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04-23-22 10:52:58 PM
Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) New poll - New thread - Thread closed
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Polygon model importer, how soon do you want it?
Please vote or be transformed into Walluigi!
Now! Even if it means it will be buggy and limited to a single untextured model!
 
11.4%, 14 votes
I could wait a month for more features and textured model import.
 
22.8%, 28 votes
I want all the features you can cram in, even if it means waiting indefinitely!
 
56.9%, 70 votes
You shouldn't have announced anything and released it when ready!
 
4.1%, 5 votes
Me don't care!
 
4.9%, 6 votes
Multi-voting is disabled. 123 users have voted.

OmegaGT
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Posted on 12-22-09 05:05:39 PM Link
May be third parties in January, but VL-TONE does not promise anything ^ _ ^
Someguy

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Posted on 12-24-09 10:46:09 PM Link
Originally posted by VL-Tone
I might drop the Bob-omb Battlefield background completely and use a custom level instead (maybe Gecko's level) to show the main new feature, but I'm hesitant, I was using BoB because it's a familiar level and it clearly shows that TT64 can be used to edit SM64's existing levels (too).

Perhaps you could simply have it show both? Either in some sort of split screen, or a faded angled fade thing splitting the two. Thus, anyone who'd see it could assume both that:

1. You can edit the original level, as seen by part of Bob-Omb Battle Field.
2. You can make something entirely new, as seen by the custom level.
3. You can change Bob-Omb Battle Field into a new level like this, as seen by the possible interpretation of the fade between them as transforming the original into a new level.

Then again, perhaps you thought of that and figured they might focus on the third, thinking "This just trashes the old level and makes something from scratch" and ignoring the possibility of tweaking the original.
VideoGuy
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Posted on 12-27-09 09:34:35 PM Link
Originally posted by VL-Tone

As for the release date, I said "before the end of the year" but I also said that there was no guarantee that it would be released by then. Please don't wait by your computer december 31st for TT64 0.6b to be released My target is actually January 3rd, but it may be one week later or more.

What? I was planning to stay up until midnight until you released it! Oh well, I guess I'll find something else to do then...

Anyway don't worry if you don't get the deadline exactly. We've been waiting since April, another week or so isn't going to kill us. Besides, I know what it's like to not meet my own deadlines...
FieryIce

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Posted on 12-27-09 09:50:15 PM (last edited by FieryIce at 12-28-09 09:23 AM) Link
I'm a patient person, as long as it's ready by next summer I'm fine. Next summer I'll need something to do and SM64 might help kill some time... I just hope I get to play a lot of hacks made with this, SM64 is an epic game and well made hacks of it would be awesome.

Not sure how much free time I'll have; since I'll be moving to the USA, I guess I'll be quite busy being a tourist xD

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suvo05
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Posted on 01-02-10 10:18:57 PM Link
I can't wait for it to come out
OmegaGT
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Posted on 01-03-10 08:01:28 AM Link
COME OOOOOOOOOOOON VL-TONEEEEEEEEEEEEEEEE!!!!! XD
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Posted on 01-03-10 11:49:05 AM Link
He sayed he was pointing to 3rd January but he also said that it can release one week later.
VideoGuy
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Posted on 01-03-10 01:01:53 PM Link
Originally posted by OmegaGT
COME OOOOOOOOOOOON VL-TONEEEEEEEEEEEEEEEE!!!!! XD

Way to be patient.
The Ultimate Koopa
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Posted on 01-03-10 03:24:48 PM Link
Hopefully it'll be released sometime this year.
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Posted on 01-03-10 08:56:18 PM Link
Im just happy it's nearly ready. Im been patent for over a year now. Which is hard concidering I have no life. VL-Tone please can you take your time and test any last minute bug fixes. With programs like this I can tell there may be a few overlooked bugs.
VL-Tone
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Posted on 01-04-10 02:46:53 AM Link
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Hey there,

It will sound like something I made up, but I had a hard-drive failure on one of my HDD. Don't worry I did NOT lose the TT64 files, as they're on another HDD and I have multiple back-ups anyway. But I had to spend time reinstalling stuff, including Director 11.5 so it unfortunately took some of the time I had planned to use to work on TT64 while I'm not working.

Also, I found out that I broke something in the importer itself while experimenting with importing BK levels, and I have to fix this before I can work on finalizing the interface.

Like I said, that January 3rd date was a goal I gave myself considering it was my last day off from my x-mas vacation.

One thing I decided is that I will include the custom sky bitmap in the .t64 level files, meaning that the level file will contain everything needed to recreate a custom level. Doing so adds about 450k to the size of the level file, because it will be stored in a bloated ASCII 32-bit per pixel hexadecimal format. But it's not that bad, especially if you consider that zipped, the size of a level file will be something like 60k.

So I'll add another sky importer/exporter interface in the level importer module, so that you can import the sky bitmap before saving the custom level to the ROM, instead of after (and that will make it less confusing).

I won't give another pseudo release date, as I know I'm gonna be really busy at work in the following weeks (again), but I this point what's left to be done is mainly debugging and adding error-catching routines (ie. warn you if you try to import an .obj file that's too big instead of crashing).


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suvo05
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Posted on 01-04-10 04:47:50 AM Link
Doesn't matter VL-Tone just keep working on it
Conte de Contis
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Posted on 01-04-10 09:37:55 AM (last edited by Conte de Contis at 01-04-10 06:55 AM) Link
It's cool the idea to make a competely new level with those features: it must be a pain in the ass, since SM64 should have a really powerful engine (nothing in compare with Metal Gear solid 4... *shot*)

But i have some questions:
-There will be water editing soon? I acutally searched it (with the magical "find" button) in the thread and i have understood that water box editing is not sure in TT64 0.6.0, and this was asked just some months ago, so, i was wondering this.
-In future will be possible to modify sprite's models? I acutally mean modify the body parts (we can notice that Mario's model has not a skeleton like in earlier video games, but has peaces that make arms, legs, head, etc... - I acutally don't mean changing peace position to make new animations, but only changing peace's models (for example, making Mario's head having "Spock like" ears XD). Just like a character like this (this is just a quick sketch), that would require to modify only few parts, like heads, hands, ect... I'm not hopeful on this, but i was acutally wondering this too. It is not acutally a request, but just a curiosity.

I hope i didn't ask anything of goofy
Thanks in advance.

Edit: about the second question, i also read that thread made by RomanianGirl, now that i am remembering, and i understand the problem: but i still wonder that :/

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Posted on 01-04-10 11:45:37 AM Link
Oh that's okay, we're all patient here. Just take your time and release the best work possible. A flawless but late release is always better than an on-time half-baked release.

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Posted on 01-04-10 07:53:36 PM Link
Take your time. I'm content with the current program.
Gecko
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Posted on 01-10-10 06:49:19 AM Link
Hard drive crashes are awful, especially when there aren't backups of all personal data and you lose pictures, videos and other kind of work. Hope it wasn't too much of a loss for you.
Dark_fusionX
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Posted on 01-10-10 10:34:30 AM Link
Originally posted by Gecko
Hard drive crashes are awful, especially when there aren't backups of all personal data and you lose pictures, videos and other kind of work. Hope it wasn't too much of a loss for you.


i just recently lost 1/2 my stuff to a power surge, how painful. lucky new hdd's arent expensive and the work i lost wasnt important.


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Posted on 01-13-10 08:02:22 AM Link
01-13-10 03:02:22 AM
Post #2813
That would be why we make backups. <3 rsync.
Originally posted by VL-Tone
One thing I decided is that I will include the custom sky bitmap in the .t64 level files, meaning that the level file will contain everything needed to recreate a custom level. Doing so adds about 450k to the size of the level file, because it will be stored in a bloated ASCII 32-bit per pixel hexadecimal format. But it's not that bad, especially if you consider that zipped, the size of a level file will be something like 60k.
I don't suppose that language of yours offers some way to deal with compressed files? De/compressing them within the program would help prevent n00bs distributing needlessly large files. (Maybe you can use MIO0? ) Base64 would also help.

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witty comment
why not?
Dialga
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Posted on 01-13-10 12:51:30 PM Link
Looking forward to the relase...
But take your time...
@Dark_fusionX: Your Signature is HUGE, could you make it a bit smaller?
messiaen
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Posted on 01-13-10 02:33:57 PM (last edited by messiaen at 01-13-10 11:55 AM) Link
Originally posted by HyperHacker
I don't suppose that language of yours offers some way to deal with compressed files? De/compressing them within the program would help prevent n00bs distributing needlessly large files. (Maybe you can use MIO0? ) Base64 would also help.


Noobs actually distribute the whole ROM . What could be done is an external utility (let VL-Tone focus on TT itself) that compresses the ROM after a hack its finished, so that the final ROM is smaller.

On the topic of compression, ZZT has managed some interesting regardings compression, which is to change the compression type used in the Zelda Debug ROM. Surely at this point it wouldn't be practical to do something similar in Mario 64, however if we ever rewrite parts of the engine to get something more like a filesystem, that would be interesting.

Once the new TT is released, I may post a bit more about some ideas I have to make it much easier to add imported models as 0x24 objects. The trick is to avoid using segmented pointers and instead acessing everything from RAM (Mario's uCode supports that, such as on the Mario's face at the title screen, which is a dynamic display list).
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Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

49 database queries, 4 query cache hits.
Query execution time:  0.145247 seconds
Script execution time:  0.029121 seconds
Total render time:  0.174368 seconds


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line 212 column 11 - Warning: <img> lacks "alt" attribute
line 213 column 22 - Warning: <img> lacks "alt" attribute
line 213 column 63 - Warning: <img> lacks "alt" attribute
line 213 column 112 - Warning: <img> lacks "alt" attribute
line 213 column 162 - Warning: <img> lacks "alt" attribute
line 214 column 11 - Warning: <img> lacks "alt" attribute
line 224 column 15 - Warning: <img> lacks "alt" attribute
line 246 column 22 - Warning: <img> lacks "alt" attribute
line 246 column 63 - Warning: <img> lacks "alt" attribute
line 246 column 112 - Warning: <img> lacks "alt" attribute
line 246 column 162 - Warning: <img> lacks "alt" attribute
line 257 column 15 - Warning: <img> lacks "alt" attribute
line 265 column 372 - Warning: <img> proprietary attribute value "absmiddle"
line 265 column 372 - Warning: <img> lacks "alt" attribute
line 266 column 642 - Warning: <img> proprietary attribute value "absmiddle"
line 266 column 642 - Warning: <img> lacks "alt" attribute
line 275 column 11 - Warning: <img> lacks "alt" attribute
line 276 column 23 - Warning: <img> lacks "alt" attribute
line 276 column 64 - Warning: <img> lacks "alt" attribute
line 276 column 113 - Warning: <img> lacks "alt" attribute
line 276 column 163 - Warning: <img> lacks "alt" attribute
line 277 column 11 - Warning: <img> lacks "alt" attribute
line 287 column 15 - Warning: <img> lacks "alt" attribute
line 304 column 22 - Warning: <img> lacks "alt" attribute
line 304 column 63 - Warning: <img> lacks "alt" attribute
line 304 column 111 - Warning: <img> lacks "alt" attribute
line 304 column 161 - Warning: <img> lacks "alt" attribute
line 305 column 11 - Warning: <img> lacks "alt" attribute
line 315 column 15 - Warning: <img> lacks "alt" attribute
line 322 column 106 - Warning: <img> proprietary attribute value "absmiddle"
line 322 column 106 - Warning: <img> lacks "alt" attribute
line 330 column 21 - Warning: <img> lacks "alt" attribute
line 330 column 62 - Warning: <img> lacks "alt" attribute
line 330 column 111 - Warning: <img> lacks "alt" attribute
line 330 column 161 - Warning: <img> lacks "alt" attribute
line 341 column 15 - Warning: <img> lacks "alt" attribute
line 356 column 22 - Warning: <img> lacks "alt" attribute
line 356 column 63 - Warning: <img> lacks "alt" attribute
line 356 column 112 - Warning: <img> lacks "alt" attribute
line 356 column 162 - Warning: <img> lacks "alt" attribute
line 367 column 15 - Warning: <img> lacks "alt" attribute
line 382 column 22 - Warning: <img> lacks "alt" attribute
line 382 column 63 - Warning: <img> lacks "alt" attribute
line 382 column 112 - Warning: <img> lacks "alt" attribute
line 382 column 162 - Warning: <img> lacks "alt" attribute
line 393 column 15 - Warning: <img> lacks "alt" attribute
line 409 column 22 - Warning: <img> lacks "alt" attribute
line 409 column 63 - Warning: <img> lacks "alt" attribute
line 409 column 112 - Warning: <img> lacks "alt" attribute
line 409 column 161 - Warning: <img> lacks "alt" attribute
line 420 column 15 - Warning: <img> lacks "alt" attribute
line 435 column 22 - Warning: <img> lacks "alt" attribute
line 435 column 63 - Warning: <img> lacks "alt" attribute
line 435 column 112 - Warning: <img> lacks "alt" attribute
line 435 column 162 - Warning: <img> lacks "alt" attribute
line 436 column 11 - Warning: <img> lacks "alt" attribute
line 446 column 15 - Warning: <img> lacks "alt" attribute
line 461 column 22 - Warning: <img> lacks "alt" attribute
line 461 column 63 - Warning: <img> lacks "alt" attribute
line 461 column 112 - Warning: <img> lacks "alt" attribute
line 461 column 162 - Warning: <img> lacks "alt" attribute
line 472 column 15 - Warning: <img> lacks "alt" attribute
line 479 column 694 - Warning: <img> lacks "alt" attribute
line 492 column 3319 - Warning: <img> lacks "alt" attribute
line 492 column 3478 - Warning: <img> lacks "alt" attribute
line 500 column 22 - Warning: <img> lacks "alt" attribute
line 500 column 63 - Warning: <img> lacks "alt" attribute
line 500 column 111 - Warning: <img> lacks "alt" attribute
line 500 column 161 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <img> lacks "alt" attribute
line 511 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 121 - Warning: <img> proprietary attribute value "absmiddle"
line 518 column 121 - Warning: <img> lacks "alt" attribute
line 526 column 22 - Warning: <img> lacks "alt" attribute
line 526 column 63 - Warning: <img> lacks "alt" attribute
line 526 column 112 - Warning: <img> lacks "alt" attribute
line 526 column 162 - Warning: <img> lacks "alt" attribute
line 527 column 11 - Warning: <img> lacks "alt" attribute
line 537 column 15 - Warning: <img> lacks "alt" attribute
line 550 column 1318 - Warning: <img> proprietary attribute value "absmiddle"
line 550 column 1318 - Warning: <img> lacks "alt" attribute
line 560 column 11 - Warning: <img> lacks "alt" attribute
line 561 column 23 - Warning: <img> lacks "alt" attribute
line 561 column 64 - Warning: <img> lacks "alt" attribute
line 561 column 113 - Warning: <img> lacks "alt" attribute
line 561 column 163 - Warning: <img> lacks "alt" attribute
line 562 column 11 - Warning: <img> lacks "alt" attribute
line 572 column 15 - Warning: <img> lacks "alt" attribute
line 579 column 251 - Warning: <img> proprietary attribute value "absmiddle"
line 579 column 251 - Warning: <img> lacks "alt" attribute
line 587 column 22 - Warning: <img> lacks "alt" attribute
line 587 column 63 - Warning: <img> lacks "alt" attribute
line 587 column 112 - Warning: <img> lacks "alt" attribute
line 587 column 162 - Warning: <img> lacks "alt" attribute
line 588 column 11 - Warning: <img> lacks "alt" attribute
line 598 column 15 - Warning: <img> lacks "alt" attribute
line 613 column 22 - Warning: <img> lacks "alt" attribute
line 613 column 63 - Warning: <img> lacks "alt" attribute
line 613 column 112 - Warning: <img> lacks "alt" attribute
line 613 column 162 - Warning: <img> lacks "alt" attribute
line 614 column 11 - Warning: <img> lacks "alt" attribute
line 624 column 15 - Warning: <img> lacks "alt" attribute
line 639 column 22 - Warning: <img> lacks "alt" attribute
line 639 column 63 - Warning: <img> lacks "alt" attribute
line 639 column 112 - Warning: <img> lacks "alt" attribute
line 639 column 162 - Warning: <img> lacks "alt" attribute
line 640 column 11 - Warning: <img> lacks "alt" attribute
line 650 column 15 - Warning: <img> lacks "alt" attribute
line 660 column 528 - Warning: <img> lacks "alt" attribute
line 661 column 577 - Warning: <img> lacks "alt" attribute
line 662 column 664 - Warning: <img> lacks "alt" attribute
line 663 column 799 - Warning: <img> lacks "alt" attribute
line 664 column 915 - Warning: <img> lacks "alt" attribute
line 665 column 997 - Warning: <img> lacks "alt" attribute
line 673 column 23 - Warning: <img> lacks "alt" attribute
line 673 column 64 - Warning: <img> lacks "alt" attribute
line 673 column 113 - Warning: <img> lacks "alt" attribute
line 673 column 163 - Warning: <img> lacks "alt" attribute
line 684 column 15 - Warning: <img> lacks "alt" attribute
line 691 column 3119 - Warning: <img> proprietary attribute value "absmiddle"
line 691 column 3119 - Warning: <img> lacks "alt" attribute
line 691 column 3905 - Warning: <img> proprietary attribute value "absmiddle"
line 691 column 3905 - Warning: <img> lacks "alt" attribute
line 699 column 22 - Warning: <img> lacks "alt" attribute
line 699 column 63 - Warning: <img> lacks "alt" attribute
line 699 column 112 - Warning: <img> lacks "alt" attribute
line 699 column 162 - Warning: <img> lacks "alt" attribute
line 700 column 11 - Warning: <img> lacks "alt" attribute
line 710 column 15 - Warning: <img> lacks "alt" attribute
line 727 column 22 - Warning: <img> lacks "alt" attribute
line 727 column 63 - Warning: <img> lacks "alt" attribute
line 727 column 111 - Warning: <img> lacks "alt" attribute
line 727 column 161 - Warning: <img> lacks "alt" attribute
line 738 column 15 - Warning: <img> lacks "alt" attribute
line 745 column 366 - Warning: <img> proprietary attribute value "absmiddle"
line 745 column 366 - Warning: <img> lacks "alt" attribute
line 747 column 507 - Warning: <img> proprietary attribute value "absmiddle"
line 747 column 507 - Warning: <img> lacks "alt" attribute
line 760 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 760 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 760 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 769 column 25 - Warning: <img> lacks "alt" attribute
line 774 column 267 - Warning: <img> lacks "alt" attribute
line 754 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 320 column 27 - Warning: <nobr> is not approved by W3C
line 346 column 27 - Warning: <nobr> is not approved by W3C
line 372 column 27 - Warning: <nobr> is not approved by W3C
line 398 column 27 - Warning: <nobr> is not approved by W3C
line 425 column 27 - Warning: <nobr> is not approved by W3C
line 451 column 27 - Warning: <nobr> is not approved by W3C
line 477 column 27 - Warning: <nobr> is not approved by W3C
line 479 column 158 - Warning: <table> proprietary attribute "height"
line 479 column 223 - Warning: <td> proprietary attribute "background"
line 479 column 319 - Warning: <td> proprietary attribute "background"
line 479 column 409 - Warning: <table> proprietary attribute "height"
line 479 column 489 - Warning: <td> proprietary attribute "background"
line 479 column 1434 - Warning: <td> proprietary attribute "background"
line 516 column 27 - Warning: <nobr> is not approved by W3C
line 542 column 27 - Warning: <nobr> is not approved by W3C
line 577 column 27 - Warning: <nobr> is not approved by W3C
line 603 column 27 - Warning: <nobr> is not approved by W3C
line 629 column 27 - Warning: <nobr> is not approved by W3C
line 655 column 27 - Warning: <nobr> is not approved by W3C
line 689 column 27 - Warning: <nobr> is not approved by W3C
line 715 column 27 - Warning: <nobr> is not approved by W3C
line 743 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 360 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md