| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 4287/12211 EXP: 99245334 For next: 628237 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 27 28 29 30 31 32 33 34 35 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 4287/12211 EXP: 99245334 For next: 628237 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| minimaster58 Member Level: 21 ![]() Posts: 44/75 EXP: 43431 For next: 6512 Since: 01-26-10 Since last post: 11.9 years Last activity: 12.0 years |
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Originally posted by Metal_Man88 Ah, I see, I thought that reassigning animations to body parts and changing the body as a whole would be the only difficult task. Thanks for clearing that up for me. ____________________ Currently working on 3 SM64 texture projects. |
| minimaster58 Member Level: 21 ![]() Posts: 45/75 EXP: 43431 For next: 6512 Since: 01-26-10 Since last post: 11.9 years Last activity: 12.0 years |
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| Sorry about the double post but I still can't find a way to edit SM64 textures besides Tile Molester and I want to apply it in my patch, so what texture editing software is there that won't mess up on N64 ROMs? ____________________ Currently working on 3 SM64 texture projects. |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 41 ![]() Posts: 87/341 EXP: 461725 For next: 18420 Since: 08-05-07 Since last post: 9.7 years Last activity: 8.1 years |
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| Well, you could always use the built-in texture importer/exporter of Toads Tool 64. ____________________ Wow! SM64 is totally turned upside-down! |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 80/1044 EXP: 2440025 For next: 21826 Since: 12-27-07 From: London, England Since last post: 8 days Last activity: 4 days |
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I have seen this in a few hack/videos so I am sure it is possible, how do you move objects like red coins in obj level hacks, thanks in advance ![]() |
| Breegullbeak Member Level: 27 Posts: 89/135 EXP: 107594 For next: 8565 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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Originally posted by Me-me There are sme textures that are not editable in Toad's tool like the water, the menus, some of the portraits, and the fonts to name some. |
| Joe Common spammer 🍬 Level: 111 ![]() Posts: 1244/3392 EXP: 14490033 For next: 378327 Since: 08-02-07 From: Pororoca Since last post: 4 days Last activity: 5 hours |
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Originally posted by minimaster58As I said before, I wrote programs to do this. PM me if you need help using them. ____________________ |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 41 ![]() Posts: 88/341 EXP: 461725 For next: 18420 Since: 08-05-07 Since last post: 9.7 years Last activity: 8.1 years |
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Originally posted by Breegullbeak True, but then Tile Molester is the only option for now. Make lotsa backups of your rom and try many times for a good result. ____________________ Wow! SM64 is totally turned upside-down! |
| 0003mg Random nobody You're about as smart as a pile of bricks. Possibly less so. Level: 6 Posts: 4/4 EXP: 540 For next: 367 Since: 10-21-09 Since last post: 12.2 years Last activity: 11.4 years |
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| How do you put texture coordinates on a model using blender? Thanks |
| VideoGuy Member Level: 22 Posts: 81/84 EXP: 52960 For next: 5390 Since: 05-10-09 Since last post: 12.0 years Last activity: 9.9 years |
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| Have you read the Using Blender thread? |
| Breegullbeak Member Level: 27 Posts: 92/135 EXP: 107594 For next: 8565 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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Originally posted by VideoGuy It seems he never got around to a tutorial on texture application. So yeah. |
| nexgen Member Level: 14 ![]() Posts: 16/29 EXP: 10422 For next: 2649 Since: 02-12-10 Since last post: 12.1 years Last activity: 12.0 years |
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| so... when i was trying to add a mountain part to the tall tall mountains slide, i noticed, that when i walk onto it i fall through...is it because certaint types of objects are collidable and some arent, or is it because if i change a non collidable object into an object that needs to be collidable, does the object stay non-collidable??? ____________________ ...If you can count the skeletons in my closet, under my bed, and underneath my faucet, then you would know i've completly lost it...*Is he nuts? No, he's INSANE!* ~Eminem-Insane~ |
| minimaster58 Member Level: 21 ![]() Posts: 47/75 EXP: 43431 For next: 6512 Since: 01-26-10 Since last post: 11.9 years Last activity: 12.0 years |
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Originally posted by nexgen What mountain part? There is one bit of the mountain that you can jump through (the hidden slide) have you been using that one? ____________________ Currently working on 3 SM64 texture projects. |
| nexgen Member Level: 14 ![]() Posts: 20/29 EXP: 10422 For next: 2649 Since: 02-12-10 Since last post: 12.1 years Last activity: 12.0 years |
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| its the peice of the mountain where the log rolls in between ____________________ ...If you can count the skeletons in my closet, under my bed, and underneath my faucet, then you would know i've completly lost it...*Is he nuts? No, he's INSANE!* ~Eminem-Insane~ |
| Breegullbeak Member Level: 27 Posts: 93/135 EXP: 107594 For next: 8565 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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Originally posted by nexgen Certain objects don't have collision detection. The object is placed in on top of the area with that collision detection. Messiaen did a patch to clear the collision detection in Lethal Lava Land. |
| nexgen Member Level: 14 ![]() Posts: 23/29 EXP: 10422 For next: 2649 Since: 02-12-10 Since last post: 12.1 years Last activity: 12.0 years |
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| oh... I get it now... because when i took and moved the first platform from the first bowser level, the item moved, but the collision didn't... ____________________ ...If you can count the skeletons in my closet, under my bed, and underneath my faucet, then you would know i've completly lost it...*Is he nuts? No, he's INSANE!* ~Eminem-Insane~ |
| Gecko Member Level: 25 ![]() Posts: 65/113 EXP: 83017 For next: 6603 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.7 years |
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Originally posted by Breegullbeak In order to make a tutorial, I will first have to understand, how the level importer works so I can show you the right way of texturization instead of something that works well in Blender, but does not for Toad's Tool 64. I've posted a texturized map inside Messiaen's thread which could be useful for both importer's compatibility to levels created in Blender. By the way, there's a new version of Blender which changed some tools, so I'll have to cover the changes inside the next texturing tutorial. But you will have to wait until there's a working version of an importer supporting texture importation. |
| Breegullbeak Member Level: 27 Posts: 95/135 EXP: 107594 For next: 8565 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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Originally posted by Joe It's not letting me post a thread there.Side by side configuration also seems to be my problem with importing textures with models using all of Messiaen's obj_importers. The sky is now a bunch of random textures and all the jumbled pixles in between them. It's got an of center fire flower, some portraits, and a bunch of dots. I assume this is also a side by side configuration error. Edit: sounds logical Gecko. |
| nexgen Member Level: 14 ![]() Posts: 24/29 EXP: 10422 For next: 2649 Since: 02-12-10 Since last post: 12.1 years Last activity: 12.0 years |
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| Oh... i got something to ask. Has anyone got some sort of list stating what each texture is for, including its texture number? Recently when i go to find the texture that goes to something i want add a new texture to, it's hard to find out which texture goes to what, leaving me in a daze of confusion. Thanks! ____________________ It's Sham-WOOHOO! It doesn't just NOT clean up your messes, it wipes it STRAIGHT off the table! |
| minimaster58 Member Level: 21 ![]() Posts: 48/75 EXP: 43431 For next: 6512 Since: 01-26-10 Since last post: 11.9 years Last activity: 12.0 years |
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Originally posted by nexgen The "Naming the textures" thread should help with that but it's been inactive for a while now so I don't know if I can contribute. ____________________ Currently working on 3 SM64 texture projects. |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 27 28 29 30 31 32 33 34 35 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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