That would be why we make backups. <3 rsync.
Originally posted by VL-Tone
One thing I decided is that I will include the custom sky bitmap in the .t64 level files, meaning that the level file will contain everything needed to recreate a custom level. Doing so adds about 450k to the size of the level file, because it will be stored in a bloated ASCII 32-bit per pixel hexadecimal format. But it's not that bad, especially if you consider that zipped, the size of a level file will be something like 60k.
I don't suppose that language of yours offers some way to deal with compressed files? De/compressing them within the program would help prevent n00bs distributing needlessly large files. (Maybe you can use MIO0?

) Base64 would also help.
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