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04-23-22 10:25:59 PM
Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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mario 64 fan
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Posted on 02-28-09 04:56:22 AM Link | Quote
the title screen looks awesome
I can't wait for the game
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Posted on 02-28-09 05:34:18 PM Link | Quote
I'm not a big fan of the new music in the videos. It kind of sounds like you just stuck midis from VG Music in to the game (except for the OoT song, which you probably imported, and that one sounds fine...)...your Moo Moo Farms song for example even could be using the steel drum sample like the original, because Mario 64 does have a steel drum too. The hack itself is incredibly impressive, and its a great feat that you could put in new music at all, but to me it kind of takes away from the rest of the hack...just saying =\
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Posted on 03-02-09 04:37:36 PM Link | Quote
I think it's damn impressive, seeing as six months ago, people were excited about just hacking Mario 64, much less hacking the music.

Is there going to be more Mario Galaxy song porting in the hack too? Because I really like this one.

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Posted on 03-03-09 02:16:52 PM Link | Quote
Its impressive of course, don't get me wrong it's just that like I said, with just a little more time spent I think they could sound even better really..
Nikodude
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Posted on 03-04-09 02:53:00 PM Link | Quote
This thing looks good!
luigiman1928
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Posted on 03-05-09 10:21:23 PM Link | Quote
OMG!!!! This is /Flipin'\ cool!!
gamekrazzy
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Posted on 03-06-09 04:40:33 AM Link | Quote
I like it, good idea. I can not wait to play it. I am a NOOB on here which is kinda sad though. but trust me I am not a complete noob on TT64. Maybe I can help you with more ideas. Just PM me, and I will se what I can do, or I will check here more often to see what I can do. I hope I can help. (Good job with title, but I like Mario's Head there better then what you have. Maybe if you could add the title to the title. XD! like Super Mario 64 / undernieth it The Missing Stars. Just an Idea.
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Posted on 03-07-09 10:13:36 AM (last edited by messiaen at 03-07-09 07:15 AM) Link | Quote
I have been really busy these days, so I've barely touched the hack in the last week. The title screen is done (with a new background by Darkdata) and I'm experimenting some stuff to add more overall variety to the hack.

I probably won't work much anymore on the music because it takes a lot of time, right now it isn't my priority. Perhaps after a first release, if I have enough motivation, I might work more on it. Also, unfortunately, I'm having a hard time trying to find proper instruments for the original song I have composed some time ago. It could fit as a night theme, however the instruments used in the Piranha Plant Lullaby, as well as the Eletric Piano from Jolly Roger Bay lack in reverb and sustain, so it doesn't sounds very good.

And this is something I just worked on:



Since there aren't act selectors for most screens, you couldn't know how many stars were available in each area. So, there is an addition to the hub, telling you the total number of stars in each screen and how many of them you have already got.

Let me share some stuff I have discovered in the process of doing this:

At 0x8032DDF4 in RAM, there is an 16-bit integer which is the actual Save File (1 to 4). Depending on the current file, these are the addresses that corresponded to Bob-omb (first level) stars:

File 1 = 0x8020770C
File 2 = 0x8020777C
File 3 = 0x802077EC
File 4 = 0x8020785C

Each level is a 8 byte integer starting from this address, and individual stars are saved as bits. The levels follow the order in the Checksum Thread list (not the LEVEL ID jump list used in level scripts and other hardcoded stuff, such as camera positions), so 0x8020770D are the stars for Whomp's Fortress in File 1, 0x8020770E for Jolly Roger Bay, and etc.

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Bob-omb8194
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Posted on 03-07-09 01:29:56 PM (last edited by Bob-omb8194 at 03-07-09 12:34 PM) Link | Quote
Does the lives symbol for mario look like a M, of his head. Just Wondering.

By the way, nice HUD hack!
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Posted on 03-07-09 04:47:21 PM (last edited by Hectamatatortron at 03-07-09 01:48 PM) Link | Quote
I don't usually play hacks, but I have an urge to play this.

I'd think either a Luigi face to go with a Mario face or an M to go with the L would be best for the lives counter; consistency is a virtue.

I wonder if you could get creative and have the image cycle through all the letters in the names and perhaps the face as well.

Spriting some spinning graphics for the coins collected icon and doing something similar would also be impressive.

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Posted on 03-07-09 05:06:26 PM (last edited by Stevoisiak at 03-07-09 02:18 PM) Link | Quote
Originally posted by Hectamatatortron
I'd think either a Luigi face to go with a Mario face or an M to go with the L would be best for the lives counter; consistency is a virtue.

The letter changes to an L or M depending on whether you're Mario or Luigi.
messiaen
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Posted on 03-07-09 07:47:09 PM Link | Quote
Originally posted by Stevoisiak
Originally posted by Hectamatatortron
I'd think either a Luigi face to go with a Mario face or an M to go with the L would be best for the lives counter; consistency is a virtue.

The letter changes to an L or M depending on whether you're Mario or Luigi.


That's it. It would be unfair to Luigi having Mario's face and just L for him .

Originally posted by Hectamatrorton
Spriting some spinning graphics for the coins collected icon and doing something similar would also be impressive


Good idea for a future hack, but I would rather use my time to improve the gameplay. One thing I started doing last week (I've only done this in the first area yet) is that depending on the 'time' of the day there will be NPCs in different positions, saying different messages. Since you'll end up revisiting some areas many times, I thought this was a good idea to introduce more variety, even though it isn't nothing major.

Doing this kind of thing is a breeze now that the 'C' header files are set .

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Bob-omb8194
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Posted on 03-07-09 10:19:22 PM Link | Quote
Is Koopa the Quick set to double/triple speed? The Goomba in the Most recent video of the hack makes it sound like he is.
gamekrazzy
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Posted on 03-08-09 03:26:59 AM Link | Quote
Hey, I saw what you say is the last preview, so is there any way I can help?
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Posted on 03-08-09 03:52:24 AM (last edited by RDX at 03-08-09 12:00 AM) Link | Quote
Originally posted by Erika
I'm not a big fan of the new music in the videos. It kind of sounds like you just stuck midis from VG Music in to the game (except for the OoT song, which you probably imported, and that one sounds fine...)...your Moo Moo Farms song for example even could be using the steel drum sample like the original, because Mario 64 does have a steel drum too. The hack itself is incredibly impressive, and its a great feat that you could put in new music at all, but to me it kind of takes away from the rest of the hack...just saying =\

Well, you have to use midis, and vgmusic is the best place to get them. To make them yourself (through either an midi making programming or hex), for every track in the game, would take a very, very long time. Besides the Moo Moo Farms track, which is simply ok and not amazingly awesome, the rest of the songs I've seen work incredibly well.

EDIT: Also, the steel drum as far as I know, is only in the Title Screen instrument set. So, unless if he's found a way to use the same set twice for different songs, he technically can't fix the Moo Moo Farms track because the Good Egg Galaxy song is using the title screen instrument set.

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wwwarea
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Posted on 03-08-09 05:05:29 AM Link | Quote
I like the HUD messiaen, do you think you can try to recolor the L to green and the M to red? That mite go good with the 2 players you select. xD
Erika
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Posted on 03-08-09 05:25:38 AM (last edited by Erika at 03-08-09 01:27 AM) Link | Quote
Originally posted by RDX
Well, you have to use midis, and vgmusic is the best place to get them. To make them yourself (through either an midi making programming or hex), for every track in the game, would take a very, very long time. Besides the Moo Moo Farms track, which is simply ok and not amazingly awesome, the rest of the songs I've seen work incredibly well.

EDIT: Also, the steel drum as far as I know, is only in the Title Screen instrument set. So, unless if he's found a way to use the same set twice for different songs, he technically can't fix the Moo Moo Farms track because the Good Egg Galaxy song is using the title screen instrument set.

Honestly? It's not that hard to make your own tracks or even fix existing ones to sound good with a midi editor. It doesn't take a "very, very long time" and it certainly would show a bit more effort (not that effort wasn't put in to edit the music in the first place, but you get what I'm saying)...also the instrument sets are simply using general midi, I garuntee its probably not that hard to edit them...might take a little work but in the end it'll be really worth it, you know take it from someone who's been dabbling with midi-based sound engines for a while now.
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Posted on 03-08-09 07:04:40 AM Link | Quote
Heh, all right then. Hacking wise I'm fairly clueless, so I'll take what you're saying as true

(I'm just going by experience, and adjusting a particularly messed up song track by track can take me quite some time depending on how many tracks there are in the song. I'm probably doing it the slow way, but never mind about that).

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messiaen
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Posted on 03-08-09 11:43:39 AM Link | Quote
Originally posted by RDX
EDIT: Also, the steel drum as far as I know, is only in the Title Screen instrument set. So, unless if he's found a way to use the same set twice for different songs, he technically can't fix the Moo Moo Farms track because the Good Egg Galaxy song is using the title screen instrument set.


I have found that data (which instrument set to use for each sequence) a while ago, so this limitation is gone. When I first used the the "Moo-Moo Farm" song, it actually used the steel drum, and it sounded terrible. By the way, I'm not a fan of the original instrumentation, I actually find it more pleasant with the current instruments used in Mario 64, though I have to fix the bass which almost doesn't comes out.

Originally posted by Erika
Honestly? It's not that hard to make your own tracks or even fix existing ones to sound good with a midi editor. It doesn't take a "very, very long time" and it certainly would show a bit more effort (not that effort wasn't put in to edit the music in the first place, but you get what I'm saying)...also the instrument sets are simply using general midi, I garuntee its probably not that hard to edit them...might take a little work but in the end it'll be really worth it, you know take it from someone who's been dabbling with midi-based sound engines for a while now.


You are a bit misinformed, the instrument sets aren't general MIDI. While some Nintendo 64 games use straight MIDI or the 'compact MIDI' format, which are much easier to deal with, first-party games do not. They use simply a index which refer to the current loaded 'sample collection'. In the case of a direct port, even if you find similar sounding instruments, properties such as the pitch, the envelope and volume of the sample will differ so, even if you do incredible anal work with the straight binary commands it's still no garantee it will actually sound good.

Most sample collections contains from 5 to 10 instruments at most, so its rather limited. Perhaps some months from now we may be able to assemble our custom instruments sets (using the samples from the game) by rewriting all sound structs, but that is for the future.

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Erika
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Posted on 03-08-09 07:19:05 PM Link | Quote
Well I don't mean it exactly uses general midi, what I meant was that the index is generally in GM order...for instance drums at 127 is kind of a standard for that sort of thing~ It likely uses an index table not dissimilar to AGB Music Player 2000...I remember the multiregion instruments having their own individual envelopes and keymap tables and the like. It gets a little tricky but with enough fooling around they make more sense over time, I've found
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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 6 query cache hits.
Query execution time:  0.114863 seconds
Script execution time:  0.026188 seconds
Total render time:  0.141051 seconds


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line 739 column 43 - Warning: discarding unexpected </noembed>
line 739 column 53 - Warning: discarding unexpected </noscript>
line 739 column 64 - Warning: discarding unexpected </noembed>
line 739 column 74 - Warning: discarding unexpected </embed>
line 739 column 82 - Warning: discarding unexpected </table>
line 739 column 90 - Warning: discarding unexpected </table>
line 741 column 9 - Warning: missing </font> before <table>
line 753 column 25 - Warning: discarding unexpected </font>
line 762 column 57 - Warning: discarding unexpected </font>
line 740 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 21 - Warning: <img> lacks "alt" attribute
line 161 column 62 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 188 column 22 - Warning: <img> lacks "alt" attribute
line 188 column 63 - Warning: <img> lacks "alt" attribute
line 188 column 112 - Warning: <img> lacks "alt" attribute
line 188 column 162 - Warning: <img> lacks "alt" attribute
line 199 column 15 - Warning: <img> lacks "alt" attribute
line 214 column 23 - Warning: <img> lacks "alt" attribute
line 214 column 64 - Warning: <img> lacks "alt" attribute
line 214 column 113 - Warning: <img> lacks "alt" attribute
line 214 column 163 - Warning: <img> lacks "alt" attribute
line 215 column 11 - Warning: <img> lacks "alt" attribute
line 225 column 15 - Warning: <img> lacks "alt" attribute
line 232 column 147 - Warning: <img> lacks "alt" attribute
line 232 column 296 - Warning: <img> lacks "alt" attribute
line 232 column 586 - Warning: <img> proprietary attribute value "absmiddle"
line 232 column 586 - Warning: <img> lacks "alt" attribute
line 234 column 823 - Warning: <img> lacks "alt" attribute
line 242 column 22 - Warning: <img> lacks "alt" attribute
line 242 column 63 - Warning: <img> lacks "alt" attribute
line 242 column 112 - Warning: <img> lacks "alt" attribute
line 242 column 162 - Warning: <img> lacks "alt" attribute
line 253 column 15 - Warning: <img> lacks "alt" attribute
line 260 column 119 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 119 - Warning: <img> lacks "alt" attribute
line 268 column 21 - Warning: <img> lacks "alt" attribute
line 268 column 62 - Warning: <img> lacks "alt" attribute
line 268 column 112 - Warning: <img> lacks "alt" attribute
line 269 column 11 - Warning: <img> lacks "alt" attribute
line 279 column 15 - Warning: <img> lacks "alt" attribute
line 294 column 22 - Warning: <img> lacks "alt" attribute
line 294 column 63 - Warning: <img> lacks "alt" attribute
line 294 column 112 - Warning: <img> lacks "alt" attribute
line 294 column 162 - Warning: <img> lacks "alt" attribute
line 295 column 11 - Warning: <img> lacks "alt" attribute
line 305 column 15 - Warning: <img> lacks "alt" attribute
line 320 column 22 - Warning: <img> lacks "alt" attribute
line 320 column 63 - Warning: <img> lacks "alt" attribute
line 320 column 112 - Warning: <img> lacks "alt" attribute
line 320 column 162 - Warning: <img> lacks "alt" attribute
line 321 column 11 - Warning: <img> lacks "alt" attribute
line 331 column 15 - Warning: <img> lacks "alt" attribute
line 346 column 22 - Warning: <img> lacks "alt" attribute
line 346 column 63 - Warning: <img> lacks "alt" attribute
line 346 column 111 - Warning: <img> lacks "alt" attribute
line 346 column 161 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 370 column 943 - Warning: <img> lacks "alt" attribute
line 391 column 22 - Warning: <img> lacks "alt" attribute
line 391 column 63 - Warning: <img> lacks "alt" attribute
line 391 column 112 - Warning: <img> lacks "alt" attribute
line 391 column 162 - Warning: <img> lacks "alt" attribute
line 392 column 11 - Warning: <img> lacks "alt" attribute
line 402 column 15 - Warning: <img> lacks "alt" attribute
line 419 column 22 - Warning: <img> lacks "alt" attribute
line 419 column 63 - Warning: <img> lacks "alt" attribute
line 419 column 112 - Warning: <img> lacks "alt" attribute
line 419 column 162 - Warning: <img> lacks "alt" attribute
line 430 column 15 - Warning: <img> lacks "alt" attribute
line 443 column 579 - Warning: <img> proprietary attribute value "absmiddle"
line 443 column 579 - Warning: <img> lacks "alt" attribute
line 443 column 632 - Warning: <img> proprietary attribute value "absmiddle"
line 443 column 632 - Warning: <img> lacks "alt" attribute
line 451 column 22 - Warning: <img> lacks "alt" attribute
line 451 column 63 - Warning: <img> lacks "alt" attribute
line 451 column 112 - Warning: <img> lacks "alt" attribute
line 451 column 162 - Warning: <img> lacks "alt" attribute
line 462 column 15 - Warning: <img> lacks "alt" attribute
line 478 column 22 - Warning: <img> lacks "alt" attribute
line 478 column 63 - Warning: <img> lacks "alt" attribute
line 478 column 111 - Warning: <img> lacks "alt" attribute
line 478 column 161 - Warning: <img> lacks "alt" attribute
line 489 column 15 - Warning: <img> lacks "alt" attribute
line 499 column 577 - Warning: <img> proprietary attribute value "absmiddle"
line 499 column 577 - Warning: <img> lacks "alt" attribute
line 505 column 1425 - Warning: <img> proprietary attribute value "absmiddle"
line 505 column 1425 - Warning: <img> lacks "alt" attribute
line 513 column 22 - Warning: <img> lacks "alt" attribute
line 513 column 63 - Warning: <img> lacks "alt" attribute
line 513 column 112 - Warning: <img> lacks "alt" attribute
line 513 column 162 - Warning: <img> lacks "alt" attribute
line 514 column 11 - Warning: <img> lacks "alt" attribute
line 524 column 15 - Warning: <img> lacks "alt" attribute
line 539 column 22 - Warning: <img> lacks "alt" attribute
line 539 column 63 - Warning: <img> lacks "alt" attribute
line 539 column 112 - Warning: <img> lacks "alt" attribute
line 539 column 162 - Warning: <img> lacks "alt" attribute
line 540 column 11 - Warning: <img> lacks "alt" attribute
line 550 column 15 - Warning: <img> lacks "alt" attribute
line 565 column 22 - Warning: <img> lacks "alt" attribute
line 565 column 63 - Warning: <img> lacks "alt" attribute
line 565 column 112 - Warning: <img> lacks "alt" attribute
line 565 column 162 - Warning: <img> lacks "alt" attribute
line 576 column 15 - Warning: <img> lacks "alt" attribute
line 586 column 1369 - Warning: <img> lacks "alt" attribute
line 594 column 22 - Warning: <img> lacks "alt" attribute
line 594 column 63 - Warning: <img> lacks "alt" attribute
line 594 column 112 - Warning: <img> lacks "alt" attribute
line 594 column 162 - Warning: <img> lacks "alt" attribute
line 605 column 15 - Warning: <img> lacks "alt" attribute
line 620 column 22 - Warning: <img> lacks "alt" attribute
line 620 column 63 - Warning: <img> lacks "alt" attribute
line 620 column 112 - Warning: <img> lacks "alt" attribute
line 620 column 162 - Warning: <img> lacks "alt" attribute
line 631 column 15 - Warning: <img> lacks "alt" attribute
line 641 column 1291 - Warning: <img> proprietary attribute value "absmiddle"
line 641 column 1291 - Warning: <img> lacks "alt" attribute
line 649 column 22 - Warning: <img> lacks "alt" attribute
line 649 column 63 - Warning: <img> lacks "alt" attribute
line 649 column 112 - Warning: <img> lacks "alt" attribute
line 649 column 162 - Warning: <img> lacks "alt" attribute
line 660 column 15 - Warning: <img> lacks "alt" attribute
line 667 column 169 - Warning: <img> proprietary attribute value "absmiddle"
line 667 column 169 - Warning: <img> lacks "alt" attribute
line 669 column 493 - Warning: <img> lacks "alt" attribute
line 677 column 22 - Warning: <img> lacks "alt" attribute
line 677 column 63 - Warning: <img> lacks "alt" attribute
line 677 column 111 - Warning: <img> lacks "alt" attribute
line 677 column 161 - Warning: <img> lacks "alt" attribute
line 688 column 15 - Warning: <img> lacks "alt" attribute
line 699 column 1444 - Warning: <img> proprietary attribute value "absmiddle"
line 699 column 1444 - Warning: <img> lacks "alt" attribute
line 711 column 22 - Warning: <img> lacks "alt" attribute
line 711 column 63 - Warning: <img> lacks "alt" attribute
line 711 column 112 - Warning: <img> lacks "alt" attribute
line 711 column 162 - Warning: <img> lacks "alt" attribute
line 722 column 15 - Warning: <img> lacks "alt" attribute
line 729 column 532 - Warning: <img> proprietary attribute value "absmiddle"
line 729 column 532 - Warning: <img> lacks "alt" attribute
line 738 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 738 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 738 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 747 column 25 - Warning: <img> lacks "alt" attribute
line 752 column 267 - Warning: <img> lacks "alt" attribute
line 732 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 204 column 27 - Warning: <nobr> is not approved by W3C
line 230 column 27 - Warning: <nobr> is not approved by W3C
line 258 column 27 - Warning: <nobr> is not approved by W3C
line 284 column 27 - Warning: <nobr> is not approved by W3C
line 310 column 27 - Warning: <nobr> is not approved by W3C
line 336 column 27 - Warning: <nobr> is not approved by W3C
line 362 column 27 - Warning: <nobr> is not approved by W3C
line 407 column 27 - Warning: <nobr> is not approved by W3C
line 435 column 27 - Warning: <nobr> is not approved by W3C
line 467 column 27 - Warning: <nobr> is not approved by W3C
line 494 column 27 - Warning: <nobr> is not approved by W3C
line 529 column 27 - Warning: <nobr> is not approved by W3C
line 555 column 27 - Warning: <nobr> is not approved by W3C
line 581 column 27 - Warning: <nobr> is not approved by W3C
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 636 column 27 - Warning: <nobr> is not approved by W3C
line 665 column 27 - Warning: <nobr> is not approved by W3C
line 693 column 27 - Warning: <nobr> is not approved by W3C
line 727 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 339 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md