| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 392/621 EXP: 1135268 For next: 21851 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||
|
|
![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 392/621 EXP: 1135268 For next: 21851 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||
|
|
| lucas92 Random nobody Level: 5 Posts: 3/3 EXP: 360 For next: 169 Since: 02-15-09 Since last post: 13.2 years Last activity: 13.2 years |
|
||
| I've used Zip. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 393/621 EXP: 1135268 For next: 21851 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||
| RDX Level: 32 Posts: 6/198 EXP: 193314 For next: 13128 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.4 years |
|
||
Originally posted by VLTone So, would I be making two more warp IDs? Or just one? And what would this be the same of? Sorry, you're a really big help, but I'm a little slow sometimes
|
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 395/621 EXP: 1135268 For next: 21851 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||||
|
| Xkeeper Level: 263 ![]() Posts: 9863/25343 EXP: 296648067 For next: 2312386 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 6 days Last activity: 14 hours |
|
||
| Just a slight FYI, [code] might be a better tag to use for those. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 396/621 EXP: 1135268 For next: 21851 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||
| RDX Level: 32 Posts: 7/198 EXP: 193314 For next: 13128 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.4 years |
|
||
| Hey it worked! Thanks for all your help. I have a few more questions though: 1) How do you patch roms? (Mario 64 specifically). Is there a guide lying around for that? 2) Is there any way to make the original level portals (The paintings, the wall to snowman's land, etc) function as just part of the wall, and not as another entrance to the level? |
| Stevoisiak Member Level: 38 Posts: 221/283 EXP: 345403 For next: 25044 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
|
||
Originally posted by RDX 1. That question is asked quite alot, and the answer is extremely simple. First, get an extended rom that hasn't been edited. Then, download a PPF patcher program. I use PPF-O-matic. (It was designed to patch Halo, but it works just fine for Mario 64) Then, open up the program, select your PPF patch, select your ROM file (remembering to change it to show all files instead of just ISO files) and hit apply. 2. Well, unless you know how to manually edit the hardcoded behavior of the paintings, no. Plus, if you get rid of the paintings, there'd be no way to get from level to level. You could always block off the painting in TT. |
| RDX Level: 32 Posts: 8/198 EXP: 193314 For next: 13128 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.4 years |
|
||
| Ok thanks. I think that's it. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 397/621 EXP: 1135268 For next: 21851 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||||
|
| Bob-omb8194 Still Explodin' Level: 80 ![]() Posts: 23/1654 EXP: 4664697 For next: 118272 Since: 02-19-09 From: NC, US Since last post: 10.8 years Last activity: 10.8 years |
|
||
| I need help with the N64sums.exe program that comes with the ROM Extender. I'm not quite sure how to properly use it... |
| messiaen Catgirl Level: 68 Posts: 489/1085 EXP: 2593488 For next: 135312 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
|
||
| Ops, I took a closer at the n64sums program and it doesn't save the corrected checksum. Use this one instead: CHKSUM64 v1.2. Just drag and drop your ROM file into the program. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| Bob-omb8194 Still Explodin' Level: 80 ![]() Posts: 24/1654 EXP: 4664697 For next: 118272 Since: 02-19-09 From: NC, US Since last post: 10.8 years Last activity: 10.8 years |
|
||
| Ok. Thank You! How do you rescale a object without a offset of 0x32 in it's behaviour? |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 2177/12211 EXP: 99215040 For next: 658531 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
|
|||||||||||||||||||||||
|
||||||||||||||||||||||||
| RDX Level: 32 Posts: 14/198 EXP: 193314 For next: 13128 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.4 years |
|
||
| Does anyone here have a working download link to Messiaen's Platform Battlefield v0.4? (You know, the one where you can add platforms and blocks and stuff to make full levels)? |
| messiaen Catgirl Level: 68 Posts: 494/1085 EXP: 2593488 For next: 135312 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
|
||
| Here. I would recommend however trying this "Base patch" which I used as a basis for "The Missing Stars" levels. There are some hacks to make objects visible all the time and you can use almost any behavior on the platforms without crashing the game. Just remember there are numerous problems that you may face, so it will take a lot of pacience to do something decent with it. The real fun on customs levels will start when VL-Tone's importer is released .____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| RDX Level: 32 Posts: 15/198 EXP: 193314 For next: 13128 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.4 years |
|
||
| Whenever I patch a rom with base_patch_v01_flat, be it an unchanged one or a changed one, it says that the ROM is invalid. Do you have a readme lying around for this? And do I patch the rom with both patches, or just the flat one? |
| messiaen Catgirl Level: 68 Posts: 496/1085 EXP: 2593488 For next: 135312 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
|
||
| One of them has a "flat" terrain while other hasn't, just a "death at the bottom" collision. You'll have to go to TT64's preferences and disable the "check CRC/Checksum" (can't remember the actual option, but its something along these lines) option. You can't patch them at once. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| RDX Level: 32 Posts: 17/198 EXP: 193314 For next: 13128 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.4 years |
|
||
| Ok cool it works. Thanks. But, is it supposed to...blow up Castle Grounds? Because whenever I patch a freshly extended ROM, Castle Grounds disappears and the doors inside of the castle simply lead to that empty box area behind it. And it doesn't work with already edited roms, right? |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
![]() |
Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.094473 seconds |
| Script execution time: | 0.043749 seconds |
| Total render time: | 0.138222 seconds |