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04-23-22 11:51:22 PM
Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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messiaen
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Posted on 03-08-09 10:30:55 PM Link | Quote
Probably the music was first composed as MIDI, as channel 10 is usually used for drums, but this is a more convention than anything, you can have any sample you want in channel 10. I haven't experimented much with drums, but it seems to work differently than GM. The title screen music, for instance, uses 5 different channels/instruments for the drums, instead of a single instrument with different samples attributed to specific regions. Again, there isn't a master index table, it all depends on the current set of samples loaded.


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messiaen
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Posted on 03-08-09 11:59:38 PM Link | Quote
Hi Celux, glad to hear you are still around! Sorry to hear about your computer, I hope you haven't lost anything important.

Forget about the water level, there isn't many levels in the hack but there is enough content for at least 2 hours of gameplay. The model importer is to be released on April, so I need to finish the hack before it .

PS: I sent you a PM, take a look .

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Celux

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Posted on 03-09-09 01:10:22 AM (last edited by Celux at 12-09-14 10:27:43 AM) Link | Quote
Crap, I accidentally deleted my post . I must have been pretty damn tired, considering i was trying to edit it...

Ill repeat it here:
Hello everyone, been a while! The progress on the team hack is looking great!

Anyway... Sorry Messiaen i didn't give you the path leading to the chain chomp. Unfortunately, my computer failed before i got a chance to post it and i lost the patch along with a lot of other stuff D:.
So, would you still like me to make the water-island level or should i wait until the model importer is released?



Luckily most of my important stuff i either uploaded or put on usb/disk.
Im still willing to make another level after the first release (or before) if you like, with or without the model importer .
Nikodude
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Posted on 03-10-09 12:24:59 PM Link | Quote
When will it be realesed?

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Sponty
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Posted on 03-10-09 07:52:54 PM Link | Quote
Originally posted by Nikodude
When will it be realesed?

When it's done, maybe?

Anyways, messiaen, you are doing an amazing job with this. Can't wait.

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messiaen
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Posted on 03-10-09 10:11:57 PM Link | Quote
It all depends of my free time. In the last 10 days, it was about zero, but this week things might be better. Today I had some time and finished debugging/optimizing the star counter for individual levels (showed in the last screenshot), which is a very important adittion. Due to the very non-linear aspect of the hack, it was easy to get lost about where to get stars.

By the way, RDX, who has been doing some very interesting work with mml2m64 has agreed to work on some music ports for the hack. He has done a killer port from Kirby ("Butter Building"), which works very well with the slide song instruments.

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gamekrazzy
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Posted on 03-11-09 03:40:28 AM Link | Quote
RDX left a question for you in the HELP for TT64 thread by VL-Tone. If you did not already know that Messian. Anyways, you say you got free time over the week. Does that mean you might have this done before the month is over?
Doogie1012
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Posted on 03-13-09 06:51:34 AM Link | Quote
Sounds awesome dude I really can't wait. It would be great if anyone could help me with my post on the Understanding Level format topic.

Here is something to make you smile and continue =]

[My friends first step into Mario 64 hacking]
messiaen
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Posted on 03-13-09 06:10:23 PM Link | Quote
I have done some very intensive work yesterday, here's one of the results :

<object width="425" height="344"><embed src="http://www.youtube.com/v/vt_VdliMoyg&hl=pt-br&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Whomp boss has more hitpoints, gets up quicker and spits some fire, so you gotta be more careful.

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Celux

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Posted on 03-14-09 05:04:14 AM (last edited by Celux at 12-09-14 10:28:02 AM) Link | Quote
Looks great! It's good to have harder versions of the old bosses because most of them were too easy.
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Posted on 03-14-09 02:25:49 PM (last edited by Bob-omb8194 at 03-14-09 11:26 AM) Link | Quote
Harder enemies would also be good, like the goombas and the bob-ombs in the older video of the hack. Another good idea would be to make the Bob-omb's explosion huge, like the explosion of a Bowser Bomb when Bowser hits it. Just a idea.
gamekrazzy
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Posted on 03-14-09 05:19:01 PM Link | Quote
What would also be cool, would be to have a boss that looks like Mario, moves like him, and is really fast or something. But then you'd have to go through alot of work to get that wouldn't you. XD! I would doubt it if it's even possible. I am just saying that that would be cool. I already tried just changing Kinb Bob-omb's Geometry Layout to Mario. So I know it won't work that way. Unless somehow you could get it to work.

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Posted on 03-14-09 08:26:28 PM Link | Quote
Originally posted by Bob-omb8194
Another good idea would be to make the Bob-omb's explosion huge, like the explosion of a Bowser Bomb when Bowser hits it.

I like this idea.

Because I'm assuming the bob-ombs are really easy to dodge, since they didn't seem as crazy fast as the goombas in some of your earlier videos.

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gamekrazzy
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Posted on 03-14-09 09:05:16 PM Link | Quote
Yeah that does make sense. Too bad I do not know how to mess with behavior scripts, or else I would probably be doing the same with my bob-ombs. XD!

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Bob-omb8194
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Posted on 03-15-09 06:46:32 PM Link | Quote
What I mean is to use the texture. Here is a put-together example:

It would actually have more stages in it, so it would look like a huge explosion going upward. This texture is only normaly seen when Bowser hits the Bomb in a Bowser fight.
gamekrazzy
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Posted on 03-15-09 06:57:59 PM Link | Quote
Yeah, but then your not making them more explosive, but making them look more explosive. plus, the explosion for bowsers bombs are 2 textures, one on top of the other. Bob-ombs are only one, so by giving the bob-ombs only 1 of the two, it ends up looking messed up.

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Posted on 03-15-09 07:03:55 PM Link | Quote
Originally posted by gamekrazzy
Yeah, but then your not making them more explosive, but making them look more explosive. plus, the explosion for bowsers bombs are 2 textures, one on top of the other. Bob-ombs are only one, so by giving the bob-ombs only 1 of the two, it ends up looking messed up.



The explosion is a graphic for a object, and could probably be uploaded into a level script.

Also: http://www.youtube.com/watch?v=ag08HcXBeDU&feature=channel_page

The Bob-ombs already make him fly further. Skip to around 1:35 on the video and see.
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Posted on 03-15-09 07:06:20 PM (last edited by RDX at 03-15-09 04:08 PM) Link | Quote
What I meant was for there to be a wider explosion. The textures doesn't need to be flashy or suped up or anything.

Though now that I remember how the explosions make Mario fly up and take a lot of damage, the explosion doesn't really need to be changed. It's already deadly enough.

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Posted on 03-16-09 02:09:08 AM Link | Quote
RDX has a point. but editing the graphics with that would make it look cooler. XD Why didn't I think of that, You could easily combine the 2 textures to make one texture, but that leads to another problem, the explosion would be rescaled and would not work very well unless you could scale it to the size it is when bowser hits the bombs.

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messiaen
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Posted on 03-16-09 05:38:11 PM Link | Quote
The Bob-omb already takes a lot more damage than the original one, and when you get near it there's a huge explosion. I didn't use the double velocity trick because that would be way too hard, besides being CPU intensive. Actually, there are very few bob-ombs in the hack.

Changing the explosion texture is a very small detail which wouldn't make much difference, I would rather spend my time enhancing gameplay and creating new hacks for objects. I have gained a lot experience modyfing/adding code to existing objects, so expect a few surprises here and there .

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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 9 query cache hits.
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line 217 column 11 - Warning: <img> lacks "alt" attribute
line 218 column 22 - Warning: <img> lacks "alt" attribute
line 218 column 63 - Warning: <img> lacks "alt" attribute
line 218 column 112 - Warning: <img> lacks "alt" attribute
line 218 column 162 - Warning: <img> lacks "alt" attribute
line 219 column 11 - Warning: <img> lacks "alt" attribute
line 229 column 15 - Warning: <img> lacks "alt" attribute
line 236 column 111 - Warning: <img> proprietary attribute value "absmiddle"
line 236 column 111 - Warning: <img> lacks "alt" attribute
line 246 column 894 - Warning: <img> proprietary attribute value "absmiddle"
line 246 column 894 - Warning: <img> lacks "alt" attribute
line 254 column 21 - Warning: <img> lacks "alt" attribute
line 254 column 62 - Warning: <img> lacks "alt" attribute
line 254 column 112 - Warning: <img> lacks "alt" attribute
line 255 column 11 - Warning: <img> lacks "alt" attribute
line 265 column 15 - Warning: <img> lacks "alt" attribute
line 280 column 23 - Warning: <img> lacks "alt" attribute
line 280 column 64 - Warning: <img> lacks "alt" attribute
line 280 column 113 - Warning: <img> lacks "alt" attribute
line 280 column 163 - Warning: <img> lacks "alt" attribute
line 281 column 11 - Warning: <img> lacks "alt" attribute
line 291 column 15 - Warning: <img> lacks "alt" attribute
line 298 column 147 - Warning: <img> lacks "alt" attribute
line 298 column 296 - Warning: <img> lacks "alt" attribute
line 301 column 676 - Warning: <img> proprietary attribute value "absmiddle"
line 301 column 676 - Warning: <img> lacks "alt" attribute
line 301 column 807 - Warning: <img> lacks "alt" attribute
line 309 column 22 - Warning: <img> lacks "alt" attribute
line 309 column 63 - Warning: <img> lacks "alt" attribute
line 309 column 111 - Warning: <img> lacks "alt" attribute
line 309 column 161 - Warning: <img> lacks "alt" attribute
line 320 column 15 - Warning: <img> lacks "alt" attribute
line 337 column 22 - Warning: <img> lacks "alt" attribute
line 337 column 63 - Warning: <img> lacks "alt" attribute
line 337 column 112 - Warning: <img> lacks "alt" attribute
line 337 column 162 - Warning: <img> lacks "alt" attribute
line 338 column 11 - Warning: <img> lacks "alt" attribute
line 348 column 15 - Warning: <img> lacks "alt" attribute
line 363 column 22 - Warning: <img> lacks "alt" attribute
line 363 column 63 - Warning: <img> lacks "alt" attribute
line 363 column 112 - Warning: <img> lacks "alt" attribute
line 363 column 162 - Warning: <img> lacks "alt" attribute
line 374 column 15 - Warning: <img> lacks "alt" attribute
line 384 column 273 - Warning: <img> lacks "alt" attribute
line 393 column 22 - Warning: <img> lacks "alt" attribute
line 393 column 63 - Warning: <img> lacks "alt" attribute
line 393 column 111 - Warning: <img> lacks "alt" attribute
line 393 column 161 - Warning: <img> lacks "alt" attribute
line 404 column 15 - Warning: <img> lacks "alt" attribute
line 411 column 148 - Warning: <img> proprietary attribute value "absmiddle"
line 411 column 148 - Warning: <img> lacks "alt" attribute
line 422 column 11 - Warning: <img> lacks "alt" attribute
line 423 column 22 - Warning: <img> lacks "alt" attribute
line 423 column 63 - Warning: <img> lacks "alt" attribute
line 423 column 112 - Warning: <img> lacks "alt" attribute
line 423 column 162 - Warning: <img> lacks "alt" attribute
line 424 column 11 - Warning: <img> lacks "alt" attribute
line 434 column 15 - Warning: <img> lacks "alt" attribute
line 449 column 22 - Warning: <img> lacks "alt" attribute
line 449 column 63 - Warning: <img> lacks "alt" attribute
line 449 column 112 - Warning: <img> lacks "alt" attribute
line 449 column 162 - Warning: <img> lacks "alt" attribute
line 450 column 11 - Warning: <img> lacks "alt" attribute
line 460 column 15 - Warning: <img> lacks "alt" attribute
line 475 column 22 - Warning: <img> lacks "alt" attribute
line 475 column 63 - Warning: <img> lacks "alt" attribute
line 475 column 112 - Warning: <img> lacks "alt" attribute
line 475 column 162 - Warning: <img> lacks "alt" attribute
line 476 column 11 - Warning: <img> lacks "alt" attribute
line 486 column 15 - Warning: <img> lacks "alt" attribute
line 493 column 531 - Warning: <img> lacks "alt" attribute
line 501 column 22 - Warning: <img> lacks "alt" attribute
line 501 column 63 - Warning: <img> lacks "alt" attribute
line 501 column 112 - Warning: <img> lacks "alt" attribute
line 501 column 162 - Warning: <img> lacks "alt" attribute
line 512 column 15 - Warning: <img> lacks "alt" attribute
line 522 column 497 - Warning: <img> lacks "alt" attribute
line 530 column 22 - Warning: <img> lacks "alt" attribute
line 530 column 63 - Warning: <img> lacks "alt" attribute
line 530 column 112 - Warning: <img> lacks "alt" attribute
line 530 column 162 - Warning: <img> lacks "alt" attribute
line 531 column 11 - Warning: <img> lacks "alt" attribute
line 541 column 15 - Warning: <img> lacks "alt" attribute
line 548 column 254 - Warning: <img> lacks "alt" attribute
line 556 column 22 - Warning: <img> lacks "alt" attribute
line 556 column 63 - Warning: <img> lacks "alt" attribute
line 556 column 112 - Warning: <img> lacks "alt" attribute
line 556 column 162 - Warning: <img> lacks "alt" attribute
line 557 column 11 - Warning: <img> lacks "alt" attribute
line 567 column 15 - Warning: <img> lacks "alt" attribute
line 574 column 141 - Warning: <img> lacks "alt" attribute
line 584 column 22 - Warning: <img> lacks "alt" attribute
line 584 column 63 - Warning: <img> lacks "alt" attribute
line 584 column 112 - Warning: <img> lacks "alt" attribute
line 584 column 162 - Warning: <img> lacks "alt" attribute
line 585 column 11 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 602 column 371 - Warning: <img> lacks "alt" attribute
line 610 column 22 - Warning: <img> lacks "alt" attribute
line 610 column 63 - Warning: <img> lacks "alt" attribute
line 610 column 112 - Warning: <img> lacks "alt" attribute
line 610 column 162 - Warning: <img> lacks "alt" attribute
line 611 column 11 - Warning: <img> lacks "alt" attribute
line 621 column 15 - Warning: <img> lacks "alt" attribute
line 643 column 22 - Warning: <img> lacks "alt" attribute
line 643 column 63 - Warning: <img> lacks "alt" attribute
line 643 column 112 - Warning: <img> lacks "alt" attribute
line 643 column 162 - Warning: <img> lacks "alt" attribute
line 654 column 15 - Warning: <img> lacks "alt" attribute
line 663 column 395 - Warning: <img> lacks "alt" attribute
line 671 column 22 - Warning: <img> lacks "alt" attribute
line 671 column 63 - Warning: <img> lacks "alt" attribute
line 671 column 112 - Warning: <img> lacks "alt" attribute
line 671 column 162 - Warning: <img> lacks "alt" attribute
line 672 column 11 - Warning: <img> lacks "alt" attribute
line 682 column 15 - Warning: <img> lacks "alt" attribute
line 689 column 444 - Warning: <img> lacks "alt" attribute
line 697 column 22 - Warning: <img> lacks "alt" attribute
line 697 column 63 - Warning: <img> lacks "alt" attribute
line 697 column 111 - Warning: <img> lacks "alt" attribute
line 697 column 161 - Warning: <img> lacks "alt" attribute
line 708 column 15 - Warning: <img> lacks "alt" attribute
line 717 column 644 - Warning: <img> proprietary attribute value "absmiddle"
line 717 column 644 - Warning: <img> lacks "alt" attribute
line 726 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 726 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 726 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 735 column 25 - Warning: <img> lacks "alt" attribute
line 740 column 267 - Warning: <img> lacks "alt" attribute
line 298 column 430 - Warning: trimming empty <font>
line 298 column 423 - Warning: trimming empty <small>
line 720 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 204 column 27 - Warning: <nobr> is not approved by W3C
line 234 column 27 - Warning: <nobr> is not approved by W3C
line 270 column 27 - Warning: <nobr> is not approved by W3C
line 296 column 27 - Warning: <nobr> is not approved by W3C
line 325 column 27 - Warning: <nobr> is not approved by W3C
line 353 column 27 - Warning: <nobr> is not approved by W3C
line 379 column 27 - Warning: <nobr> is not approved by W3C
line 409 column 27 - Warning: <nobr> is not approved by W3C
line 439 column 27 - Warning: <nobr> is not approved by W3C
line 465 column 27 - Warning: <nobr> is not approved by W3C
line 491 column 27 - Warning: <nobr> is not approved by W3C
line 517 column 27 - Warning: <nobr> is not approved by W3C
line 546 column 27 - Warning: <nobr> is not approved by W3C
line 572 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 626 column 27 - Warning: <nobr> is not approved by W3C
line 659 column 27 - Warning: <nobr> is not approved by W3C
line 687 column 27 - Warning: <nobr> is not approved by W3C
line 713 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 372 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md