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04-24-22 01:06:24 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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benjojo
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Posted on 09-28-09 06:56:50 PM Link | Quote
A new request here:

What i am looking for is a basic geometry exporter like an OBJ or a 3DS or any well known 3d Format?

OBJ is the most easy to code but i don't know if that's anyone else's view.


One simple question i guess.
Can you export world Geometry from SM64 and put it into a 3d file?
If so i will love you forever.

Can it be done?
Breegullbeak
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Posted on 10-11-09 07:08:11 PM Link | Quote
How do you make obj. files? I downloaded blender, but what now?
VideoGuy
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Posted on 10-12-09 01:34:31 AM Link | Quote
Gecko made an entire tutorial about it here. It's very useful.
Notshane
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Posted on 10-23-09 04:22:16 PM Link | Quote
hey VL-Tone if you are reading this have you watched a video called "Bob-Omb Battleslide" By HaxNigga? (don't write the "By HaxNigga" part that was just the youtube username) look it up cause he maid the level physics very slippery can you explain how he did that? i asked him and he said to go here but i cannot find the answer to this problem I've been trying to find out for a long time could you help me please?
Gecko
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Posted on 10-24-09 05:47:05 AM Link | Quote
As far as I remember, you can change each material's characteristics. It's like changing -a few bytes in RAM making the grass texture slippery or turning sand into grass type each with different physics. VL-Tone already wrote that he wanted to integrate it into one of the future versions of TT.
suvo05
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Posted on 10-24-09 06:23:11 AM Link | Quote
just outta curiousity will VL-Tone let you put any item in any level, like a warp pipe in any level.
Because i really think being able to put a warp pipe in any level would be cool. So can you you help me?
BigBrain
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Posted on 10-24-09 07:34:53 AM Link | Quote
Originally posted by suvo05
just outta curiousity will VL-Tone let you put any item in any level, like a warp pipe in any level.
Because i really think being able to put a warp pipe in any level would be cool. So can you you help me?


Objects are stored in what is called ROM banks, and the SM64 engine can only load a limited number of ROM banks into memory at a time. Thus, it's not easily possible to "put any item in any level" without shifting the objects through the ROM banks.
On the other hand, it might be possible if VL-Tone knew (and I guess he does) what ROM banks are "special" to an SM64 level. Then we could use exactly that ROM bank for the level created by the user and put any content we'd like there to be, as it won't affect any level apart from the one in the original SM64.
messiaen
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Posted on 10-24-09 01:40:48 PM Link | Quote
In the upcoming version of Toad's Tool it will be possible to select which set of objects will be available for a custom level. By the way, the pipe is already loaded in memory all the time, it's just that the game isn't assigning a model ID to it in some levels.
suvo05
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Posted on 10-24-09 09:16:26 PM Link | Quote
thanks for clearing that up for me
Breegullbeak
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Posted on 10-25-09 03:57:29 PM Link | Quote
How do you make a patch for an extended rom? I have the patch maker that someone showed a while back, but i'm having trouble. A youtube video would probably help, but I can't find any.
KingBoo10
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Posted on 10-26-09 12:18:33 AM Link | Quote
Hello. I was wondering, how exactly do you change Mario's model to another character/enemy? I've been trying to figure exactly what object is Mario in the game and how to create it as a new object, and I'm having a bit of trouble in doing so...
Breegullbeak
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Posted on 10-26-09 12:20:48 AM Link | Quote
Originally posted by KingBoo10
Hello. I was wondering, how exactly do you change Mario's model to another character/enemy? I've been trying to figure exactly what object is Mario in the game and how to create it as a new object, and I'm having a bit of trouble in doing so...


To my knowledge it's currently not doable in toad's tool. It's funny how I just posted a suggestion to Toad's tool about this.
KingBoo10
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Posted on 10-26-09 12:27:49 AM Link | Quote
Originally posted by Breegullbeak
Originally posted by KingBoo10
Hello. I was wondering, how exactly do you change Mario's model to another character/enemy? I've been trying to figure exactly what object is Mario in the game and how to create it as a new object, and I'm having a bit of trouble in doing so...


To my knowledge it's currently not doable in toad's tool. It's funny how I just posted a suggestion to Toad's tool about this.


Well, I managed to have changed Mario into a tree while messing around, and I have no idea how I did it. I was trying to make him into something else.
Lyskar
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Posted on 10-26-09 12:28:53 AM (last edited by Metal_Man88 at 10-25-09 09:30 PM) Link | Quote

Time/Date

&date&

Posts

&numposts&

Days Here

&numdays&

Level

&level&
Metal_Man88
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Originally posted by KingBoo10
Hello. I was wondering, how exactly do you change Mario's model to another character/enemy? I've been trying to figure exactly what object is Mario in the game and how to create it as a new object, and I'm having a bit of trouble in doing so...


I've spent the last several years deleting feverish topics about people trying to do this, only to realize it will require a more scientific solution than 'OMGZ RANDOM STIK MODEL IN IT'--so the short answer is you can't.

The long answer is it'll be possible when we have more knowledge of how Mario is put together and have more capabilities to tweak the SM64 engine.

Mario can be turned into Luigi using very specific vertex transformations or something like that--anyone trying to turn him into a completely un-Mario like object, however, would be in trouble, since that's more or less stuck in the engine the way it is.

And you can stick a tree onto him, or otherwise mess with his model, but you won't be able to actually change the behaviors without some thorough knowledge of how things work.

____________________
Original Layout © Tobias Kelmandia
VL-Tone
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Posted on 10-26-09 12:50:39 AM Link | Quote
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Originally posted by KingBoo10
Hello. I was wondering, how exactly do you change Mario's model to another character/enemy? I've been trying to figure exactly what object is Mario in the game and how to create it as a new object, and I'm having a bit of trouble in doing so...


The key word here is animation.

Sure it can be relatively easy to replace Mario with a rock or a tree, but to replace him with a character that can run, swim, hold things, do somersaults like Mario can, it's a completely different thing.

As I just posted in the other thread, we'll be eventually be capable of changing Mario into another animated character, but that will require a character that has the same body part hierarchy (ie. not a three-legged dog with two heads). Anything else would require hacking Mario's animation engine, and very little is known about it, and even when we'll know everything we can about it, hacking it will require a lot of work even if you have some motion-capture thingy in your house since Mario has a lot of different animations.

____________________
KingBoo10
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Posted on 10-26-09 12:56:06 AM Link | Quote
Originally posted by VL-Tone
Originally posted by KingBoo10
Hello. I was wondering, how exactly do you change Mario's model to another character/enemy? I've been trying to figure exactly what object is Mario in the game and how to create it as a new object, and I'm having a bit of trouble in doing so...


The key word here is animation.

Sure it can be relatively easy to replace Mario with a rock or a tree, but to replace him with a character that can run, swim, hold things, do somersaults like Mario can, it's a completely different thing.

As I just posted in the other thread, we'll be eventually be capable of changing Mario into another animated character, but that will require a character that has the same body part hierarchy (ie. not a three-legged dog with two heads). Anything else would require hacking Mario's animation engine, and very little is known about it, and even when we'll know everything we can about it, hacking it will require a lot of work even if you have some motion-capture thingy in your house since Mario has a lot of different animations.


Well, can you still tell me how exactly is it done (I'm not sure how I did it)? Because I'm just experimenting at the moment, and I'm interested in working in that area, even if it's just as a rock or tree for now. Thanks in regards.
VL-Tone
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Posted on 10-26-09 01:35:41 AM (last edited by VL-Tone at 10-25-09 10:36 PM) Link | Quote
Time: One second ago - Date: Tomorrow - Weather: Sunshine - Mood: Moody Answer to the universe: Yes
Originally posted by KingBoo10

Well, can you still tell me how exactly is it done (I'm not sure how I did it)? Because I'm just experimenting at the moment, and I'm interested in working in that area, even if it's just as a rock or tree for now. Thanks in regards.



First, you have to choose the "Expert" commands mode (upper left of the interface). Then, in the command menu, scroll down a little and choose "0x22 Geometry Layout Pointer". Then, choose the first item in the list below ("001 Mario"). From the yellow list ("Set Geo Layout Combo") you can then choose the object to replace Mario. Then save the changes.

One important thing is that this object must be available in the level you want to play in. For example, if you replace Mario with Yoshi, it will only work in Castle Grounds. Note that animated objects like Yoshi will have messed up animations. There are Gameshark codes that can replace Mario with animated things without messing their animation too much.


____________________
Encinas
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Posted on 10-30-09 11:26:50 PM (last edited by Encinas at 10-30-09 08:28 PM) Link | Quote
Well.. I have a noob question, I'm curious..

If I import a .GIF to the textures section..
Is it going to show with the . GIF's animations?
By example I import a .GIF of a moving egg and replace the box texture with it, will it show like that moving egg on the game?

(Sorry If I have bad english.. I'm Mexican)
messiaen
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Posted on 10-30-09 11:41:10 PM Link | Quote
No, animated .GIF's aren't supported.
TheSuperyoshi
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Posted on 11-05-09 07:46:45 AM (last edited by TheSuperyoshi at 11-05-09 12:36 PM) Link | Quote
dummy text

Day 1
--------------------

Hello there, I'm new to Jul.
I recently started SM64 hacking, already made some levels, but now I was interested in Machinima making. For it, I needed a "Green Screen ROM".
So I replaced most textures in the ROM with green. Easy, but there's a problem...

Ignore the 121 stars ^.^"
The door knobs are still there, and it looks like they don't use a texture.

Do the use a texture? If yes, which one?
Is there a way to delete them?
Or is there only a code to make them invisible?

Thanks in Advance.

EDIT: Also, while playing aroung with messiaen's .obj Importer, I got some neat results, but how do you change the textures? I just get green, brown, purple and white things.

____________________
Working on:
- a Mario 64 Machinima Tutorial

- my mario fangame "Super Mario Galaxy: A Blue Star Adventure

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

38 database queries, 9 query cache hits.
Query execution time:  0.157062 seconds
Script execution time:  0.038779 seconds
Total render time:  0.195841 seconds


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line 752 column 745 - Warning: unescaped & or unknown entity "&page"
line 752 column 778 - Warning: unescaped & or unknown entity "&page"
line 752 column 811 - Warning: unescaped & or unknown entity "&page"
line 752 column 844 - Warning: unescaped & or unknown entity "&page"
line 752 column 877 - Warning: unescaped & or unknown entity "&page"
line 752 column 910 - Warning: unescaped & or unknown entity "&page"
line 752 column 943 - Warning: unescaped & or unknown entity "&page"
line 752 column 976 - Warning: unescaped & or unknown entity "&page"
line 752 column 50 - Warning: missing </font> before </td>
line 752 column 1013 - Warning: missing </font> before </table>
line 754 column 35 - Warning: missing <tr>
line 754 column 50 - Warning: missing </font> before </td>
line 755 column 37 - Warning: unescaped & or unknown entity "&id"
line 754 column 223 - Warning: missing </font> before </table>
line 756 column 17 - Warning: discarding unexpected </textarea>
line 756 column 28 - Warning: discarding unexpected </form>
line 756 column 35 - Warning: discarding unexpected </embed>
line 756 column 43 - Warning: discarding unexpected </noembed>
line 756 column 53 - Warning: discarding unexpected </noscript>
line 756 column 64 - Warning: discarding unexpected </noembed>
line 756 column 74 - Warning: discarding unexpected </embed>
line 756 column 82 - Warning: discarding unexpected </table>
line 756 column 90 - Warning: discarding unexpected </table>
line 758 column 9 - Warning: missing </font> before <table>
line 770 column 25 - Warning: discarding unexpected </font>
line 779 column 57 - Warning: discarding unexpected </font>
line 757 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 21 - Warning: <img> lacks "alt" attribute
line 161 column 62 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 198 column 22 - Warning: <img> lacks "alt" attribute
line 198 column 63 - Warning: <img> lacks "alt" attribute
line 198 column 112 - Warning: <img> lacks "alt" attribute
line 198 column 162 - Warning: <img> lacks "alt" attribute
line 199 column 11 - Warning: <img> lacks "alt" attribute
line 209 column 15 - Warning: <img> lacks "alt" attribute
line 224 column 22 - Warning: <img> lacks "alt" attribute
line 224 column 63 - Warning: <img> lacks "alt" attribute
line 224 column 112 - Warning: <img> lacks "alt" attribute
line 224 column 162 - Warning: <img> lacks "alt" attribute
line 235 column 15 - Warning: <img> lacks "alt" attribute
line 250 column 21 - Warning: <img> lacks "alt" attribute
line 250 column 62 - Warning: <img> lacks "alt" attribute
line 250 column 111 - Warning: <img> lacks "alt" attribute
line 250 column 161 - Warning: <img> lacks "alt" attribute
line 261 column 15 - Warning: <img> lacks "alt" attribute
line 268 column 490 - Warning: <img> proprietary attribute value "absmiddle"
line 268 column 490 - Warning: <img> lacks "alt" attribute
line 276 column 22 - Warning: <img> lacks "alt" attribute
line 276 column 63 - Warning: <img> lacks "alt" attribute
line 276 column 112 - Warning: <img> lacks "alt" attribute
line 276 column 162 - Warning: <img> lacks "alt" attribute
line 277 column 11 - Warning: <img> lacks "alt" attribute
line 287 column 15 - Warning: <img> lacks "alt" attribute
line 302 column 22 - Warning: <img> lacks "alt" attribute
line 302 column 63 - Warning: <img> lacks "alt" attribute
line 302 column 111 - Warning: <img> lacks "alt" attribute
line 302 column 161 - Warning: <img> lacks "alt" attribute
line 303 column 11 - Warning: <img> lacks "alt" attribute
line 313 column 15 - Warning: <img> lacks "alt" attribute
line 330 column 22 - Warning: <img> lacks "alt" attribute
line 330 column 63 - Warning: <img> lacks "alt" attribute
line 330 column 112 - Warning: <img> lacks "alt" attribute
line 330 column 162 - Warning: <img> lacks "alt" attribute
line 341 column 15 - Warning: <img> lacks "alt" attribute
line 361 column 22 - Warning: <img> lacks "alt" attribute
line 361 column 63 - Warning: <img> lacks "alt" attribute
line 361 column 111 - Warning: <img> lacks "alt" attribute
line 361 column 161 - Warning: <img> lacks "alt" attribute
line 372 column 15 - Warning: <img> lacks "alt" attribute
line 387 column 22 - Warning: <img> lacks "alt" attribute
line 387 column 63 - Warning: <img> lacks "alt" attribute
line 387 column 111 - Warning: <img> lacks "alt" attribute
line 387 column 161 - Warning: <img> lacks "alt" attribute
line 388 column 11 - Warning: <img> lacks "alt" attribute
line 398 column 15 - Warning: <img> lacks "alt" attribute
line 405 column 109 - Warning: <img> proprietary attribute value "absmiddle"
line 405 column 109 - Warning: <img> lacks "alt" attribute
line 413 column 22 - Warning: <img> lacks "alt" attribute
line 413 column 63 - Warning: <img> lacks "alt" attribute
line 413 column 112 - Warning: <img> lacks "alt" attribute
line 413 column 162 - Warning: <img> lacks "alt" attribute
line 414 column 11 - Warning: <img> lacks "alt" attribute
line 424 column 15 - Warning: <img> lacks "alt" attribute
line 439 column 21 - Warning: <img> lacks "alt" attribute
line 439 column 62 - Warning: <img> lacks "alt" attribute
line 439 column 111 - Warning: <img> lacks "alt" attribute
line 439 column 161 - Warning: <img> lacks "alt" attribute
line 450 column 15 - Warning: <img> lacks "alt" attribute
line 465 column 22 - Warning: <img> lacks "alt" attribute
line 465 column 63 - Warning: <img> lacks "alt" attribute
line 465 column 112 - Warning: <img> lacks "alt" attribute
line 465 column 162 - Warning: <img> lacks "alt" attribute
line 466 column 11 - Warning: <img> lacks "alt" attribute
line 476 column 15 - Warning: <img> lacks "alt" attribute
line 493 column 21 - Warning: <img> lacks "alt" attribute
line 493 column 62 - Warning: <img> lacks "alt" attribute
line 493 column 111 - Warning: <img> lacks "alt" attribute
line 493 column 161 - Warning: <img> lacks "alt" attribute
line 504 column 15 - Warning: <img> lacks "alt" attribute
line 522 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 17 - Warning: <img> lacks "alt" attribute
line 522 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 60 - Warning: <img> lacks "alt" attribute
line 522 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 103 - Warning: <img> lacks "alt" attribute
line 522 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 146 - Warning: <img> lacks "alt" attribute
line 522 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 189 - Warning: <img> lacks "alt" attribute
line 522 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 232 - Warning: <img> lacks "alt" attribute
line 522 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 275 - Warning: <img> lacks "alt" attribute
line 522 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 318 - Warning: <img> lacks "alt" attribute
line 522 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 522 column 361 - Warning: <img> lacks "alt" attribute
line 523 column 23 - Warning: <img> lacks "alt" attribute
line 523 column 64 - Warning: <img> lacks "alt" attribute
line 523 column 113 - Warning: <img> lacks "alt" attribute
line 523 column 163 - Warning: <img> lacks "alt" attribute
line 524 column 11 - Warning: <img> lacks "alt" attribute
line 534 column 15 - Warning: <img> lacks "alt" attribute
line 541 column 1520 - Warning: <img> lacks "alt" attribute
line 541 column 1730 - Warning: <img> lacks "alt" attribute
line 541 column 1818 - Warning: <img> lacks "alt" attribute
line 541 column 2062 - Warning: <img> lacks "alt" attribute
line 549 column 3495 - Warning: <img> lacks "alt" attribute
line 549 column 3684 - Warning: <img> lacks "alt" attribute
line 557 column 22 - Warning: <img> lacks "alt" attribute
line 557 column 63 - Warning: <img> lacks "alt" attribute
line 557 column 112 - Warning: <img> lacks "alt" attribute
line 557 column 162 - Warning: <img> lacks "alt" attribute
line 568 column 15 - Warning: <img> lacks "alt" attribute
line 575 column 694 - Warning: <img> lacks "alt" attribute
line 581 column 2786 - Warning: <img> lacks "alt" attribute
line 581 column 2945 - Warning: <img> lacks "alt" attribute
line 589 column 21 - Warning: <img> lacks "alt" attribute
line 589 column 62 - Warning: <img> lacks "alt" attribute
line 589 column 111 - Warning: <img> lacks "alt" attribute
line 589 column 161 - Warning: <img> lacks "alt" attribute
line 600 column 15 - Warning: <img> lacks "alt" attribute
line 623 column 22 - Warning: <img> lacks "alt" attribute
line 623 column 63 - Warning: <img> lacks "alt" attribute
line 623 column 112 - Warning: <img> lacks "alt" attribute
line 623 column 162 - Warning: <img> lacks "alt" attribute
line 634 column 15 - Warning: <img> lacks "alt" attribute
line 641 column 694 - Warning: <img> lacks "alt" attribute
line 647 column 2712 - Warning: <img> lacks "alt" attribute
line 647 column 2871 - Warning: <img> lacks "alt" attribute
line 655 column 21 - Warning: <img> lacks "alt" attribute
line 655 column 62 - Warning: <img> lacks "alt" attribute
line 655 column 111 - Warning: <img> lacks "alt" attribute
line 655 column 161 - Warning: <img> lacks "alt" attribute
line 666 column 15 - Warning: <img> lacks "alt" attribute
line 688 column 22 - Warning: <img> lacks "alt" attribute
line 688 column 63 - Warning: <img> lacks "alt" attribute
line 688 column 111 - Warning: <img> lacks "alt" attribute
line 688 column 161 - Warning: <img> lacks "alt" attribute
line 699 column 15 - Warning: <img> lacks "alt" attribute
line 714 column 22 - Warning: <img> lacks "alt" attribute
line 714 column 63 - Warning: <img> lacks "alt" attribute
line 714 column 111 - Warning: <img> lacks "alt" attribute
line 714 column 161 - Warning: <img> lacks "alt" attribute
line 715 column 11 - Warning: <img> lacks "alt" attribute
line 725 column 15 - Warning: <img> lacks "alt" attribute
line 735 column 732 - Warning: <img> lacks "alt" attribute
line 755 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 755 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 755 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 764 column 25 - Warning: <img> lacks "alt" attribute
line 769 column 267 - Warning: <img> lacks "alt" attribute
line 575 column 1502 - Warning: trimming empty <font>
line 641 column 1502 - Warning: trimming empty <font>
line 746 column 1527 - Warning: trimming empty <p>
line 749 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 214 column 27 - Warning: <nobr> is not approved by W3C
line 240 column 27 - Warning: <nobr> is not approved by W3C
line 266 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 318 column 27 - Warning: <nobr> is not approved by W3C
line 346 column 27 - Warning: <nobr> is not approved by W3C
line 377 column 27 - Warning: <nobr> is not approved by W3C
line 403 column 27 - Warning: <nobr> is not approved by W3C
line 429 column 27 - Warning: <nobr> is not approved by W3C
line 455 column 27 - Warning: <nobr> is not approved by W3C
line 481 column 27 - Warning: <nobr> is not approved by W3C
line 509 column 27 - Warning: <nobr> is not approved by W3C
line 539 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 1599 - Warning: <td> proprietary attribute "background"
line 541 column 1899 - Warning: <td> proprietary attribute "background"
line 541 column 2152 - Warning: <table> proprietary attribute "height"
line 549 column 3576 - Warning: <td> proprietary attribute "background"
line 573 column 27 - Warning: <nobr> is not approved by W3C
line 575 column 158 - Warning: <table> proprietary attribute "height"
line 575 column 223 - Warning: <td> proprietary attribute "background"
line 575 column 319 - Warning: <td> proprietary attribute "background"
line 575 column 409 - Warning: <table> proprietary attribute "height"
line 575 column 489 - Warning: <td> proprietary attribute "background"
line 575 column 1434 - Warning: <td> proprietary attribute "background"
line 605 column 27 - Warning: <nobr> is not approved by W3C
line 639 column 27 - Warning: <nobr> is not approved by W3C
line 641 column 158 - Warning: <table> proprietary attribute "height"
line 641 column 223 - Warning: <td> proprietary attribute "background"
line 641 column 319 - Warning: <td> proprietary attribute "background"
line 641 column 409 - Warning: <table> proprietary attribute "height"
line 641 column 489 - Warning: <td> proprietary attribute "background"
line 641 column 1434 - Warning: <td> proprietary attribute "background"
line 671 column 27 - Warning: <nobr> is not approved by W3C
line 704 column 27 - Warning: <nobr> is not approved by W3C
line 730 column 27 - Warning: <nobr> is not approved by W3C
line 732 column 98 - Warning: <td> proprietary attribute "background"
line 732 column 228 - Warning: <td> proprietary attribute "background"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 405 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md