.

I'm almost sure the disappearing objects are a bug in TT64 act handler. If you send me a ROM with this problem I might be able to include an option to scan for and fix those errors the new level importer version.
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Posted on 07-05-10 06:23:48 PM (last edited by Gecko at 07-05-10 05:00 PM) Link | Quote
Sorry, but I somehow killed my ROM. Have to reimport everything again as well as setting all objects. And I could not reproduce the collision error. I was wrong with those planar faces. It works on a simple map, the error must be somewhere else. You are right on collision errors happening when there are faces overlying. I'll have to experiment a little more on that issue.
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Posted on 07-22-10 11:30:49 AM Link | Quote
When you select all polygons, you create a little net in the UV Map part. Is there a way to export that map into something like Paint or Photoshop?

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Gecko
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Posted on 07-28-10 06:24:01 PM Link | Quote
Originally posted by Zero One
When you select all polygons, you create a little net in the UV Map part. Is there a way to export that map into something like Paint or Photoshop?

There was an option called "save UV face layout", but I cannot find it in 2.5 anymore.



from: http://cs.elderscrolls.com/constwiki/index.php/Custom_Texturing_From_A_UV_Map
Zero One
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Posted on 07-28-10 09:04:03 PM Link | Quote
It doesn't matter. I found that if you unwrap as a Smart Project, you can increase the UV/Image Editor to full-screen, take a print screen and then just remove the surrounding crap

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GoldenPikachu
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Posted on 12-12-10 07:49:05 PM (last edited by Metal_Man88 at 12-12-10 06:11 PM) Link | Quote
Um... I don't want people to think this as spam, but I discovered a very great program that has lots of useful tools to create levels and such, but I don't know if it can Export .obj files. If anyone is curious about this program, it's called Esperient, which can be found at (Link hidden in comments--go there if you really want to risk giving them your email address) . To download it, hover your mouse over the product button at the menu, then click downloads. I'm just looking at what it can do on YouTube, so I didn't download it yet.
I hope this was helpful.
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Posted on 12-12-10 09:10:40 PM Link | Quote
Stats
Time/Date
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Metal_Man88's Post
It doesn't matter what you want us to think, that program is clearly supported by stealing people's email addresses. Don't go and download that, folks, unless you like spam!

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Eisnaught - SSQ² - Mobius Roleplay - SSS
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Jul - SM64 Hacking (Archive) - Using Blender New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 172 column 15 - Warning: <img> lacks "alt" attribute
line 184 column 391 - Warning: <img> lacks "alt" attribute
line 195 column 22 - Warning: <img> lacks "alt" attribute
line 195 column 63 - Warning: <img> lacks "alt" attribute
line 195 column 111 - Warning: <img> lacks "alt" attribute
line 195 column 161 - Warning: <img> lacks "alt" attribute
line 206 column 15 - Warning: <img> lacks "alt" attribute
line 222 column 22 - Warning: <img> lacks "alt" attribute
line 222 column 63 - Warning: <img> lacks "alt" attribute
line 222 column 112 - Warning: <img> lacks "alt" attribute
line 222 column 162 - Warning: <img> lacks "alt" attribute
line 233 column 15 - Warning: <img> lacks "alt" attribute
line 240 column 694 - Warning: <img> lacks "alt" attribute
line 263 column 3991 - Warning: <img> lacks "alt" attribute
line 263 column 4150 - Warning: <img> lacks "alt" attribute
line 271 column 22 - Warning: <img> lacks "alt" attribute
line 271 column 63 - Warning: <img> lacks "alt" attribute
line 271 column 112 - Warning: <img> lacks "alt" attribute
line 271 column 162 - Warning: <img> lacks "alt" attribute
line 272 column 11 - Warning: <img> lacks "alt" attribute
line 282 column 15 - Warning: <img> lacks "alt" attribute
line 299 column 22 - Warning: <img> lacks "alt" attribute
line 299 column 63 - Warning: <img> lacks "alt" attribute
line 299 column 112 - Warning: <img> lacks "alt" attribute
line 299 column 162 - Warning: <img> lacks "alt" attribute
line 300 column 11 - Warning: <img> lacks "alt" attribute
line 310 column 15 - Warning: <img> lacks "alt" attribute
line 317 column 254 - Warning: <img> proprietary attribute value "absmiddle"
line 317 column 254 - Warning: <img> lacks "alt" attribute
line 327 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 327 column 15 - Warning: <img> lacks "alt" attribute
line 327 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 327 column 58 - Warning: <img> lacks "alt" attribute
line 327 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 327 column 101 - Warning: <img> lacks "alt" attribute
line 327 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 327 column 144 - Warning: <img> lacks "alt" attribute
line 327 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 327 column 187 - Warning: <img> lacks "alt" attribute
line 327 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 327 column 230 - Warning: <img> lacks "alt" attribute
line 328 column 22 - Warning: <img> lacks "alt" attribute
line 328 column 63 - Warning: <img> lacks "alt" attribute
line 328 column 112 - Warning: <img> lacks "alt" attribute
line 328 column 162 - Warning: <img> lacks "alt" attribute
line 329 column 11 - Warning: <img> lacks "alt" attribute
line 339 column 15 - Warning: <img> lacks "alt" attribute
line 347 column 255 - Warning: <img> proprietary attribute value "absmiddle"
line 347 column 255 - Warning: <img> lacks "alt" attribute
line 355 column 22 - Warning: <img> lacks "alt" attribute
line 355 column 63 - Warning: <img> lacks "alt" attribute
line 355 column 112 - Warning: <img> lacks "alt" attribute
line 355 column 162 - Warning: <img> lacks "alt" attribute
line 356 column 11 - Warning: <img> lacks "alt" attribute
line 366 column 15 - Warning: <img> lacks "alt" attribute
line 374 column 329 - Warning: <img> proprietary attribute value "absmiddle"
line 374 column 329 - Warning: <img> lacks "alt" attribute
line 382 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 382 column 16 - Warning: <img> lacks "alt" attribute
line 382 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 382 column 59 - Warning: <img> lacks "alt" attribute
line 382 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 382 column 102 - Warning: <img> lacks "alt" attribute
line 382 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 382 column 145 - Warning: <img> lacks "alt" attribute
line 382 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 382 column 188 - Warning: <img> lacks "alt" attribute
line 382 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 382 column 231 - Warning: <img> lacks "alt" attribute
line 383 column 23 - Warning: <img> lacks "alt" attribute
line 383 column 64 - Warning: <img> lacks "alt" attribute
line 383 column 113 - Warning: <img> lacks "alt" attribute
line 383 column 163 - Warning: <img> lacks "alt" attribute
line 384 column 11 - Warning: <img> lacks "alt" attribute
line 394 column 15 - Warning: <img> lacks "alt" attribute
line 403 column 839 - Warning: <img> lacks "alt" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 112 - Warning: <img> lacks "alt" attribute
line 416 column 162 - Warning: <img> lacks "alt" attribute
line 417 column 11 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 434 column 117 - Warning: <img> proprietary attribute value "absmiddle"
line 434 column 117 - Warning: <img> lacks "alt" attribute
line 445 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 445 column 16 - Warning: <img> lacks "alt" attribute
line 445 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 445 column 59 - Warning: <img> lacks "alt" attribute
line 445 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 445 column 102 - Warning: <img> lacks "alt" attribute
line 445 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 445 column 145 - Warning: <img> lacks "alt" attribute
line 445 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 445 column 188 - Warning: <img> lacks "alt" attribute
line 445 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 445 column 231 - Warning: <img> lacks "alt" attribute
line 446 column 23 - Warning: <img> lacks "alt" attribute
line 446 column 64 - Warning: <img> lacks "alt" attribute
line 446 column 113 - Warning: <img> lacks "alt" attribute
line 446 column 163 - Warning: <img> lacks "alt" attribute
line 447 column 11 - Warning: <img> lacks "alt" attribute
line 457 column 15 - Warning: <img> lacks "alt" attribute
line 473 column 22 - Warning: <img> lacks "alt" attribute
line 473 column 63 - Warning: <img> lacks "alt" attribute
line 473 column 111 - Warning: <img> lacks "alt" attribute
line 473 column 161 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 499 column 22 - Warning: <img> lacks "alt" attribute
line 499 column 63 - Warning: <img> lacks "alt" attribute
line 499 column 112 - Warning: <img> lacks "alt" attribute
line 499 column 162 - Warning: <img> lacks "alt" attribute
line 500 column 11 - Warning: <img> lacks "alt" attribute
line 510 column 15 - Warning: <img> lacks "alt" attribute
line 517 column 201 - Warning: <img> proprietary attribute value "absmiddle"
line 517 column 201 - Warning: <img> lacks "alt" attribute
line 525 column 22 - Warning: <img> lacks "alt" attribute
line 525 column 63 - Warning: <img> lacks "alt" attribute
line 525 column 112 - Warning: <img> lacks "alt" attribute
line 525 column 162 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <img> lacks "alt" attribute
line 536 column 15 - Warning: <img> lacks "alt" attribute
line 549 column 821 - Warning: <img> lacks "alt" attribute
line 565 column 1837 - Warning: <img> lacks "alt" attribute
line 574 column 22 - Warning: <img> lacks "alt" attribute
line 574 column 63 - Warning: <img> lacks "alt" attribute
line 574 column 111 - Warning: <img> lacks "alt" attribute
line 574 column 161 - Warning: <img> lacks "alt" attribute
line 585 column 15 - Warning: <img> lacks "alt" attribute
line 606 column 22 - Warning: <img> lacks "alt" attribute
line 606 column 63 - Warning: <img> lacks "alt" attribute
line 606 column 112 - Warning: <img> lacks "alt" attribute
line 606 column 162 - Warning: <img> lacks "alt" attribute
line 607 column 11 - Warning: <img> lacks "alt" attribute
line 617 column 15 - Warning: <img> lacks "alt" attribute
line 631 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 631 column 16 - Warning: <img> lacks "alt" attribute
line 631 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 631 column 59 - Warning: <img> lacks "alt" attribute
line 631 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 631 column 102 - Warning: <img> lacks "alt" attribute
line 631 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 631 column 145 - Warning: <img> lacks "alt" attribute
line 631 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 631 column 188 - Warning: <img> lacks "alt" attribute
line 631 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 631 column 231 - Warning: <img> lacks "alt" attribute
line 632 column 23 - Warning: <img> lacks "alt" attribute
line 632 column 64 - Warning: <img> lacks "alt" attribute
line 632 column 113 - Warning: <img> lacks "alt" attribute
line 632 column 163 - Warning: <img> lacks "alt" attribute
line 633 column 11 - Warning: <img> lacks "alt" attribute
line 643 column 15 - Warning: <img> lacks "alt" attribute
line 652 column 665 - Warning: <img> lacks "alt" attribute
line 660 column 22 - Warning: <img> lacks "alt" attribute
line 660 column 63 - Warning: <img> lacks "alt" attribute
line 660 column 112 - Warning: <img> lacks "alt" attribute
line 660 column 162 - Warning: <img> lacks "alt" attribute
line 661 column 11 - Warning: <img> lacks "alt" attribute
line 671 column 15 - Warning: <img> lacks "alt" attribute
line 681 column 413 - Warning: <img> lacks "alt" attribute
line 690 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 690 column 16 - Warning: <img> lacks "alt" attribute
line 690 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 690 column 59 - Warning: <img> lacks "alt" attribute
line 690 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 690 column 102 - Warning: <img> lacks "alt" attribute
line 690 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 690 column 145 - Warning: <img> lacks "alt" attribute
line 690 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 690 column 188 - Warning: <img> lacks "alt" attribute
line 690 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 690 column 231 - Warning: <img> lacks "alt" attribute
line 691 column 23 - Warning: <img> lacks "alt" attribute
line 691 column 64 - Warning: <img> lacks "alt" attribute
line 691 column 113 - Warning: <img> lacks "alt" attribute
line 691 column 163 - Warning: <img> lacks "alt" attribute
line 692 column 11 - Warning: <img> lacks "alt" attribute
line 702 column 15 - Warning: <img> lacks "alt" attribute
line 709 column 549 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 549 - Warning: <img> lacks "alt" attribute
line 711 column 751 - Warning: <img> lacks "alt" attribute
line 719 column 21 - Warning: <img> lacks "alt" attribute
line 719 column 62 - Warning: <img> lacks "alt" attribute
line 719 column 111 - Warning: <img> lacks "alt" attribute
line 719 column 161 - Warning: <img> lacks "alt" attribute
line 720 column 11 - Warning: <img> lacks "alt" attribute
line 730 column 15 - Warning: <img> lacks "alt" attribute
line 745 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 17 - Warning: <img> lacks "alt" attribute
line 745 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 60 - Warning: <img> lacks "alt" attribute
line 745 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 103 - Warning: <img> lacks "alt" attribute
line 745 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 146 - Warning: <img> lacks "alt" attribute
line 745 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 189 - Warning: <img> lacks "alt" attribute
line 745 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 232 - Warning: <img> lacks "alt" attribute
line 745 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 275 - Warning: <img> lacks "alt" attribute
line 745 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 318 - Warning: <img> lacks "alt" attribute
line 745 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 361 - Warning: <img> lacks "alt" attribute
line 746 column 23 - Warning: <img> lacks "alt" attribute
line 746 column 64 - Warning: <img> lacks "alt" attribute
line 746 column 113 - Warning: <img> lacks "alt" attribute
line 746 column 163 - Warning: <img> lacks "alt" attribute
line 747 column 11 - Warning: <img> lacks "alt" attribute
line 757 column 15 - Warning: <img> lacks "alt" attribute
line 764 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 772 column 2032 - Warning: <img> lacks "alt" attribute
line 782 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 782 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 782 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 791 column 25 - Warning: <img> lacks "alt" attribute
line 796 column 267 - Warning: <img> lacks "alt" attribute
line 240 column 1512 - Warning: trimming empty <font>
line 240 column 1665 - Warning: trimming empty <font>
line 240 column 1760 - Warning: trimming empty <font>
line 401 column 317 - Warning: trimming empty <font>
line 464 column 317 - Warning: trimming empty <font>
line 650 column 317 - Warning: trimming empty <font>
line 709 column 317 - Warning: trimming empty <font>
line 776 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 211 column 27 - Warning: <nobr> is not approved by W3C
line 238 column 27 - Warning: <nobr> is not approved by W3C
line 240 column 158 - Warning: <table> proprietary attribute "height"
line 240 column 223 - Warning: <td> proprietary attribute "background"
line 240 column 319 - Warning: <td> proprietary attribute "background"
line 240 column 409 - Warning: <table> proprietary attribute "height"
line 240 column 489 - Warning: <td> proprietary attribute "background"
line 240 column 1444 - Warning: <td> proprietary attribute "background"
line 287 column 27 - Warning: <nobr> is not approved by W3C
line 315 column 27 - Warning: <nobr> is not approved by W3C
line 344 column 27 - Warning: <nobr> is not approved by W3C
line 371 column 27 - Warning: <nobr> is not approved by W3C
line 399 column 27 - Warning: <nobr> is not approved by W3C
line 401 column 74 - Warning: <table> proprietary attribute "height"
line 432 column 27 - Warning: <nobr> is not approved by W3C
line 462 column 27 - Warning: <nobr> is not approved by W3C
line 464 column 74 - Warning: <table> proprietary attribute "height"
line 489 column 27 - Warning: <nobr> is not approved by W3C
line 515 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 590 column 27 - Warning: <nobr> is not approved by W3C
line 622 column 27 - Warning: <nobr> is not approved by W3C
line 648 column 27 - Warning: <nobr> is not approved by W3C
line 650 column 74 - Warning: <table> proprietary attribute "height"
line 676 column 27 - Warning: <nobr> is not approved by W3C
line 707 column 27 - Warning: <nobr> is not approved by W3C
line 709 column 74 - Warning: <table> proprietary attribute "height"
line 735 column 27 - Warning: <nobr> is not approved by W3C
line 762 column 27 - Warning: <nobr> is not approved by W3C
line 764 column 1136 - Warning: <table> proprietary attribute "height"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 431 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md