| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 509/621 EXP: 1135565 For next: 21554 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
| Polygon model importer, how soon do you want it? | |||
| Please vote or be transformed into Walluigi! | |||
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11.4%, 14 votes | ||
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22.8%, 28 votes | ||
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56.9%, 70 votes | ||
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4.1%, 5 votes | ||
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4.9%, 6 votes | ||
| Multi-voting is disabled. 123 users have voted. | |||
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 509/621 EXP: 1135565 For next: 21554 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 626/1085 EXP: 2594183 For next: 134617 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Looking nice! I wouldn't worry much about the crowded interface, interested people will get over it . It's a complex game, so its unreasonable to expect a very easy to use editor.Is the background importer already functional? I would love to see a screenshot of a custom background. |
| Devin175 260 ![]() ![]() Level: 36 Posts: 156/266 EXP: 297217 For next: 10893 Since: 06-17-09 From: United States Since last post: 9.2 years Last activity: 9.2 years |
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| Nice job VL-tone, don't worry about making it easier, people will have to learn it that's all. |
| gamekrazzy Member Level: 32 ![]() Posts: 182/199 EXP: 194437 For next: 12005 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
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| Looking great VL-Tone. I can't wait to use the custom background feature. The menu looks pretty good. BTW instead of going through all the work of making it simpler why don't you include a manual of simple stuff people have done with it and include info on the new stuff so that the noobs get an understanding before using it. For instance warps. Alot of noobs have trouble with that, I know I did. Anyways I just think that by making everything simpler would be alot of unneeded work. ![]() ____________________ Gamekrazzy* |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 3279/12211 EXP: 99240911 For next: 632660 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| BigBrain Member Level: 22 Posts: 47/85 EXP: 55270 For next: 3080 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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| I agree that you shouldn't spend too much time on improving the UI, but moving rarely used funtionality like the undo, copy-paste stuff or the rendering options into menus would improve the interface a lot already IMO. ____________________ GSoC 2009 - working for the Wine Project this year |
| VideoGuy Member Level: 22 Posts: 40/84 EXP: 52957 For next: 5393 Since: 05-10-09 Since last post: 12.0 years Last activity: 9.9 years |
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| I agree that menus would be nice, but don't make those your #1 priority. Your UI takes a bunch of random hex numbers and makes it into an extremely usable program. SM64 is not as simple as Super Mario World, and will never be as easy to use as Lunar Magic. But if anything, that will help us avoid a ton of crap hacks, and instead get stuff made by people who wanted to make something great with SM64. Don't worry about oversimplifying it for this release. Maybe in 0.8 you can make a noob-friendly version, but for now all we want is something functional. Think of it like Adobe Flash. If someone download's that off Adobe's site, they can't just draw a few things and make a game instantly. As a result, Flash games on the internet tend to be higher-quality. Wait a second...no they aren't... |
| Aamelo Member Level: 17 Posts: 14/46 EXP: 21260 For next: 3483 Since: 08-06-09 Since last post: 11.8 years Last activity: 10.8 years |
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| Anesum (yeah, anesum) Finaly i will have the power of level editing in my hands! HIDE MARIO! HIDE! |
| gamekrazzy Member Level: 32 ![]() Posts: 183/199 EXP: 194437 For next: 12005 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
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| Hey VL-Tone. IDK if you are planning on adding the options for more then 1 area in a level, but if you are I believe I have found a way to do it. The only problem is that for some reason TT64 can't read the level. Maybe it's because the way you made TT64 read the area 2 is conflicting with how I made the level. Anyways here is what I did. Also I did try playing it and the level played fine, which is indeed what lead me to believe the conflict thing. Anyways maybe this will be usefull with TT64 6.0. _______________________________________________ Note: I shortened the data here because these are basically the notes I took. check VL-Tone's flat world documentation for a better understanding. ________KEY____________________________________ [][][] - [0x24 and down. Ends at [20 04 00 00]] _______________________________________________ 30 04 00 00 36 08 00 00 00 03 00 00 31 04 00 00 20 04 00 00 1F 08 02 00 0E 00 00 08 [][][] 1E 04 00 00 2B 0C 01 00 00 87 E6 62 00 00 19 40 11 08 00 00 80 24 BC D8 12 08 00 01 80 24 BC D8 1C 04 00 00 04 04 00 01 02 04 00 00 ____________________ Gamekrazzy* |
| Breegullbeak Member Level: 27 Posts: 26/135 EXP: 107588 For next: 8571 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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| What kind of models would the importer use, because I have just about all the Banjo Kazooie Models thanks to the also under construction bottles glasses thanks to cooliscool of the RWP. Their obj files and some of them are the actual levels so I'd love to be able to import them. |
| Bob-omb8194 Still Explodin' Level: 80 ![]() Posts: 428/1654 EXP: 4666064 For next: 116905 Since: 02-19-09 From: NC, US Since last post: 10.8 years Last activity: 10.8 years |
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| Breegullbeak Member Level: 27 Posts: 28/135 EXP: 107588 For next: 8571 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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Originally posted by Bob-omb8194 The program exports the model and it's textures. |
| Stevoisiak Member Level: 38 Posts: 277/283 EXP: 345495 For next: 24952 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by Breegullbeak Wow. That's what I was gonna do. Now I need new models to import! ![]() Anyways, he has mentioned that the importing format is obj. (How convinient) ____________________ The guy who acts like he actually knows what he's talking about |
| Devin175 260 ![]() ![]() Level: 36 Posts: 173/266 EXP: 297217 For next: 10893 Since: 06-17-09 From: United States Since last post: 9.2 years Last activity: 9.2 years |
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| The obj. importer is what I'm really excited about. |
| luigiman1928 Member Level: 17 ![]() Posts: 32/46 EXP: 21632 For next: 3111 Since: 02-23-09 From: Gscentral Since last post: 12.0 years Last activity: 11.3 years |
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| Well person who's name i cant read due to the big N00B sign, i think were all excited about it. Have you seen Messaien(aka frauber)'s newest Mario Death Magnet? CUSTOM BEHAVIORS! This will make for the most awesome HaX in SM64 History. ____________________ Gscentral forever!! |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 514/621 EXP: 1135565 For next: 21554 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Dialga Member lol Level: 28 ![]() Posts: 10/149 EXP: 124983 For next: 6355 Since: 05-20-09 Since last post: 12.2 years Last activity: 10.3 years |
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Someone please tell me how to make a good looking layout
-That sounds cool =) ____________________ NSNB Hacker. I have the homebrew channel on my Wii ![]() Someone please PM me on how to make a good post layout. |
| Stevoisiak Member Level: 38 Posts: 278/283 EXP: 345495 For next: 24952 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by VL-Tone This is great! The search feature will make editing alot easier too. Also, it seems that your very hard at work with smaller programing issues. You consider having another programer help, or asking advice on director forums? Anyways, it seems that even if there were no model importation, this would be the best update yet! ____________________ The guy who acts like he actually knows what he's talking about |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 518/621 EXP: 1135565 For next: 21554 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| luigiman1928 Member Level: 17 ![]() Posts: 35/46 EXP: 21632 For next: 3111 Since: 02-23-09 From: Gscentral Since last post: 12.0 years Last activity: 11.3 years |
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| Really? Making it so that the models can have different sounds when stepped on? Simply, amazing. oh wow. You guys just took a joke so seriously. Wow. ____________________ The world would seem so boring without Coheed & Cambria. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) | - - ![]() |
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