| Tyty Level: 165 Posts: 2401/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game | - - ![]() |
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| Tyty Level: 165 Posts: 2401/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| Googie Bloober Underground Cartoonist... Level: 46 ![]() Posts: 108/447 EXP: 693764 For next: 18010 Since: 07-22-07 From: Brooklyn, New York Since last post: 36 days Last activity: 36 days |
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| Great minds think alike, cause I wanna make a game with my cartoon characters. I haven't checked out the RP forum, but I can relate that Anya is part of the Googie Toons universe. I can sketch a few things if anything, other than that it's a cool idea... :3 |
| Q 風のノータム Level: 105 ![]() Posts: 719/2986 EXP: 11965609 For next: 296651 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 41 days Last activity: 7 hours |
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| I'm always up for a little story writing, but I'd kinda need to know what we're aiming for with this first. ("Megaman styled game" doesn't quite cut it.) Of course, if you want, I could throw out some ideas myself, but I generally prefer working with a set of guidelines. |
| Pozeal Member Education is great, isn't it? Education is the best! ~Hands on learning!~ Level: 52 ![]() Posts: 580/592 EXP: 1056006 For next: 27834 Since: 08-05-07 From: My Mom Since last post: 12.9 years Last activity: 12.9 years |
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| I'd be happy to do level design for a project if the format or base we used was easy to design a level in. I could also possibly do graphic design if we were to go for an old school game-ish look. ____________________ Rhythm? In my games? It's actually a lot more fun than you'd think. |
| Tyty Level: 165 Posts: 2402/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| Q 風のノータム Level: 105 ![]() Posts: 720/2986 EXP: 11965609 For next: 296651 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 41 days Last activity: 7 hours |
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| Ah, so it's a very minimal story, eh? In that case, I can get a few story ideas up about as soon as you decide who's doing what. Of course, if anybody is going to say anything, then I think it's important that the creator of said character would write the dialogue himself/herself. |
| ReiNi さよなら*へヴン Level: 124 ![]() Posts: 1682/4444 EXP: 21750093 For next: 86508 Since: 07-21-07 Since last post: 6.7 years Last activity: 3.3 years |
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Sukasa![]() Level: 123 Posts: 955/4326 EXP: 20917389 For next: 313877 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Tyty Level: 165 Posts: 2404/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Sukasa![]() Level: 123 Posts: 956/4326 EXP: 20917389 For next: 313877 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Q 風のノータム Level: 105 ![]() Posts: 721/2986 EXP: 11965609 For next: 296651 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 41 days Last activity: 7 hours |
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| An original Big Bad? I'll get right on that. I already have a few unused villain ideas that could be put to use... EDIT: By the way, I already have a Wily-like villain thought out if that's what we'd like. |
| Tyty Level: 165 Posts: 2405/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| Q 風のノータム Level: 105 ![]() Posts: 722/2986 EXP: 11965609 For next: 296651 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 41 days Last activity: 7 hours |
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| Personally, I think that we should either have the player-select style suggested by Reimu, or a (perhaps) silent protagonist with a neutral personality. So, yeah, the villain I have in mind is, in a sentence, an intelligent, yet arrogant cyborg roboticist who specializes in long-term schemes, betrayal, surprise attacks, and sarcastic remarks; he's always in a good mood, unless he knows for sure that his grand plan is ruined. If any tweaking is necessary, that's fine. |
| Tyty Level: 165 Posts: 2407/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 4050/9597 Active 5.4 years ago |
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| Tyty Level: 165 Posts: 2408/8599 EXP: 58622146 For next: 313535 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 4051/9597 Active 5.4 years ago |
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| Pozeal Member Education is great, isn't it? Education is the best! ~Hands on learning!~ Level: 52 ![]() Posts: 581/592 EXP: 1056006 For next: 27834 Since: 08-05-07 From: My Mom Since last post: 12.9 years Last activity: 12.9 years |
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| Perhaps if as you progressed in the game, you collected a team of people you could switch between quickly, the concept of "gaining new weaponry" could be achieved in an innovative way. ____________________ Rhythm? In my games? It's actually a lot more fun than you'd think. |
Sukasa![]() Level: 123 Posts: 957/4326 EXP: 20917389 For next: 313877 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 4052/9597 Active 5.4 years ago |
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| Jul - NO! GO TO STAR! - Okay guys, I had an idea for a game | - - ![]() |
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