Sukasa![]() Level: 123 Posts: 1021/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game | - - ![]() |
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Sukasa![]() Level: 123 Posts: 1021/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Dan Hibiki 1190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Talks mostly in pictures. "I dislike the art of fighting, but I want to be the king of fighters!" Level: 71 Posts: 523/1191 EXP: 3016920 For next: 150194 Since: 07-22-07 Since last post: 11.7 years Last activity: 3.0 years |
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Sukasa![]() Level: 123 Posts: 1022/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Hiryuu Level: 206 Posts: 10323/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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| Q 風のノータム Level: 105 ![]() Posts: 764/2986 EXP: 11963271 For next: 298989 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 38 days Last activity: 1 day |
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Originally posted by Sukasa (with corrections) Last time I checked, this is how we are going to do it. By the way, I'm assuming everybody's fine with my ideas regarding the plot due to the lack of responses, so I'll begin developing a grander scheme for the game using that motive. If anybody has any concerns, please make them as clear as possible. |
| Hiryuu Level: 206 Posts: 10326/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1024/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Hiryuu Level: 206 Posts: 10331/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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| Q 風のノータム Level: 105 ![]() Posts: 765/2986 EXP: 11963271 For next: 298989 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 38 days Last activity: 1 day |
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| I suppose I didn't quite make it clear enough. Basically, Stein wants to become immortal while he's still in the prime of his life, but he's almost entirely sure that he can't do it on his own; he's going to need a lot of help and a lot of hard-to-get materials, and he probably won't get it just by asking. He does, however, have access to a literal army of robots of his own design, though, so what would an obsessive and slightly insane guy like Stein do? Of course, if we still have problems, I could re-think this a bit. |
| Hiryuu Level: 206 Posts: 10341/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1025/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Hiryuu Level: 206 Posts: 10345/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1028/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Hiryuu Level: 206 Posts: 10352/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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| Miasmir Member ![]() Level: 50 Posts: 105/528 EXP: 890152 For next: 57165 Since: 07-26-07 From: Lavastone (don't tell the pirate orcs) Since last post: 75 days Last activity: 27 days |
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| Cool. Seems like a sane way to do tile animation. I've played around with a few different ways to do level scripts. Because it's not good (not fast) to read the script files in real time, it's best if the file is read once, at load time. The reason I bring this up is that human-readable script files have an ease of editing advantage over byte-based files, and the hit you take in the parse time is not very significant if each level script file only needs to be read once. Basically I'm a big fan of not having to write a script editor because everyone already has a text editor. I'unno, just a suggestion. I'm unfamiliar with SMW's 'Game Modes'. It's an idea for how to divide up the code to do different parts of the game, right? The division between world map and level? What does this idea mean, from an implementation standpoint? How do levels scroll? In keeping with Megaman X, do we divide a level into 'rooms', and allow the screen to scroll both horizontally and vertically to the edges of the room? I'm pretty sure that's what we're doing, but of course the original Megaman scrolling paradigm (only horizontal) carries some retro gaming cred, so that might be an option. As for MP3 vs ogg... I really don't have the expertise I would like to have when dealing with this kind of question. I have had looping problems in the past, but that was with a different programming language and a different music format, so I've got nothing there. I've heard lots of good things about ogg but I've not extensively tested it myself. [edit: ninja'd on this last topic.] -Koneko |
| Hiryuu Level: 206 Posts: 10353/14435 EXP: 127485624 For next: 127755 Since: 07-06-07 Since last post: 11.8 years Last activity: 11.7 years |
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Sukasa![]() Level: 123 Posts: 1029/4326 EXP: 20913323 For next: 317943 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game | - - ![]() |
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