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04-21-22 05:26:17 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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CF23
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Posted on 03-19-09 03:35:48 PM Link | Quote
How do I change the text on wooden signpost and the names of star acts and levels?
Me-me
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Posted on 03-19-09 04:21:38 PM Link | Quote
Originally posted by CF23
How do I change the text on wooden signpost and the names of star acts and levels?


Download the Text Wrangler here:

http://homepage.mac.com/qubedstudios/Mario64Tools.htm

With it you can edit what the wooden signposts say and the level act names.

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Wow! SM64 is totally turned upside-down!
gamekrazzy
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Posted on 03-20-09 02:09:34 AM (last edited by gamekrazzy at 03-19-09 11:11 PM) Link | Quote
Originally posted by HAKUO
I have a small question...
i´ve placed some new hidden stars in the castle grounds (red coins) and now if i´m collecting the coins and receiving the star the game stops. i think i need a warp for if i collect a star, but how do i make one?
( sorry, im not using tt long and my english isn´t so good as a german )
I hope you can help me


Sorry no one answered your question. Ok, it is rather simple use a warp that is not really needed (such as 1-8 if you do this you need to remove the pillars inside the castle in area 3, You also need to make another way for someone to get to the Vanish Cap Course.). This is under the options Warp Destinations, below all the objects. You would then replace the ID of the warp to 240. After so change the destination Warp ID to 240. Now all you have to do is add a Warp Mario Start #(I use 3). Change the warp ID of that object to 1-240 in Castle Grounds and you are done. Voila!!!

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Bob-omb8194
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Posted on 03-20-09 10:05:08 PM (last edited by Bob-omb8194 at 03-20-09 07:05 PM) Link | Quote
How do you insert a object into another level's data via hex editing? For example, the rotating clock platform in Bob-omb's Battlefield.
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Posted on 03-20-09 10:39:11 PM Link | Quote
Sorry for the bother, but what is Bowser's Model ID Number?
gamekrazzy
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Posted on 03-20-09 10:51:50 PM Link | Quote
Go to bowser fight and find out, don't post a question like taht in here. Sorry Bob-omb, hope someone answers you question as for me I have no clue. PM Messian.

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messiaen
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Posted on 03-21-09 12:21:56 AM Link | Quote
There's no need to do this manually since the next version of Toad's Tool 64 will feature the bank selector for new levels. It won't edit loaded banks in the original levels, but then I don't think people will still want to edit them if they can create from scratch with much more flexibility.

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Mario 64 notes @ http://sites.google.com/site/messiaen64/
gamekrazzy
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Posted on 03-21-09 03:08:12 AM Link | Quote
Messian has a point, but it would still be good for those of us who have not had much xp when it comes to making 3D objects. Refering to me. Anyways I am going to ask my question here seeming as you Messian have not replied after trying to explain myself.

In super Mario 64, the pause screen has the option to exit level. I know what warp that the exit level warp leads to, but I do not know how to get change it to a different warp from the other levels (Levels that give option to Exit).
I was wondering if anyone knows how to change a warp not noted as one of the warps in the selector for warp destinations. Messian if you want to try and figure this out, the warp that that option leads to is Inside Castle (area-1) (warp-31). I changed that warp to an unknown object, and it would instead cause a black screen. That is about the only way I know how to get rid of the option when you have [pre levels (levels before entering Castle)]

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HAKUO
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Posted on 03-21-09 03:42:12 PM Link | Quote
wow thanks, its working!
but now i have another question, i want to make more than one castle tower, but when i make them, mario can simply walk through those and i dont know how to change that, can you help me?
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Posted on 03-21-09 05:32:55 PM Link | Quote
Without hex, you can't do that. And I know nothing about hex, so don't ask me.

Your best bet would be to just block off access to the castle roof. That way they could admire the castle from the bottom without finding out that the towers are actually hollow D:

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BigBrain
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Posted on 03-21-09 06:12:15 PM Link | Quote
Originally posted by HAKUO
wow thanks, its working!
but now i have another question, i want to make more than one castle tower, but when i make them, mario can simply walk through those and i dont know how to change that, can you help me?

AFAIK, you can't do that as the values for the castle collision geometry are hardcoded (messiaen or yoshielectron once made a video showing that).
gamekrazzy
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Posted on 03-21-09 06:43:44 PM Link | Quote
Ok what is the difference, i mean if it was like that when you get up there after getting 120 stars it will not have much an impact will it. I say do not worry about it, and note you do not have to make it no access. I really do not see that as a true problem here. I wish someone could answer my question.

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HAKUO
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Posted on 03-24-09 04:48:17 PM Link | Quote
can someone tell me the texturenumber of the slide in "peachs secret slide"?
gamekrazzy
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Posted on 03-25-09 01:24:28 AM Link | Quote
Why don't you play the game and compare like everyone else does. Note: if I remember correctly should be in 500's But I might not remeber right, ecause I don't normally edit those textures.

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RDX

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Posted on 03-25-09 02:08:30 AM Link | Quote
Originally posted by HAKUO
can someone tell me the texturenumber of the slide in "peachs secret slide"?

The floor is 618.

Next time don't be lazy and find it yourself. It took me maybe a minute to find that out.

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gamekrazzy
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Posted on 03-25-09 02:42:05 AM (last edited by gamekrazzy at 03-24-09 11:47 PM) Link | Quote
I know I already asked this question, but I guess it is too hard to answer or something, Maybe there is no answer, Anyways I am going to ask again.


There is an option in the pause screen that allows you to exit a level. The warp that it is linked to is (Inside Castle; Area 1; Warp 31).
I got rid of the warp so that when they exit a level they do not warp to castle. I needed to do that because I had the bowser fight before entering Castle. To get in, you needed the key gotten after beating Bowser. But then occured another problem that I knew would happen because there was no warp linked to the exit level option.
So now I am wondering if anyone here knows how to set that warp to a different warp so that there is no black screen, after all no one wants one of those do they?

Note: off subject; When I was messing with the warps for this I found a funny error. If Warp 1-31 keeps it's ID, but it's destination is changed. I think it might depend on where, but I set it to castle Grounds 1-31. Made by messing with warp destinations on TT64. Well anyways the error gave me the message "WTF!" Next line down "Error: something to do with a code not being equal to a code".

Edit: the code equal to a code led me to believe that the warp from the option exit level is located in checksum. So that is why I brought up having the title included as a level that could be edited in TT64. [I brought it up in Toads tool suggestions if you are wondering]

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Bob-omb8194
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Posted on 03-27-09 10:25:13 PM Link | Quote
I have a question. I recently made a document that deals with unused and beta objects. I want to know if it is good enough to add to the hacking documents thread, since it is a turned-off thread, and I can't add it. The download is here:

http://www.mediafire.com/file/jw1zckmtzdz/Super%20Mario%2064%20Guide%20to%20unused%20objects.doc

gamekrazzy
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Posted on 03-28-09 05:55:28 AM Link | Quote
I saw a thread on here that I believe had to deal with stars and the act choosing not availiable. I was wondering if someone can either give me the link to it, because I am truly getting tired of searching, or if you know how, can you tell me how to get rid of the act choosing at the begginning of a level? I'll keep looking, at the same time hoping for an answer.

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messiaen
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Posted on 03-31-09 11:00:35 PM Link | Quote
If you read the "checksum thread", there's a table which is (also) related to act selectors. If you change its values, you can get rid of act selectors, but since that data is also used to determine how the game saves the data, it won't save properly (ie, you will get a first act star and it will save as the first act star for another level).

For "The Missing Stars", I used an ASM Hack which gets rid of ALL act selectors except for two levels in which I wanted them on. This was the only solution I could find to get rid of them and still make the game save properly.

So, the bottomline is, there isn't an easy and safe way to get rid of them. However, in the future we may modify the programming of the game for more flexibility on this, so this might be something you'll see in future versions of TT64.
gamekrazzy
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Posted on 04-01-09 12:05:49 AM (last edited by gamekrazzy at 04-05-09 02:24 PM) Link | Quote
Yes, but if you edit the warps so that they do not take you to a star completion warp. (Castle Grounds 1-8 to Castle Grounds 1 - other #) for example it doesn't give the option to save. Because by doing this the game doesn't realise that the level was complete. This would be what I am planning on doing, a step by step game, warping from level to level by changing warp 240 to a different level warp. As for this, because it doesn't pertain to what I am going to do, I can get rid of the star selection and it won't effect a thing.

Edit: I got rid of act selecters, and guess what I noticed. First time I got rid of them I only got rid of it for Bob-omb battlefield. Turns out what happens is that it takes you to an act that is not an act. It thinks it is still in Castle Grounds, because stats are only availiable, but exit level and other options are not. What this leads me to believe is that it doesn't take you to an act, but rather to all the acts put in one. If something is not in all acts, it isn't there. I.E pink Bob-ombs in bob-omb battlefield. the third rolling ball in the thing. Because the ball generaters generate at random speed they are not always the same, so the ball generater isn't there. What I am curious is to why stars such as the one behind chain chomps gate disappear. But that is my theory. Also I noticed this in whomps fortress to. It gets rid of the bob-ombs, and it gets rid of tower at top as well as Whomp. Like I said. Only explanation I got here is that it doesn't take you to just 1 act, but rather all acts in 1. Also, by changing the level to 00 instead of 1b it goes to the last act. Well IDK, but at least after act 1.


Now a question because I don't like to double post.
Where is the warp that tells you where mario starts when you start a game. Where in Checksum? I found that the rom adress for warps and stuff only pertain to the location of where the warp is. because warp 1-4 and warp 1-40 are different warps with different rom adresses. But the first 8 bytes for there location are the same.

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 9 query cache hits.
Query execution time:  0.106651 seconds
Script execution time:  0.026469 seconds
Total render time:  0.133120 seconds


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line 186 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 186 column 15 - Warning: <img> lacks "alt" attribute
line 186 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 186 column 58 - Warning: <img> lacks "alt" attribute
line 186 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 186 column 101 - Warning: <img> lacks "alt" attribute
line 186 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 186 column 144 - Warning: <img> lacks "alt" attribute
line 186 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 186 column 187 - Warning: <img> lacks "alt" attribute
line 186 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 186 column 230 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 112 - Warning: <img> lacks "alt" attribute
line 187 column 162 - Warning: <img> lacks "alt" attribute
line 188 column 11 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 219 column 22 - Warning: <img> lacks "alt" attribute
line 219 column 63 - Warning: <img> lacks "alt" attribute
line 219 column 112 - Warning: <img> lacks "alt" attribute
line 219 column 162 - Warning: <img> lacks "alt" attribute
line 220 column 11 - Warning: <img> lacks "alt" attribute
line 230 column 15 - Warning: <img> lacks "alt" attribute
line 239 column 465 - Warning: <img> proprietary attribute value "absmiddle"
line 239 column 465 - Warning: <img> lacks "alt" attribute
line 242 column 1183 - Warning: <img> lacks "alt" attribute
line 250 column 22 - Warning: <img> lacks "alt" attribute
line 250 column 63 - Warning: <img> lacks "alt" attribute
line 250 column 112 - Warning: <img> lacks "alt" attribute
line 250 column 162 - Warning: <img> lacks "alt" attribute
line 251 column 11 - Warning: <img> lacks "alt" attribute
line 261 column 15 - Warning: <img> lacks "alt" attribute
line 276 column 21 - Warning: <img> lacks "alt" attribute
line 276 column 62 - Warning: <img> lacks "alt" attribute
line 276 column 111 - Warning: <img> lacks "alt" attribute
line 276 column 161 - Warning: <img> lacks "alt" attribute
line 287 column 15 - Warning: <img> lacks "alt" attribute
line 302 column 22 - Warning: <img> lacks "alt" attribute
line 302 column 63 - Warning: <img> lacks "alt" attribute
line 302 column 112 - Warning: <img> lacks "alt" attribute
line 302 column 162 - Warning: <img> lacks "alt" attribute
line 303 column 11 - Warning: <img> lacks "alt" attribute
line 313 column 15 - Warning: <img> lacks "alt" attribute
line 320 column 266 - Warning: <img> lacks "alt" attribute
line 328 column 22 - Warning: <img> lacks "alt" attribute
line 328 column 63 - Warning: <img> lacks "alt" attribute
line 328 column 113 - Warning: <img> lacks "alt" attribute
line 339 column 15 - Warning: <img> lacks "alt" attribute
line 354 column 22 - Warning: <img> lacks "alt" attribute
line 354 column 63 - Warning: <img> lacks "alt" attribute
line 354 column 112 - Warning: <img> lacks "alt" attribute
line 354 column 162 - Warning: <img> lacks "alt" attribute
line 355 column 11 - Warning: <img> lacks "alt" attribute
line 365 column 15 - Warning: <img> lacks "alt" attribute
line 375 column 1054 - Warning: <img> lacks "alt" attribute
line 383 column 21 - Warning: <img> lacks "alt" attribute
line 383 column 62 - Warning: <img> lacks "alt" attribute
line 383 column 111 - Warning: <img> lacks "alt" attribute
line 383 column 161 - Warning: <img> lacks "alt" attribute
line 394 column 15 - Warning: <img> lacks "alt" attribute
line 410 column 22 - Warning: <img> lacks "alt" attribute
line 410 column 63 - Warning: <img> lacks "alt" attribute
line 410 column 112 - Warning: <img> lacks "alt" attribute
line 410 column 162 - Warning: <img> lacks "alt" attribute
line 421 column 15 - Warning: <img> lacks "alt" attribute
line 430 column 372 - Warning: <img> lacks "alt" attribute
line 438 column 22 - Warning: <img> lacks "alt" attribute
line 438 column 63 - Warning: <img> lacks "alt" attribute
line 438 column 112 - Warning: <img> lacks "alt" attribute
line 438 column 162 - Warning: <img> lacks "alt" attribute
line 449 column 15 - Warning: <img> lacks "alt" attribute
line 466 column 22 - Warning: <img> lacks "alt" attribute
line 466 column 63 - Warning: <img> lacks "alt" attribute
line 466 column 112 - Warning: <img> lacks "alt" attribute
line 466 column 162 - Warning: <img> lacks "alt" attribute
line 467 column 11 - Warning: <img> lacks "alt" attribute
line 477 column 15 - Warning: <img> lacks "alt" attribute
line 484 column 412 - Warning: <img> lacks "alt" attribute
line 492 column 21 - Warning: <img> lacks "alt" attribute
line 492 column 62 - Warning: <img> lacks "alt" attribute
line 492 column 111 - Warning: <img> lacks "alt" attribute
line 492 column 161 - Warning: <img> lacks "alt" attribute
line 503 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 22 - Warning: <img> lacks "alt" attribute
line 518 column 63 - Warning: <img> lacks "alt" attribute
line 518 column 112 - Warning: <img> lacks "alt" attribute
line 518 column 162 - Warning: <img> lacks "alt" attribute
line 519 column 11 - Warning: <img> lacks "alt" attribute
line 529 column 15 - Warning: <img> lacks "alt" attribute
line 536 column 295 - Warning: <img> lacks "alt" attribute
line 544 column 22 - Warning: <img> lacks "alt" attribute
line 544 column 63 - Warning: <img> lacks "alt" attribute
line 544 column 112 - Warning: <img> lacks "alt" attribute
line 544 column 162 - Warning: <img> lacks "alt" attribute
line 555 column 15 - Warning: <img> lacks "alt" attribute
line 565 column 391 - Warning: <img> lacks "alt" attribute
line 573 column 22 - Warning: <img> lacks "alt" attribute
line 573 column 63 - Warning: <img> lacks "alt" attribute
line 573 column 112 - Warning: <img> lacks "alt" attribute
line 573 column 162 - Warning: <img> lacks "alt" attribute
line 574 column 11 - Warning: <img> lacks "alt" attribute
line 584 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 1586 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 112 - Warning: <img> lacks "alt" attribute
line 608 column 162 - Warning: <img> lacks "alt" attribute
line 609 column 11 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 638 column 22 - Warning: <img> lacks "alt" attribute
line 638 column 63 - Warning: <img> lacks "alt" attribute
line 638 column 112 - Warning: <img> lacks "alt" attribute
line 638 column 162 - Warning: <img> lacks "alt" attribute
line 639 column 11 - Warning: <img> lacks "alt" attribute
line 649 column 15 - Warning: <img> lacks "alt" attribute
line 656 column 471 - Warning: <img> lacks "alt" attribute
line 664 column 22 - Warning: <img> lacks "alt" attribute
line 664 column 63 - Warning: <img> lacks "alt" attribute
line 664 column 113 - Warning: <img> lacks "alt" attribute
line 675 column 15 - Warning: <img> lacks "alt" attribute
line 694 column 22 - Warning: <img> lacks "alt" attribute
line 694 column 63 - Warning: <img> lacks "alt" attribute
line 694 column 112 - Warning: <img> lacks "alt" attribute
line 694 column 162 - Warning: <img> lacks "alt" attribute
line 695 column 11 - Warning: <img> lacks "alt" attribute
line 705 column 15 - Warning: <img> lacks "alt" attribute
line 718 column 2170 - Warning: <img> lacks "alt" attribute
line 727 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 727 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 727 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 736 column 25 - Warning: <img> lacks "alt" attribute
line 741 column 267 - Warning: <img> lacks "alt" attribute
line 721 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 266 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 318 column 27 - Warning: <nobr> is not approved by W3C
line 344 column 27 - Warning: <nobr> is not approved by W3C
line 370 column 27 - Warning: <nobr> is not approved by W3C
line 399 column 27 - Warning: <nobr> is not approved by W3C
line 426 column 27 - Warning: <nobr> is not approved by W3C
line 454 column 27 - Warning: <nobr> is not approved by W3C
line 482 column 27 - Warning: <nobr> is not approved by W3C
line 508 column 27 - Warning: <nobr> is not approved by W3C
line 534 column 27 - Warning: <nobr> is not approved by W3C
line 560 column 27 - Warning: <nobr> is not approved by W3C
line 589 column 27 - Warning: <nobr> is not approved by W3C
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 654 column 27 - Warning: <nobr> is not approved by W3C
line 680 column 27 - Warning: <nobr> is not approved by W3C
line 710 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 341 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md