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Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
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Originally posted by OniLink10
Wait, it's 20MB of non-level data in an Extended ROM, right? I think so, you said a 32MB ROM could have 12 1MB Level Slots. If that's true, then we could make 1MB Level Slots(You said the max was 1MB), then we would have 4 Level Slots in a 24MB ROM, 12 Level Slots in a 32MB ROM, and 28 Level Slots in a 48MB ROM. I'd say that's plenty.
I didn't say 1MB was the max, it was simply the limit I had arbitrarily fixed, the level may slow down at that point, but it may not. Anyway, since sky textures take 256k, I'm gonna make the slots either 1.2 or 1.5MB.
Originally posted by VideoGuy
Also, a question: I noticed you have an option to disable the death floor. What will happen if we do that and Mario falls off? Will he just fall to infinity? Or will there be some way to put an invisible wall around our level so that this can't happen?
Actually, Mario cannot fall off platforms to the bottom of the level if there's no death floor. Space where Mario has no collision map under his feet becomes like an invisible solid wall. Like messiaen said, the death floor is simply a special collision type.
For example, in my first experiments for the level importer I imported a sphere, and I didn't make a death floor. Mario could walk fine on the sphere, but when he reached the edge he was stopped by this invisible collision wall. And I'm not talking about the maximum level boundairies (-8192 to 8192), this wall was around the sphere.
If Mario somehow manages to go outside this area to a place where there's no collision map under his feet (by warping for example) he dies instantly.
So disabling the death floor can be useful if your level has no pits and is smaller than the maximum level boundaries. By doing that you'll be sure that Mario cannot go outside your level, even by flying.
As for measuring Mario compared to a platform, it's a good idea, but messiaen would be better placed to tell us the actual height of this particular platform.
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