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04-23-22 07:56:57 PM
Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game New poll - New thread - Thread closed
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風のノータム
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Posted on 05-17-09 01:27:11 AM Link
Of course, my generic protagonist idea wouldn't suffer from that problem, but, of course, that has its own drawbacks.
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Posted on 05-17-09 01:35:45 AM (last edited by Tyty at 05-16-09 10:44 PM) Link
Originally posted by The Red Snifit
Of course, my generic protagonist idea wouldn't suffer from that problem, but, of course, that has its own drawbacks.


Like: "Why is he interacting with our characters?"

Edit: Still not going for the whole TF2 idea. :/

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Anya

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Post 6318/23359
Posted on 05-17-09 02:26:29 AM Link
I'm willing to help with any ideas for characters/writing and stuff like that. Just bug me via PM if I start to lose track of this thread.

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Hiryuu

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Posted on 05-17-09 02:27:16 AM Link
Ehhhhhhhh...the one I've been primarily using as of late'd do better in a fighting game anyways. :\

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DigitalBasic
Pancakes!
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Posted on 05-17-09 02:33:30 AM Link
I like Reimu's idea for new main protagonists for each stage that leads to the finale I guess.

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Tyty

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Posted on 05-17-09 03:44:15 AM (last edited by Tyty at 05-17-09 12:44 AM) Link
So... current character list is:

Anya
Kasua
Rain
Teyla
Viarra

If I'm not mistaken?

I already have an idea somewhat for Anya's attack pattern.

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Anya

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Posted on 05-17-09 03:50:30 AM Link
Spiffy. Like I said, if you need any help, feel free to bother me.

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Giga

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Posted on 05-17-09 04:02:56 AM (last edited by Giga at 05-17-09 01:07 AM) Link



Here's my ideacrap.

You want the game to feature your OCs and such, and recruit them after defeat. So why not have a plot device teleporter? However, the teleporter can only port two equal entities at a time, meaning two people or somesuch. That way you can only play as one character at a time. They also have some sort of communicator. This could be used to give stage hints, as well as explain how players can change from one weapon to the next without explanation of what goes on in teleporter-hammer-space the main base.

The stages should, in my opinion, act like Megaman Powered Up, sorta. Say you choose Viarra to start out. Her stage will be locked out until you beat the rest, and when you finally recruit everyone, then a new boss (maybe Rain, who would have everyone's weapons) shows up in the originally-picked-character's stage - in this case, Viarra's. Then it's off to the fortress stages.

In my opinion, the special weapons shouldn't have ammunition limits, since we're switching between characters, and not stealing weapons. But, perhaps we should implement a "Rain Mode" in which we play as Rain, with a basic Megabuster (no charge) and steal everyone's weapons, in any order, then go straight to the fortress. Weapon Quickshift buttons (L and R for the SNES Megaman games) could also be put in for just Rain mode. If we're going to make this net-wide, then we should go more into Megaman Powered Up, and make Rain Mode the only mode available at first, and beating bosses with just the Rain Buster would unlock them for regular play.

I am offering my character to be a fortress boss, though not the character I have in the RP forum. It'll take a while to explain me, so I guess I'll start. He looks like an echidna (sonic version) with #006000 fur at first, but can morph into a liquid. He wears some small glasses with the lenses tinted #909000, a #009000 hoodie (hood down) and #454545 nondescript pants with pockets, and some nondescript shoes. His right pocket holds a dimensional portal in which he keeps a sword, his house, a huge block of diamond that he sharpens his claws on, etc. You think of it, it's probably in there. He has control over the element of earth, including plants and metal, but not wind. For a playing style, I'm thinking a mix of Drill Man (going underground/dissolving into a puddle and throwing balls of stuff at you that explode into shootable pieces when they hit a wall), Guts Man MM7 (Punch the ground, a block falls, kick it mid-fall into the player, block is destroyable and stays on the wall) and Zero from Rockman Deus Ex Machina at half health (After he takes a blood red longsword out of his pocket. The crystals get replaced with balls of fire, swung out from the sword. No snow.). His weakness (as I determinned some day while taking a walk) is water and all related. Fire heals him, as well as earth based attacks. He's recruitable, and throws the crystals as an uncharged shot, and does Castlevania CotM's Golem/Apollo combo with a charged shot. (Five rock spikes shoot up from the bottom of the screen - the first in the middle, then in twos going to the screen edge, straight up.)

Holy crap that was a big post. I offer to be another level designer.

EDIT: And I was ninja'd about five times.

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Tyty

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Posted on 05-17-09 04:09:01 AM Link
I was kinda hoping for all humanoid characters really. >.>

I do enjoy your 2 character idea somewhat as it reminds me of Megamari.

And if we did do the whole character switch plan, I was going to do "Arcade Mode" which will be just like the Megaman games.

Rains default attack for yuo to use were just gonne be Ki blasts though. >.>;;

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Giga

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Posted on 05-17-09 04:24:27 AM Link
And why not name the Ki blasts? =3

My character is humanoid. Not human, but humanoid. =p A little overpowered if played right, yes, but it's a boss character, and the reward should fit the challenge, no? The liquid transformation could even be a substitute for the Slide.

It's my main OC, and the one I keep constant through stuff. It was originally just an echidna without the "oh wait I'm actually amorphous".

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Posted on 05-17-09 04:26:22 AM Link
Sukasa - Send Private Message

In case anyone else is interested in programming this (and I really hope someone is), I'm going to try and set up an SVN server here for it on an old Pentium of mine. It won't be great, but it'll work, and be up more than this laptop is.

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ReiNi
さよなら*へヴン
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Posted on 05-17-09 04:33:46 AM Link
Every of us has a ⑨ inside.
----------------------------
Has anyone played Little Samson?
Basically a Megaman game with a party of four members. Each character is quite unique, so there's no such thing as "weapons" or whatever.
So yeah, I'd rather not have the concept of weapons. It makes things easier.

In this case, you could make it so the characters join you and you can simply switch places with them.
With this, you could even pick any starting character, fighting a boss in their level. After you clear your starting character's level, you play as it in any other level, joined by the other characters you defeat. The starting character would act as some sort of leader.

As for the boss for the first character you choose, maybe that could be a secret character. After beating the game with everyone else, you can start as him, fighting everyone else.

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Tyty

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Posted on 05-17-09 04:48:01 AM Link
Yes, well Giga, by humanoid, I meant "Could pass as human"

Sorry if I'm coming off a little harsh.

...We could have him in a human form and transform during the fight. Fortress bosses sometimes transform.

But as a fortress boss he probably won't join the party.

Reimu: Good idea. Of course, power-stealin' Arcade mode will still exist.

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Posted on 05-17-09 04:53:55 AM Link
Transform works for me. =p

And why not have every possible character join the party? Or even make it possible to code one's own character! Wouldn't THAT be awesome? Fraxy/Danmakufu style Megaman for the win.

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Tyty

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Posted on 05-17-09 05:02:02 AM Link
Well, do you normally get powers from fortress bosses? No. So they probably wouldn't join the party.

As for the create your own character deal, that'd take a LOT more work, and I'm planning on actually getting this thing done.

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ReiNi
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Posted on 05-17-09 05:29:06 AM Link
Every of us has a ⑨ inside.
----------------------------
It would be awesome for other, unrelated game, but the point of this is just a megaman game with new characters in the same way of RKS and with twists in the basics.

So no to both. The party would already be large enough with 8 characters anyways. Not to mention each of them having their own viewpoint on the story... There's simply no practical space for secondary playable characters.

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Giga

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Posted on 05-17-09 05:39:51 AM Link
I see. Alright, I'll drop that. But everything else I offered still stands.

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Keitaro

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LOVELY ARRANGEMENT. VOLCANO BAKEMEAT
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Posted on 05-17-09 08:19:47 AM Link
Feel free to count me in for music/sound if no one's claimed that already.
GuyPerfect
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Posted on 05-17-09 06:58:28 PM (last edited by GuyPerfect at 05-17-09 04:47 PM) Link
Originally posted by The Red Snifit
So, yeah, the villain I have in mind is, in a sentence, an intelligent, yet arrogant cyborg roboticist who specializes in long-term schemes, betrayal, surprise attacks, and sarcastic remarks; he's always in a good mood, unless he knows for sure that his grand plan is ruined.

You rang?

On a side, I've considered a type of "internet game" in the past, but with a meme environment. You'd go through these internet meme-related stages as internet meme-related characters fighting internet meme-related bosses. Just a big list of stages, played in random order. The pull for the game is that it plays in a web browser, being programmed in Java backed by hardware-accelerated OpenGL graphics. It would connect to a game server, where you would play co-op with anyone in the community who happens to be online.

Some such ideas could be integrated into this project, though I'm not joking about being the guy everyone gets to beat up.


EDIT:
While I don't have an online appearance, per sé, I do really like the look of one of my Villains. I could totally see this in the Jul game! Click for big version.



For those interested, his powersets are Gravity Control, Energy Assault and Soul Mastery.
Tyty

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Posted on 05-17-09 08:40:59 PM Link
Originally posted by GuyPerfect

EDIT:
While I don't have an online appearance, per se, I do really like the look of one of my Villains. I could totally see this in the Jul game! Click for big version.



For those interested, his powersets are Gravity Control, Energy Assault and Soul Mastery.


I could see him being in the game too, especially as one of the fortress bosses. From what I read on the wiki on the powers you listed, he would work quite well has one of them.

Keitaro: It'd be great if you could help with music and sound and such. We don't really have anyone for that yet.

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Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 226 column 1405 - Warning: <img> proprietary attribute value "absmiddle"
line 226 column 1405 - Warning: <img> lacks "alt" attribute
line 227 column 1547 - Warning: <img> lacks "alt" attribute
line 236 column 23 - Warning: <img> lacks "alt" attribute
line 236 column 64 - Warning: <img> lacks "alt" attribute
line 236 column 113 - Warning: <img> lacks "alt" attribute
line 236 column 162 - Warning: <img> lacks "alt" attribute
line 247 column 15 - Warning: <img> lacks "alt" attribute
line 254 column 1731 - Warning: <img> lacks "alt" attribute
line 262 column 23 - Warning: <img> lacks "alt" attribute
line 262 column 64 - Warning: <img> lacks "alt" attribute
line 262 column 113 - Warning: <img> lacks "alt" attribute
line 262 column 163 - Warning: <img> lacks "alt" attribute
line 263 column 11 - Warning: <img> lacks "alt" attribute
line 273 column 15 - Warning: <img> lacks "alt" attribute
line 280 column 511 - Warning: <img> lacks "alt" attribute
line 281 column 646 - Warning: <img> lacks "alt" attribute
line 289 column 23 - Warning: <img> lacks "alt" attribute
line 289 column 64 - Warning: <img> lacks "alt" attribute
line 289 column 113 - Warning: <img> lacks "alt" attribute
line 289 column 163 - Warning: <img> lacks "alt" attribute
line 300 column 15 - Warning: <img> lacks "alt" attribute
line 307 column 74 - Warning: <table> attribute "bgcolor" had invalid value "FFFFFF" and has been replaced
line 317 column 606 - Warning: <img> lacks "alt" attribute
line 327 column 37 - Warning: <img> lacks "alt" attribute
line 334 column 1274 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 1274 - Warning: <img> lacks "alt" attribute
line 335 column 1476 - Warning: <img> lacks "alt" attribute
line 343 column 11 - Warning: <img> lacks "alt" attribute
line 344 column 22 - Warning: <img> lacks "alt" attribute
line 344 column 63 - Warning: <img> lacks "alt" attribute
line 344 column 112 - Warning: <img> lacks "alt" attribute
line 344 column 162 - Warning: <img> lacks "alt" attribute
line 345 column 11 - Warning: <img> lacks "alt" attribute
line 355 column 15 - Warning: <img> lacks "alt" attribute
line 362 column 1061 - Warning: <img> lacks "alt" attribute
line 376 column 4571 - Warning: <img> proprietary attribute value "absmiddle"
line 376 column 4571 - Warning: <img> lacks "alt" attribute
line 384 column 23 - Warning: <img> lacks "alt" attribute
line 384 column 64 - Warning: <img> lacks "alt" attribute
line 384 column 113 - Warning: <img> lacks "alt" attribute
line 384 column 163 - Warning: <img> lacks "alt" attribute
line 395 column 15 - Warning: <img> lacks "alt" attribute
line 402 column 74 - Warning: <table> attribute "bgcolor" had invalid value "FFFFFF" and has been replaced
line 408 column 787 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 112 - Warning: <img> lacks "alt" attribute
line 416 column 162 - Warning: <img> lacks "alt" attribute
line 417 column 11 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 445 column 11 - Warning: <img> lacks "alt" attribute
line 446 column 23 - Warning: <img> lacks "alt" attribute
line 446 column 64 - Warning: <img> lacks "alt" attribute
line 446 column 113 - Warning: <img> lacks "alt" attribute
line 446 column 163 - Warning: <img> lacks "alt" attribute
line 457 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 23 - Warning: <img> lacks "alt" attribute
line 472 column 64 - Warning: <img> lacks "alt" attribute
line 472 column 113 - Warning: <img> lacks "alt" attribute
line 472 column 163 - Warning: <img> lacks "alt" attribute
line 473 column 11 - Warning: <img> lacks "alt" attribute
line 483 column 15 - Warning: <img> lacks "alt" attribute
line 498 column 1426 - Warning: <img> lacks "alt" attribute
line 499 column 1523 - Warning: <img> lacks "alt" attribute
line 507 column 23 - Warning: <img> lacks "alt" attribute
line 507 column 64 - Warning: <img> lacks "alt" attribute
line 507 column 113 - Warning: <img> lacks "alt" attribute
line 507 column 163 - Warning: <img> lacks "alt" attribute
line 518 column 15 - Warning: <img> lacks "alt" attribute
line 525 column 74 - Warning: <table> attribute "bgcolor" had invalid value "FFFFFF" and has been replaced
line 533 column 795 - Warning: <img> lacks "alt" attribute
line 540 column 11 - Warning: <img> lacks "alt" attribute
line 541 column 22 - Warning: <img> lacks "alt" attribute
line 541 column 63 - Warning: <img> lacks "alt" attribute
line 541 column 112 - Warning: <img> lacks "alt" attribute
line 541 column 162 - Warning: <img> lacks "alt" attribute
line 542 column 11 - Warning: <img> lacks "alt" attribute
line 552 column 15 - Warning: <img> lacks "alt" attribute
line 569 column 23 - Warning: <img> lacks "alt" attribute
line 569 column 64 - Warning: <img> lacks "alt" attribute
line 569 column 113 - Warning: <img> lacks "alt" attribute
line 569 column 163 - Warning: <img> lacks "alt" attribute
line 580 column 15 - Warning: <img> lacks "alt" attribute
line 587 column 74 - Warning: <table> attribute "bgcolor" had invalid value "FFFFFF" and has been replaced
line 589 column 665 - Warning: <img> lacks "alt" attribute
line 597 column 23 - Warning: <img> lacks "alt" attribute
line 597 column 64 - Warning: <img> lacks "alt" attribute
line 597 column 113 - Warning: <img> lacks "alt" attribute
line 597 column 163 - Warning: <img> lacks "alt" attribute
line 598 column 11 - Warning: <img> lacks "alt" attribute
line 608 column 15 - Warning: <img> lacks "alt" attribute
line 618 column 995 - Warning: <img> lacks "alt" attribute
line 619 column 1092 - Warning: <img> lacks "alt" attribute
line 626 column 11 - Warning: <img> lacks "alt" attribute
line 627 column 22 - Warning: <img> lacks "alt" attribute
line 627 column 63 - Warning: <img> lacks "alt" attribute
line 627 column 112 - Warning: <img> lacks "alt" attribute
line 627 column 162 - Warning: <img> lacks "alt" attribute
line 628 column 11 - Warning: <img> lacks "alt" attribute
line 638 column 15 - Warning: <img> lacks "alt" attribute
line 652 column 11 - Warning: <img> lacks "alt" attribute
line 653 column 22 - Warning: <img> lacks "alt" attribute
line 653 column 63 - Warning: <img> lacks "alt" attribute
line 653 column 112 - Warning: <img> lacks "alt" attribute
line 653 column 162 - Warning: <img> lacks "alt" attribute
line 664 column 15 - Warning: <img> lacks "alt" attribute
line 679 column 22 - Warning: <img> lacks "alt" attribute
line 679 column 63 - Warning: <img> lacks "alt" attribute
line 679 column 112 - Warning: <img> lacks "alt" attribute
line 679 column 162 - Warning: <img> lacks "alt" attribute
line 690 column 15 - Warning: <img> lacks "alt" attribute
line 702 column 1120 - Warning: <img> proprietary attribute value "absmiddle"
line 702 column 1120 - Warning: <img> lacks "alt" attribute
line 708 column 1519 - Warning: <img> lacks "alt" attribute
line 718 column 23 - Warning: <img> lacks "alt" attribute
line 718 column 64 - Warning: <img> lacks "alt" attribute
line 718 column 113 - Warning: <img> lacks "alt" attribute
line 718 column 163 - Warning: <img> lacks "alt" attribute
line 729 column 15 - Warning: <img> lacks "alt" attribute
line 736 column 74 - Warning: <table> attribute "bgcolor" had invalid value "FFFFFF" and has been replaced
line 740 column 759 - Warning: <img> lacks "alt" attribute
line 745 column 1580 - Warning: <img> lacks "alt" attribute
line 754 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 754 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 754 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 763 column 25 - Warning: <img> lacks "alt" attribute
line 768 column 267 - Warning: <img> lacks "alt" attribute
line 205 column 311 - Warning: trimming empty <font>
line 736 column 311 - Warning: trimming empty <font>
line 748 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 74 - Warning: <table> proprietary attribute "height"
line 224 column 47 - Warning: <nobr> is not approved by W3C
line 226 column 1078 - Warning: <table> proprietary attribute "height"
line 252 column 27 - Warning: <nobr> is not approved by W3C
line 254 column 1308 - Warning: <table> proprietary attribute "height"
line 254 column 1411 - Warning: <table> proprietary attribute "height"
line 254 column 1843 - Warning: <table> proprietary attribute "height"
line 278 column 27 - Warning: <nobr> is not approved by W3C
line 280 column 74 - Warning: <table> proprietary attribute "height"
line 305 column 27 - Warning: <nobr> is not approved by W3C
line 307 column 74 - Warning: <table> proprietary attribute "height"
line 332 column 47 - Warning: <nobr> is not approved by W3C
line 334 column 1078 - Warning: <table> proprietary attribute "height"
line 360 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 74 - Warning: <table> proprietary attribute "height"
line 432 column 27 - Warning: <nobr> is not approved by W3C
line 462 column 27 - Warning: <nobr> is not approved by W3C
line 488 column 27 - Warning: <nobr> is not approved by W3C
line 490 column 74 - Warning: <table> proprietary attribute "height"
line 499 column 1497 - Warning: <marquee> is not approved by W3C
line 523 column 27 - Warning: <nobr> is not approved by W3C
line 525 column 74 - Warning: <table> proprietary attribute "height"
line 557 column 27 - Warning: <nobr> is not approved by W3C
line 585 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 74 - Warning: <table> proprietary attribute "height"
line 613 column 27 - Warning: <nobr> is not approved by W3C
line 615 column 74 - Warning: <table> proprietary attribute "height"
line 619 column 1066 - Warning: <marquee> is not approved by W3C
line 643 column 27 - Warning: <nobr> is not approved by W3C
line 669 column 27 - Warning: <nobr> is not approved by W3C
line 695 column 27 - Warning: <nobr> is not approved by W3C
line 734 column 27 - Warning: <nobr> is not approved by W3C
line 736 column 74 - Warning: <table> proprietary attribute "height"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 372 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md