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04-23-22 11:45:30 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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RDX

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Posted on 02-02-11 11:12:16 PM Link | Quote
Yeah. If I remember right, Z is depth and X and Y are left-right and up-down. Just experiment, dude, you could've figured that out yourself in like 5 minutes.

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messiaen
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Posted on 02-03-11 12:03:23 AM Link | Quote
Water box placement has changed since v13, now it requires a pair of coordinates, the other system was just incorrect.
Originally posted by Level Importer page


Water box positioning requires a pair of coordinates. Open your level in TT64 and use the "Top View" camera
mode to place two opposing points of a rectangle, as in this diagram:


(Point 1)
x--------------
| |
| |
|-------------x (Point 2)



Remember to keep them at ground level, otherwise perspective will trick you.


So, it's not complicated. Someday I'll post some pics or do a video tutorial in order to clarify it.
MinyaKang
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Posted on 02-03-11 03:46:10 AM Link | Quote
Hey, I got a pretty big problem. I made a level design in Google SketchUp, and put it into the game. It works just fine, but when I open it up in Toads Tool, It looks like...Well...This:

And here it is in Google Sketchup:

How do I make it looks better?
messiaen
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Posted on 02-03-11 03:53:11 AM (last edited by messiaen at 02-03-11 12:54 AM) Link | Quote
I'm sorry, for some reason textures don't look correct in TT64. Just forget about it for now, since they work fine ingame.

On the other hand, if there are missing polygons (TT64 has a limit on graphic commands and the Level Importer exceeds it) use the "Collision" function to get a view (untextured) of the entire model.
MinyaKang
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Posted on 02-03-11 04:07:58 AM (last edited by MinyaKang at 02-03-11 01:53 AM) Link | Quote
Originally posted by messiaen
I'm sorry, for some reason textures don't look correct in TT64. Just forget about it for now, since they work fine ingame.

On the other hand, if there are missing polygons (TT64 has a limit on graphic commands and the Level Importer exceeds it) use the "Collision" function to get a view (untextured) of the entire model.


Thanks a man, that helped a lot . And one other question, How do I add Special 3D objects to a level that doesn't have them?
messiaen
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Posted on 02-04-11 03:19:50 AM Link | Quote
MinyaKang: I have answered your question in the Level Importer page, in the section Troubleshooting/FAQ.
messiaen
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Posted on 02-04-11 11:10:50 PM Link | Quote
I finally decided to test a bit on the "invisible walls" problem and this led me to really major improvements in the importer. Since most my test maps were much simpler than that, I hadn't experienced this problem yet.

I made a model using simple shapes, since I was sure this kind of collision would work without problems. Indeed it did, but than as I gradually increased the face count I started finding the "invisible walls". Since the collision actually did show up in TT64, the most logical explanation was a memory problem. Moving stuff from segmented pointers to elsewhere is usually very straightforward, but when stuff is dynamically allocated in a shared memory pool, the only way to go is to trace exactly how and where this is done.

Luckily Cellar Dweller notes cover some of the solidity functions, so I had some starting point. Well, turns out that the game has a limit of 2300 collision triangles in each level. That means that whenever you import a model with more than 2300 faces (and the current version of the importer allows up to 6500 faces!), you'll run into invisible walls each time you step on a collision triangle which exceeded that limit.

But the news is that I got rid of this limitation and my model with more than 5000 faces imported correctly! I will soon release an update to the importer, since this is a dramatic improvement.

By the way, just as a reference, here's an aproximate polygon/solidity count for some levels in the game:

Haunted house - 2158 [*]
Inside Castle (Area 1)- 2144 [*]
Hazy Maze - 2080 [*]
Bowser Level 3 -1410
Tall Tall Mountain (Area 1) - 1392
Rainbow Clouds - 1352
Peach Slide - 1136
Cool Cool Mountain - 1067
Bob-omb Battlefield - 1060
Pyramid 1 - 968
Snowman's Land - 894
Wet-Dry World (Area 1) - 839
Lethal Lava Land - 816
Whomp's Fortress - 640

The levels marked [*] use the "room" system, and looking at the polygon count it becomes clear why.
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Posted on 02-04-11 11:14:36 PM Link | Quote
Stats
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Metal_Man88's Post
Amazing. So I'm guessing this means levels can get much fancier with their collision than SM64 itself did?

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DarkSpacer
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Posted on 02-04-11 11:56:29 PM Link | Quote
Kiond of comes naturally, given that games are made to run fast and not be too fancy.
messiaen
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Posted on 02-05-11 12:07:44 AM Link | Quote
Originally posted by Metal_Man88
Amazing. So I'm guessing this means levels can get much fancier with their collision than SM64 itself did?


To put in another way, it means that people won't be mad at me anymore because the fancy level they spent hours modelling didn't work, and I won't be mad at them anymore thinking they were just modelling it the wrong way .

Now I have to try again something similar with the music stuff, though this so far has been more complicated to deal with.
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Posted on 02-05-11 06:55:39 AM Link | Quote
Okay, I got two more problems. First, is probably simple. How do I add tree's to my level? And second, How would I add King Bob bomb to my level without freezing?
messiaen
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Posted on 02-05-11 02:54:24 PM Link | Quote
Originally posted by MinyaKang
Okay, I got two more problems. First, is probably simple. How do I add tree's to my level? And second, How would I add King Bob bomb to my level without freezing?


You'll need to select the object bank which contains King Bob-omb.

About the tree, you weren't the first to complain, so I did some checking and indeed I was handling it wrongly: it's just available in a few banks combination, however it should be available all the time. Will be fixed in the next version of the importer.
MinyaKang
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Posted on 02-05-11 04:02:31 PM Link | Quote
Yeah I selected the bank with him, set him in there and it glitched.
messiaen
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Posted on 02-05-11 05:33:57 PM Link | Quote
Are you sure you are using the correct behavior and model ID?
Gazpacho146
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Posted on 02-05-11 07:44:52 PM Link | Quote
sometimes mario falls right through the ground in my level, anyone know anything about this?
messiaen
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Posted on 02-05-11 09:00:32 PM Link | Quote
Wait for the next version of the importer, if it doesn't fix that then there's something wrong about the way you modelled it (probably face/normal orientation, a subject I can't help you much).
Dudaw
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Posted on 02-05-11 11:12:47 PM (last edited by Dudaw at 02-05-11 08:16 PM) Link | Quote
Originally posted by messiaen
Luckily Cellar Dweller notes cover some of the solidity functions, so I had some starting point. Well, turns out that the game has a limit of 2300 collision triangles in each level. That means that whenever you import a model with more than 2300 faces (and the current version of the importer allows up to 6500 faces!), you'll run into invisible walls each time you step on a collision triangle which exceeded that limit.


It's no wonder the level I've been recently working on gave me so much trouble!
I began to think something was up, and that these problems couldn't have possibly been related to the models anymore.
Too bad, I had to remove a ton of detail...

Oh! And before you release the next version, I thought you should look into this, or at least answer my question (I hope this doesn't sound like complaining.)

I recently imported a level and set the camera preset to "04."
Upon looking in the level's script, I found that the camera setting was actually 03...
Even when I changed it to "10 - Cap levels, JRB, HM, SML, RC," it appeared that setting wasn't quite right.
So I went into the script again, changed it to 10, and it took on it's respective labeled preset.
Could the camera presets be getting imported incorrectly, or is it supposed to be doing this?

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messiaen
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Posted on 02-06-11 01:29:48 AM Link | Quote
Ah, thanks for noticing that! Everything is zero-indexed, but those cameras presets actually start on 01, forget to account that on the importer interface.
Me-me
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Posted on 02-06-11 08:01:18 AM Link | Quote
Great, I'll try importing my super-fancy models again then

I've had some problems of my own though, and it's somehow camera-music related.

Replacing sequences is made without any flaws at all, but the "Custom Music #" sequences all have a strange bug.
Better explained through an example:
1. I import a sequence to any "Custom Music" slot
2. I start the level and the music is played perfectly
3. I zoom in with the camera to 1st person view (Still music)
4. I zoom out again. The music fades away.

Zooming in again makes the music come back, but whenever I zoom out the music disappears.

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messiaen
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Posted on 02-06-11 12:41:38 PM Link | Quote
Whoa, that's a bizarre bug. I tried it myself, and indeed it happens. Well, I guess eventually I'll have to look what happens when you zoom in/out the camera (ie, the volume fade effect). Perhaps a way to get around this bug is to use those custom slots for sequences such as Toad's, Title Screen, Menu, Bowser Message, Lakitu, Credits, and then use the original slots instead for background level music.

By the way, speaking about music, I finally got a working to hack to get rid of sequence size limitations, which makes possible to import sequences 3x bigger than the original. It seems to work fine, however I need to test it more.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 12 query cache hits.
Query execution time:  0.125224 seconds
Script execution time:  0.026017 seconds
Total render time:  0.151241 seconds


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line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 111 - Warning: <img> lacks "alt" attribute
line 187 column 161 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 230 column 21 - Warning: <img> lacks "alt" attribute
line 230 column 62 - Warning: <img> lacks "alt" attribute
line 230 column 111 - Warning: <img> lacks "alt" attribute
line 230 column 161 - Warning: <img> lacks "alt" attribute
line 241 column 15 - Warning: <img> lacks "alt" attribute
line 248 column 318 - Warning: <img> lacks "alt" attribute
line 250 column 499 - Warning: <img> lacks "alt" attribute
line 260 column 22 - Warning: <img> lacks "alt" attribute
line 260 column 63 - Warning: <img> lacks "alt" attribute
line 260 column 111 - Warning: <img> lacks "alt" attribute
line 260 column 161 - Warning: <img> lacks "alt" attribute
line 271 column 15 - Warning: <img> lacks "alt" attribute
line 288 column 21 - Warning: <img> lacks "alt" attribute
line 288 column 62 - Warning: <img> lacks "alt" attribute
line 288 column 111 - Warning: <img> lacks "alt" attribute
line 288 column 161 - Warning: <img> lacks "alt" attribute
line 299 column 15 - Warning: <img> lacks "alt" attribute
line 310 column 536 - Warning: <img> proprietary attribute value "absmiddle"
line 310 column 536 - Warning: <img> lacks "alt" attribute
line 318 column 22 - Warning: <img> lacks "alt" attribute
line 318 column 63 - Warning: <img> lacks "alt" attribute
line 318 column 111 - Warning: <img> lacks "alt" attribute
line 318 column 161 - Warning: <img> lacks "alt" attribute
line 329 column 15 - Warning: <img> lacks "alt" attribute
line 344 column 22 - Warning: <img> lacks "alt" attribute
line 344 column 63 - Warning: <img> lacks "alt" attribute
line 344 column 111 - Warning: <img> lacks "alt" attribute
line 344 column 161 - Warning: <img> lacks "alt" attribute
line 355 column 15 - Warning: <img> lacks "alt" attribute
line 394 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 17 - Warning: <img> lacks "alt" attribute
line 394 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 60 - Warning: <img> lacks "alt" attribute
line 394 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 103 - Warning: <img> lacks "alt" attribute
line 394 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 146 - Warning: <img> lacks "alt" attribute
line 394 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 189 - Warning: <img> lacks "alt" attribute
line 394 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 232 - Warning: <img> lacks "alt" attribute
line 394 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 275 - Warning: <img> lacks "alt" attribute
line 394 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 318 - Warning: <img> lacks "alt" attribute
line 394 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 361 - Warning: <img> lacks "alt" attribute
line 395 column 23 - Warning: <img> lacks "alt" attribute
line 395 column 64 - Warning: <img> lacks "alt" attribute
line 395 column 113 - Warning: <img> lacks "alt" attribute
line 395 column 163 - Warning: <img> lacks "alt" attribute
line 396 column 11 - Warning: <img> lacks "alt" attribute
line 406 column 15 - Warning: <img> lacks "alt" attribute
line 413 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 421 column 1777 - Warning: <img> proprietary attribute value "absmiddle"
line 421 column 1777 - Warning: <img> lacks "alt" attribute
line 421 column 2016 - Warning: <img> lacks "alt" attribute
line 430 column 22 - Warning: <img> lacks "alt" attribute
line 430 column 63 - Warning: <img> lacks "alt" attribute
line 430 column 112 - Warning: <img> lacks "alt" attribute
line 441 column 15 - Warning: <img> lacks "alt" attribute
line 456 column 22 - Warning: <img> lacks "alt" attribute
line 456 column 63 - Warning: <img> lacks "alt" attribute
line 456 column 111 - Warning: <img> lacks "alt" attribute
line 456 column 161 - Warning: <img> lacks "alt" attribute
line 467 column 15 - Warning: <img> lacks "alt" attribute
line 474 column 261 - Warning: <img> proprietary attribute value "absmiddle"
line 474 column 261 - Warning: <img> lacks "alt" attribute
line 476 column 557 - Warning: <img> proprietary attribute value "absmiddle"
line 476 column 557 - Warning: <img> lacks "alt" attribute
line 486 column 21 - Warning: <img> lacks "alt" attribute
line 486 column 62 - Warning: <img> lacks "alt" attribute
line 486 column 111 - Warning: <img> lacks "alt" attribute
line 486 column 161 - Warning: <img> lacks "alt" attribute
line 497 column 15 - Warning: <img> lacks "alt" attribute
line 512 column 22 - Warning: <img> lacks "alt" attribute
line 512 column 63 - Warning: <img> lacks "alt" attribute
line 512 column 111 - Warning: <img> lacks "alt" attribute
line 512 column 161 - Warning: <img> lacks "alt" attribute
line 523 column 15 - Warning: <img> lacks "alt" attribute
line 542 column 21 - Warning: <img> lacks "alt" attribute
line 542 column 62 - Warning: <img> lacks "alt" attribute
line 542 column 111 - Warning: <img> lacks "alt" attribute
line 542 column 161 - Warning: <img> lacks "alt" attribute
line 553 column 15 - Warning: <img> lacks "alt" attribute
line 568 column 22 - Warning: <img> lacks "alt" attribute
line 568 column 63 - Warning: <img> lacks "alt" attribute
line 568 column 111 - Warning: <img> lacks "alt" attribute
line 568 column 161 - Warning: <img> lacks "alt" attribute
line 579 column 15 - Warning: <img> lacks "alt" attribute
line 594 column 22 - Warning: <img> lacks "alt" attribute
line 594 column 63 - Warning: <img> lacks "alt" attribute
line 594 column 112 - Warning: <img> lacks "alt" attribute
line 594 column 162 - Warning: <img> lacks "alt" attribute
line 605 column 15 - Warning: <img> lacks "alt" attribute
line 620 column 22 - Warning: <img> lacks "alt" attribute
line 620 column 63 - Warning: <img> lacks "alt" attribute
line 620 column 111 - Warning: <img> lacks "alt" attribute
line 620 column 161 - Warning: <img> lacks "alt" attribute
line 631 column 15 - Warning: <img> lacks "alt" attribute
line 646 column 22 - Warning: <img> lacks "alt" attribute
line 646 column 63 - Warning: <img> lacks "alt" attribute
line 646 column 112 - Warning: <img> lacks "alt" attribute
line 646 column 162 - Warning: <img> lacks "alt" attribute
line 657 column 15 - Warning: <img> lacks "alt" attribute
line 668 column 852 - Warning: <img> proprietary attribute value "absmiddle"
line 668 column 852 - Warning: <img> lacks "alt" attribute
line 676 column 1538 - Warning: <img> proprietary attribute value "absmiddle"
line 676 column 1538 - Warning: <img> lacks "alt" attribute
line 686 column 22 - Warning: <img> lacks "alt" attribute
line 686 column 63 - Warning: <img> lacks "alt" attribute
line 686 column 111 - Warning: <img> lacks "alt" attribute
line 686 column 161 - Warning: <img> lacks "alt" attribute
line 697 column 15 - Warning: <img> lacks "alt" attribute
line 711 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 15 - Warning: <img> lacks "alt" attribute
line 711 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 58 - Warning: <img> lacks "alt" attribute
line 711 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 101 - Warning: <img> lacks "alt" attribute
line 711 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 144 - Warning: <img> lacks "alt" attribute
line 711 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 187 - Warning: <img> lacks "alt" attribute
line 711 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 230 - Warning: <img> lacks "alt" attribute
line 712 column 22 - Warning: <img> lacks "alt" attribute
line 712 column 63 - Warning: <img> lacks "alt" attribute
line 712 column 112 - Warning: <img> lacks "alt" attribute
line 712 column 162 - Warning: <img> lacks "alt" attribute
line 713 column 11 - Warning: <img> lacks "alt" attribute
line 723 column 15 - Warning: <img> lacks "alt" attribute
line 730 column 133 - Warning: <img> proprietary attribute value "absmiddle"
line 730 column 133 - Warning: <img> lacks "alt" attribute
line 749 column 22 - Warning: <img> lacks "alt" attribute
line 749 column 63 - Warning: <img> lacks "alt" attribute
line 749 column 111 - Warning: <img> lacks "alt" attribute
line 749 column 161 - Warning: <img> lacks "alt" attribute
line 760 column 15 - Warning: <img> lacks "alt" attribute
line 778 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 778 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 778 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 787 column 25 - Warning: <img> lacks "alt" attribute
line 792 column 267 - Warning: <img> lacks "alt" attribute
line 772 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 246 column 27 - Warning: <nobr> is not approved by W3C
line 276 column 27 - Warning: <nobr> is not approved by W3C
line 304 column 27 - Warning: <nobr> is not approved by W3C
line 334 column 27 - Warning: <nobr> is not approved by W3C
line 360 column 27 - Warning: <nobr> is not approved by W3C
line 411 column 27 - Warning: <nobr> is not approved by W3C
line 413 column 1136 - Warning: <table> proprietary attribute "height"
line 446 column 27 - Warning: <nobr> is not approved by W3C
line 472 column 27 - Warning: <nobr> is not approved by W3C
line 502 column 27 - Warning: <nobr> is not approved by W3C
line 528 column 27 - Warning: <nobr> is not approved by W3C
line 558 column 27 - Warning: <nobr> is not approved by W3C
line 584 column 27 - Warning: <nobr> is not approved by W3C
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 636 column 27 - Warning: <nobr> is not approved by W3C
line 662 column 27 - Warning: <nobr> is not approved by W3C
line 702 column 27 - Warning: <nobr> is not approved by W3C
line 728 column 27 - Warning: <nobr> is not approved by W3C
line 765 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 369 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md