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04-23-22 10:56:27 PM
Jul - SM64 Hacking (Archive) - Beta Stuff Thread: Beta Trampoline and other stuff New poll - New thread - Thread closed
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luigiman1928
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Posted on 05-22-09 09:46:05 PM Link
Cool! DOes it also work as a Solid object when u touch it from the side?

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gamekrazzy
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Posted on 05-22-09 10:10:34 PM Link
from the looks of it I would say yes... Umm that is really cool though. I wonder how much other beta stuff is in this game. Heck what if we find stuff that was later programmed into the newer games.

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Posted on 05-23-09 12:15:38 AM Link
Originally posted by messiaen
Much better :

[VIDEO]

Now it works like a trampoline.


Looks great! But Mario seems a bit... stiff at the end? Is this fixable?
BigBrain
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Posted on 05-23-09 08:50:45 AM Link
Wow, if used correctly in level design, things like this could proove really useful for the upcomming SM64 hacks.
I'm really looking forward to some levels where you have to do some trickier jumps, like the red coin challenge in rainbow road.
messiaen
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Posted on 05-23-09 10:46:34 AM Link
Originally posted by RomanianGirl
Originally posted by messiaen
Much better :

[VIDEO]

Now it works like a trampoline.


Looks great! But Mario seems a bit... stiff at the end? Is this fixable?


I have to adjust the physics a bit, for some reason he falls very quickly. Someone also gave me a good suggestion I overlooked: making the trompoline collapse a bit before giving you the impulse. As for a bumping sound, is there anything like this used by any other object?
VideoGuy
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Posted on 05-23-09 11:11:37 AM Link
This trampoline has great potential! I'm not sure the collapsing is necessary, if you want it to work like in Mario Sunshine (Awnings in Delfino Plaza).

It's not in the game as a bouncing sound, but maybe you could use the sound effect when Mario breaks open a box for this. It could fit, although I might be completely wrong.
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Posted on 05-23-09 11:35:51 AM Link
Why dont you use the Heave-Ho sound since hes most likly the evolved form of the spring.
Gecko
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Posted on 05-23-09 12:35:58 PM Link
The Heave-Ho throws Mario up and you lose control over him.
What about integrating the 120-star 3rd jump?
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Posted on 05-23-09 01:17:27 PM Link
Good point. I forgot the Heave-Ho things actually made a sound when the launched Mario.
Bob-omb8194
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Posted on 05-23-09 04:46:20 PM Link
Ths is one big discovery for sure. It makes me wonder what other polygon data could be left in the game. I think you should look a little more into this, in case anything else is there.

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Posted on 05-24-09 09:51:54 PM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
I just realized while making the patch for the "blanked ROM" that I was using the "old" Mac version of the ROM... Since there was a little hand-tweaking to make this ROM, I'll have to start back again with the new/Windows version of the ROM.

Also, I'm thinking of writing little 4 bytes markers at the beginning of all the banks (compressed or not) found in the ROM. That way, if you find something interesting, you'll be able to easily find the start address of the bank this data is found in, so you can create/find bank-relative pointer values.

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messiaen
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Posted on 05-25-09 02:42:56 PM Link
Originally posted by VL-Tone
I just realized while making the patch for the "blanked ROM" that I was using the "old" Mac version of the ROM... Since there was a little hand-tweaking to make this ROM, I'll have to start back again with the new/Windows version of the ROM.

Also, I'm thinking of writing little 4 bytes markers at the beginning of all the banks (compressed or not) found in the ROM. That way, if you find something interesting, you'll be able to easily find the start address of the bank this data is found in, so you can create/find bank-relative pointer values.


Since only the padding is changed you can just produce a patch using the "new" extended ROM as a basis. The patch will be very big, but compression will take care of it.

The 4 byte markers are a good idea, especially if they also indicate what "ID" this bank is usually loaded as.
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Posted on 05-25-09 09:17:43 PM (last edited by vinnyboiler at 05-27-09 06:11 AM) Link
Sorry if this sounds like a stupid question but have you checked the beta object in other levels since their might be some stuff in the levels scripts that may suggest something.
Allso have you checked the the Japan rom as their might be more infomation about this beta object in the code that may have been removed for the American rom (e.g. the beta boo key sprite and the Jolly Roger Bay painting).
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Posted on 05-25-09 11:52:55 PM Link
I don't know if this will help, but when I was doing an interesting dump from the ROM, I found something mentioning spring.
(THIS BEGINS AT HEX ADDRESS $265990 IN ROM):


" dSetSpring()
proc_dynlist(): No current object "
VL-Tone
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Posted on 05-26-09 05:48:16 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by vinnyboiler
Sorry if this sounds like a stupid question but have you checked the beta object in other levels since their might be some stuff in the levels scripts that may suggest something.
Allso have you checked the the Japan rom as their might be more infomation about this beta object in the code that may have been removed for the American rom (e.g. the beta boo key sprite and the dire-dire docks painting).



I didn't check any level in particular, I just looked through all the unknown stuff left after blanking the ROM of all known stuff. It's possible indeed that the Japanese version still has the missing function for the trampoline, but things are not at the same place in there.

Originally posted by RomanianGirl
I don't know if this will help, but when I was doing an interesting dump from the ROM, I found something mentioning spring.
(THIS BEGINS AT HEX ADDRESS $265990 IN ROM):


" dSetSpring()
proc_dynlist(): No current object "



From what I concluded a while ago, this text belongs to the Mario face animation intro routines, which is a separate program in itself. But I may be wrong, it may be some unused debug console text for the main game. Messiaen might have more information about it.




I was about to give you the .ppf patch but I just found out that I made another mistake and blanked some important parts. I'll have to start again, but I have to go to bed.

Anyway, here's a little teaser for some other beta stuff I found:



More details soon. Good night



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messiaen
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Posted on 05-26-09 10:53:03 AM Link
Originally posted by VL-Tone

I didn't check any level in particular, I just looked through all the unknown stuff left after blanking the ROM of all known stuff. It's possible indeed that the Japanese version still has the missing function for the trampoline, but things are not at the same place in there.



I looked at the 1.1 "Shindou" edition a few days ago but the function is also missing there. An easy way to convert addresses between the versions is to compare the 0x0C calls in the behavior scripts. One interesting thing is that the RSP microcode used in the 1.1 version has been updated from 1.0, as well as the sound/music engine.

Originally posted by VL-Tone
Originally posted by RomanianGirl
I don't know if this will help, but when I was doing an interesting dump from the ROM, I found something mentioning spring.
(THIS BEGINS AT HEX ADDRESS $265990 IN ROM):


" dSetSpring()
proc_dynlist(): No current object "


From what I concluded a while ago, this text belongs to the Mario face animation intro routines, which is a separate program in itself. But I may be wrong, it may be some unused debug console text for the main game. Messiaen might have more information about it.



There's some debug stuff we haven't found yet, some of it being console text that happens mainly in the title screen and which was probably printed in the workstations used to develop the game. A while ago I did some tests with PJ 1.4 and got some text to print (mostly on fatal errors). Judging by some ASCII strings in the checksum area, there seems to be some sort of music debugger also (just search for strings such as "SEQ", "CHANNEL", "TEMPO"). Those strings are substantially different in the 1.1 version, which suggests that the later version has different/additional debugs stuff.
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Posted on 05-26-09 04:46:17 PM Link
Originally posted by messiaen

There's some debug stuff we haven't found yet, some of it being console text that happens mainly in the title screen and which was probably printed in the workstations used to develop the game. A while ago I did some tests with PJ 1.4 and got some text to print (mostly on fatal errors). Judging by some ASCII strings in the checksum area, there seems to be some sort of music debugger also (just search for strings such as "SEQ", "CHANNEL", "TEMPO"). Those strings are substantially different in the 1.1 version, which suggests that the later version has different/additional debugs stuff.


If you want the entire dump, I already extracted it and re-formatted the text in that area. Problem is, I took the 'd' out from a lot of things (such as dSetSpring) because I thought it was translated text from different programming.
luigiman1928
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Posted on 05-27-09 12:45:08 AM Link
First keys, then Blargg, then a Trampoline, then Shells!? What next?
A Mario Kart!?

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Posted on 05-27-09 06:17:05 AM Link

Time/Date

&date&

Posts

&numposts&

Days Here

&numdays&

Level

&level&
Metal_Man88
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Originally posted by luigiman1928
First keys, then Blargg, then a Trampoline, then Shells!? What next?
A Mario Kart!?


Try not to get too excited. Your brain might explode.

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Vinnyboiler
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Posted on 05-27-09 09:25:58 AM (last edited by vinnyboiler at 05-27-09 08:22 AM) Link
Originally posted by luigiman1928
First keys, then Blargg, then a Trampoline, then Shells!? What next?
A Mario Kart!?

We must not forget the beta Yoshi egg, water mines, that spike from the Youtube video "Super Mario 64: Beta Object ??" and the the beta metal wing cap Mario.
Sorry I can't link, I still using my PSP for everything.
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Jul - SM64 Hacking (Archive) - Beta Stuff Thread: Beta Trampoline and other stuff New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

37 database queries, 9 query cache hits.
Query execution time:  0.078789 seconds
Script execution time:  0.036999 seconds
Total render time:  0.115788 seconds


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line 388 column 63 - Warning: <img> lacks "alt" attribute
line 388 column 112 - Warning: <img> lacks "alt" attribute
line 388 column 162 - Warning: <img> lacks "alt" attribute
line 399 column 15 - Warning: <img> lacks "alt" attribute
line 414 column 22 - Warning: <img> lacks "alt" attribute
line 414 column 63 - Warning: <img> lacks "alt" attribute
line 414 column 112 - Warning: <img> lacks "alt" attribute
line 414 column 162 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 425 column 15 - Warning: <img> lacks "alt" attribute
line 432 column 3060 - Warning: <img> lacks "alt" attribute
line 440 column 22 - Warning: <img> lacks "alt" attribute
line 440 column 63 - Warning: <img> lacks "alt" attribute
line 440 column 112 - Warning: <img> lacks "alt" attribute
line 440 column 162 - Warning: <img> lacks "alt" attribute
line 451 column 15 - Warning: <img> lacks "alt" attribute
line 458 column 694 - Warning: <img> lacks "alt" attribute
line 460 column 2216 - Warning: <img> lacks "alt" attribute
line 460 column 2375 - Warning: <img> lacks "alt" attribute
line 468 column 22 - Warning: <img> lacks "alt" attribute
line 468 column 63 - Warning: <img> lacks "alt" attribute
line 468 column 111 - Warning: <img> lacks "alt" attribute
line 468 column 161 - Warning: <img> lacks "alt" attribute
line 479 column 15 - Warning: <img> lacks "alt" attribute
line 500 column 22 - Warning: <img> lacks "alt" attribute
line 500 column 63 - Warning: <img> lacks "alt" attribute
line 500 column 112 - Warning: <img> lacks "alt" attribute
line 500 column 162 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <img> lacks "alt" attribute
line 511 column 15 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <img> lacks "alt" attribute
line 527 column 22 - Warning: <img> lacks "alt" attribute
line 527 column 63 - Warning: <img> lacks "alt" attribute
line 527 column 112 - Warning: <img> lacks "alt" attribute
line 527 column 162 - Warning: <img> lacks "alt" attribute
line 528 column 11 - Warning: <img> lacks "alt" attribute
line 538 column 15 - Warning: <img> lacks "alt" attribute
line 558 column 22 - Warning: <img> lacks "alt" attribute
line 558 column 63 - Warning: <img> lacks "alt" attribute
line 558 column 112 - Warning: <img> lacks "alt" attribute
line 558 column 162 - Warning: <img> lacks "alt" attribute
line 569 column 15 - Warning: <img> lacks "alt" attribute
line 576 column 694 - Warning: <img> lacks "alt" attribute
line 596 column 3265 - Warning: <img> lacks "alt" attribute
line 598 column 3381 - Warning: <img> proprietary attribute value "absmiddle"
line 598 column 3381 - Warning: <img> lacks "alt" attribute
line 600 column 3521 - Warning: <img> lacks "alt" attribute
line 600 column 3680 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 111 - Warning: <img> lacks "alt" attribute
line 608 column 161 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 649 column 11 - Warning: <img> lacks "alt" attribute
line 650 column 22 - Warning: <img> lacks "alt" attribute
line 650 column 63 - Warning: <img> lacks "alt" attribute
line 650 column 112 - Warning: <img> lacks "alt" attribute
line 650 column 162 - Warning: <img> lacks "alt" attribute
line 651 column 11 - Warning: <img> lacks "alt" attribute
line 661 column 15 - Warning: <img> lacks "alt" attribute
line 679 column 22 - Warning: <img> lacks "alt" attribute
line 679 column 63 - Warning: <img> lacks "alt" attribute
line 679 column 112 - Warning: <img> lacks "alt" attribute
line 679 column 162 - Warning: <img> lacks "alt" attribute
line 680 column 11 - Warning: <img> lacks "alt" attribute
line 690 column 15 - Warning: <img> lacks "alt" attribute
line 705 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 17 - Warning: <img> lacks "alt" attribute
line 705 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 60 - Warning: <img> lacks "alt" attribute
line 705 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 103 - Warning: <img> lacks "alt" attribute
line 705 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 146 - Warning: <img> lacks "alt" attribute
line 705 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 189 - Warning: <img> lacks "alt" attribute
line 705 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 232 - Warning: <img> lacks "alt" attribute
line 705 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 275 - Warning: <img> lacks "alt" attribute
line 705 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 318 - Warning: <img> lacks "alt" attribute
line 705 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 705 column 361 - Warning: <img> lacks "alt" attribute
line 706 column 23 - Warning: <img> lacks "alt" attribute
line 706 column 64 - Warning: <img> lacks "alt" attribute
line 706 column 113 - Warning: <img> lacks "alt" attribute
line 706 column 163 - Warning: <img> lacks "alt" attribute
line 707 column 11 - Warning: <img> lacks "alt" attribute
line 717 column 15 - Warning: <img> lacks "alt" attribute
line 724 column 1520 - Warning: <img> lacks "alt" attribute
line 724 column 1730 - Warning: <img> lacks "alt" attribute
line 724 column 1818 - Warning: <img> lacks "alt" attribute
line 724 column 2062 - Warning: <img> lacks "alt" attribute
line 727 column 2575 - Warning: <img> proprietary attribute value "absmiddle"
line 727 column 2575 - Warning: <img> lacks "alt" attribute
line 728 column 2722 - Warning: <img> lacks "alt" attribute
line 728 column 2911 - Warning: <img> lacks "alt" attribute
line 736 column 22 - Warning: <img> lacks "alt" attribute
line 736 column 63 - Warning: <img> lacks "alt" attribute
line 736 column 112 - Warning: <img> lacks "alt" attribute
line 736 column 162 - Warning: <img> lacks "alt" attribute
line 737 column 11 - Warning: <img> lacks "alt" attribute
line 747 column 15 - Warning: <img> lacks "alt" attribute
line 766 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 766 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 766 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 775 column 25 - Warning: <img> lacks "alt" attribute
line 780 column 267 - Warning: <img> lacks "alt" attribute
line 432 column 3663 - Warning: trimming empty <span>
line 576 column 1512 - Warning: trimming empty <font>
line 760 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 289 column 27 - Warning: <nobr> is not approved by W3C
line 323 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 27 - Warning: <nobr> is not approved by W3C
line 377 column 27 - Warning: <nobr> is not approved by W3C
line 404 column 27 - Warning: <nobr> is not approved by W3C
line 430 column 27 - Warning: <nobr> is not approved by W3C
line 456 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 158 - Warning: <table> proprietary attribute "height"
line 458 column 223 - Warning: <td> proprietary attribute "background"
line 458 column 319 - Warning: <td> proprietary attribute "background"
line 458 column 409 - Warning: <table> proprietary attribute "height"
line 458 column 489 - Warning: <td> proprietary attribute "background"
line 458 column 1444 - Warning: <td> proprietary attribute "background"
line 484 column 27 - Warning: <nobr> is not approved by W3C
line 516 column 27 - Warning: <nobr> is not approved by W3C
line 543 column 27 - Warning: <nobr> is not approved by W3C
line 574 column 27 - Warning: <nobr> is not approved by W3C
line 576 column 158 - Warning: <table> proprietary attribute "height"
line 576 column 223 - Warning: <td> proprietary attribute "background"
line 576 column 319 - Warning: <td> proprietary attribute "background"
line 576 column 409 - Warning: <table> proprietary attribute "height"
line 576 column 489 - Warning: <td> proprietary attribute "background"
line 576 column 1444 - Warning: <td> proprietary attribute "background"
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 666 column 27 - Warning: <nobr> is not approved by W3C
line 695 column 27 - Warning: <nobr> is not approved by W3C
line 722 column 27 - Warning: <nobr> is not approved by W3C
line 724 column 1599 - Warning: <td> proprietary attribute "background"
line 724 column 1899 - Warning: <td> proprietary attribute "background"
line 724 column 2152 - Warning: <table> proprietary attribute "height"
line 727 column 2492 - Warning: <marquee> is not approved by W3C
line 728 column 2803 - Warning: <td> proprietary attribute "background"
line 752 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 351 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md