Originally posted by Stevoisiak
Originally posted by messiaen
I remind seeing a Yoshelectron's a code that makes the water level continously rising. I think an interesting idea would be to make the level water gradually rise to the middle of the level and then go back. It would be much easier to do this than having to create separate areas for flooded/non-flooded.
A problem with that is, what happens if your in a cave, and the water rises up to the ceiling? Also, maybe there can be triggers for the watter. Like, you hit the switch, a star appears, but the water starts rising. (Actually, that'd be better for a lava level.)
Also, for the hack, should I add multiple acts for a sort of time-line feel or not?
The lava is a great idea, however I'm not sure if it can be done. While the water is a special collision type, which uses a "height parameter" (and the water polygons will automatically adjust to it), the lava collision is just a regular collision type. But I'll have to try a few things to be sure if it can't be done.
And yes, you should add multiple acts to your level. So far, the initial "city areas" and the "outside city" areas - which will lead to the levels - don't have act selectors, as the idea is to wander around, talk to the NPCs and search stuff, but the levels themselves will still be regular levels.
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Mario 64 notes @ http://sites.google.com/site/messiaen64/
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