| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 455/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
|
||
|
|
![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - SM64 Hacking (Archive) - ToadsTool Suggestions | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 | Next newer thread | Next older thread |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 455/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
|
||
|
|
| gamekrazzy Member Level: 32 ![]() Posts: 72/199 EXP: 194425 For next: 12017 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
|
||
| Ok... I was being stupid. I will do just that. ____________________ ![]() |
| OniLink10 User Level: 12 Posts: 13/21 EXP: 6620 For next: 1301 Since: 05-09-09 Since last post: 12.9 years Last activity: 12.3 years |
|
||
| I have a suggestion, since I saw in another thread that you plan on changing the Extended ROM. In order to prevent people from scrapping, why don't you make a Text Exporter/Importer? A Level Exporter/Importer(Exports/Imports the actual Level Script and Data)? Pretty much anything that could be exported and imported that hasn't been yet? It would be convenient, and less people would want to(or have to) scrap their projects. Also good for Backups without Backing up the entire ROM. Just a suggestion, I don't care if you add it or not, it would just be nice if you did. |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 2617/12211 EXP: 99235688 For next: 637883 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
|
|||||||||||||||||||||||
|
||||||||||||||||||||||||
| OniLink10 User Level: 12 Posts: 14/21 EXP: 6620 For next: 1301 Since: 05-09-09 Since last post: 12.9 years Last activity: 12.3 years |
|
||
Originally posted by Metal_Man88 Maybe you're right. It would make more sense to work on the new features. Maybe someone else could make an Exporter/Importer for those kinds of things? I might just go ahead and make it myself. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 499/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
|
||||
|
| Stevoisiak Member Level: 38 Posts: 268/283 EXP: 345476 For next: 24971 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
|
||
Originally posted by Metal_Man88 I agree. The only scenario where someone would want to save old level data that I can think of is if it was made in a FlatWorld Level. ____________________ The guy who acts like he actually knows what he's talking about |
| Breegullbeak Member Level: 27 Posts: 5/135 EXP: 107582 For next: 8577 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
|
||
| I've noticed that not all the textures can be edited with in the texture importer/exporter. The portraits from upstairs and downstairs (minus tiny huge island) are not editable. I'd also love to edit Yoshi's colors. Would it be possible to make a color edited for yoshi like mario's? |
| Aamelo Member Level: 17 Posts: 6/46 EXP: 21258 For next: 3485 Since: 08-06-09 Since last post: 11.8 years Last activity: 10.8 years |
|
||
| I have one idea what about a Terrain Editor? |
| VideoGuy Member Level: 22 Posts: 23/84 EXP: 52954 For next: 5396 Since: 05-10-09 Since last post: 12.0 years Last activity: 9.9 years |
|
||
| Have you read anything that's going on in this forum? There will be a polygon importer that lets you create entirely new levels from stratch. That's coming someday, which was clearly labeled as a thread title. If you mean edit existing terrain, VL-Tone's already said that would be very difficult to do. Just export it to a 3D program and work with it there. |
| XSuperGamer User Level: 11 Posts: 7/17 EXP: 4776 For next: 1209 Since: 08-06-09 Since last post: 12.4 years Last activity: 12.2 years |
|
||
| How about an option to make enemies disappear when you look at them, as if they are boos. Otherwise, they have the same behavior (i.e. bob-ombs would still explode, goombas would still run, etc.) However, I don't know much about programming so this may be hard to do. I was just thinking it might help some people to do a luigi's mansion 64 or something. It would just be cool to me. |
| Breegullbeak Member Level: 27 Posts: 50/135 EXP: 107582 For next: 8577 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
|
||
| I know it'd be an incredible amount of work and may not even possible for another 10-15 years or so of constant hacking, but would it ever be possible to swap Mario's model out with other models? I've seen in another post that Mario has a skeletal structure made of poles inside of him. If you could insert his skeleton into another model, could it be done? I know this wouldn't come along for an incredibly long time, and it'd probably start with something relatively simple like a Goomba which messiaen has already hacked into, but could it happen from your current knowledge of the game(by this I mean from what is currently known, it's still hasn't been ruled out.)? |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 546/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
|
||||
|
| Ensinas Random nobody Level: 5 Posts: 2/3 EXP: 350 For next: 179 Since: 10-31-09 Since last post: 12.3 years Last activity: 12.3 years |
|
||
| It would be cool to make and easier interface... Like.. Down instead of the moving thing, a moving button, then hold the object and move it Or and rotate object button, press and hold the click on an object an start moving the mouse for it to rotate Or even on camera. It's just one suggestion anyway (press the button and start clicking) --------------------------------------- (sorry if I have bad english.. I'm mexican) |
| Emoluvjd2 Member Level: 20 ![]() Posts: 7/70 EXP: 39566 For next: 2873 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.6 years |
|
||
| Could you add the function to ask if you want to overwrite the current rom to the extender because I just lost the hack I was working on... |
| Breegullbeak Member Level: 27 Posts: 63/135 EXP: 107582 For next: 8577 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
|
||
I've noticed while editing textures that some textures are given a tint before being placed into the game. The coins are an obvious example but there are more. The lips of the Piranha plant are texture.![]() It's hard to tell but from my edits, this is the texture for there lips. Another example is texture 650. ![]() Not only is it the hand rails on the bridge across the moat to the main castle door, its the grassy hills that you can't climb in the same area. The King of tints texture 544. ![]() It's used in all the Bowser courses but it's always tinted slightly. Also Bowser is tinted in the final battle. I was wondering if the next next version of Toad's Tool could have a way to change these tints or whatever there actual name is. Along with that, the rest of the textures(or at least the other paintings) editable and a description of what the texture is assigned to. I'd help out with finding out where each texture goes if it's to much of a work load. |
| moma919 "No ROM links" isn't that hard to understand. Level: 11 ![]() Posts: 3/19 EXP: 5539 For next: 446 Since: 01-23-10 From: Norway Since last post: 12.2 years Last activity: 11.5 years |
|
||
| I request two functions: 1. Copy and Paste objects. 2. A button where it says "New Object" and when i click on the button i can select a object that i want to place on the map. P.S Great Level Editor So Far. =D |
| Dialga Member lol Level: 28 ![]() Posts: 140/149 EXP: 124976 For next: 6362 Since: 05-20-09 Since last post: 12.2 years Last activity: 10.3 years |
|
||
|
Need ideas. |
| VideoGuy Member Level: 22 Posts: 69/84 EXP: 52954 For next: 5396 Since: 05-10-09 Since last post: 12.0 years Last activity: 9.9 years |
|
||
Originally posted by Dialga Those have already been put in 0.6, from what I've seen of the screenshots. |
| moma919 "No ROM links" isn't that hard to understand. Level: 11 ![]() Posts: 12/19 EXP: 5539 For next: 446 Since: 01-23-10 From: Norway Since last post: 12.2 years Last activity: 11.5 years |
|
||
| SCREENSHOTS?!?!?!?!?!? WHERE?!?!?!?!?! |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - ToadsTool Suggestions | - - ![]() |
![]() |
Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.088344 seconds |
| Script execution time: | 0.036775 seconds |
| Total render time: | 0.125119 seconds |