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04-21-22 05:26:49 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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messiaen
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Posted on 02-28-09 09:24:22 PM Link | Quote
Originally posted by Bob-omb8194
Ok. Thank You!
How do you rescale a object without a offset of 0x32 in it's behaviour?

You can try replacing one of the existing commands and see if it works, however the cleanest way is to insert a command.

This can only be done if you expand the behavior bank (that is, load more stuff into memory). To do so, you'll have first to move the entire behavior segment to somewhere else in the ROM and change all the 0x17 commands that loads it (search for "17 0C 00 13" in the ROM).

Afterwards, you can create a new behavior for your object. You can look at the "Platform Battlefields" hacks for reference, the behavior is moved to 0x11b0000 and expanded. Its not a very simple procedure, but you should give it a try as you seem to be doing ok as far as hex editing is concerned. In some objects, inserting a 0x32 command won't make any effect because they have hardcoded scalings (yeah, the object code sets the scaling). However, this just gave me an idea which will probably work with any object. Try placing the 0x32 command inside the 'loop' area between the 0x08 and 0x09 commands:

08 00 00 00
0C 00 00 00 XX XX XX XX <-- Call to object ASM
[32 00 00 64] <-- Scaling command.
09 00 00 00

Unorthodox but it will probably work.

Originally posted by RDX
Ok cool it works. Thanks.

But, is it supposed to...blow up Castle Grounds? Because whenever I patch a freshly extended ROM, Castle Grounds disappears and the doors inside of the castle simply lead to that empty box area behind it.

And it doesn't work with already edited roms, right?


Yeah, Castle Grounds gets messed up because of some modifications. The patch was designed for "The Missing Stars" hack. It won't work with edited ROMs.

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Gue5762
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Posted on 03-04-09 10:54:21 PM Link | Quote
How do you connect the extra stars that you make with warp destinations? ive tried to make some stars, but it just freezes on me after i collect it. Help!!
RDX

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Posted on 03-05-09 02:24:49 AM Link | Quote
Originally posted by Gue5762
How do you connect the extra stars that you make with warp destinations? ive tried to make some stars, but it just freezes on me after i collect it. Help!!

Watch this

http://www.youtube.com/watch?v=mqB1oBN8I1o&feature=channel_page
ShaDoWLaZeR
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Posted on 03-05-09 06:56:49 PM Link | Quote
how to add a mario's actions code and where to add it?

i would like to add this action code:

0000131A mario waving (outside castle ONLY)
gamekrazzy
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Posted on 03-06-09 04:08:09 AM Link | Quote
Hey, I am new here, but I am wondering, is there a way to change textures not included in the Texture Editor? For instance (Peach's Hair) and (Toad's Body). Because I am wanting to change the texture of them to greyscale.
Bob-omb8194
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Posted on 03-07-09 01:05:17 AM Link | Quote
No, not yet, really. There may be some new textures in the new version coming up, though.
RDX

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Posted on 03-07-09 02:10:23 AM Link | Quote
What about that Tile Molester thingy
Bob-omb8194
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Posted on 03-07-09 01:31:31 PM Link | Quote
It could be possible, but it would be harder to do.
VL-Tone
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Posted on 03-07-09 06:34:50 PM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by gamekrazzy
Hey, I am new here, but I am wondering, is there a way to change textures not included in the Texture Editor? For instance (Peach's Hair) and (Toad's Body). Because I am wanting to change the texture of them to greyscale.


These are not textures, they are colored polygons. I may eventually add a feature to TT64 so that you can modify polygon colors others than Mario's.

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Posted on 03-07-09 06:52:14 PM (last edited by RDX at 03-08-09 12:01 AM) Link | Quote
Messiaen, I'm having a few problems with your patch.

- Whenever I got downstairs the game will load it the first couple of times, but after that it'll just freeze. And sometimes the entire rom will freeze if I try to go anywhere beyond the file select screen and I'll have to delete the rom.

- It also freezes when I go through the star door to the first bowser course. Also it freezes when I'm in the last bowser course.

- There's a lot of slow down everywhere. Namely in the castle, but I haven't checked out the other levels all too much.

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gamekrazzy
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Posted on 03-09-09 11:37:20 PM Link | Quote
Did you read the readme which usually comes with his hacks, at least the ones I have downloaded.
Anyways, I was wondering if it is possible to alter acts to where act 2 objects would appear after getting the act 1 star and so forth? This would make it possible for sequential stars outside of paintings. For instance I want a Red Coin Star to appear after I have solved a puzzle star in the Castle Grounds.
messiaen
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Posted on 03-11-09 08:04:51 PM Link | Quote
Originally posted by RDX
Messiaen, I'm having a few problems with your patch.

- Whenever I got downstairs the game will load it the first couple of times, but after that it'll just freeze. And sometimes the entire rom will freeze if I try to go anywhere beyond the file select screen and I'll have to delete the rom.

- It also freezes when I go through the star door to the first bowser course. Also it freezes when I'm in the last bowser course.

- There's a lot of slow down everywhere. Namely in the castle, but I haven't checked out the other levels all too much.

The patch is designed to be only used on Bob-omb, other levels will crash. It was made for "The Missing Stars" hack, so I didn't have to worry about keeping the other levels working.

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CF23
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Posted on 03-11-09 08:53:26 PM Link | Quote
1. How do I use the red coins properly? (when I touch them I only get 2 coins, no number showing how many I've collected)

2. In the object list there are only four star objects and two of them are hidden (red coins hidden and hidden for treasure chests), one is named "star (0)" and Mario can't get it. The last one is named "star" and I can get that one.
So how do I use all those stars and how can I use more?
messiaen
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Posted on 03-11-09 09:05:15 PM Link | Quote
Originally posted by CF23
1. How do I use the red coins properly? (when I touch them I only get 2 coins, no number showing how many I've collected)


You may be using more than 8 red coins. In that case, the count remains zero until you get all exceding coins (then the counting goes on normally). Or perhaps you haven't placed a "Hidden Star for Red Coins", which is the object that will spawn the star once you have the eight red coins.


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CF23
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Posted on 03-11-09 09:28:08 PM Link | Quote
Originally posted by messiaen
Originally posted by CF23
1. How do I use the red coins properly? (when I touch them I only get 2 coins, no number showing how many I've collected)


You may be using more than 8 red coins. In that case, the count remains zero until you get all exceding coins (then the counting goes on normally). Or perhaps you haven't placed a "Hidden Star for Red Coins", which is the object that will spawn the star once you have the eight red coins.



I have 8 red coins and added a "Hidden Star for Red Coins", but it still doesn't work.
gamekrazzy
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Posted on 03-11-09 10:44:41 PM Link | Quote
are the all the acts for the star for red coins turned on? It does indeed make a difference XD! I really should not be asking you this question, for you must have read the readme before using TT64.
CF23
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Posted on 03-12-09 11:54:22 AM Link | Quote
I got the red coins to work. (The problem was that I had the hidden star object on act 3 only)
CF23
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Posted on 03-12-09 05:38:36 PM Link | Quote
When editing textures, I click on import from PNG, but when I click on my picture nothing happens. Help please.
gamekrazzy
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Posted on 03-12-09 09:00:04 PM Link | Quote
If you notice, you need a blacked out copy of your image on the right side of image.
I.E.



(Note: No you may not use this image)
HAKUO
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Posted on 03-19-09 02:47:07 PM Link | Quote
I have a small question...
i´ve placed some new hidden stars in the castle grounds (red coins) and now if i´m collecting the coins and receiving the star the game stops. i think i need a warp for if i collect a star, but how do i make one?
( sorry, im not using tt long and my english isn´t so good as a german )
I hope you can help me
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 8 query cache hits.
Query execution time:  0.092305 seconds
Script execution time:  0.025464 seconds
Total render time:  0.117769 seconds


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line 331 column 15 - Warning: <img> lacks "alt" attribute
line 346 column 22 - Warning: <img> lacks "alt" attribute
line 346 column 63 - Warning: <img> lacks "alt" attribute
line 346 column 112 - Warning: <img> lacks "alt" attribute
line 346 column 162 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 372 column 22 - Warning: <img> lacks "alt" attribute
line 372 column 63 - Warning: <img> lacks "alt" attribute
line 372 column 112 - Warning: <img> lacks "alt" attribute
line 372 column 162 - Warning: <img> lacks "alt" attribute
line 373 column 11 - Warning: <img> lacks "alt" attribute
line 383 column 15 - Warning: <img> lacks "alt" attribute
line 398 column 22 - Warning: <img> lacks "alt" attribute
line 398 column 63 - Warning: <img> lacks "alt" attribute
line 398 column 112 - Warning: <img> lacks "alt" attribute
line 398 column 162 - Warning: <img> lacks "alt" attribute
line 409 column 15 - Warning: <img> lacks "alt" attribute
line 416 column 694 - Warning: <img> lacks "alt" attribute
line 418 column 2134 - Warning: <img> lacks "alt" attribute
line 418 column 2293 - Warning: <img> lacks "alt" attribute
line 426 column 22 - Warning: <img> lacks "alt" attribute
line 426 column 63 - Warning: <img> lacks "alt" attribute
line 426 column 112 - Warning: <img> lacks "alt" attribute
line 426 column 162 - Warning: <img> lacks "alt" attribute
line 437 column 15 - Warning: <img> lacks "alt" attribute
line 450 column 668 - Warning: <img> lacks "alt" attribute
line 458 column 22 - Warning: <img> lacks "alt" attribute
line 458 column 63 - Warning: <img> lacks "alt" attribute
line 458 column 112 - Warning: <img> lacks "alt" attribute
line 458 column 162 - Warning: <img> lacks "alt" attribute
line 459 column 11 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 477 column 484 - Warning: <img> proprietary attribute value "absmiddle"
line 477 column 484 - Warning: <img> lacks "alt" attribute
line 485 column 22 - Warning: <img> lacks "alt" attribute
line 485 column 63 - Warning: <img> lacks "alt" attribute
line 485 column 113 - Warning: <img> lacks "alt" attribute
line 496 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 21 - Warning: <img> lacks "alt" attribute
line 518 column 62 - Warning: <img> lacks "alt" attribute
line 518 column 111 - Warning: <img> lacks "alt" attribute
line 518 column 161 - Warning: <img> lacks "alt" attribute
line 529 column 15 - Warning: <img> lacks "alt" attribute
line 547 column 22 - Warning: <img> lacks "alt" attribute
line 547 column 63 - Warning: <img> lacks "alt" attribute
line 547 column 113 - Warning: <img> lacks "alt" attribute
line 558 column 15 - Warning: <img> lacks "alt" attribute
line 576 column 21 - Warning: <img> lacks "alt" attribute
line 576 column 62 - Warning: <img> lacks "alt" attribute
line 576 column 111 - Warning: <img> lacks "alt" attribute
line 576 column 161 - Warning: <img> lacks "alt" attribute
line 587 column 15 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 112 - Warning: <img> lacks "alt" attribute
line 608 column 162 - Warning: <img> lacks "alt" attribute
line 609 column 11 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 634 column 21 - Warning: <img> lacks "alt" attribute
line 634 column 62 - Warning: <img> lacks "alt" attribute
line 634 column 111 - Warning: <img> lacks "alt" attribute
line 634 column 161 - Warning: <img> lacks "alt" attribute
line 645 column 15 - Warning: <img> lacks "alt" attribute
line 660 column 21 - Warning: <img> lacks "alt" attribute
line 660 column 62 - Warning: <img> lacks "alt" attribute
line 660 column 111 - Warning: <img> lacks "alt" attribute
line 660 column 161 - Warning: <img> lacks "alt" attribute
line 671 column 15 - Warning: <img> lacks "alt" attribute
line 686 column 22 - Warning: <img> lacks "alt" attribute
line 686 column 63 - Warning: <img> lacks "alt" attribute
line 686 column 112 - Warning: <img> lacks "alt" attribute
line 686 column 162 - Warning: <img> lacks "alt" attribute
line 687 column 11 - Warning: <img> lacks "alt" attribute
line 697 column 15 - Warning: <img> lacks "alt" attribute
line 707 column 174 - Warning: <img> lacks "alt" attribute
line 717 column 21 - Warning: <img> lacks "alt" attribute
line 717 column 62 - Warning: <img> lacks "alt" attribute
line 717 column 111 - Warning: <img> lacks "alt" attribute
line 717 column 161 - Warning: <img> lacks "alt" attribute
line 728 column 15 - Warning: <img> lacks "alt" attribute
line 737 column 391 - Warning: <img> proprietary attribute value "absmiddle"
line 737 column 391 - Warning: <img> lacks "alt" attribute
line 747 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 747 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 747 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 756 column 25 - Warning: <img> lacks "alt" attribute
line 761 column 267 - Warning: <img> lacks "alt" attribute
line 416 column 1512 - Warning: trimming empty <font>
line 741 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 224 column 27 - Warning: <nobr> is not approved by W3C
line 250 column 27 - Warning: <nobr> is not approved by W3C
line 279 column 27 - Warning: <nobr> is not approved by W3C
line 310 column 27 - Warning: <nobr> is not approved by W3C
line 336 column 27 - Warning: <nobr> is not approved by W3C
line 362 column 27 - Warning: <nobr> is not approved by W3C
line 388 column 27 - Warning: <nobr> is not approved by W3C
line 414 column 27 - Warning: <nobr> is not approved by W3C
line 416 column 158 - Warning: <table> proprietary attribute "height"
line 416 column 223 - Warning: <td> proprietary attribute "background"
line 416 column 319 - Warning: <td> proprietary attribute "background"
line 416 column 409 - Warning: <table> proprietary attribute "height"
line 416 column 489 - Warning: <td> proprietary attribute "background"
line 416 column 1444 - Warning: <td> proprietary attribute "background"
line 442 column 27 - Warning: <nobr> is not approved by W3C
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 501 column 27 - Warning: <nobr> is not approved by W3C
line 534 column 27 - Warning: <nobr> is not approved by W3C
line 563 column 27 - Warning: <nobr> is not approved by W3C
line 592 column 27 - Warning: <nobr> is not approved by W3C
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 650 column 27 - Warning: <nobr> is not approved by W3C
line 676 column 27 - Warning: <nobr> is not approved by W3C
line 702 column 27 - Warning: <nobr> is not approved by W3C
line 733 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 336 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md