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Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
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Originally posted by gamekrazzy
hmmm. this seems appropriate to place here. Umm... I found this wierd occurance with King Bob-omb... Apparently like Yoshi, he gets effected by changing the level's 0x05 bank. I changed it so that I will add Tweesters here. What happened to be wierd though is I could not find anything that got affected by it. BTW the reason for the other unknow and stuff is because this is actually the Castle Grounds level, but I replaced the pointers. Umm... What I find wierd here is that it notices that it is King Bob-omb, but looks nothing like such. It's just a box. The game also freezes when I get to a certain point. I wonder if this means that they were planning on having King Bob-omb in Shifting Sand Land? Maybe I am wrong.
Anyways, this just seemed like an oppropriate place to post this. VL-Tone... Maybe this could simply be a place where people can post beta stuff they find. I just found that wierd, because normally I would get an unknown and, the object would be invisible. I wonder what it is.
Seriously gamekrazzy, you have this habit of posting very confusing questions...
Learn to separate your ideas into concise phrases.
After a few hours of reading your post, I think I finally understand what you mean and here's how your ideas should've been separated:
1. In Bob-Omb Battlefield, you swapped bank 0x05 with the bank from Shifting Sand Land that contains the Tweester.
2. King Bob-Omb is still there acting normally, but he's transformed into a glitched cube.
3. Some other stuff makes the game crash at some point.
The answer:
If you only switched bank 0x05, it means that you only swapped the polygon data and not the geo layout script (which is in bank 0x0C).
As I said before the Tweester is one of the very few objects that has its geo layout script inside the same bank as the polygon data, so you can make it appear in another level just by swapping bank 0x05.
Since you left the geo layout for King Bob-Omb and other objects, but changed the polygon bank, what happens is that the King Bob-Omb 0x15 or 0x13 geo layout commands (responsible for telling the game where the polygon data is) points to some area of the Tweester polygon bank in the middle of some other object's polygon commands, and that just happens to produce some glitched cube (maybe it's in the middle of the Tox Box polygon commands).
So there's nothing beta about this, you were just lucky that the command sequence that's randomly executed didn't crash the game for King Bob-Omb (though some other object seemingly does now point to a crashing command sequence).
Of course if you barely know what you're doing and experiment by changing things here and there, you can make weird stuff appear/happen in the game, but it doesn't mean it's beta stuff...
Originally posted by vinnyboiler
Was their not someone doing a beta hack that apparetly contacted Nintendo and found out from them that kooper shells were originally red.
If that was true then the kooper troopers might of been using that shell VL-tone found in the beta version.
If that shell don't work with the kooper troopers prohaps the kooper troopers may of have been reworked on before the games production line went gold.
Sorry if this sounds like rubbish, if I can do my own research then I most likely check this stuff myself.
While it's not impossible, I doubt that Nintendo would answer specific questions about beta stuff.
And these red and green shells are both using the same polygon data. So these are beta green and red shells. The green textured shell found in the final game is another model completely.
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