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| Jul - Gaming - Team Fortress 2 - Balanced Update | - - ![]() |
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| Kirbynite Level: 57 ![]() Posts: 308/755 EXP: 1473030 For next: 12898 Since: 07-05-08 Since last post: 9.6 years Last activity: 9.0 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 3989/9597 Active 5.4 years ago |
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| Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 3482/11094 EXP: 85526460 For next: 592950 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 1.3 years Last activity: 238 days |
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| Eppy37 Banned If you want back, get in touch. Level: 144 ![]() Posts: 4490/6240 EXP: 36186571 For next: 523735 Since: 07-23-07 Pronouns: he/him From: Boguslovania Since last post: 2.9 years Last activity: 246 days |
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| Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 3489/11094 EXP: 85526460 For next: 592950 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 1.3 years Last activity: 238 days |
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| Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 3498/11094 EXP: 85526460 For next: 592950 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 1.3 years Last activity: 238 days |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 2565/4170 EXP: 19793354 For next: 263342 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| Xkeeper Level: 263 ![]() Posts: 10781/25343 EXP: 296736563 For next: 2223890 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 37 min. |
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| Xkeeper Level: 263 ![]() Posts: 10782/25343 EXP: 296736563 For next: 2223890 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 37 min. |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 4013/9597 Active 5.4 years ago |
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| Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 3499/11094 EXP: 85526460 For next: 592950 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 1.3 years Last activity: 238 days |
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| Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 425/2732 EXP: 10478550 For next: 239125 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 1 day Last activity: 20 hours |
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Originally posted by FirePhoenix And I thought the standard 2Fort was an abomination of a map. :| Also, I really do think that the Flamethrower is more useful than the Backburner in every real way, unless you're playing 2Fort. Which is mainly because 2Fort is a series of low ceiling, long corridors. Good Airblast usage protects you from Soldiers and Demos, while shunting heavies around and if you do get behind someone, Flamethrower will still kill them before you get hurt on the light classes while Flame + Axtinguish obliterates even an overhealed Heavy. Originally posted by Xkeeper Eh? If it does, then it's a bug. Bonk'd scouts don't lose afterburn...so maybe you're thinking of that? |
| Xkeeper Level: 263 ![]() Posts: 10783/25343 EXP: 296736563 For next: 2223890 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 37 min. |
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| Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 428/2732 EXP: 10478550 For next: 239125 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 1 day Last activity: 20 hours |
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Hrm. Well they shouldn't - Scouts are supposed to not take damage until the effect wears off. Damn bugs. |
| Xkeeper Level: 263 ![]() Posts: 10784/25343 EXP: 296736563 For next: 2223890 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 37 min. |
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| Xkeeper Level: 263 ![]() Posts: 10790/25343 EXP: 296736563 For next: 2223890 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 37 min. |
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| Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 429/2732 EXP: 10478550 For next: 239125 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 1 day Last activity: 20 hours |
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Well, it's not a gamebreaking bug (see: We broke jumping) so it'll take Valve somewhere within the range of about a...year? to fix it. Heck, it took them about a year and a half to fix the spy's backstab. :/ (Also stop trying to make my job as a spy harder! > )
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| Mumbles Member Level: 20 Posts: 7/67 EXP: 37707 For next: 4732 Since: 05-15-09 Since last post: 12.9 years Last activity: 12.9 years |
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Originally posted by Xkeeper This is awesome, x. As a fellow Pyro I have to stress the DON'T CHASE SPIES PLZ. You will probably die or at the very least, waste time. The spy will come back because chances are he's going for the sentry you're helping guard. If you don't plan to be in the area, keep your senses about you and warn your team you saw a spy. If your whole team knows there's a spy about, the chance of him surviving can be very slim. |
| Xkeeper Level: 263 ![]() Posts: 10791/25343 EXP: 296736563 For next: 2223890 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 37 min. |
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| Mumbles Member Level: 20 Posts: 8/67 EXP: 37707 For next: 4732 Since: 05-15-09 Since last post: 12.9 years Last activity: 12.9 years |
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Originally posted by Xkeeper When I first started playing Pyro, I'd get the blood lust and go chasing after enemies...not just spies...and ended up paying for it. It's hard to suppress the urge, but to survive you have to. And yes, I think engies should always have company. Whether it's another engie to help them out or another class like pyro and demoman. If you value that sentry, it's your responsibility to help defend it. But, let's say the sentry is about to be attacked by an uber...do you step in front of it to save the sentry and probably lose your life? |
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| Jul - Gaming - Team Fortress 2 - Balanced Update | - - ![]() |
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