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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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Celux

Red Cheep-cheep
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Posted on 12-14-08 09:48:38 PM (last edited by Celux at 12-09-14 10:25:54 AM) Link | Quote
Messiaen: Ive only just started actually . It turns out I was using the wrong patches for each thing, so I sorted that out and took a look at it in PJ64. It's looking good, and i'll enjoy working on it .
messiaen
Catgirl
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Posted on 12-15-08 10:23:17 PM Link | Quote
Right, keep me updated, your help will be very important.

Today I worked on the "Koopa Canyon" level and had an interesting idea that made it much easier and fun to work on it. I decided to flood it, so half of the level (in the Y axis, not X or Z) is underwater while the other half is the mountains/platforms you can walk on. The effect is quite interesting, when I get one or two starts ready I'll make a video of it. I think this level will be very fun!

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Treflex
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Posted on 12-16-08 12:49:00 AM (last edited by Treflex at 12-15-08 09:55 PM) Link | Quote
Originally posted by messiaen
Right, keep me updated, your help will be very important.

Today I worked on the "Koopa Canyon" level and had an interesting idea that made it much easier and fun to work on it. I decided to flood it, so half of the level (in the Y axis, not X or Z) is underwater while the other half is the mountains/platforms you can walk on. The effect is quite interesting, when I get one or two starts ready I'll make a video of it. I think this level will be very fun!

Would it be possible to have a system like Tiny Huge Island where you enter the pipe, and when you come out it will be flooded? And make certain areas only accessible when it's flooded/dry.

P.S: sorry to intrude amongst all this technical talk. And loving the progress btw
Shadic
Alakadoof?
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Posted on 12-16-08 02:54:03 AM Link | Quote
Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
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Posted on 12-16-08 04:10:16 PM (last edited by Spontaneous Madness at 12-16-08 01:10 PM) Link | Quote
Yea, I have no idea about how possible that would be (the extent of my hacking is limited to a bit of SMW..), but it sounds like a good idea

What about two places (I wanna say paintings, but that's not the case with this hack) to enter the level? One for flooded, and one for dry?

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BigBrain
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Posted on 12-16-08 04:58:34 PM Link | Quote
IIRC in tiny huge island it's done by simply designing two identical levels, just that one version is much smaller than the other one, so it's actually quite easy to achieve. The only problem with that is that we'd probably lose much ROM space, but in this particular case (as the plan was to "only" include 5 levels or so) that doesn't matter either.
Anyways, I'm not sure wether VL-Tone or messiaen now how to deal with this level duplication, but on the other hand it shouldn't be too hard to find out...
Stevoisiak
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Posted on 12-16-08 06:18:16 PM Link | Quote
Originally posted by Treflex
Would it be possible to have a system like Tiny Huge Island where you enter the pipe, and when you come out it will be flooded? And make certain areas only accessible when it's flooded/dry.

P.S: sorry to intrude amongst all this technical talk. And loving the progress btw

Well, the water flooding is possible, as it's done in the castle grounds, and wet dry world. However, as BigBrain said, Tiny Huge Island is 2 seperate levels.
messiaen
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Posted on 12-16-08 06:55:33 PM Link | Quote
I don't like the idea of having to manage two separate areas, one for flood/non-flood. So, I tried today using the Water Level controllers from Wet-Dry World:

canyon3

A few objects from Jolly Roger Bay are also avaiable: the Skeeter, Manta Rings, Chirp Chirp and one or two fishs.

I remind seeing a Yoshelectron's a code that makes the water level continously rising. I think an interesting idea would be to make the level water gradually rise to the middle of the level and then go back. It would be much easier to do this than having to create separate areas for flooded/non-flooded.

Keep coming with sugestions .

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Stevoisiak
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Posted on 12-16-08 07:53:23 PM Link | Quote
Originally posted by messiaen
I remind seeing a Yoshelectron's a code that makes the water level continously rising. I think an interesting idea would be to make the level water gradually rise to the middle of the level and then go back. It would be much easier to do this than having to create separate areas for flooded/non-flooded.

A problem with that is, what happens if your in a cave, and the water rises up to the ceiling? Also, maybe there can be triggers for the watter. Like, you hit the switch, a star appears, but the water starts rising. (Actually, that'd be better for a lava level.)

Also, for the hack, should I add multiple acts for a sort of time-line feel or not?
VL-Tone
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Posted on 12-16-08 10:10:21 PM (last edited by VL-Tone at 12-16-08 07:12 PM) Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by BigBrain
IIRC in tiny huge island it's done by simply designing two identical levels, just that one version is much smaller than the other one, so it's actually quite easy to achieve. The only problem with that is that we'd probably lose much ROM space, but in this particular case (as the plan was to "only" include 5 levels or so) that doesn't matter either.
Anyways, I'm not sure wether VL-Tone or messiaen now how to deal with this level duplication, but on the other hand it shouldn't be too hard to find out...



Tiny huge island uses the same polygon and texture data for both sizes, only the level script is different for each sub-area. Level scripts are much smaller compared to the polygon and texture data, so it wouldn't waste much space to do sub-areas using the same polygon data. But it could get hard to manage, as you would have to duplicate any changes you make. I think that using the water level controllers is a much better idea.

Originally posted by Stevoisiak
A problem with that is, what happens if your in a cave, and the water rises up to the ceiling? Also, maybe there can be triggers for the watter. Like, you hit the switch, a star appears, but the water starts rising. (Actually, that'd be better for a lava level.)


It would be a nice idea for a level, where lava is constantly rising and you have to quickly jump higher and higher on relatively small platforms to get a star on the top. Can you change the lava level with the same controllers/gameshark codes?





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messiaen
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Posted on 12-17-08 12:30:40 AM Link | Quote
Originally posted by Stevoisiak
Originally posted by messiaen
I remind seeing a Yoshelectron's a code that makes the water level continously rising. I think an interesting idea would be to make the level water gradually rise to the middle of the level and then go back. It would be much easier to do this than having to create separate areas for flooded/non-flooded.

A problem with that is, what happens if your in a cave, and the water rises up to the ceiling? Also, maybe there can be triggers for the watter. Like, you hit the switch, a star appears, but the water starts rising. (Actually, that'd be better for a lava level.)

Also, for the hack, should I add multiple acts for a sort of time-line feel or not?


The lava is a great idea, however I'm not sure if it can be done. While the water is a special collision type, which uses a "height parameter" (and the water polygons will automatically adjust to it), the lava collision is just a regular collision type. But I'll have to try a few things to be sure if it can't be done.

And yes, you should add multiple acts to your level. So far, the initial "city areas" and the "outside city" areas - which will lead to the levels - don't have act selectors, as the idea is to wander around, talk to the NPCs and search stuff, but the levels themselves will still be regular levels.

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Celux

Red Cheep-cheep
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Posted on 12-17-08 01:48:57 AM (last edited by Celux at 12-09-14 10:26:47 AM) Link | Quote
Okay, I'm making the "obstacle course" that will lead to the unlocking of flat lava land. I think that you should make the volcano and place the chain chomp at the top of my obstacle course though, because there aren't enough pieces for me to do that (In jolly roger bay, there are few pieces).
Doogie1012
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Posted on 12-18-08 11:40:55 AM Link | Quote
I'm just wondering, is it possible to change the star behaviour so when grabbed it wont send you back to the Castle and you'll be able to continue walking around?
BigBrain
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Posted on 12-18-08 01:24:46 PM Link | Quote
Originally posted by Doogie1012
I'm just wondering, is it possible to change the star behaviour so when grabbed it wont send you back to the Castle and you'll be able to continue walking around?

I guess it should be possible, 100-coin stars don't take you back to the castle either.
One would need to find out wether that depends on the star behavior or if it's hardcoded (~> ASM hacking?)
However, I think it's in the behavior scripts, as there are many other stars that don't take you back either, e.g. when toad or that one rabbit gives you a star.

By the way, it would be cool if one level could be entered like the one with the boos, where you touch an object and get teleported to the level.
AAA
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Posted on 12-18-08 05:45:24 PM Link | Quote
Originally posted by BigBrain
By the way, it would be cool if one level could be entered like the one with the boos, where you touch an object and get teleported to the level.


Isn't that already possible?
You can just set an object as a warp, or if you want the object solid, just make a seperate warp.
Stevoisiak
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Posted on 12-18-08 07:50:23 PM (last edited by Stevoisiak at 12-21-08 02:17 PM) Link | Quote
Originally posted by AAA
Originally posted by BigBrain
By the way, it would be cool if one level could be entered like the one with the boos, where you touch an object and get teleported to the level.


Isn't that already possible?
You can just set an object as a warp, or if you want the object solid, just make a seperate warp.

I remember in Luigi's Mansion 64, there was a level where if you died, you got trapped in the mirror room, find a way to get out of the room, and get a forced retry at the level.

Edit: Um, how do I make "secret text"?

Edit 2: Here are 2 images of my level so far. I haven't really worked on it much yet, but expect a lot more over the X-Mas break. Also, ignore the big flame. It's only multiple flames in the same spot.



messiaen
Catgirl
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Posted on 01-23-09 05:09:26 PM Link | Quote
After a few months without firing up TT64, I'm working again on this hack. My plan is to release a beta version in a few weeks, and after it the future of this project is uncertain. The only external contribution will be Celux's "Secret Woods" level, as most people who were working on a level gave up or disappeared.

So, it will feature 2 complete levels (Secret Woods + Lava level) plus 5 other playable areas, each one with one or two stars. The day/night stuff is incomplete and buggy, but will still be featured as it plays a important role in some stars. Most areas doesn't have act selectors (ie, like Peach's Secret Slide), but instead rely on the day/night alternation for variety.

I don't want to spoil away some of the surprises, so I probably won't post more screenshots/videos until it's released.

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Stevoisiak
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Posted on 01-23-09 07:00:17 PM Link | Quote
Originally posted by messiaen
After a few months without firing up TT64, I'm working again on this hack. My plan is to release a beta version in a few weeks, and after it the future of this project is uncertain. The only external contribution will be Celux's "Secret Woods" level, as most people who were working on a level gave up or disappeared.

So, it will feature 2 complete levels (Secret Woods + Lava level) plus 5 other playable areas, each one with one or two stars. The day/night stuff is incomplete and buggy, but will still be featured as it plays a important role in some stars. Most areas doesn't have act selectors (ie, like Peach's Secret Slide), but instead rely on the day/night alternation for variety.

I don't want to spoil away some of the surprises, so I probably won't post more screenshots/videos until it's released.

Well, I may continue my hack. I'm probably gona scap my area and make a slide, if yo could rip a few slide pieces for me. Also, what about that DDR level that was contibuted?
messiaen
Catgirl
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Posted on 01-23-09 10:02:46 PM Link | Quote
Sorry, at this point I will only accept a 100% working 6-star level for the hack, built solely with the base patch. What I'll do over this weekend is to upload the "Koopa Canyon" level (the one showed in an earlier video) in case anyone wants to try finishing it.

I'll also need very soon a few people to test the hack, see if there are major bugs, how is the difficulty, if puzzles are balanced, etc. If anyone is interested, just send a PM. I'll give priority to older members.

I actually forgot about the DDR mod. It's a very ingenious mod of the Castle Grounds, but I"m not sure yet how to reproduce it on a "Flatworld-like" level. I'll see what can be done about it.

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Stevoisiak
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Posted on 01-23-09 10:07:56 PM Link | Quote
Originally posted by messiaen
Sorry, at this point I will only accept a 100% working 6-star level for the hack, built solely with the base patch. What I'll do over this weekend is to upload the "Koopa Canyon" level (the one showed in an earlier video) in case anyone wants to try finishing it.

I'll also need very soon a few people to test the hack, see if there are major bugs, how is the difficulty, if puzzles are balanced, etc. If anyone is interested, just send a PM. I'll give priority to older members.

I actually forgot about the DDR mod. It's a very ingenious mod of the Castle Grounds, but I"m not sure yet how to reproduce it on a "Flatworld-like" level. I'll see what can be done about it.

Well, then maybe I can make a slide a part of the level, like they did on Tall Tall Mountain.
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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 11 query cache hits.
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Script execution time:  0.031490 seconds
Total render time:  0.140726 seconds


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line 703 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 705 column 9 - Warning: missing <tr>
line 723 column 13 - Warning: missing <tr>
line 724 column 99 - Warning: unescaped & or unknown entity "&postid"
line 733 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 735 column 9 - Warning: missing <tr>
line 753 column 13 - Warning: missing <tr>
line 754 column 99 - Warning: unescaped & or unknown entity "&postid"
line 764 column 17 - Warning: missing <tr>
line 764 column 17 - Warning: discarding unexpected <table>
line 767 column 35 - Warning: missing <tr>
line 767 column 94 - Warning: unescaped & or unknown entity "&page"
line 767 column 126 - Warning: unescaped & or unknown entity "&page"
line 767 column 158 - Warning: unescaped & or unknown entity "&page"
line 767 column 190 - Warning: unescaped & or unknown entity "&page"
line 767 column 222 - Warning: unescaped & or unknown entity "&page"
line 767 column 254 - Warning: unescaped & or unknown entity "&page"
line 767 column 286 - Warning: unescaped & or unknown entity "&page"
line 767 column 318 - Warning: unescaped & or unknown entity "&page"
line 767 column 350 - Warning: unescaped & or unknown entity "&page"
line 767 column 382 - Warning: unescaped & or unknown entity "&page"
line 767 column 418 - Warning: unescaped & or unknown entity "&page"
line 767 column 452 - Warning: unescaped & or unknown entity "&page"
line 767 column 486 - Warning: unescaped & or unknown entity "&page"
line 767 column 520 - Warning: unescaped & or unknown entity "&page"
line 767 column 558 - Warning: unescaped & or unknown entity "&page"
line 767 column 592 - Warning: unescaped & or unknown entity "&page"
line 767 column 626 - Warning: unescaped & or unknown entity "&page"
line 767 column 660 - Warning: unescaped & or unknown entity "&page"
line 767 column 694 - Warning: unescaped & or unknown entity "&page"
line 767 column 728 - Warning: unescaped & or unknown entity "&page"
line 767 column 762 - Warning: unescaped & or unknown entity "&page"
line 767 column 796 - Warning: unescaped & or unknown entity "&page"
line 767 column 830 - Warning: unescaped & or unknown entity "&page"
line 767 column 864 - Warning: unescaped & or unknown entity "&page"
line 767 column 50 - Warning: missing </font> before </td>
line 767 column 901 - Warning: missing </font> before </table>
line 769 column 35 - Warning: missing <tr>
line 769 column 50 - Warning: missing </font> before </td>
line 770 column 37 - Warning: unescaped & or unknown entity "&id"
line 769 column 244 - Warning: missing </font> before </table>
line 771 column 17 - Warning: discarding unexpected </textarea>
line 771 column 28 - Warning: discarding unexpected </form>
line 771 column 35 - Warning: discarding unexpected </embed>
line 771 column 43 - Warning: discarding unexpected </noembed>
line 771 column 53 - Warning: discarding unexpected </noscript>
line 771 column 64 - Warning: discarding unexpected </noembed>
line 771 column 74 - Warning: discarding unexpected </embed>
line 771 column 82 - Warning: discarding unexpected </table>
line 771 column 90 - Warning: discarding unexpected </table>
line 773 column 9 - Warning: missing </font> before <table>
line 785 column 25 - Warning: discarding unexpected </font>
line 794 column 58 - Warning: discarding unexpected </font>
line 772 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 114 - Warning: <img> proprietary attribute value "absmiddle"
line 179 column 114 - Warning: <img> lacks "alt" attribute
line 179 column 326 - Warning: <img> proprietary attribute value "absmiddle"
line 179 column 326 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 111 - Warning: <img> lacks "alt" attribute
line 187 column 161 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 215 column 21 - Warning: <img> lacks "alt" attribute
line 215 column 62 - Warning: <img> lacks "alt" attribute
line 215 column 111 - Warning: <img> lacks "alt" attribute
line 215 column 161 - Warning: <img> lacks "alt" attribute
line 226 column 15 - Warning: <img> lacks "alt" attribute
line 238 column 915 - Warning: <img> proprietary attribute value "absmiddle"
line 238 column 915 - Warning: <img> lacks "alt" attribute
line 246 column 23 - Warning: <img> lacks "alt" attribute
line 246 column 64 - Warning: <img> lacks "alt" attribute
line 246 column 112 - Warning: <img> lacks "alt" attribute
line 246 column 162 - Warning: <img> lacks "alt" attribute
line 247 column 11 - Warning: <img> lacks "alt" attribute
line 257 column 15 - Warning: <img> lacks "alt" attribute
line 269 column 1903 - Warning: <img> lacks "alt" attribute
line 277 column 23 - Warning: <img> lacks "alt" attribute
line 277 column 64 - Warning: <img> lacks "alt" attribute
line 277 column 113 - Warning: <img> lacks "alt" attribute
line 277 column 163 - Warning: <img> lacks "alt" attribute
line 278 column 11 - Warning: <img> lacks "alt" attribute
line 288 column 15 - Warning: <img> lacks "alt" attribute
line 295 column 146 - Warning: <img> lacks "alt" attribute
line 295 column 295 - Warning: <img> lacks "alt" attribute
line 295 column 592 - Warning: <img> proprietary attribute value "absmiddle"
line 295 column 592 - Warning: <img> lacks "alt" attribute
line 305 column 22 - Warning: <img> lacks "alt" attribute
line 305 column 63 - Warning: <img> lacks "alt" attribute
line 305 column 112 - Warning: <img> lacks "alt" attribute
line 305 column 162 - Warning: <img> lacks "alt" attribute
line 316 column 15 - Warning: <img> lacks "alt" attribute
line 333 column 22 - Warning: <img> lacks "alt" attribute
line 333 column 63 - Warning: <img> lacks "alt" attribute
line 333 column 112 - Warning: <img> lacks "alt" attribute
line 333 column 162 - Warning: <img> lacks "alt" attribute
line 344 column 15 - Warning: <img> lacks "alt" attribute
line 353 column 429 - Warning: <img> proprietary attribute value "absmiddle"
line 353 column 429 - Warning: <img> lacks "alt" attribute
line 362 column 22 - Warning: <img> lacks "alt" attribute
line 362 column 63 - Warning: <img> lacks "alt" attribute
line 362 column 111 - Warning: <img> lacks "alt" attribute
line 362 column 161 - Warning: <img> lacks "alt" attribute
line 373 column 15 - Warning: <img> lacks "alt" attribute
line 388 column 811 - Warning: <img> proprietary attribute value "absmiddle"
line 388 column 811 - Warning: <img> lacks "alt" attribute
line 396 column 22 - Warning: <img> lacks "alt" attribute
line 396 column 63 - Warning: <img> lacks "alt" attribute
line 396 column 112 - Warning: <img> lacks "alt" attribute
line 396 column 162 - Warning: <img> lacks "alt" attribute
line 407 column 15 - Warning: <img> lacks "alt" attribute
line 425 column 22 - Warning: <img> lacks "alt" attribute
line 425 column 63 - Warning: <img> lacks "alt" attribute
line 425 column 112 - Warning: <img> lacks "alt" attribute
line 425 column 162 - Warning: <img> lacks "alt" attribute
line 436 column 15 - Warning: <img> lacks "alt" attribute
line 443 column 693 - Warning: <img> lacks "alt" attribute
line 455 column 3341 - Warning: <img> lacks "alt" attribute
line 455 column 3500 - Warning: <img> lacks "alt" attribute
line 463 column 22 - Warning: <img> lacks "alt" attribute
line 463 column 63 - Warning: <img> lacks "alt" attribute
line 463 column 111 - Warning: <img> lacks "alt" attribute
line 463 column 161 - Warning: <img> lacks "alt" attribute
line 474 column 15 - Warning: <img> lacks "alt" attribute
line 495 column 11 - Warning: <img> lacks "alt" attribute
line 496 column 22 - Warning: <img> lacks "alt" attribute
line 496 column 63 - Warning: <img> lacks "alt" attribute
line 496 column 112 - Warning: <img> lacks "alt" attribute
line 496 column 162 - Warning: <img> lacks "alt" attribute
line 497 column 11 - Warning: <img> lacks "alt" attribute
line 507 column 15 - Warning: <img> lacks "alt" attribute
line 522 column 22 - Warning: <img> lacks "alt" attribute
line 522 column 63 - Warning: <img> lacks "alt" attribute
line 522 column 112 - Warning: <img> lacks "alt" attribute
line 522 column 162 - Warning: <img> lacks "alt" attribute
line 533 column 15 - Warning: <img> lacks "alt" attribute
line 548 column 22 - Warning: <img> lacks "alt" attribute
line 548 column 63 - Warning: <img> lacks "alt" attribute
line 548 column 112 - Warning: <img> lacks "alt" attribute
line 548 column 162 - Warning: <img> lacks "alt" attribute
line 559 column 15 - Warning: <img> lacks "alt" attribute
line 580 column 22 - Warning: <img> lacks "alt" attribute
line 580 column 63 - Warning: <img> lacks "alt" attribute
line 580 column 112 - Warning: <img> lacks "alt" attribute
line 580 column 162 - Warning: <img> lacks "alt" attribute
line 591 column 15 - Warning: <img> lacks "alt" attribute
line 609 column 22 - Warning: <img> lacks "alt" attribute
line 609 column 63 - Warning: <img> lacks "alt" attribute
line 609 column 112 - Warning: <img> lacks "alt" attribute
line 609 column 162 - Warning: <img> lacks "alt" attribute
line 620 column 15 - Warning: <img> lacks "alt" attribute
line 637 column 984 - Warning: <img> lacks "alt" attribute
line 638 column 1033 - Warning: <img> lacks "alt" attribute
line 647 column 22 - Warning: <img> lacks "alt" attribute
line 647 column 63 - Warning: <img> lacks "alt" attribute
line 647 column 111 - Warning: <img> lacks "alt" attribute
line 647 column 161 - Warning: <img> lacks "alt" attribute
line 658 column 15 - Warning: <img> lacks "alt" attribute
line 677 column 22 - Warning: <img> lacks "alt" attribute
line 677 column 63 - Warning: <img> lacks "alt" attribute
line 677 column 112 - Warning: <img> lacks "alt" attribute
line 677 column 162 - Warning: <img> lacks "alt" attribute
line 688 column 15 - Warning: <img> lacks "alt" attribute
line 708 column 22 - Warning: <img> lacks "alt" attribute
line 708 column 63 - Warning: <img> lacks "alt" attribute
line 708 column 111 - Warning: <img> lacks "alt" attribute
line 708 column 161 - Warning: <img> lacks "alt" attribute
line 719 column 15 - Warning: <img> lacks "alt" attribute
line 738 column 22 - Warning: <img> lacks "alt" attribute
line 738 column 63 - Warning: <img> lacks "alt" attribute
line 738 column 112 - Warning: <img> lacks "alt" attribute
line 738 column 162 - Warning: <img> lacks "alt" attribute
line 749 column 15 - Warning: <img> lacks "alt" attribute
line 770 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 770 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 770 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 779 column 25 - Warning: <img> lacks "alt" attribute
line 784 column 267 - Warning: <img> lacks "alt" attribute
line 443 column 1511 - Warning: trimming empty <font>
line 445 column 2173 - Warning: trimming empty <font>
line 764 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 231 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 27 - Warning: <nobr> is not approved by W3C
line 264 column 73 - Warning: <table> proprietary attribute "background"
line 265 column 1179 - Warning: <table> proprietary attribute "height"
line 293 column 27 - Warning: <nobr> is not approved by W3C
line 321 column 27 - Warning: <nobr> is not approved by W3C
line 349 column 27 - Warning: <nobr> is not approved by W3C
line 378 column 27 - Warning: <nobr> is not approved by W3C
line 412 column 27 - Warning: <nobr> is not approved by W3C
line 441 column 27 - Warning: <nobr> is not approved by W3C
line 443 column 157 - Warning: <table> proprietary attribute "height"
line 443 column 222 - Warning: <td> proprietary attribute "background"
line 443 column 318 - Warning: <td> proprietary attribute "background"
line 443 column 408 - Warning: <table> proprietary attribute "height"
line 443 column 488 - Warning: <td> proprietary attribute "background"
line 443 column 1443 - Warning: <td> proprietary attribute "background"
line 479 column 27 - Warning: <nobr> is not approved by W3C
line 512 column 27 - Warning: <nobr> is not approved by W3C
line 538 column 27 - Warning: <nobr> is not approved by W3C
line 564 column 27 - Warning: <nobr> is not approved by W3C
line 596 column 27 - Warning: <nobr> is not approved by W3C
line 625 column 27 - Warning: <nobr> is not approved by W3C
line 663 column 27 - Warning: <nobr> is not approved by W3C
line 693 column 27 - Warning: <nobr> is not approved by W3C
line 724 column 27 - Warning: <nobr> is not approved by W3C
line 754 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 366 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md