Originally posted by Metal_Man88
Originally posted by Aamelo
Why don't you do a "!" Box that gives you the shell powerup?
He has to be sure he can walk before he can run with this experimental hack, Aamelo. It'd be like me asking you why you aren't doing calculus already if you haven't finished trigonometry.
Yeah, that's the spirit. There's no much use getting it as a real power-up since it doesn't serve much purpose in the original game. The main idea is to eventually use it on a future hack, adjusting things to work the way I want (ie, for a specific purpose in a level).
Awesome work, messiaen! But isn't there a way you can make those red shells not get stuck at the wall? (Maybe you can make it explode or something.)
That's a good idea, I guess I'll just make them explode after some time, which will make things simpler for me.
Gamekrazzy: Interesting, I never looked much at areas because unfortunately you can't work with them yet in Toad's Tool 64, but you should try setting a few different areas for Flatworld (make sure you make two copies of the terrain polygons/collision and point to them respectively so they can be really independent areas).
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