| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 383/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
| Polygon model importer, how soon do you want it? | |||
| Please vote or be transformed into Walluigi! | |||
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11.4%, 14 votes | ||
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22.8%, 28 votes | ||
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56.9%, 70 votes | ||
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4.1%, 5 votes | ||
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4.9%, 6 votes | ||
| Multi-voting is disabled. 123 users have voted. | |||
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 383/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| wwwarea Member Level: 21 Posts: 28/74 EXP: 45034 For next: 4909 Since: 08-10-08 Since last post: 9.7 years Last activity: 9.4 years |
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| Oh, I think I see. Hmm, more later, Is there going to be a way to import stuff to all the levels? |
| Stevoisiak Member Level: 38 Posts: 219/283 EXP: 345476 For next: 24971 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by VL-Tone Why not edit the first post of the thread? Also, YAY IMPORTER! |
| thatisnotedible Level: 10 Posts: 1/13 EXP: 3254 For next: 1160 Since: 02-09-09 Since last post: 12.8 years Last activity: 9.8 years |
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| Is it just me, or is it kind of suspicious......April 1st? |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 2024/12211 EXP: 99235547 For next: 638024 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| RDX Level: 32 Posts: 2/198 EXP: 193359 For next: 13083 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Wow, this is really cool... But, I have a couple of questions. One, obvious, one not so obvious. 1. Since this is an object importer, we would be making objects in programs such as blend3r, correct? 2. You say that we can only add 3d objects to custom levels, and that the new version will automatically replace Bob-Omb Battlefield with...Flatworld Battlefield, I'm assuming. Would there be any way to replace all of the levels with Flatworld Battlefield, so that every level can be customized? |
| Stevoisiak Member Level: 38 Posts: 220/283 EXP: 345476 For next: 24971 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by RDX 1. Yes. Blender, Wings 3D, or any other 3D program. 2. Only 2 flatworld templates have been made so far. Bomb-Omb Battlefield by VL-Tone, and Lethal Lava Land by Frauber. Programing a flatworld isn't an automatic thing, and since Lethal Flatland isn't officially supported by Toads Tool yet, I'd assume that it won't be compatable with it... Yet. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 384/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 476/1085 EXP: 2594039 For next: 134761 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| The "Lava" Flatworld is a hacky version of Lethal Lava Land, it isn't a script created from scratch like Flatworld Battlefield. Eventually I'm sure we can make a proper version of it. As VL-Tone has said, there are lots of hardcoded stuff for each level, the most noticeable being specific camera positions. I guess it would be safe to replace a few specific levels if VL-Tone feels like having this option in 6.0. Some troublesome levels are Wet-Dry World (very distant Camera), the Cap levels (the Cap/starting music is hardcoded), Inside Castle (many events plus specific camera positions) and Bowser Levels, Cool Cool Mountain/Snow Man's Land (snow is produced when climbing trees for instance). Some enemies will also behave differently according to the level (ie, Piranha Plants). While most stuff is hardcoded based on the level ID (I'm not sure how this is assigned), some depend on the value found at the list VL-Tone posted in the Checksum thread. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 388/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 477/1085 EXP: 2594039 For next: 134761 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| There is something else that is hardcoded in the Castle Grounds level: the initial Mario position. It just ignores the Mario Start Warp when you first start the game. I have patched some Gameshark Codes to skip Lakitu/Princess Peach initial cutscenes, so that the Castle Grounds can be replaced, but I haven't got around what determines this initial Mario position. Also, if you change the "Castle Grounds" value from that Checksum list, you can have a act selector in there, but it'll use another level text/save/EEPROM data. By the way, to get rid of act selectors in the "team hack" I was initially just replacing values from the Checksum list, until I realized these were not just act selectors but led to another specific characteristics (I will post more about it on the Checksum thread later). In the end, I did a simple ASM patch to get rid of the act selector (except for two levels that I wanted it on). ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| FieryIce Luigi Level: 119 ![]() Posts: 28/4161 EXP: 18740324 For next: 188967 Since: 12-18-08 From: Chicago Since last post: 179 days Last activity: 5 days |
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| This is starting to look better and better, and the Tubular Spiral Slide looks amazing. Naturally I assume there will be one, what is the size limit for the polygon importer? Because that slide is huge. You've done a great job with this! ![]() ____________________ --Wants to learn Russki and make friends who either speak or also want to learn it -- |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 390/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| The Ultimate Koopa Member Level: 21 Posts: 55/77 EXP: 49311 For next: 632 Since: 09-23-07 From: England Since last post: 10.3 years Last activity: 9.7 years |
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| Um... how did we jump from version 0.5.994b to version 6.0? That means erm... we jumped about just over 5.4 versions (lulz?) Yeah, I know, VL_Tone, I already said it on YouTube, but some people'll probably think wait, there's a version 6? Where's versions 1-5? |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 394/621 EXP: 1135504 For next: 21615 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| The Ultimate Koopa Member Level: 21 Posts: 56/77 EXP: 49311 For next: 632 Since: 09-23-07 From: England Since last post: 10.3 years Last activity: 9.7 years |
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| Yeah it kind of makes sense now, seeing as the last was 0.5.994b IIRC. |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 2070/12211 EXP: 99235547 For next: 638024 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| FieryIce Luigi Level: 119 ![]() Posts: 30/4161 EXP: 18740324 For next: 188967 Since: 12-18-08 From: Chicago Since last post: 179 days Last activity: 5 days |
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Originally posted by VL-Tone That's awesome! I can already imagine all sorts of levels that would be possible with this tool. Keep up the astounding progress! ____________________ --Wants to learn Russki and make friends who either speak or also want to learn it --
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| Kenshi Member Level: 21 Posts: 39/75 EXP: 47437 For next: 2506 Since: 09-15-07 From: NY Since last post: 6.9 years Last activity: 6.2 years |
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| I am not requesting this but just wondering, the release that is coming out on 4/1 is going to have a model importer to replace flatworld level or model import to put into the level like your tubular spiral slide in your youtube video? Either way good work take your time and most importantly have fun with it. ____________________ ![]() ![]() |
| Bob-omb8194 Still Explodin' Level: 80 ![]() Posts: 1/1654 EXP: 4665781 For next: 117188 Since: 02-19-09 From: NC, US Since last post: 10.8 years Last activity: 10.8 years |
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| Hi, I am new to the forums, but anyway, I have 2 questions about the new Toad's Tool coming up. 1. Will it have new textures you can import/export? (like the HUD, sky, ect.) 2. Will it still have the Luigi easter egg availabe? |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) | - - ![]() |
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