i use Vivaty Studio 1.0 Beta.
i actually captured the 3d VRML file and the textures on a pc at school (cause to use the plugin you have to have a pixel shader, and my home pc doesn't), i put the folder on my USB then i import it straight off the USB into Vivaty
When i open the VRML in Vivaty, the textures are all there and working in the VRML file, i save it as an .obj file, and reopen it in Vivaty to test it, the textures still work reading off the .mtl file, so Vivaty finds the texture files even with spaces in the .mtl file, but your program does not. cant wait for Ver 0.8!
Questions.....
1. what do you mean it uses "absolute paths
2. what do you think of my .obj exporter idea?
3. Do you think you could make it that you have a choice to use the .mtl file or select a folder that contains the textures? EG:
Texture Origin (drop down menu)
1.Use in game textures
2.Use .mtl file as a pointer to the textures (default)
3.Select a folder that contains the textures (use this if the .mtl file doesn't work)
when you click on the 3rd one, a pop up "Browse" box pops up
I think its a good idea, just in case the .mtl file doesn't work, you can manually point to the textures.
what do you think?
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