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04-21-22 05:21:53 PM
Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game New poll - New thread - Thread closed
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Hiryuu

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Posted on 06-03-09 03:36:47 AM Link
Any specific ways you'd want the script written for dialogue if it came down to it?

I'm kinda getting a better idea of how things play out for the story idea now (although, once again, intel helps) so if worse came to worse I could possibly dedicate some time to actually getting a nice amount of text written out for it. I mean it's not that I don't have experience doing long-winded, bull-shit laden dialogue either...

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Sukasa

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Posted on 06-03-09 03:41:14 AM Link
Me PM
..Well basically, I suppose if you have something you want to write, go ahead. Since there's been nothing done to lay out any actual script formats or such, just write dialogue as you want and we can worry about formatting it for cutscenes later.

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Hiryuu

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Posted on 06-03-09 04:12:08 AM (last edited by Yume Kusanagi at 06-03-09 01:12 AM) Link
Well, reason I make mention of it is because I didn't know if you wanted to make it where it was like RKS's Story Mode when it came to bosses and whatnot. I mean sure it'd be less work for one to write dialogue if it came down to not doing that but it's always a thought.

Not to mention I could attempt to sharpen whatever it is that's given for character dialogue and I'd assume anyone with a bit of writing prowess would give the same reviews back at each other.

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Sukasa

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Posted on 06-03-09 04:16:41 AM Link
Me PM
Well, as far as audio goes I'm looking at there being a decision between BASS, SDL_Mixer, OpenAL, or SDL_Sound. I'm leaning towards SDL_Mixer, but that presents a problem with looping audio using start and end markers. BASS might solve this, but I don't know how easily it'll work with cross-platform stuff since it apparently has different libraries, however it might work better for looping, as well as for general filetype support. I have no idea about openAL, so if someone else is familiar with that please let me know, and lastly there's SDL_Sound which would basically provide a bit of a framework but also require a fair amount of work on the side of the programmers, if I understand it correctly.

Also of note is that SDL_Mixer is pre-set to work with sound effects in conjunction with music.

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Sukasa

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Posted on 06-03-09 06:59:19 PM Link
Me PM
All right, after discussion on IRC and some thinking, I've decided how to set up the audio format.

For looping music, there will be two files: musicname-i.ogg and musicname-l.ogg. the -i file plays once, and when it's complete the -l music plays until stopped in an infinite loop. I'll be using SDL_Mixer for now as it seems to be the simplest of the audio options I had to use, as well as supporting sound effects simply enough as well.

Right now I'm on break at work, so I'm going to work on the format for level scripts, and have that done later on. The format specification for levels in it's entirety is about ~40% done.

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Hiryuu

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Posted on 06-03-09 07:02:11 PM Link
Originally posted by Sukasa
...The format specification for levels in it's entirety is about ~40% done.


So that's about what...ten pages of text?

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Sukasa

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Posted on 06-03-09 07:17:25 PM Link
Me PM
No, it's actually pretty short (1-2 pages). It might get a lot longer once I write down the specifics of each command or how the levels load, how the tiles are mapped, etc. For now it's just a small amount of info that's been written down, most of the info's in my head still.

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Giga

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Posted on 06-03-09 10:43:11 PM (last edited by Giga at 06-03-09 07:54 PM) Link

More from me. Inspiration is the loveliest woman I've ever met.

EDIT: It's only in a video to show off the notation in case anyone wants to remake it, if it's even good enough for that.

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Tyty

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Posted on 06-03-09 10:48:42 PM Link
Okay then. Idea for game modes. Story and Arcade. Story will have each character battle their 4 with story, then meet up. Arcade you pick 2 at the start (Only Rain and Teyla unlocked until story mode is beaten with the other characters.) The bosses of those 2 characters are displayed as in classic Megaman games. You switch between the 2 characters, and the bosses drop an item which you pick up for their power (a la MegaMari). The boss items give one power to their character, and one shared between the other 4, depending on who picks it up. After 8 bosses, to the fortress to kick some ass.

Also, an in-game, and an in-menu shop. The in-game shop offers E-Tanks and such, where the in-menu one offers secrets and extra costumes.

Also, achievements, which unlock stuff to be bought in the in-menu shop.

How credits to buy things come up, I'm not sure yet. :x

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Giga

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Posted on 06-03-09 10:53:25 PM Link

Like Bolts or P-Chips? (Dropped by enemies.)

The only other way I could think of doing it is like in Megaman 8, being that the credits are scattered throughout the stages and there's a limited amount of them.

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Tyty

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Posted on 06-03-09 11:00:14 PM Link
Well, for the in-menu one I figured a score counter (or something of the sort) while playing the game could give you points to buy stuff. The in-game one would be MM9 style, screws, scattered through stages, sometimes dropped by enemies.

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Posted on 06-03-09 11:01:23 PM (last edited by The Red Snifit at 06-03-09 08:02 PM) Link
A combination of the two ideas seems like the best plan if we are going to have a shop that sells generic powerups and a shop that sells unique gameplay-related things. (Obviously, the dropped credits are for the powerup store, and the limited-powerups are for the special store)
Edit: Bah, posted too late. This regards Giga's post.

By the way, I didn't really expect a song at this point, but it was quite catchy, nonetheless. Of course, I think it would sound better in a non-Mario Paint form.
...Just what part of the game did you make this for, anyway?
Hiryuu

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Posted on 06-03-09 11:58:35 PM Link
Sounds like you're basically doing a redux of what RKS had to offer in the whole Arcade/Story mode deal.

What's the story on the other main characters in terms of abilities? :\

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Tyty

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Posted on 06-04-09 12:36:50 AM Link
The only difference between RKS's story mode and arcade mode is added text from what I've seen.

As for the others, not sure yet, maybe they'll be battling robots and stealing their powers whilst Rain recollects her spirits and Teyla beats up her friends for (insert reason here). Of course, the abilities should be made up by the character's writer.

I'm damn near dropping the VS. Yuuko and Addy part at this point, but there'll still be Meizuki if I do.

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Sukasa

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Posted on 06-04-09 04:39:30 AM Link
Me PM
Giga: nice music, though two things:

A) The intro doesn't work too well, it's too drawn out and the one instrument doesn't work well

B) That music might work best as an intro theme if it had a few more unique segments and then an ending instead of just loops repeatedly.

As far as the level format goes, it's up to 3 pages (Measuring a document by it's page count is like grading a programmer on Lines of Code imo ;P) in the Visual Studio text editor at 1440x900px resolution. I still haven't touched the level scripting functions, but I'm about ~80% done the format spec on the bytecoded part of the level data. The level scripting and general format is designed to be fairly flexible and dynamic, too, which should make room for plenty of imaginative level designs. I'll have the format posted when it's done, probably within the next couple days. If anyone who's making a character or enemy has a specific interaction they want their character to be able to make with the level, now is a great time to post it (example: Kasua's ground shocker attack (not posted) will only work along 'conductive' tiles.)

Note: the scripts are contained in a separate, text-based file from the bytecoded level data.

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Sukasa

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Posted on 06-05-09 01:41:15 AM Link
Me PM
So the level spec is getting closer to being done, overall I'd have to guess it's about 60% of the way there.

I'm leaving a bunch of wiggle room in the document as well so that the format can be altered to fit in the various abilities of the playable characters, just like there's a few bits in there that are specific to Kasua's moves.

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Tina
Beep boop
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Posted on 06-05-09 05:44:36 AM Link
Bonus Boss X should just be a black shadow with red eyes, with a (very) prominent counter of 06'18"00 and 6 life bars with 63 HP each.

The actual fight itself would consist of generally weak attacks (mostly an endurance match) and a lot of damage, so taking damage really wouldn't be a big worry, making more focus on actually causing damage.

Because so help you if that timer runs out... Game Over.

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Hiryuu

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Posted on 06-05-09 09:24:40 AM Link
Originally posted by Tina
[378 doomclock ftw]


o u


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Xkeeper

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Posted on 06-05-09 10:49:03 AM Link
Originally posted by Yume Kusanagi
Originally posted by Tina
[378 doomclock ftw]


o u


HP too

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Cirvante
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Feel the wrath of eternal damnation please! I would appreciate that very much thank you!
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Posted on 06-05-09 05:01:56 PM Link
I remember Tyty jokingly challenging me to come up with a maths-based boss on IRC.

I have delivered.



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board2 - Jul - OC ReMix
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Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 321 column 1737 - Warning: <img> proprietary attribute value "absmiddle"
line 321 column 1737 - Warning: <img> lacks "alt" attribute
line 321 column 1933 - Warning: <img> lacks "alt" attribute
line 328 column 11 - Warning: <img> lacks "alt" attribute
line 329 column 23 - Warning: <img> lacks "alt" attribute
line 329 column 64 - Warning: <img> lacks "alt" attribute
line 329 column 113 - Warning: <img> lacks "alt" attribute
line 329 column 163 - Warning: <img> lacks "alt" attribute
line 340 column 15 - Warning: <img> lacks "alt" attribute
line 354 column 11 - Warning: <img> lacks "alt" attribute
line 355 column 22 - Warning: <img> lacks "alt" attribute
line 355 column 63 - Warning: <img> lacks "alt" attribute
line 355 column 112 - Warning: <img> lacks "alt" attribute
line 355 column 162 - Warning: <img> lacks "alt" attribute
line 356 column 11 - Warning: <img> lacks "alt" attribute
line 366 column 15 - Warning: <img> lacks "alt" attribute
line 384 column 23 - Warning: <img> lacks "alt" attribute
line 384 column 64 - Warning: <img> lacks "alt" attribute
line 384 column 113 - Warning: <img> lacks "alt" attribute
line 384 column 163 - Warning: <img> lacks "alt" attribute
line 395 column 15 - Warning: <img> lacks "alt" attribute
line 402 column 74 - Warning: <table> attribute "bgcolor" had invalid value "440000" and has been replaced
line 408 column 1362 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 112 - Warning: <img> lacks "alt" attribute
line 416 column 162 - Warning: <img> lacks "alt" attribute
line 417 column 11 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 445 column 23 - Warning: <img> lacks "alt" attribute
line 445 column 64 - Warning: <img> lacks "alt" attribute
line 445 column 113 - Warning: <img> lacks "alt" attribute
line 445 column 163 - Warning: <img> lacks "alt" attribute
line 456 column 15 - Warning: <img> lacks "alt" attribute
line 463 column 74 - Warning: <table> attribute "bgcolor" had invalid value "440000" and has been replaced
line 463 column 715 - Warning: <img> lacks "alt" attribute
line 471 column 23 - Warning: <img> lacks "alt" attribute
line 471 column 64 - Warning: <img> lacks "alt" attribute
line 471 column 113 - Warning: <img> lacks "alt" attribute
line 471 column 163 - Warning: <img> lacks "alt" attribute
line 472 column 11 - Warning: <img> lacks "alt" attribute
line 482 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 23 - Warning: <img> lacks "alt" attribute
line 501 column 64 - Warning: <img> lacks "alt" attribute
line 501 column 113 - Warning: <img> lacks "alt" attribute
line 501 column 162 - Warning: <img> lacks "alt" attribute
line 512 column 15 - Warning: <img> lacks "alt" attribute
line 519 column 1458 - Warning: <td> attribute "valign" has invalid value "center"
line 521 column 1844 - Warning: <img> lacks "alt" attribute
line 529 column 23 - Warning: <img> lacks "alt" attribute
line 529 column 64 - Warning: <img> lacks "alt" attribute
line 529 column 113 - Warning: <img> lacks "alt" attribute
line 529 column 163 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 547 column 74 - Warning: <table> attribute "bgcolor" had invalid value "440000" and has been replaced
line 551 column 946 - Warning: <img> lacks "alt" attribute
line 558 column 11 - Warning: <img> lacks "alt" attribute
line 559 column 23 - Warning: <img> lacks "alt" attribute
line 559 column 64 - Warning: <img> lacks "alt" attribute
line 559 column 113 - Warning: <img> lacks "alt" attribute
line 559 column 163 - Warning: <img> lacks "alt" attribute
line 570 column 15 - Warning: <img> lacks "alt" attribute
line 592 column 11 - Warning: <img> lacks "alt" attribute
line 593 column 23 - Warning: <img> lacks "alt" attribute
line 593 column 64 - Warning: <img> lacks "alt" attribute
line 593 column 113 - Warning: <img> lacks "alt" attribute
line 593 column 163 - Warning: <img> lacks "alt" attribute
line 604 column 15 - Warning: <img> lacks "alt" attribute
line 621 column 22 - Warning: <img> lacks "alt" attribute
line 621 column 63 - Warning: <img> lacks "alt" attribute
line 621 column 112 - Warning: <img> lacks "alt" attribute
line 621 column 162 - Warning: <img> lacks "alt" attribute
line 632 column 15 - Warning: <img> lacks "alt" attribute
line 643 column 856 - Warning: <img> proprietary attribute value "absmiddle"
line 643 column 856 - Warning: <img> lacks "alt" attribute
line 643 column 1094 - Warning: <td> attribute "width" has invalid value "&exppct&%"
line 643 column 1174 - Warning: <img> lacks "alt" attribute
line 643 column 1221 - Warning: <td> attribute "width" has invalid value "&exppct2&"
line 643 column 1241 - Warning: <img> lacks "alt" attribute
line 651 column 23 - Warning: <img> lacks "alt" attribute
line 651 column 64 - Warning: <img> lacks "alt" attribute
line 651 column 113 - Warning: <img> lacks "alt" attribute
line 651 column 162 - Warning: <img> lacks "alt" attribute
line 662 column 15 - Warning: <img> lacks "alt" attribute
line 669 column 1458 - Warning: <td> attribute "valign" has invalid value "center"
line 672 column 1785 - Warning: <img> lacks "alt" attribute
line 680 column 23 - Warning: <img> lacks "alt" attribute
line 680 column 64 - Warning: <img> lacks "alt" attribute
line 680 column 113 - Warning: <img> lacks "alt" attribute
line 680 column 163 - Warning: <img> lacks "alt" attribute
line 681 column 11 - Warning: <img> lacks "alt" attribute
line 691 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 278 - Warning: <img> lacks "alt" attribute
line 702 column 870 - Warning: <img> lacks "alt" attribute
line 702 column 966 - Warning: <img> lacks "alt" attribute
line 702 column 1079 - Warning: <img> lacks "alt" attribute
line 709 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 16 - Warning: <img> lacks "alt" attribute
line 709 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 59 - Warning: <img> lacks "alt" attribute
line 709 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 102 - Warning: <img> lacks "alt" attribute
line 709 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 145 - Warning: <img> lacks "alt" attribute
line 709 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 188 - Warning: <img> lacks "alt" attribute
line 709 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 231 - Warning: <img> lacks "alt" attribute
line 709 column 274 - Warning: <img> proprietary attribute value "absmiddle"
line 709 column 274 - Warning: <img> lacks "alt" attribute
line 710 column 22 - Warning: <img> lacks "alt" attribute
line 710 column 63 - Warning: <img> lacks "alt" attribute
line 710 column 112 - Warning: <img> lacks "alt" attribute
line 710 column 162 - Warning: <img> lacks "alt" attribute
line 711 column 11 - Warning: <img> lacks "alt" attribute
line 721 column 15 - Warning: <img> lacks "alt" attribute
line 728 column 2421 - Warning: <img> lacks "alt" attribute
line 732 column 3654 - Warning: <img> lacks "alt" attribute
line 741 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 741 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 741 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 750 column 25 - Warning: <img> lacks "alt" attribute
line 755 column 267 - Warning: <img> lacks "alt" attribute
line 735 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 179 column 1308 - Warning: <table> proprietary attribute "height"
line 179 column 1411 - Warning: <table> proprietary attribute "height"
line 181 column 2270 - Warning: <table> proprietary attribute "height"
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 231 column 27 - Warning: <nobr> is not approved by W3C
line 233 column 1308 - Warning: <table> proprietary attribute "height"
line 233 column 1411 - Warning: <table> proprietary attribute "height"
line 235 column 2257 - Warning: <table> proprietary attribute "height"
line 259 column 27 - Warning: <nobr> is not approved by W3C
line 287 column 27 - Warning: <nobr> is not approved by W3C
line 317 column 27 - Warning: <nobr> is not approved by W3C
line 319 column 1308 - Warning: <table> proprietary attribute "height"
line 319 column 1411 - Warning: <table> proprietary attribute "height"
line 321 column 2057 - Warning: <table> proprietary attribute "height"
line 345 column 27 - Warning: <nobr> is not approved by W3C
line 371 column 27 - Warning: <nobr> is not approved by W3C
line 373 column 1035 - Warning: <table> proprietary attribute "height"
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 74 - Warning: <table> proprietary attribute "height"
line 402 column 74 - Warning: <table> proprietary attribute "background"
line 432 column 27 - Warning: <nobr> is not approved by W3C
line 434 column 1035 - Warning: <table> proprietary attribute "height"
line 461 column 27 - Warning: <nobr> is not approved by W3C
line 463 column 74 - Warning: <table> proprietary attribute "height"
line 463 column 74 - Warning: <table> proprietary attribute "background"
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 517 column 27 - Warning: <nobr> is not approved by W3C
line 519 column 1308 - Warning: <table> proprietary attribute "height"
line 519 column 1411 - Warning: <table> proprietary attribute "height"
line 521 column 1968 - Warning: <table> proprietary attribute "height"
line 545 column 27 - Warning: <nobr> is not approved by W3C
line 547 column 74 - Warning: <table> proprietary attribute "height"
line 547 column 74 - Warning: <table> proprietary attribute "background"
line 575 column 27 - Warning: <nobr> is not approved by W3C
line 609 column 27 - Warning: <nobr> is not approved by W3C
line 637 column 27 - Warning: <nobr> is not approved by W3C
line 639 column 317 - Warning: <td> proprietary attribute "background"
line 667 column 27 - Warning: <nobr> is not approved by W3C
line 669 column 1308 - Warning: <table> proprietary attribute "height"
line 669 column 1411 - Warning: <table> proprietary attribute "height"
line 672 column 1909 - Warning: <table> proprietary attribute "height"
line 696 column 27 - Warning: <nobr> is not approved by W3C
line 726 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 386 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md