Originally posted by messiaen
Luckily Cellar Dweller notes cover some of the solidity functions, so I had some starting point. Well, turns out that the game has a limit of 2300 collision triangles in each level. That means that whenever you import a model with more than 2300 faces (and the current version of the importer allows up to 6500 faces!), you'll run into invisible walls each time you step on a collision triangle which exceeded that limit.
It's no wonder the level I've been recently working on gave me so much trouble!
I began to think something was up, and that these problems couldn't have possibly been related to the models anymore.
Too bad, I had to remove a ton of detail... 
Oh! And before you release the next version, I thought you should look into this, or at least answer my question (I hope this doesn't sound like complaining.)
I recently imported a level and set the camera preset to "04."
Upon looking in the level's script, I found that the camera setting was actually 03...
Even when I changed it to "10 - Cap levels, JRB, HM, SML, RC," it appeared that setting wasn't quite right.
So I went into the script again, changed it to 10, and it took on it's respective labeled preset.
Could the camera presets be getting imported incorrectly, or is it supposed to be doing this? 
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