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04-23-22 10:08:31 PM
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply
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VL-Tone
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Posted on 04-19-09 09:30:54 PM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Wow that's really nice Racoon Sam!

In terms of polygon count, the spiral slide level I made had 265 polygons and the game didn't show any signs of slow-downs. The reason I stopped there is that I was running out of RAM. But with extended RAM support built-in 0.6b, we'll have more than 10x RAM available per level. That being said, the N64 engine might slow down with too many polygons on screen. I would try not to go over 400-500 polygons in your whole level before we can experiment further, keeping in mind that it's a total guess, the N64 may well be able to display 2000 polygons levels without slow-downs.

As for water, I thought I wouldn't have time to add support for it in 0.6b, but since there's no deadline anymore, I'll try to implement it.




____________________
FieryIce

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Posted on 04-19-09 09:49:57 PM Link | Quote
OMG that is looking amazing Raccoon Sam!! Although it is quite small for the 100 coins and all the missions, it is quite creatively made. I can't wait to play hacks made with the new version of TT64.
BigBrain
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Posted on 04-20-09 05:03:23 AM Link | Quote
Originally posted by RDX
What program did you use to make that?

I use Blender, and it'd be somewhat difficult to make something that detailed out of the tiny cube they give you. Or the sphere. So I guess for now I'll have to use a different program when it comes to Mario stuff.

You usually don't modify the cube when creating new models but rather add new vertices yourself... (though a rectangle which is split in many subrectangles would probably be more appropriate in this case)
Gecko
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Posted on 04-20-09 01:46:57 PM Link | Quote
Originally posted by BigBrain
Originally posted by RDX
What program did you use to make that?

I use Blender, and it'd be somewhat difficult to make something that detailed out of the tiny cube they give you. Or the sphere. So I guess for now I'll have to use a different program when it comes to Mario stuff.

You usually don't modify the cube when creating new models but rather add new vertices yourself... (though a rectangle which is split in many subrectangles would probably be more appropriate in this case)

RDX, use planes for the ground: hit space -> add -> mesh -> plane. Scale it up using the button S and pressing the number 5, for example, to make it 5 times bigger. Then press TABULATOR to go into editing mode, press W and then select "Subdivide" to divide your plane into as many parts as you wish. Afterwards your plane is subdivided into many parts and you are able to move vertices or edges as you wish.

While being in edit mode (TABULATOR), you are able to select vertices and edges with your mouse. After pressing G you are able to move them.

I would not use the cube as it has 6 sides to render whereas you probably only need one for the level ground.

I'm not much further into Blender, yet. I'd like to know how to expand faces and how to merge vertices from one object to the other, e.g. I've added a cube and I'd like to connect it to the ground.
BigBrain
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Posted on 04-20-09 03:13:34 PM (last edited by BigBrain at 04-20-09 12:16 PM) Link | Quote
Originally posted by Gecko
I'm not much further into Blender, yet. I'd like to know how to expand faces and how to merge vertices from one object to the other, e.g. I've added a cube and I'd like to connect it to the ground.

What do you mean with "expand faces"?
For the second thing, IIRC you make the cube a child of the ground in that case.
Generally speaking, VL-Tone I strongly advice you to link to this tutorial series when you will have released TT64 6.0b , otherwise we'll get an even bigger crowd of people asking how to create .obj models
RDX

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Posted on 04-20-09 11:24:46 PM Link | Quote
All right, thanks Gecko.

I've only used the program twice...so I'm not very knowledgeable.

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Zelda Immortal
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Posted on 04-21-09 11:13:02 PM (last edited by Metal_Man88 at 04-22-09 03:05 PM) Link | Quote
Speaking of which I have a epic course made already made. Here is 2 screenshots /Users/bradleyhawkins/Desktop/Picture 1.png and /Users/bradleyhawkins/Desktop/Picture 2.png

Wtf no picures

Edit: Please don't double post. -MM
thatisnotedible

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Posted on 04-22-09 02:21:14 AM Link | Quote
Are those the paths to the files on your computer?

Try using this website: http://imageshack.us/
Gecko
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Posted on 04-22-09 10:55:49 AM Link | Quote
Originally posted by BigBrain
Originally posted by Gecko
I'm not much further into Blender, yet. I'd like to know how to expand faces and how to merge vertices from one object to the other, e.g. I've added a cube and I'd like to connect it to the ground.

What do you mean with "expand faces"?
For the second thing, IIRC you make the cube a child of the ground in that case.
Generally speaking, VL-Tone I strongly advice you to link to this tutorial series when you will have released TT64 6.0b , otherwise we'll get an even bigger crowd of people asking how to create .obj models


By expanding faces I meant extruding faces for which I fortunately found the right term.
Gecko
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Posted on 04-23-09 03:34:47 PM (last edited by Gecko at 04-23-09 12:37 PM) Link | Quote
My first map created with Blender is similar to the cloud level where you had to fly from platform to platform whereas in my map the platforms are bigger than in the original map. There are 4 platforms altogether and the world should be big enough for 100+ coins and some enemies. You will start at the bottom of the tower in the middle of the world.

Download Blender file



m4ck
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Posted on 04-23-09 04:30:52 PM Link | Quote
Gecko, really good job!
In my opinion this course would be quite interesting for a koopa shell riding or koopa racing if you add some wind blowing up in the gaps between the platforms. Well, it is just my idea for a star.
Gecko
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Posted on 04-23-09 05:28:22 PM Link | Quote
Nice idea! I haven't thought about those blowing winds, yet, but now that you've told me so, I will certainly include them in my level.
I do not know if Koopa is able to jump from one platform to another. In order to exemplify the size of the level, think of the cube on the top of the tower being a little bigger than Mario.
However, I will create a Koopa race map which will be a little bit more of a challenge than the original one.

Blender counts about 270 vertices and a little fewer faces on this level.
m4ck
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Posted on 04-23-09 05:37:13 PM Link | Quote
I haven't chcecked it yet, but I think it is possible. Koopa jumps over a gap in Battlefield race(the road to the top of a mountain, next to a water cannon), as well as over the rolling balls in both races. But, like said before, I am not sure if it would be done automatically in a custom race.
FieryIce

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Posted on 04-23-09 06:26:51 PM (last edited by FieryIce at 04-23-09 03:27 PM) Link | Quote
That course is looking awesome Gecko! I can't wait to play the hacks that people will make once the editor is out.
Raccoon Sam
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Posted on 04-24-09 09:40:40 AM (last edited by Raccoon Sam at 04-24-09 06:41 AM) Link | Quote
Looks absolutely fantastic!!

EDIT: What a waste of post #100 :<
Me-me
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Posted on 04-24-09 01:28:46 PM Link | Quote
This took...1 hour
Hello everybody! I took awhile to learn how to use Blender but this is the result of a few days of learning.


I got inspired by Banjo-Kazooie's Click clock woods level. I'd call this level The Thousand-year Tree (How original of me.)
It's not yet finished but for now it looks like this. At the top there's a boss fight and at the bottom there'll be a death floor.
Yet I want to wait for feuture to have more than one texture before making a level out of it.

____________________
Wow! SM64 is totally turned upside-down!
Gecko
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Posted on 04-24-09 01:46:16 PM Link | Quote
That's beautiful and inspiring!
m4ck
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Posted on 04-24-09 02:27:36 PM Link | Quote
A boss fight, you say... Wiggler? I can't find any more suitable here.
Vinnyboiler
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Posted on 04-24-09 06:36:44 PM Link | Quote
Very well done Me-me, one frendly suggestion though.
The level looks too linear. I don't mean to sound like a hippcrit ( I have not even got Blender to work yet) but a few floating platforms wont hurt and would be apreaciated.
Gecko
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Posted on 04-24-09 07:28:30 PM (last edited by Gecko at 04-24-09 04:36 PM) Link | Quote
Something more of a level than my first try.
I think I'll wait for the release of TT 0.6b until I'll make another map. Even though the poly count should be ok, I cannot say if this map will work in Mario 64.

The map theme could be Giant skyscrapers, iceberg valley or something similar to Mario Kart's Kalimari Desert.

1st star - Get to the highest point of the map
2nd star - Collect 8 coins
3rd star - Fly through the coin rings
4rth star - Probably boss battle on a flying platform
5fth star - ?
6th star - ?
7th star - ?

Download Blender file



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Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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Total render time:  0.126723 seconds


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line 315 column 162 - Warning: <img> lacks "alt" attribute
line 326 column 15 - Warning: <img> lacks "alt" attribute
line 335 column 203 - Warning: <img> lacks "alt" attribute
line 343 column 22 - Warning: <img> lacks "alt" attribute
line 343 column 63 - Warning: <img> lacks "alt" attribute
line 343 column 112 - Warning: <img> lacks "alt" attribute
line 343 column 162 - Warning: <img> lacks "alt" attribute
line 354 column 15 - Warning: <img> lacks "alt" attribute
line 373 column 22 - Warning: <img> lacks "alt" attribute
line 373 column 63 - Warning: <img> lacks "alt" attribute
line 373 column 111 - Warning: <img> lacks "alt" attribute
line 373 column 161 - Warning: <img> lacks "alt" attribute
line 384 column 15 - Warning: <img> lacks "alt" attribute
line 401 column 22 - Warning: <img> lacks "alt" attribute
line 401 column 63 - Warning: <img> lacks "alt" attribute
line 401 column 112 - Warning: <img> lacks "alt" attribute
line 401 column 162 - Warning: <img> lacks "alt" attribute
line 402 column 11 - Warning: <img> lacks "alt" attribute
line 412 column 15 - Warning: <img> lacks "alt" attribute
line 422 column 941 - Warning: <img> proprietary attribute value "absmiddle"
line 422 column 941 - Warning: <img> lacks "alt" attribute
line 424 column 1104 - Warning: <img> proprietary attribute value "absmiddle"
line 424 column 1104 - Warning: <img> lacks "alt" attribute
line 432 column 22 - Warning: <img> lacks "alt" attribute
line 432 column 63 - Warning: <img> lacks "alt" attribute
line 432 column 112 - Warning: <img> lacks "alt" attribute
line 432 column 162 - Warning: <img> lacks "alt" attribute
line 433 column 11 - Warning: <img> lacks "alt" attribute
line 443 column 15 - Warning: <img> lacks "alt" attribute
line 454 column 542 - Warning: <img> lacks "alt" attribute
line 456 column 617 - Warning: <img> lacks "alt" attribute
line 464 column 22 - Warning: <img> lacks "alt" attribute
line 464 column 63 - Warning: <img> lacks "alt" attribute
line 464 column 112 - Warning: <img> lacks "alt" attribute
line 464 column 162 - Warning: <img> lacks "alt" attribute
line 465 column 11 - Warning: <img> lacks "alt" attribute
line 475 column 15 - Warning: <img> lacks "alt" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 112 - Warning: <img> lacks "alt" attribute
line 491 column 162 - Warning: <img> lacks "alt" attribute
line 492 column 11 - Warning: <img> lacks "alt" attribute
line 502 column 15 - Warning: <img> lacks "alt" attribute
line 509 column 210 - Warning: <img> proprietary attribute value "absmiddle"
line 509 column 210 - Warning: <img> lacks "alt" attribute
line 511 column 567 - Warning: <img> proprietary attribute value "absmiddle"
line 511 column 567 - Warning: <img> lacks "alt" attribute
line 521 column 22 - Warning: <img> lacks "alt" attribute
line 521 column 63 - Warning: <img> lacks "alt" attribute
line 521 column 112 - Warning: <img> lacks "alt" attribute
line 521 column 162 - Warning: <img> lacks "alt" attribute
line 522 column 11 - Warning: <img> lacks "alt" attribute
line 532 column 15 - Warning: <img> lacks "alt" attribute
line 546 column 11 - Warning: <img> lacks "alt" attribute
line 547 column 23 - Warning: <img> lacks "alt" attribute
line 547 column 64 - Warning: <img> lacks "alt" attribute
line 547 column 113 - Warning: <img> lacks "alt" attribute
line 547 column 163 - Warning: <img> lacks "alt" attribute
line 548 column 11 - Warning: <img> lacks "alt" attribute
line 558 column 15 - Warning: <img> lacks "alt" attribute
line 574 column 22 - Warning: <img> lacks "alt" attribute
line 574 column 63 - Warning: <img> lacks "alt" attribute
line 574 column 112 - Warning: <img> lacks "alt" attribute
line 574 column 162 - Warning: <img> lacks "alt" attribute
line 575 column 11 - Warning: <img> escaping malformed URI reference
line 575 column 11 - Warning: <img> lacks "alt" attribute
line 585 column 15 - Warning: <img> lacks "alt" attribute
line 601 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 15 - Warning: <img> lacks "alt" attribute
line 601 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 58 - Warning: <img> lacks "alt" attribute
line 601 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 101 - Warning: <img> lacks "alt" attribute
line 601 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 144 - Warning: <img> lacks "alt" attribute
line 601 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 187 - Warning: <img> lacks "alt" attribute
line 601 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 230 - Warning: <img> lacks "alt" attribute
line 602 column 22 - Warning: <img> lacks "alt" attribute
line 602 column 63 - Warning: <img> lacks "alt" attribute
line 602 column 112 - Warning: <img> lacks "alt" attribute
line 602 column 162 - Warning: <img> lacks "alt" attribute
line 603 column 11 - Warning: <img> lacks "alt" attribute
line 613 column 15 - Warning: <img> lacks "alt" attribute
line 620 column 93 - Warning: <img> proprietary attribute value "absmiddle"
line 620 column 93 - Warning: <img> lacks "alt" attribute
line 622 column 259 - Warning: <img> lacks "alt" attribute
line 623 column 343 - Warning: <img> lacks "alt" attribute
line 634 column 22 - Warning: <img> lacks "alt" attribute
line 634 column 63 - Warning: <img> lacks "alt" attribute
line 634 column 112 - Warning: <img> lacks "alt" attribute
line 634 column 162 - Warning: <img> lacks "alt" attribute
line 635 column 11 - Warning: <img> lacks "alt" attribute
line 645 column 15 - Warning: <img> lacks "alt" attribute
line 652 column 106 - Warning: <img> proprietary attribute value "absmiddle"
line 652 column 106 - Warning: <img> lacks "alt" attribute
line 660 column 22 - Warning: <img> lacks "alt" attribute
line 660 column 63 - Warning: <img> lacks "alt" attribute
line 660 column 112 - Warning: <img> lacks "alt" attribute
line 660 column 162 - Warning: <img> lacks "alt" attribute
line 661 column 11 - Warning: <img> lacks "alt" attribute
line 671 column 15 - Warning: <img> lacks "alt" attribute
line 678 column 108 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 108 - Warning: <img> lacks "alt" attribute
line 686 column 22 - Warning: <img> lacks "alt" attribute
line 686 column 63 - Warning: <img> lacks "alt" attribute
line 686 column 112 - Warning: <img> lacks "alt" attribute
line 686 column 162 - Warning: <img> lacks "alt" attribute
line 687 column 11 - Warning: <img> lacks "alt" attribute
line 697 column 15 - Warning: <img> lacks "alt" attribute
line 713 column 22 - Warning: <img> lacks "alt" attribute
line 713 column 63 - Warning: <img> lacks "alt" attribute
line 713 column 112 - Warning: <img> lacks "alt" attribute
line 713 column 162 - Warning: <img> lacks "alt" attribute
line 714 column 11 - Warning: <img> lacks "alt" attribute
line 724 column 15 - Warning: <img> lacks "alt" attribute
line 746 column 724 - Warning: <img> lacks "alt" attribute
line 748 column 800 - Warning: <img> lacks "alt" attribute
line 757 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 757 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 757 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 766 column 25 - Warning: <img> lacks "alt" attribute
line 771 column 267 - Warning: <img> lacks "alt" attribute
line 751 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 179 column 158 - Warning: <table> proprietary attribute "height"
line 179 column 223 - Warning: <td> proprietary attribute "background"
line 179 column 319 - Warning: <td> proprietary attribute "background"
line 179 column 409 - Warning: <table> proprietary attribute "height"
line 179 column 489 - Warning: <td> proprietary attribute "background"
line 179 column 1444 - Warning: <td> proprietary attribute "background"
line 210 column 27 - Warning: <nobr> is not approved by W3C
line 236 column 27 - Warning: <nobr> is not approved by W3C
line 265 column 27 - Warning: <nobr> is not approved by W3C
line 301 column 27 - Warning: <nobr> is not approved by W3C
line 331 column 27 - Warning: <nobr> is not approved by W3C
line 359 column 27 - Warning: <nobr> is not approved by W3C
line 389 column 27 - Warning: <nobr> is not approved by W3C
line 417 column 27 - Warning: <nobr> is not approved by W3C
line 448 column 27 - Warning: <nobr> is not approved by W3C
line 480 column 27 - Warning: <nobr> is not approved by W3C
line 507 column 27 - Warning: <nobr> is not approved by W3C
line 537 column 27 - Warning: <nobr> is not approved by W3C
line 563 column 27 - Warning: <nobr> is not approved by W3C
line 590 column 27 - Warning: <nobr> is not approved by W3C
line 618 column 27 - Warning: <nobr> is not approved by W3C
line 650 column 27 - Warning: <nobr> is not approved by W3C
line 676 column 27 - Warning: <nobr> is not approved by W3C
line 702 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 367 warnings and 0 errors!


URIs must be properly escaped, they must not contain unescaped
characters below U+0021 including the space character and not
above U+007E. Tidy escapes the URI for you as recommended by
HTML 4.01 section B.2.1 and XML 1.0 section 4.2.2. Some user agents
use another algorithm to escape such URIs and some server-sided
scripts depend on that. If you want to depend on that, you must
escape the URI on your own. For more information please refer to
http://www.w3.org/International/O-URL-and-ident.html

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md