Sukasa![]() Level: 123 Posts: 1076/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game | - - ![]() |
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Sukasa![]() Level: 123 Posts: 1076/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Hiryuu Level: 206 Posts: 10734/14435 EXP: 127485616 For next: 127763 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1077/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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Sukasa![]() Level: 123 Posts: 1079/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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Giga![]() Level: 41 Posts: 290/346 EXP: 451884 For next: 28261 Since: 10-21-08 From: Wood Zone Since last post: 5.4 years Last activity: 4.1 years |
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Sukasa![]() Level: 123 Posts: 1080/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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Giga![]() Level: 41 Posts: 291/346 EXP: 451884 For next: 28261 Since: 10-21-08 From: Wood Zone Since last post: 5.4 years Last activity: 4.1 years |
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| Hiryuu Level: 206 Posts: 10837/14435 EXP: 127485616 For next: 127763 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1085/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| GuyPerfect Catgirl Level: 68 Posts: 658/1096 EXP: 2662813 For next: 65987 Since: 07-23-07 Since last post: 1.6 years Last activity: 208 days |
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| You might want to consider pre-buffering the audio output into memory, skipping over the blank spot, then sending the good data to the mixer. Sorta make a mini-extension to the decoder. While it shouldn't be necessary in the first place, it should be a simple implementation. |
Sukasa![]() Level: 123 Posts: 1093/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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Sukasa![]() Level: 123 Posts: 1096/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Hiryuu Level: 206 Posts: 10853/14435 EXP: 127485616 For next: 127763 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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| Hiryuu Level: 206 Posts: 11012/14435 EXP: 127485616 For next: 127763 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1107/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Disch User Level: 9 ![]() Posts: 1/11 EXP: 2498 For next: 664 Since: 06-18-09 Since last post: 12.4 years Last activity: 12.2 years |
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| So I decided to pop in and say hi. Sukasa linked me to this thread from IRC when I was working with him figuring out those ogg weirdities. I had been working on my dshlib library for a while -- it was meant as a general purpose lib that does stuff I find myself wanting to do in apps but haven't found good libs for (and thus I ended up writing and rewriting my own implementations for again and again). While it's overall meant to be general, it's slightly weighted toward game development. I'm really glad Sukasa was willing to try it out, as it offers a good testbed. This sparks my interest in this game project, as I see it as a chance to get feedback on how my lib is working out. I just finished adding an interface for zlib and am now trying to decide whether or not I should finish .zip file support, or adding a way around the samplerate mismatching limitation dshlib currently has with its audio output (right now you can only play files that have a samplerate matching your output samplerate -- this was giving Sukasa some trouble when I was dealing with him, as he was attempting to play 44KHz files on a 48KHz output device, which was failing). I thought I'd pop in this thread and ask, since I'm not sure which would be more relevent to the interests of the dev(s?) of this game. Higher priority stuff and whatnot would be focused on first. I wonder if it would be too far out of line to discuss dshlib in this thread (it does sort of apply, but only loosely), or if I should start a new thread. Plus I suppose if anyone else on here is interested in using dshlib, I could dump a feature list. But I'll wait for direction before discussing it further. Is there an IRC channel I can join to keep in touch with the dev(s) of this game? I haven't really seen Sukasa in my normal channels since the ogg problems were solved. I'm interested to see how this project progresses! Keep us informed! =D -Disch |
| Tyty Level: 165 Posts: 3483/8599 EXP: 58610748 For next: 324933 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Sukasa![]() Level: 123 Posts: 1108/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Miasmir Member ![]() Level: 50 Posts: 107/528 EXP: 890152 For next: 57165 Since: 07-26-07 From: Lavastone (don't tell the pirate orcs) Since last post: 75 days Last activity: 27 days |
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| Sorry, I meant to be helping out, but I chimed in before I was done solving my own problems. ...I seriously thought I would be done that night, too. Oh well. I think I'll be done tomorrow, but who knows? I'll be in IRC when I fix my laptop. Don't have a better estimate than that. Also from what I saw Sukasa probably has the experience edge on me, and also my c++ is pretty shabby, so I might not be too much help anyway? ...but I've damn well written pathfinding engines and collision detection routines from scratch before I heard about libraries, so I think I can catch up. |
Sukasa![]() Level: 123 Posts: 1109/4326 EXP: 20913321 For next: 317945 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game | - - ![]() |
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