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05-04-22 07:24:54 PM
Jul - Display Case - Super Smash Bros Brawl New poll - New thread - Thread closed
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GuyPerfect
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Posted on 03-18-08 01:52:17 AM Link
Okay, I've unlocked every music in the game (got the trophy to tell me so), and I've listened through all of them to assess my top ten. My list of "favorites" ended up being 19 entries long, so I had to truncate. NOTE: This list does not include "original" tracks that were either copied from their source games directly or with minor modifications. This is only for the rearrangements made specifically for Super Smash Bros. Brawl.

10. Tal Tal Heights
They totally stole this one from me. For a few years I've been considering a Zelda medley, and this was one part of the medley. And they arranged it exactly the way I had in mind, so listening to it in Brawl was kindof a creepy feeling. They even used the "lost part" of the traditional Zelda theme that only appeared in the Game Boy games. I'd have done it less synthy, but it's good to know they took my advice when all I did was think about it.

9. Butter Building
A hoppity techno mix of the Butter Building theme along with a reappearence of the title music from Kirby's Dream Land. It has a somewhat heavy beat to it, but it captures the playful nature of the Kirby's Adventure musics perfectly. The distorted guitar is a nice touch as well. My only regret is that they interrupted the fun electronic movement with a short orchestrated piece.

8. Balloon Trip
Normally I despise senslessly repetitive electronic music, but this one is a curious take on an old classic. There's enough variation in it to make you forget it's the same thing over and over, I guess. It fits right at home with the Ice Climbers stage it's used in, which helps with the mood. It's the kind of tune that brings back fond memories of balloonier times.

7. Credits (Super Smash Bros.)
The remixes of the Smash Bros 64 tune in Super Smash Bros. Melee had a bit of a negative overtone to them. It was portrayed in a minor-ish key that made it sound more dangerous and chaotic than it really was. This remix in Brawl, however, is a high-energy synth arrangement of the classic theme and playing it on Final Destination almost felt like I was back playing the N64 once again. (Something I can do whenever I want, mind you, but hearing it with real brass and strings has a touch to it that the N64 can't capture)

6. Lip's Theme
This one caught me by surprise when it first showed up. Lip in Panel de Pon used this music, which was more or less replaced with a rearrangement of the Yoshi's Island opener for the English release of Tetris Attack. The only place this music remains is in the tutorial. Either way, it's a very bouncy rendition of the tune that almost sounds exalting in nature. It's a carefree music that really shows what Panel de Pon was all about.

5. Title (Kid Icarus)
A blast from the past, this one is. Starting out with a simple piccolo or somesuch sounding like the intro notes in the NES game, a full orchestra bursts in out of nowhere and begins to carry the tune on, pardon the pun, angelic wings to a smooth percussion. It's upbeat in that Kid Icarus kind of way and really makes one feel at home in Skyworld.

4. Clu Clu Land
Not having played the original game, I can't say how well any essences are captured in this one, but the production quality sure is good. It has an upbeat Broadway feel to it and makes use of various different instruments and, in the latter portion of the track, musical genre. There aren't many musics out there that elegantly flow from one style to the next, but this one is a prime example of exactly how one should do it.

3. Unfounded Revenge / Smashing Song of Praise
Not having played Mother 3, I have listened to its soundtrack, and Brawl adheres closely to the source material (which is very good in its own right). This particular mix is a rhythmic, synthetic, orchestrated piece that blends together many musical elements flawlessly. It doesn't matter who you are: there simply needs to be more orchestra set to electronic beats.

2. Underground Theme (Super Mario Land)
Another one of those tunes that took ahold of my memories and fiercely jerked them towards the screen. I first encountered this one in The Subspace Emissary, where it fit right into place with the setting. It's that old ruins music from Super Mario Land, but done up a bit differently. It still uses the sitar and various other Egyptian-sounding elements, but puts it in a very heavy, nearly hip-hop kind of beat. A creative mixture of cultures, the production quality is also through the roof.

1. Mario Tennis / Mario Golf
Well, I can throw away my ears now. Music may not ever become better than this one. It's unlike the other musics in the game, yet still seems to fit in despite its uniqueness. It's a very high-energy, magestic tune that almost sounds like the intro music to a primetime newscast. It's very upbeat and somehow manages to carry its magnificence throughout its entire duration. It's a tune where you can fade it out at any given point and expect the credits to stop scrolling over the screen.


Honorable Mentions - "Original" Tracks
• Checker Knights
• Dream Chaser
• Opening Theme (Wii Sports)
• Golden Forest
• Calling to the Night
• HIS WORLD (Instrumental)
Shadic
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Posted on 03-18-08 02:24:26 AM Link
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Posted on 03-18-08 04:21:55 AM Link
Originally posted by Shadic
Update: Boss Strategies.
[image]
Not that bad, I guess.
Oh really?
Originally posted by the dojo
I guess, as a general rule of thumb, you should attempt to take on Duon from close range when fighting the sword side, and back away a fair bit when Duon switches to duel you with its gun side.
Yes let's stand next to it when it's using swords and stand far away when using guns. He should've payed a little more attention when typing that .

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[Posted by NightKev]
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Posted on 03-18-08 04:25:46 AM Link
Um... if you stand by him when he uses swords and attack you get stronger attacks at him while able to roll away easily, while far away he ends up coming close to you anyway. Might as well give yourself some more room.

And for being far during his gun part? Reflecting. That, and he shoots missiles that can hurt him if you dodge them properly.

So, yes, he did have the right mindset when saying that.

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Posted on 03-18-08 05:25:15 AM Link
If you say so. When he's in sword mode I use long range attacks and when he's in gun mode I use short range attacks (you can't reflect the missles he shoots and the lasers that can hit you at short range can still be reflected back at him).

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[Posted by NightKev]
Shadic
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Posted on 03-18-08 05:40:56 AM (last edited by Shadic at 03-18-08 03:27 AM) Link
Dan Hibiki
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Posted on 03-18-08 06:37:06 AM Link
He always HAS been slow.
I don't have the game; is he slower now than what he was in Melee?

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Shadic
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Posted on 03-18-08 06:48:58 AM Link
Peardian

  
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Posted on 03-18-08 11:16:07 AM Link

I love using his side+B move in midair, even if I'm a foot off the ground. It's so amusing.



It's even moreso on, say, a really tall custom stage with lots of spikes at the bottom. :3

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GuyPerfect
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Posted on 03-18-08 06:33:52 PM Link
Originally posted by Shadic
Yes, especially without L canceling.

L is for LOL. As one who never used that particular exploit, Ganondorf doesn't feel too much different for me.
Shadic
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Posted on 03-18-08 06:54:27 PM Link
GuyPerfect
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Posted on 03-18-08 09:03:19 PM Link
That just means they didn't catch it until Brawl.

But this can easily become a heated argument, so I'm staying out of it.
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Posted on 03-18-08 09:11:07 PM Link
Something to go herePosty post is posty:Something else to go here
Originally posted by GuyPerfect
That just means they didn't catch it until Brawl.


No, I'm pretty sure the official guide for Melee mentions it.

You're thinking of Wavedashing maybe? That was an exploit.

Ganon doesn't feel much different for me other, I love his ftilt, it looks like a Sparta kick. :3

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Shadic
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Posted on 03-18-08 09:37:01 PM Link
DigitalBasic
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Posted on 03-18-08 09:40:13 PM Link
L-Cancelling was removed from Brawl for it could cause unbalance, giving heavy characters the advantage. I mean, would YOU want to fight an Ike that could use L-Cancelling? I sure as hell wouldn't.

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Shadic
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Posted on 03-18-08 09:43:17 PM (last edited by Shadic at 03-18-08 06:45 PM) Link
DigitalBasic
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Posted on 03-18-08 09:45:50 PM Link
I'm glad they didn't have L-Cancelling otherwise online would be nothing but IKE IKE IKE IKE IKE IKE IKE IKE.

It is already bad enough I see nothing but Final Destination matches in Spectator.

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Posted on 03-18-08 09:46:45 PM Link
Sine
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Posted on 03-18-08 09:57:06 PM Link

Somewhat old wintery layout!
----------------------------------------------------

Originally posted by Shadic
I play Ike online (In "With Anybody") because it's a 4 player timed match. To play anybody else doesn't really seem worth it.
You just implied Kirby is not worth playing as.

You need to die now

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Shadic
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Posted on 03-18-08 09:58:47 PM Link
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Jul - Display Case - Super Smash Bros Brawl New poll - New thread - Thread closed


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