| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 440/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 440/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| FieryIce Luigi Level: 119 ![]() Posts: 241/4161 EXP: 18740364 For next: 188927 Since: 12-18-08 From: Chicago Since last post: 179 days Last activity: 5 days |
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| OMG that is looking amazing Raccoon Sam!! Although it is quite small for the 100 coins and all the missions, it is quite creatively made. I can't wait to play hacks made with the new version of TT64. |
| BigBrain Member Level: 22 Posts: 19/85 EXP: 55267 For next: 3083 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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Originally posted by RDX You usually don't modify the cube when creating new models but rather add new vertices yourself... (though a rectangle which is split in many subrectangles would probably be more appropriate in this case) |
| Gecko Member Level: 25 ![]() Posts: 7/113 EXP: 83008 For next: 6612 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.6 years |
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Originally posted by BigBrain RDX, use planes for the ground: hit space -> add -> mesh -> plane. Scale it up using the button S and pressing the number 5, for example, to make it 5 times bigger. Then press TABULATOR to go into editing mode, press W and then select "Subdivide" to divide your plane into as many parts as you wish. Afterwards your plane is subdivided into many parts and you are able to move vertices or edges as you wish. While being in edit mode (TABULATOR), you are able to select vertices and edges with your mouse. After pressing G you are able to move them. I would not use the cube as it has 6 sides to render whereas you probably only need one for the level ground. I'm not much further into Blender, yet. I'd like to know how to expand faces and how to merge vertices from one object to the other, e.g. I've added a cube and I'd like to connect it to the ground. |
| BigBrain Member Level: 22 Posts: 20/85 EXP: 55267 For next: 3083 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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Originally posted by Gecko What do you mean with "expand faces"? For the second thing, IIRC you make the cube a child of the ground in that case. Generally speaking, VL-Tone I strongly advice you to link to this tutorial series when you will have released TT64 6.0b , otherwise we'll get an even bigger crowd of people asking how to create .obj models ![]() |
| RDX Level: 32 Posts: 55/198 EXP: 193360 For next: 13082 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| All right, thanks Gecko. I've only used the program twice...so I'm not very knowledgeable. ____________________ ![]() |
| Zelda Immortal Member Level: 16 Posts: 7/43 EXP: 19490 For next: 766 Since: 03-24-09 Since last post: 8.1 years Last activity: 9.5 years |
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| Speaking of which I have a epic course made already made. Here is 2 screenshots /Users/bradleyhawkins/Desktop/Picture 1.png and /Users/bradleyhawkins/Desktop/Picture 2.png Wtf no picures Edit: Please don't double post. -MM |
| thatisnotedible Level: 10 Posts: 10/13 EXP: 3254 For next: 1160 Since: 02-09-09 Since last post: 12.8 years Last activity: 9.8 years |
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| Are those the paths to the files on your computer? Try using this website: http://imageshack.us/ |
| Gecko Member Level: 25 ![]() Posts: 11/113 EXP: 83008 For next: 6612 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.6 years |
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Originally posted by BigBrain By expanding faces I meant extruding faces for which I fortunately found the right term.
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| Gecko Member Level: 25 ![]() Posts: 13/113 EXP: 83008 For next: 6612 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.6 years |
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| My first map created with Blender is similar to the cloud level where you had to fly from platform to platform whereas in my map the platforms are bigger than in the original map. There are 4 platforms altogether and the world should be big enough for 100+ coins and some enemies. You will start at the bottom of the tower in the middle of the world. Download Blender file ![]() ![]() |
| m4ck Member Level: 13 ![]() Posts: 11/27 EXP: 9682 For next: 585 Since: 04-09-09 Since last post: 13.0 years Last activity: 10.8 years |
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| Gecko, really good job! In my opinion this course would be quite interesting for a koopa shell riding or koopa racing if you add some wind blowing up in the gaps between the platforms. Well, it is just my idea for a star. |
| Gecko Member Level: 25 ![]() Posts: 14/113 EXP: 83008 For next: 6612 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.6 years |
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Nice idea! I haven't thought about those blowing winds, yet, but now that you've told me so, I will certainly include them in my level. ![]() I do not know if Koopa is able to jump from one platform to another. In order to exemplify the size of the level, think of the cube on the top of the tower being a little bigger than Mario. However, I will create a Koopa race map which will be a little bit more of a challenge than the original one. ![]() Blender counts about 270 vertices and a little fewer faces on this level. |
| m4ck Member Level: 13 ![]() Posts: 12/27 EXP: 9682 For next: 585 Since: 04-09-09 Since last post: 13.0 years Last activity: 10.8 years |
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| I haven't chcecked it yet, but I think it is possible. Koopa jumps over a gap in Battlefield race(the road to the top of a mountain, next to a water cannon), as well as over the rolling balls in both races. But, like said before, I am not sure if it would be done automatically in a custom race. |
| FieryIce Luigi Level: 119 ![]() Posts: 249/4161 EXP: 18740364 For next: 188927 Since: 12-18-08 From: Chicago Since last post: 179 days Last activity: 5 days |
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| That course is looking awesome Gecko! I can't wait to play the hacks that people will make once the editor is out. |
| Raccoon Sam Member free speech disabled Level: 32 Posts: 100/187 EXP: 187677 For next: 18765 Since: 07-25-07 From: Somewhat Since last post: 4.4 years Last activity: 1.0 years |
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| Looks absolutely fantastic!! EDIT: What a waste of post #100 :< |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 41 ![]() Posts: 71/341 EXP: 461680 For next: 18465 Since: 08-05-07 Since last post: 9.7 years Last activity: 8.1 years |
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This took...1 hour ![]() Hello everybody! I took awhile to learn how to use Blender but this is the result of a few days of learning. ![]() ![]() I got inspired by Banjo-Kazooie's Click clock woods level. I'd call this level The Thousand-year Tree (How original of me.) It's not yet finished but for now it looks like this. At the top there's a boss fight and at the bottom there'll be a death floor. Yet I want to wait for feuture to have more than one texture before making a level out of it. ____________________ Wow! SM64 is totally turned upside-down! |
| Gecko Member Level: 25 ![]() Posts: 15/113 EXP: 83008 For next: 6612 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.6 years |
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That's beautiful and inspiring! ![]() |
| m4ck Member Level: 13 ![]() Posts: 13/27 EXP: 9682 For next: 585 Since: 04-09-09 Since last post: 13.0 years Last activity: 10.8 years |
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A boss fight, you say... Wiggler? I can't find any more suitable here. |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 57/1044 EXP: 2439781 For next: 22070 Since: 12-27-07 From: London, England Since last post: 7 days Last activity: 3 days |
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| Very well done Me-me, one frendly suggestion though. The level looks too linear. I don't mean to sound like a hippcrit ( I have not even got Blender to work yet) but a few floating platforms wont hurt and would be apreaciated. |
| Gecko Member Level: 25 ![]() Posts: 16/113 EXP: 83008 For next: 6612 Since: 03-27-09 Since last post: 9.1 years Last activity: 7.6 years |
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| Something more of a level than my first try. I think I'll wait for the release of TT 0.6b until I'll make another map. Even though the poly count should be ok, I cannot say if this map will work in Mario 64. The map theme could be Giant skyscrapers, iceberg valley or something similar to Mario Kart's Kalimari Desert. 1st star - Get to the highest point of the map 2nd star - Collect 8 coins 3rd star - Fly through the coin rings 4rth star - Probably boss battle on a flying platform 5fth star - ? 6th star - ? 7th star - ? Download Blender file ![]() ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) | - - ![]() |
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