| messiaen Catgirl Level: 68 Posts: 236/1085 EXP: 2594042 For next: 134758 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Hello, I've set up a simple site with some of my Mario 64 hacking notes. It's still messy, but way better than dozens of isolated .txt files in my HD . Most of it has already been posted to this board, but I'm updating the site with interesting information.This big checksum area disassembly (done with NEMU) is very useful if you want to search pointers, coordinates or floats that may be hardcoded. On a side note, I've started a simple utility that edits interesting values in the checksum area. Besides collecting values from Gameshark codes (any code from 80246000-80346000 is a good candidate), I'm doing some work finding Bosses star positions. They are mostly stored as floats using load immediate instructions, and some ASM changes are necessary to get more flexibility. This program will handle this by applying a few patches on the ROM, so all you'll have to do is input a decimal X, Y, Z position. In this link (which will be constantly updated) I posted some more detailed information about some of the bosses stars and a quick guide how to find the instructiosn that load the coordinates. I'm also interested in any codes that changes Mario physics (jump distances, height and all other parameters), so if you have anything on this it may be interesting to add a simple physics editor. |




. Most of it has already been posted to this board, but I'm updating the site with interesting information.


